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Marvel Rivals

Mantis: change history

5 changes across 1 patch (Sep 8, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for Marvel Rivals, back to Aug 19, 2026.
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  1. Nerf
    Charge time for a single Life Orb
    The update increases Mantis' charge time for a single Life Orb from 3s to 4s.
    3s→4s
    Source line
    Increase charge time for a single Life Orb from 3s to 4s.
    Adjust
    Mantis: When selecting the Team-Up with Star-Lord, reduce Healing Flower's healing amount from 12 + 3% target's Maximum Health per/s to 10 + 3% target's Maximum Health per/s.
    Source line
    When selecting the Team-Up with Star-Lord, reduce Healing Flower's healing amount from 12 + 3% target's Maximum Health per/s to 10 + 3% target's Maximum Health per/s.
    Adjust
    Mantis: Reduce the enhanced Healing Flower's healing from 15 + 3.5% target's Maximum Health per/s to 10 + 3.5% target's Maximum Health per/s.
    Source line
    Reduce the enhanced Healing Flower's healing from 15 + 3.5% target's Maximum Health per/s to 10 + 3.5% target's Maximum Health per/s.
    Adjust
    Mantis: When selecting the Team-Up with Adam Warlock, increase Healing Flower's healing amount from 10 + 2.5% target's Maximum Health per/s to 12 + 3% target's Maximum Health per/s.
    Source line
    When selecting the Team-Up with Adam Warlock, increase Healing Flower's healing amount from 10 + 2.5% target's Maximum Health per/s to 12 + 3% target's Maximum Health per/s.
    Buff
    Mantis: In the soul form, increase area healing provided from 5/s to 30/s, and increase healing field radius from 5m to 8m.
    Source line
    In the soul form, increase area healing provided from 5/s to 30/s, and increase healing field radius from 5m to 8m.

Each step links to the full patch breakdown and to NetEase Games's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.