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What changed for custom_hud_layout?
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5 changes across 2 patches (Aug 24, 2026 to Sep 9, 2026), newest first.
Adjust 1New 3Fix 1
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NewAdded an "observable" property to custom_hud_layout that controls whether an observer sees the UI as the spectated player sees it; it defaults to false.
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Added an 'observable' property to custom_hud_layout that controls whether an observer sees the UI as the spectated player sees it. Defaults to false.
FixFixed several bugs with stale custom_hud_layout state when changing spectator targets.Source line
Fixed several bugs related to stale custom_hud_layout state when changing spectator targets.
NewAdded top-level custom_hud_layout classes driven by client state: HUD_BUYMENU_VISIBLE and HUD_SCOREBOARD_VISIBLE.Source line
Added top-level custom_hud_layout classes driven by client state:
- HUD_BUYMENU_VISIBLE
- HUD_SCOREBOARD_VISIBLE
AdjustThe custom_hud_layout entity now always draws on top of the base HUD.Source line
custom_hud_layout now always draws on top of the base HUD.
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NewAdded the custom_hud_layout entity, the entry point for scripted maps to provide custom UI: it supports Panel, Label, Image and Button panels and CSS styling (but not events or client-side scripting), and keeps its state during tools mode reloads.
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Added custom_hud_layout entity:
- custom_hud_layouts are the entry point for scripted maps to provide custom UI.
- Panel, Label, Image, and Button panel types are supported.
- Styling with css is supported.
- Events and client side scripting are not supported.
- Maintains state during tools mode reloads.