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Rage: change history

4 changes across 1 patch (Oct 8, 2026), newest first. Nerf Radar tracks the 5 most recent official updates for World of Warcraft: Forever, back to Sep 22, 2026.
Buff 1Fix 3
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  1. Buff
    Rage gained from taking damage is rebalanced around 20% to 40% Armor by level (was balanced around 50% Armor), so questing Warriors and Druids should gain more Rage.
    50% armor→20% to 40% armor
    Source line
    Developers' notes: Previously, we were balancing Rage gained around Warriors having 50% Armor. While this was appropriate for a tank, it was not appropriate for questing Warriors. We have rebalanced Rage gains based on appropriate values per level in the 20% to 40% range, varying by level.
    Fix
    Fixed a bug where Rage from damage used the player's health instead of an expected creature's health, which under-granted Rage in higher Stamina gear.
    Source line
    Fixed a bug where the Rage calculation was incorrectly using the player's health to determine Rage gained, instead of an expected creature's health. This incorrectly resulted in less Rage earned while wearing more Stamina gear.
    Fix
    Fixed a bug where Rage from damage ignored combat multipliers such as critical strikes and crushing blows.
    Source line
    Fixed a bug where the Rage calculation was not correctly handling increased damage taken from combat multipliers, in particular from taking critical strikes or crushing blows.
    Fix
    Fixed a bug with Rage from absorbed damage: absorbs are now ignored when calculating Rage from attacks.
    Source line
    Fixed a bug where Rage calculations on Damage absorbs were not being handled correctly. Damage absorbs should now be properly ignored when calculating Rage received from attacks (as if the Warrior/Druid had no absorb active).
    • Developers' notes: Previously, we were balancing Rage gained around Warriors having 50% Armor. While this was appropriate for a tank, it was not appropriate for questing Warriors. We have rebalanced Rage gains based on appropriate values per level in the 20% to 40% range, varying by level.

Each step links to the full patch breakdown and to Blizzard Entertainment's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.