WoW Retail: 12.1.5 Content Update Notes: what changed
Who this matters to
Devourer Demon Hunters
Collapsing Star gains range once its cast begins and no longer goes on a 5-second cooldown when its cast is cancelled.
Marksmanship Hunters
Unload is replaced by Blood Fletching, a new talent built around Aimed Shot.
Gear chasers
From the week of October 20, 10 Ascendant Venomstones raise the item level of fully upgraded Season 2 Hero, Myth or maximum-quality Tidal Crafted weapons, trinkets and necklaces, and the crest cap is lifted.
All 79 changes
The Unbinding of Kith'ix
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Confront Kith'ix with Lady Liadrin at your side in a focused single-boss raid that brings the campaign's escalating threat to a decisive confrontation, with Story Mode, Raid Finder, Normal, Heroic, and Mythic difficulties. On Mythic difficulty, face Kith'ix with a flexible group of 15–25 players.
Labyrinth of Kindo'jan
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While keeping the spirit of exploration, discovery, and overcoming challenges alongside a companion, a Labyrinth is a sprawling, mega-dungeon-like experience designed to be conquered on your terms, with dedicated progression systems, powerful unlocks, and rewards that match the scale of the challenge, including Mythic gear.
- Like Delves, the Labyrinth of Kindo'jan will send you into danger with a trusted companion, Valeera Sanguinar, to guide you deeper into the unknown.
Aqir Invasions
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Charge into Aqir Invasions—new zone-wide public events taking place in Eversong or Zul'Aman. For ten minutes each hour, champions will tackle a series of public events across the zone, one after another, before confronting an intense boss fight.
Nebulous Voidcore
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During realm maintenance the week of October 6, Orin Straylight will begin to offer one additional Nebulous Voidcore a week to bonus roll for additional loot.
Ascendant Venomstones
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After collecting 10 Ascendant Venomstones, use them near the Catalyst in Silvermoon City to raise the item level of a fully upgraded Season 2 Hero, Myth, or maximum-quality Tidal Crafted weapon, trinket, or necklace.
Crests
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Along with Ascendant Venomstones, the week of October 20, the crest cap will be lifted.
Achievements
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New Mythic+ dungeon achievement: Midnight Keystone Myth: Season 2 – Attain a Mythic+ rating of at least 3600 during Midnight Season 2. Rewards: "the Venomous Contender" title and Timelost Saddle.
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The achievements Snake Eyes, Snake Eater, and Good Night, Sweet Prince are no longer required to complete the achievement Glory of the Wartorn Hero.
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Collapsing Star now has increased range after it starts casting, reducing the circumstances where it will fail from the target moving out of range.
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Collapsing Star no longer goes on cooldown for 5 seconds when its cast is cancelled.
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Collapsing Star will now only slow Fury drain during its cast for a limited time.
- If Collapsing Star's cast is cancelled then cast again, it will only be able to slow Fury drain for a total time of approximately 1.5 full casts.
- After that time limit has been reached, Fury drain will resume in full regardless of whether or not a cast is interrupted or starts again.
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Soulforged Blades now increases the critical strike chance of Hungering Slash and Voidblade by 18% (was 15%).
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Voidpurge now reduces the cooldown of Void Ray during Void Metamorphosis by 2.5 seconds (was 2 seconds).
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Many talents have changed positions.
- Developers' notes: We are shuffling some talents around to make it a little easier for builds to access core functional effects. The final gate was very dense and two of its talents are moving to the middle gate. The final gate's capstone talents also notably included effects that are core building blocks: The Hunt is featured for Void-Scarred builds, and Eradicate is a key component of any build's AoE damage. Those two talents are moving to more accessible locations in the middle gate of the tree, with other talents moving into their capstone positions.
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Demonic Intensity now causes Collapsing Star to reset the cooldown of The Hunt.
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Demonic Intensity's empower effect for The Hunt now increases its damage by 30%.
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Violent Transformation now resets the cooldown of Soul Immolation.
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Violent Transformation no longer resets the cooldown of The Hunt.
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Violent Transformation no longer increases the damage of The Hunt (was 25%) or causes it to reset the cooldown of Soul Immolation.
