Nerf Radar › League of Legends › History › Last Hit Indicators
League of Legends

Last Hit Indicators: change history

1 change across 1 patch (Jun 23, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for League of Legends, back to May 27, 2026.
Adjust 1
Search all mentions →
RSS feed
  1. Adjust
    Summoner's Rift
    Last Hit Indicators are now enabled in Normal Draft and stay limited to non-ranked Summoner's Rift queues; experienced players can still turn them off.
    Source line
    We're going to be enabling Last Hit Indicators for Normal Draft games. This feature has been live in Swiftplay & Co-op vs. AI for a while, and we've seen it result in new players being more successful at last-hitting than before. These players are now graduating into Normals and are interested in continuing to use them.
    • We've seen a lot of conversation around Last Hit Indicators coming to Ranked, and we've decided to enable them in non-Ranked SR queues only for continued testing. We want to get more data and feedback to decide if we should make them an option for Ranked before making that call. So we'll keep them enabled, but off by default, for Swiftplay, Co-op vs AI, and Normal Draft, to collect data and iterate. We'll keep you updated about performance and progress in Dev Updates before making any future calls.
    • We've seen that experienced players are disabling it, as they find it more distracting than helpful, but we believe it should be available for those who want it. Let us know what you think!

Each step links to the full patch breakdown and to Riot Games's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.