Nerf Radar › Marvel Rivals › History › Iron Fist
Iron Fist: change history
5 changes across 1 patch (Sep 8, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for Marvel Rivals, back to Aug 19, 2026.
Buff 3Nerf 1Adjust 1
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BuffDamage for the first four strikes of Jeet Kune DoIron Fist: Increase damage for the first four strikes of Jeet Kune Do from 35 to 38, and the fifth hit from 55 to 60.35→38
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Increase damage for the first four strikes of Jeet Kune Do from 35 to 38, and the fifth hit from 55 to 60.
AdjustIron Fist: When selecting the Team-Up with The Thing, Iron Fist can now chain the existing Enhanced Effect follow-up after his first hit without needing The Thing present.Source line
When selecting the Team-Up with The Thing, Iron Fist can now chain the existing Enhanced Effect follow-up after his first hit without needing The Thing present.
NerfThe Team-Up skill cooldownThe update increases Iron Fist's Team-Up skill cooldown from 8s to 12s.8s→12sSource line
Increase the Team-Up skill cooldown from 8s to 12s.
BuffThe damage dealt to enemies by the enhanced second hitIron Fist: Enhanced Effect: Increase the damage dealt to enemies by the enhanced second hit from 45 to 50.45→50Source line
Enhanced Effect: Increase the damage dealt to enemies by the enhanced second hit from 45 to 50.
BuffThe energy cost of Living ChiIron Fist: Reduce the energy cost of Living Chi (Ultimate Ability) from 3400 to 3100.3400→3100Source line
Reduce the energy cost of Living Chi (Ultimate Ability) from 3400 to 3100.
Each step links to the full patch breakdown and to NetEase Games's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.