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Monster Rising now increases Intellect by 10% while not in demon form (was 15%).
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Monster Rising now increases Collapsing Star damage by 20% (was 15%).
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Nature's Bounty has been redesigned – Regrowth heals up to 3 allies with Rejuvenation active for 15% of its healing, prioritizing allies with the lowest health.
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Temporality duration is now increased by Mastery: Timewalker.
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Temporal Burst duration is now increased by Mastery: Timewalker.
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Melt Armor damage increased by 100%.
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Merithra's Blessing duration reduced to 30 seconds (was 1 minute).
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Consume Flame no longer double dips from healing increases on the target.
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Fixed an issue where extending Fire Breath with Double-time could cause Life-Giver's Flame to stop healing.
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Fixed an issue where Afterimage was causing Deep Breath to sometimes cast Living Flame on the Evoker.
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Consume Flame healing increased by 20%.
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New Talent: Blood Fletching – Aimed Shot critical strikes now cause the Master Marksman bleed effect at 20% of the damage dealt. For 4 seconds after a critical Aimed Shot, the target will take additional bleed damage any time your abilities damage that target.
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Fixed an issue where Explosive Shot would automatically select and fire at a nearby target if pressed without a target currently selected.
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Unload has been removed.
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Fixed an issue where Umbral Reach was not generating Trick Shots when Bleak Powder hit exactly 2 targets.
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Fixed an issue where Strike as One bonus damage from Raptor Swipe (Rank 3) did not properly work while Aspect of the Eagle was active.
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Fixed an issue where Raptor Swipe had a longer range than intended while Aspect of the Eagle was active.
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Several Arcane spells have been added to the Spell Density system for additional visibility options for non-Mage players.
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Fixed an issue where Splitting Ice's damage modifier would not apply to Frostbolt, causing both Frostbolts to hit for full damage.
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Fixed an issue where casting a Frostfire Bolt and then switching to Spellslinger Hero Specialization would cause Frostbolt to have the Splitting Ice damage multiplier apply to the main target in addition to the secondary target.
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Fixed an issue where a Splitting Ice Frostbolt had a smaller search radius for its second target than other spells.
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Fixed an issue with Shatter where if two Ice Lances were in the air at the same time, with the first benefitting from Fingers of Frost and the second not, neither would benefit from Fingers of Frost. This could also occur with Thermal Void, which is also fixed.
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Fixed an issue with Crystalline Refraction where interrupting Ray of Frost by casting Ray of Frost could cause it to not generate Fingers of Frost.
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Fixed an issue preventing Frostfire Empowerment's effects from applying to the second target when Frostfire Bolt hit a second target due to Splitting Ice.
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Frostfire Infusion's tooltip has been updated, functionality unchanged.
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Splinterstorm is now trackable in the Cooldown Manager as a Buff.
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Splinterstorm is no longer removed on start of a raid encounter or Mythic+.
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Fixed an issue where Transcendence: Transfer could be used while silenced if talented into Transcendence: Linked Spirits.
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Master the Darkness duration reduced to 30 seconds (was 1 minute).
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Holy Celerity and Ultimate Serenity have swapped positions on the specialization tree.
- Developers' notes: Ultimate Serenity is a powerful tool for Holy priests, specifically in M+. We are moving it up in the talent tree to reduce the amount of investment required for Holy priests to take it so that it enables more choice amongst talents beyond the second gate.
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Shiv no longer incorrectly plays an impact visual on the Rogue.
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Mutilate has an updated weapon trail.
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Crimson Tempest animation has been updated and now has a weapon trail.
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Deft Maneuvers has been updated – No longer increases Blade Flurry's Energy cost by 30. Instead, it increases Blade Flurry's Energy cost by 5 per target hit, up to 30.
- Developers' notes: This change is intended to make it a little less expensive to maintain Blade Flurry when fighting small numbers of additional targets.
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All modifiers to Shadow damage and many Shadow damage abilities have been updated to resolve circumstances where damage bonuses could be applied incorrectly.
