Nerf Radar › VALORANT › 13.08
VALORANT · Published by Riot Games

VALORANT Patch 13.08: what changed

Adjust 3New 4Removed 2Fix 6
Read the official notes ↗
TL;DRThis patch kicks off V26 Act 6 with Map Rating, a per-map 0–500 rating with a C to S grade for Competitive and Premier. Corrode gets faster defender rotations, a reworked Mid and a smaller A Site plant zone; Bind and Corrode enter the Competitive and Deathmatch pool as Ascent and Split leave. Riot also publishes its Act 5 ban numbers and fixes a Warden scope reticle misalignment.

Who this matters to

Ranked players

Map Rating rates each map from 0 to 500 with a C to S grade, based on overall, attacker and defender win rate plus Performance Score. Everyone starts fresh and only you can see your rating.

Map pool watchers

Bind and Corrode are in the Competitive and Deathmatch queues; Ascent and Split are out.

Corrode players

Defender paths to the back of A and B Site are shorter, the Mid half wall is now metal and moved out 1 meter, and the A Site plant zone is adjusted to weaken post-plants from A Link.

Warden users

The Warden's scope reticle no longer misaligns during full-auto fire.

All 15 changes

Map Rating

All platforms
New
Map Rating is a new 0–500 rating with a C to S letter grade that tracks how your proficiency on each map changes over time, available in Competitive and Premier.
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Map Rating evaluates how your proficiency on a given map changes over time with a 0 to 500 rating and C to S letter grade.
  • Your rating is based on four primary stats: Overall Win Rate, Attacker Win Rate, Defender Win Rate, and Performance Score.
  • Recent matches contribute more to your rating and stats than older matches.
  • Other players are not able to see information about your Map Rating.
  • Everyone starts fresh with the Map Rating launch - historical match data will not count.

Bind

All platforms
New
Bind joins the Competitive and Deathmatch map pool.
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BIND and CORRODE are IN the COMPETITIVE and DEATHMATCH queues.

Ascent

All platforms
Removed
Ascent leaves the Competitive and Deathmatch map pool.
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ASCENT and SPLIT are OUT of the COMPETITIVE and DEATHMATCH queues.

Split

All platformsHistory · 2 patches →
Removed
Split leaves the Competitive and Deathmatch map pool.
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ASCENT and SPLIT are OUT of the COMPETITIVE and DEATHMATCH queues.

Corrode

All platforms
Adjust
Corrode returns to the Competitive and Deathmatch pool with shorter Defender paths into the back of A Site and B Site to speed up rotations and retakes.
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Adjusted Defender paths into the back of A Site and B Site to shorten rotations and help with retakes.
  • BIND and CORRODE are IN the COMPETITIVE and DEATHMATCH queues.
Adjust
Corrode's Mid half wall is now metal and moved out 1 meter, the boxes at the back of Lower Mid move toward B with a new jump-up, and the Lower Mid wall is raised.
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Changed the Mid half wall to metal and moved it out 1 meter to reduce wall spam and allow attackers to sneak into A Link without being seen from Top Mid.
  • Moved the boxes at the back of Lower Mid toward B and added a jump-up.
  • Raised the wall in Lower Mid to prevent players from peeking over it from the relocated boxes.
Adjust
Corrode's A Site plant zone is adjusted to make playing post-plant from A Link less effective.
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Adjusted the A Site plant zone to make playing post-plant from A Link less effective.

Queue and Mode Select

All platforms
New
A new Queue and Mode Select interface covers matchmade and custom game types.
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New Queue and Mode Select interface for matchmade and custom game types

Career

All platforms
New
Career adds a navigation bar for feature pages such as Rank Legacy, Accolades and Map Rating.
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We've added a navigation bar to Career to make it easier to navigate to feature pages, like Rank Legacy, Accolades, and Map Rating.

Killjoy

All platformsHistory · 3 patches →
Fix
Alarmbot
Alarmbot projectile destruction VFX and audio feedback now trigger when the projectile is destroyed by moving doorways.
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Killjoy Alarmbot projectile destruction VFX and audio feedback will now trigger when projectile is destroyed by moving doorways

Warden

All platformsHistory · 2 patches →
Fix
Fixed the Warden's scope reticle misaligning during full-auto fire.
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Fix for Warden scope reticle misalignment during full auto fire

Competitive

All platforms
Fix
Fixed an issue where the threshold shown for the Masterful accolade was incorrect.
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Fixed an issue where the threshold shown for the Masterful accolade was incorrect.

Gameplay Systems

All platformsHistory · 2 patches →
Fix
Fixed an issue where alternate footstep sounds would sometimes not play while a character was in Fog of War.
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Fixed an issue where alternate footstep sounds would sometimes not play while a character was in Fog of War
Fix
Fixed an issue where bodyfall audio events would fail to play at proper location when agents died while in Fog of War.
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Fixed an issue where bodyfall audio events would fail to play at proper location when agents died while in Fog of War
Fix
Fixed an issue where gun bounce audio events would sometimes not trigger as expected.
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Fixed an issue where gun bounce audio events would sometimes not trigger as expected

Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Feature, map and agent changes curated by hand from the official text; bug fixes parsed from the nested Bug Fixes list plus the Warden fix added manually (parser missed the 'Fix for' wording). Act 5 penalty numbers are commentary, not a change. Performance Score tweaks held because Riot says they shipped during 13.06. Source: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-13-08/ · fetched Oct 13, 2026.