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Dota 2

Tormentor: change history

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4 changes across 3 patches (Apr 7, 2026 to Jul 30, 2026), newest first.

Adjust 4
  1. Adjust
    Now disjoints projectiles when moving between chasms.
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    Now disjoints projectiles when moving between chasms
  2. Adjust
    Tormentor: Alleviation: Max health regen
    Tormentor: Alleviation: Max health regen increases from 2% to 2.25%.
    2%→2.25%
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    Tormentor: Alleviation: Max health regen increased from 2% to 2.25%
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    Tormentor: Alleviation: Duration
    Tormentor: Alleviation: Duration increases from 10s to 15s.
    10s→15s
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    Tormentor: Alleviation: Duration increased from 10s to 15s
  3. Adjust
    Reflect Damage reflection per minute
    Reflect Damage reflection per minute decreases from 2% to 1.5%.
    2%→1.5%
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    Reflect Damage reflection per minute decreased from 2% to 1.5%

Other matches

24 more changes in 2 patches, newest first.

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Map Objectives · Tormentor
Tormentor's spawn preference has switched.
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Tormentor's spawn preference has switched
  • Info: Now begins in the Bottom Chasm
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Map Objectives · Tormentor · Unyielding Shield Base barrier
Unyielding Shield Base barrier on Map Objectives' Tormentor increases from 2000 to 3000.
2000→3000
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Unyielding Shield Base barrier increased from 2000 to 3000
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Map Objectives · Tormentor · Unyielding Shield Barrier upgrade per minute
Unyielding Shield Barrier upgrade per minute on Map Objectives' Tormentor increases from 20 to 50.
20→50
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Unyielding Shield Barrier upgrade per minute increased from 20 to 50
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Map Objectives · Tormentor · Unyielding Shield Base barrier regen
Unyielding Shield Base barrier regen on Map Objectives' Tormentor decreases from 40 to 20.
40→20
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Unyielding Shield Base barrier regen decreased from 40 to 20
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Map Objectives · Tormentor · Unyielding Shield Barrier regen upgrade per minute
Unyielding Shield Barrier regen upgrade per minute on Map Objectives' Tormentor increases from 3.5 to 5.
3.5→5
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Unyielding Shield Barrier regen upgrade per minute increased from 3.5 to 5
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Map Objectives · Tormentor · Reflect Base damage reflection percentage
Reflect Base damage reflection percentage on Map Objectives' Tormentor decreases from 50% to 30%.
50%→30%
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Reflect Base damage reflection percentage decreased from 50% to 30%
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Map Objectives · Tormentor
Reflect radius can now be seen by holding ALT key.
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Reflect radius can now be seen by holding ALT key
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Map Objectives · Tormentor · The Shining base damage
The Shining base damage on Map Objectives' Tormentor decreases from 60 to 20.
60→20
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The Shining base damage decreased from 60 to 20
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Map Objectives · Tormentor
The Shining damage now increases by 2 per minute.
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The Shining damage now increases by 2 per minute
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Map Objectives · Tormentor
Now has 25% Status Resistance.
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Now has 25% Status Resistance
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Map Objectives · Tormentor
No longer deals damage to neutral units.
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No longer deals damage to neutral units
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Map Objectives · Tormentor
Player that got Aghanim's Shard will no longer receive 175 gold.
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Player that got Aghanim's Shard will no longer receive 175 gold
  • Info: Total team gold reward decreased from 875 to 700 (total networth change decreased from 2275 to 2100).
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Map Objectives · Tormentor · Reward if all players have Aghanim's Shard
Reward if all players have Aghanim's Shard on Map Objectives' Tormentor decreases from 455 gold to 415 gold.
455 gold→415 gold
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Reward if all players have Aghanim's Shard decreased from 455 gold to 415 gold
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Map Objectives · Tormentor
Roshan's pit preference has switched.
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Roshan's pit preference has switched
  • Info: Now begins in the Top Pit
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Map Objectives · Tormentor
Wisdom Shrines and Lotus Pools now reverse their countdowns if heroes from opposing teams enter the area, instead of pausing the countdown.
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Wisdom Shrines and Lotus Pools now reverse their countdowns if heroes from opposing teams enter the area, instead of pausing the countdown
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Map Objectives · Tormentor · Wisdom Shrine Experience
Map Objectives' Tormentor: Wisdom Shrine Experience changed from 280 per interval to 200 base and 300 per subsequent shrine (200/500/800 etc).
280 per interval→200 base and 300 per subsequent shrine (200/500/800 etc)
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Wisdom Shrine Experience changed from 280 per interval to 200 base and 300 per subsequent shrine (200/500/800 etc)
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Terrain Changes
Tormentor spawns have been positioned closer towards Lotus Pools.
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Tormentor spawns have been positioned closer towards Lotus Pools
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Terrain Changes
Tormentor spawn areas have been reduced to low ground relative to the lane's level.
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Tormentor spawn areas have been reduced to low ground relative to the lane's level
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Terrain Changes
The watcher between the safe lane tier 1 tower and the tormentor has been repositioned.
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The watcher between the safe lane tier 1 tower and the tormentor has been repositioned
  • Result:
  • Tormentor is on the low ground which has three stairs: one leading to the Lotus Pool, one leading to the lane, and one leading to even higher ground area with the Twin Gate
  • Twin Gate highground area is now smaller and has three stairs: one that leads to new Tormentor area, one that leads back to the lane, and one that goes two levels down straight to the end of the stream
  • Watcher is now between two stairs: one that goes down to the Tormentor and one that goes up to the Twin Gate
New
Map Objectives · Tormentor
Added a Tormentor Timer near the minimap. Functions similarly to the Roshan Timer. Can be pinged to communicate the current state of Tormentor.
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Added a Tormentor Timer near the minimap. Functions similarly to the Roshan Timer. Can be pinged to communicate the current state of Tormentor
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Map Objectives · Tormentor
Pinging Tormentor's location in world will trigger the same ping as the timer (same behavior the Roshan Timer has).
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Pinging Tormentor's location in world will trigger the same ping as the timer (same behavior the Roshan Timer has)
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Map Objectives · Tormentor
The minimap now only has one Tormentor icon and reflects where Tormentor is or will spawn.
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The minimap now only has one Tormentor icon and reflects where Tormentor is or will spawn
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Map Objectives · Tormentor
The Shining: Now only starts dealing damage to the surrounding enemies when attacked/damaged.
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The Shining: Now only starts dealing damage to the surrounding enemies when attacked/damaged
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Terrain Changes
Cleared up some areas around the Tormentor locations.
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Cleared up some areas around the Tormentor locations