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Marvel Rivals

Iron Fist: change history

5 changes across 1 patch (Sep 8, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for Marvel Rivals, back to Aug 19, 2026.
Buff 3Nerf 1Adjust 1
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  1. Buff
    Damage for the first four strikes of Jeet Kune Do
    Iron Fist: Increase damage for the first four strikes of Jeet Kune Do from 35 to 38, and the fifth hit from 55 to 60.
    35→38
    Source line
    Increase damage for the first four strikes of Jeet Kune Do from 35 to 38, and the fifth hit from 55 to 60.
    Adjust
    Iron Fist: When selecting the Team-Up with The Thing, Iron Fist can now chain the existing Enhanced Effect follow-up after his first hit without needing The Thing present.
    Source line
    When selecting the Team-Up with The Thing, Iron Fist can now chain the existing Enhanced Effect follow-up after his first hit without needing The Thing present.
    Nerf
    The Team-Up skill cooldown
    The update increases Iron Fist's Team-Up skill cooldown from 8s to 12s.
    8s→12s
    Source line
    Increase the Team-Up skill cooldown from 8s to 12s.
    Buff
    The damage dealt to enemies by the enhanced second hit
    Iron Fist: Enhanced Effect: Increase the damage dealt to enemies by the enhanced second hit from 45 to 50.
    45→50
    Source line
    Enhanced Effect: Increase the damage dealt to enemies by the enhanced second hit from 45 to 50.
    Buff
    The energy cost of Living Chi
    Iron Fist: Reduce the energy cost of Living Chi (Ultimate Ability) from 3400 to 3100.
    3400→3100
    Source line
    Reduce the energy cost of Living Chi (Ultimate Ability) from 3400 to 3100.

Each step links to the full patch breakdown and to NetEase Games's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.