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What changed for In-Combat Feedback Improvements?

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Overwatch

In-Combat Feedback Improvements: change history

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5 changes across 1 patch (Aug 11, 2026), newest first.

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    Team Status Indicator: A new counter above the Kill Feed shows how many teammates and enemies are alive on the battlefield.
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    Team Status Indicator: A new counter above the Kill Feed shows how many teammates and enemies are alive on the battlefield. For allies, a progress bar shows when they are respawning after being eliminated. This feature can be disabled under Gameplay -> HUD -> Show Team Status Indicator. This feature also has an experimental setting that's set to "Respawn Time" by default called "Walkback Calculation Progress Bar". If you're feeling adventurous, try changing this setting to "Dynamic", which includes an estimate of how long it will take your allies to get back to the fight. Be sure to let us know what you think!
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    New Stat — Protects: Added a new stat to the game similar to Saves which tracks when a player has mitigated significant damage near allies. Players will be notified with a new Activity Feed callout when they successfully Protect (or are Protected by) a teammate. Additionally, there will be a new Daily Challenge centered around Protects.
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    New Stat - Protects: Added a new stat to the game similar to Saves which tracks when a player has mitigated significant damage near allies. Players will be notified with a new Activity Feed callout when they successfully Protect (or are Protected by) a teammate. Additionally, there will be a new Daily Challenge centered around Protects.
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    Healing and status HUD visual updates: healing and player status are displayed more clearly on the HUD.
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    Healing and Status HUD visual updates: Made some improvements to how healing and player status are displayed on the HUD. Improved VFX for healing, status effect icons, and critical damage will give players a much clearer indication of when their health is being affected by healing and abilities. Improved health bar VFX for supports will give them a better indication of how their healing and abilities are aiding allies.
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    Multi-Kill celebration: Added new callouts and new VO to celebrate when anyone scores a multi-kill (from 2x upwards). New icons will display in the Activity Feed and in the Kill Feed.
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    Multi-Kill celebration: Added new callouts and new VO to celebrate when anyone scores a multi-kill (from 2x upwards). New icons will display in the Activity Feed and in the Kill Feed.
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    Percentage Damage Dealt: Brought back an indicator on the Activity Feed which tells you what % of the damage you contributed to an elimination.
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    Percentage Damage Dealt: Brought back an indicator on the Activity Feed which tells you what % of the damage you contributed to an elimination.