Nerf Radar › Counter-Strike 2 › 2026-09-22
Counter-Strike 2 · Published by Valve

Counter-Strike 2 Update (Sep 22, 2026): what changed

Adjust 11New 13Fix 5
Read the official notes ↗
TL;DRThis is a major update: Valve adds Rush, a fast-paced 3v3 queued mode, along with silent reloads, resolution-independent crosshairs and a new Premier map selection process. The engine moves to the latest version of Source 2, several maps get fixes, and players can now set a clan tag and apply stickers to the C4.

Who this matters to

Premier players

Map selection changes: Team 1 picks one map, Team 2 picks two, Team 1 picks a final map, and one of the four is chosen at random.

Everyone

Rush is a new 3v3 queued mode, you can reload silently (but slowly) by holding the reload key, and the default crosshair is now "Dynamic Quad."

Map and script makers

New Workshop entities and scripting additions arrive, including minimap_volume, sky_camera_volume, point_deathcam_bounds, env_shake_volume and the AddTeamMoney API method.

All 29 changes

Premier

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Premier map selection now gives players more chances to play maps they have been learning: Team 1 picks one map, Team 2 picks two maps, Team 1 picks a final map, and one of the four is randomly selected.
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Updated the map selection process to give players more opportunities to play maps they've been learning.
  • Team 1 picks one map
  • Team 2 picks two maps
  • Team 1 picks a final map.
  • One of the four maps will be randomly selected and the match will begin.
New
Rush is a new fast-paced 3v3 queued mode: players battle through randomly selected arenas to reach the opponent's castle, and controlling the tower after eliminating the enemy team (or when time expires) wins the round.
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Rush is a fast-paced queued 3v3 game mode.
  • Players battle through a series of battle arenas to reach the opponent's castle and win the match.
  • Battle arenas are randomly selected for each match, so no two matches are the same.
  • Control the tower when you eliminate the enemy team (or time expires) to win the round.
New
Players can now reload silently, but slowly, by pressing and holding the reload key.
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Players can now reload silently (but slowly) by pressing and holding the reload key.

Sniper weapon

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Unscoping a sniper weapon no longer makes a sound.
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Un-scoping a sniper weapon no longer produces a sound.

Bullet impact decals

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Bullet impact decals are clearer and higher-fidelity across the game.
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Globally increased visual clarity and improved fidelity of bullet impact decals.

ammo_grenade_limit_total

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The ammo_grenade_limit_total setting now also limits the total number of grenades a player can buy in a round.
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ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.

Zeus x27

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Chickens now take damage from the Zeus x27.
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Chickens now take damage from the Zeus x27.
Adjust
Crosshairs are now resolution independent.
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Crosshairs have been updated to be resolution independent.
New
A new "Crosshair/Scopes" tab in the Settings menu holds the updated crosshair settings.
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A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.
New
Added new crosshair styles.
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Added new crosshair styles
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The default crosshair is now "Dynamic Quad," which better represents weapon accuracy.
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Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.

Source 2

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The engine code is updated to the latest version of Source 2.
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Updated engine code to the latest version of Source 2.

Ancient

Fix
Fixed holes in the world in Long A Main Hall on Ancient.
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Fixed holes in world in Long A Main Hall.
Adjust
Adjusted door geometry and grenade clipping inside Jaguar on Ancient.
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Adjusted door geometry and grenade clipping inside Jaguar.
Fix
Gap fixes and clipping adjustments around the blue doors in Mid on Cache.
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Some gap fixes and clipping adjustments around the blue doors in Mid.

Mirage

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Reinforced the scaffolding by the balcony on A site on Mirage.
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Reinforced scaffolding by balcony in A site.

Train

Fix
Blocked a pixel gap in the crates on bombsite A on Train.
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Blocked pixel gap in crates on bombsite A.
New
Members of Steam Community Groups can now set a clan tag from their Player Profile.
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Added ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.

C4

New
Added support for applying stickers to the C4.
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Added support for applying stickers to C4.

Starjunk 95, Industrial Sunset Memories Music Kit

New
The Starjunk 95, Industrial Sunset Memories Music Kit is now on sale in standard and StatTrak versions in the STORE tab.
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The Starjunk 95, Industrial Sunset Memories Music Kit is now available for purchase in standard and StatTrak versions through the STORE tab.

Scoreboard

Fix
Halftime scoreboard stats should now fully reflect the results of the previous round.
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Halftime scoreboard stats should now fully reflect the results of the previous round.

Kick ban

Fix
Fixed a case where players could avoid a kick ban.
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Fixed a case where players could avoid a kick ban.

Music volume

New
Players can now set music volume separately for each game mode.
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Players can now adjust music volume per game-mode.

Workshop

New
Added the "minimap_volume" entity, which shows a custom minimap image while a player is inside the volume.
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Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.
New
Added "sky_camera_volume" and "sky_camera_volume_target," which enable custom location-specific skybox rendering.
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Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.
New
Added the "point_deathcam_bounds" entity, which constrains the player death camera.
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Added "point_deathcam_bounds" entity that constrains the player death camera.
New
Added the "env_shake_volume" entity, which allows camera shake only within a specified volume.
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Added "env_shake_volume" entity that allows camera shake only within a specified volume.

Scripting

New
Map scripting adds the CSRadarPoint and CSObservablePoint entities, the AddTeamMoney API method and the OnPlayerTeamChanged callback.
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Added CSRadarPoint entity.
  • Added CSObservablePoint entity.
  • Added AddTeamMoney API method.
  • Added OnPlayerTeamChanged callback.
Adjust
SetDialogVariableString now accepts a localization string.
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SetDialogVariableString now accepts a localization string.

Structured by Nerf Radar from the official notes (curated by hand). Valve's update notes were structured by hand, one change per line. Valve's separate "Rush Hour" blog post about the new mode is not patch notes and is not included. Source: https://store.steampowered.com/news/app/730/view/1844751498216924 · fetched Oct 7, 2026.