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What changed for Rattlecage?
Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.
3 changes across 3 patches (Dec 15, 2025 to Apr 7, 2026), newest first.
Nerf 1Adjust 2
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NerfReverberate projectile physical damageReverberate projectile physical damage on Rattlecage decreases from 110 to 90.110→90
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Reverberate projectile physical damage decreased from 110 to 90
- Info: From 143 to 117 with Dormant Curio
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AdjustReverberate damage thresholdReverberate damage threshold on Rattlecage increases from 180 to 220.180→220
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Reverberate damage threshold increased from 180 to 220
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AdjustReturning as a Tier 4 Neutral Artifact.
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Returning as a Tier 4 Neutral Artifact
- Passive: Reverberate. After taking 180 damage from any source, the wearer fires up to 2 projectiles at random nearby enemies within a 600 unit radius, prioritizing heroes, that deal 110 damage and slows the targets movement and attack speed by 100% for 0.2s
- Dormant Curio increases damage from 110 to 143
Other matches
1 more change in 1 patch, newest first.
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Mechanics Changes · Miscellaneous
All sources of reflection damage now have an ALT-note detailing mechanics of reflected damage.
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All sources of reflection damage now have an ALT-note detailing mechanics of reflected damage
- Info: The following items and abilities deal reflected damage: * Tormentor's Reflect ability * Blade Mail (both active and passive) * Chipped Vest * Rattlecage * Axe's Counter Helix * Bristleback's Quill Spray triggered by Bristleback passive * Centaur Warrunner's Retaliate * Nyx Assassin's Spiked Carapace * Queen of Pain's Scream of Pain * Razor's Storm Surge * Shadow Demon's Disseminate * Spectre's Dispersion * Tidehunter's Anchor Smash triggered by Kraken Shell passive * Viper's Corrosive Skin * Warlock's Fatal Bonds
- Reflected damage cannot be reflected back
- Lifesteal and Spell Lifesteal don't apply to reflected damage
- Reflected damage doesn't affect Debuff Immune units