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Counter-Strike 2

custom_hud_layout: change history

5 changes across 2 patches (Aug 24, 2026 to Sep 9, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for Counter-Strike 2, back to Aug 24, 2026.
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  1. New
    Added an "observable" property to custom_hud_layout that controls whether an observer sees the UI as the spectated player sees it; it defaults to false.
    Source line
    Added an 'observable' property to custom_hud_layout that controls whether an observer sees the UI as the spectated player sees it. Defaults to false.
    Fix
    Fixed several bugs with stale custom_hud_layout state when changing spectator targets.
    Source line
    Fixed several bugs related to stale custom_hud_layout state when changing spectator targets.
    New
    Added top-level custom_hud_layout classes driven by client state: HUD_BUYMENU_VISIBLE and HUD_SCOREBOARD_VISIBLE.
    Source line
    Added top-level custom_hud_layout classes driven by client state:
    • HUD_BUYMENU_VISIBLE
    • HUD_SCOREBOARD_VISIBLE
    Adjust
    The custom_hud_layout entity now always draws on top of the base HUD.
    Source line
    custom_hud_layout now always draws on top of the base HUD.
  2. New
    Added the custom_hud_layout entity, the entry point for scripted maps to provide custom UI: it supports Panel, Label, Image and Button panels and CSS styling (but not events or client-side scripting), and keeps its state during tools mode reloads.
    Source line
    Added custom_hud_layout entity:
    • custom_hud_layouts are the entry point for scripted maps to provide custom UI.
    • Panel, Label, Image, and Button panel types are supported.
    • Styling with css is supported.
    • Events and client side scripting are not supported.
    • Maintains state during tools mode reloads.

Each step links to the full patch breakdown and to Valve's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.