- Developers' notes: Shadow damage bonuses should now consistently apply to any individual Shadow damage abilities (e.g. Secret Technique's secondary hits, Shadowed Finishers attacks, and Shadow Cloned attacks). Effects that deal Shadow damage based on how much damage attacks dealt (e.g. Shadow Blades' effect, Goremaw's Bite mirror damage effect, and Lingering Shadow) should now benefit correctly when the input attacks are physical and no longer double dip when the input attacks are Shadow. The impact these changes will have on overall damage output remains under review.
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Shadow Blades has an updated cast visual and weapon visual.
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Fixed an issue where Static Accumulation could cause Maelstrom Weapon stacks to stop automatically generating if activated during certain points of Ascendance or Doom Winds being active.
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Extending Riptide through Swelling Tides now causes Riptide's timer to extend rather than reset.
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Fixed an issue where Nature's Swiftness and Ancestral Swiftness did not properly make Healing Rain instant cast.
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Execute damage increased by 30%.
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Practiced Strikes now has an additional effect – Execute and Revenge Rage cost reduced by 10.
Murder Row
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Fixed an issue where Zaen Bladesorrow's Murder in a Row could incorrectly assign a player's safe spot to a barrel they were not hiding behind.
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There are now keybinds for going up and down floors in floorplan edit mode (default page up/page down).
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There's now a shortcut to get to your blueprint collection from the Housing Controls blueprint button.
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It was previously possible for Public Neighborhoods to receive the same Endeavor as the one they had previously been given. We've since fixed this so that Public Neighborhoods won't get repeat Endeavors back-to-back.
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Stairwells will now export all stairwell rooms that are vertically connected to it. If you have a stairwell that is four units tall they will all be included. Importing this blueprint will connect it to an existing room from your choice of the bottom or top floor of the blueprint, if it does not collide with other rooms in your house.
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The Blueprint Contents List UI will no longer include dyes that will come from decor that already has the matching dyes, and instead only lists dyes that will be applied via consuming dye items.
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Dye tooltips in Customization Mode now clarify which Dye Item is used to apply that dye.
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You can now get to your Blueprints Collection directly from the Blueprint control button at the top of the screen in your house or plot.
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More clarifying text and tooltips have been added to the Blueprints collection UIs.
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Merithra's Blessing is now considered an Arcane spell, and can be cast when locked out of Nature.
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Added catch-up mechanics to increase renown gains. Players below rank 4 will receive 4000 Journey progress (a full rank) per hunt which takes precedence over and does not trigger the Journey progress earned from your first four hunts a week. Players between ranks 4 and 9 will receive 2000 Journey progress from each of their first four hunts a week.
- Developers' notes: We want to make it easier with the 12.1.5 update for new players, returning players, or those who simply didn't invest heavily into running Prey so far during Season 2 to engage with the content without feeling like they wouldn't be able to catch up. These changes make it substantially easier for a player to complete their Prey Journey and receive the associated rewards, including decor and Hero track equipment in conjunction with Delves.
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Afflicted and Tormented Souls can no longer be used while a hunt is active and must be used between hunts.
User Interface and Accessibility
History · 6 patches →Source line
Added player coordinates below the minimap, an option to disable it, and an option for displaying map coordinates as integers or decimals.
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Adding an option to display "ants" (an animated dash border) around raid frames when there's something the player can dispel on the unit.
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Added an option to make the raid frame dispel overlay animate with a pulsing alpha effect.
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Pinging a macro now shows information from #showtooltip in the ping alert.
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Added a new setting called "Pulse Your Health" under the Combat Audio Alerts section of the Audio Assist settings. This setting allows the player to specify a health percentage below which a looping sound will be played. The sound gets progressively more aggressive as their health gets lower.
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Preview settings on the Trading Post UI, such as "Combat Animation", will now remember the player's choice when swapping between items.
Warband Reputation
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Legion and Battle for Azeroth reputations are now shared across the warband.
Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Parsed from the bulleted sections of the official notes; headline features are manual changes quoting the official prose. Blizzard published these notes before the update went live. Source: https://worldofwarcraft.blizzard.com/en-us/news/24304162/1215-content-update-notes · fetched Oct 8, 2026.