TL;DRThis is a broad balance update that reworks several items and trims many heroes. Spirit Burn now only hits its primary target and its explosion damage drops from 110 to 50, Echo Shard and Slowing Bullets lose bonuses, and Cursed Relic and Scourge move their effects onto their actives. Doorman, Viscous, Haze, Silver and Mirage take the most hero nerfs, while Apollo, Celeste and Venator get some buffs.
Who this matters to
Item builders
Spirit Burn, Echo Shard, Slowing Bullets, Weighted Shots, Tankbuster and Suppressor get weaker, while Crushing Fists, Fury Trance, Frenzy and Restorative Locket get stronger.
Doorman and Viscous players
Doorman's base Doorway and Luggage Cart values drop while their T1 and T2 upgrades grow; Viscous' Splatter does less damage but bounces more at base.
Mo & Krill and Venator players
Burrow and Ira Domini now start their cooldowns immediately instead of after the ability ends, and Combo lets you cast items while using it.
All 100 changes
Stamina
Adjust
Heroes in stamina bucket 3 (the slowest) now have a ground dash time of 0.72s instead of 0.7s and an air dash time of 0.51s instead of 0.49s.
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Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
Orb Spawners
Adjust
The Orb Spawners in base that give 10 souls on hit now split their souls to nearby players when they expire.
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The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
Voice communications
Fix
Fixed the party member and teammate audio volume slider for voice communications.
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Fixed the party member / team mate audio volume slider for voice communications
Crushing Fists
Buff
Max stacks stun duration
The max-stacks stun duration on Crushing Fists increases from 0.5s to 0.75s.
0.5s→0.75s
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Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s
Buff
Bullet Resist reduction
The bullet resist reduction on Crushing Fists increases from -4% to -5% per stack.
-4%→-5% per stack
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Crushing Fists: Bullet Resist reduction increased from -4% to -5% per stack
Cursed Relic
Adjust
Cursed Relic no longer has an innate -14% Damage Output.
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Cursed Relic: No longer has -14% Damage Output innate
Adjust
Cursed Relic now applies a -25% Damage Output debuff for its 3.25s duration.
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Cursed Relic: Now applies a -25% Damage Output debuff for the 3.25s duration
The wake-up time spirit scaling on Haze's Sleep Dagger decreases from 0.003 to 0.002.
0.003→0.002
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Haze: Sleep Dagger wake up time spirit scaling reduced from 0.003 to 0.002
Nerf
Sleep Dagger damage spirit scaling
Damage spirit scaling on Haze's Sleep Dagger decreases from 2.8 to 2.2.
2.8→2.2
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Haze: Sleep Dagger damage spirit scaling reduced from 2.8 to 2.2
Adjust
T2 upgrade
The T2 upgrade for Haze's Sleep Dagger changes from -17s Cooldown and 15 Fixation Stacks to +1s Sleep Duration and 15 Fixation Stacks.
-17s cooldown and Applies 15 Fixation stacks→+1s sleep duration and Applies 15 Fixation stacks
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Haze: Sleep Dagger T2 changed from "-17s Cooldown and Applies 15 Fixation Stacks" to "+1s Sleep Duration and Applies 15 Fixation Stacks"
Adjust
T3 upgrade
The T3 upgrade for Haze's Sleep Dagger changes from +1s Sleep Duration to -17s Cooldown; both versions also give -50% Move and Dash Speed for 3s on wake-up.
+1s sleep duration and -50% move and Dash speed for 3s on wake-up→-17s cooldown and -50% move and Dash speed for 3s on wake-up
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Haze: Sleep Dagger T3 changed from "+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up" to "-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up"
Nerf
Fixation T3
The T3 bonus on Haze's Fixation decreases from +0.14 per stack to +0.11.
+0.14 per stack→+0.11
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Haze: Fixation T3 reduced from +0.14 per Stack to +0.11
Buff
The T3 upgrade for Haze's Fixation now also scales with Weapon Damage (0.0003).
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Haze: Fixation T3 now also scales with Weapon Damage (0.0003)
The T2 Spirit Power bonus on Yamato's Flying Slash decreases from +40 to +35.
+40 Spirit power→+35
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Yamato: Flying Slash T2 reduced from +40 Spirit Power to +35
Nerf
The T3 upgrade for Yamato's Flying Slash now gives +1 charge instead of +2.
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Yamato: Flying Slash T3 charges from +2 to +1
Adjust
Flying Slash T3 Charge Time
The T3 charge time on Yamato's Flying Slash increases from 4s to 5s.
4s→5s
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Yamato: Flying Slash T3 Charge Time increased from 4s to 5s
Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Valve's lines that say a stat increased or was reduced from one value to another were parsed deterministically. Labels for spirit scaling, cooldown-reduction upgrades, reworked item bonuses and tier swaps were set by hand; charge and recast times whose direction Valve does not spell out are labeled adjustments. Source: https://store.steampowered.com/news/app/1422450/view/1839041357039193 · fetched Oct 7, 2026.