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What changed for Leveling?

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World of Warcraft: Forever

Leveling: change history

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1 change across 1 patch (Oct 1, 2026), newest first.

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  1. Adjust
    The level cap is raised: players can now level up to a maximum of level 30.
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    Players can now level up to a maximum of level 30.

Other matches

5 more changes in 2 patches, newest first.

Nerf
Dungeon quests · Bonus experience
Dungeon quests now give 50% less bonus experience on top of normal quest values.
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Dungeon quests now reward 50% less extra experience beyond normal quest values.
  • Developers' notes: We appreciate the feedback on leveling speed as we continue ongoing discussions about the Beta. As part of those discussions, we've decided to reduce the amount of XP granted from dungeon quests with this release. Certain quest rewards have also been recalibrated.
Buff
Fire Mage · Wake of Fire · Buff duration
Wake of Fire buff duration has been increased to 30 seconds (was 20 seconds).
20s→30s
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Wake of Fire buff duration has been increased to 30 seconds (was 20 seconds).
  • Developers' notes: Wake of Fire was difficult to make proper use of while leveling, due to the Mage needing to restore mana between combat. The increased duration should help smooth out the experience.
Buff
Paladin · Holy Strike · Weapon damage per rank
Holy Strike's weapon damage per rank is now 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
25%/25%/30%/30%/35%/35%/40%/40%→25%/29%/32%/36%/39%/43%/46%/50%
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Holy Strike's % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
  • Developers' notes: This increases Holy Strike's damage at all points while leveling, and increases how much it contributes to your rotation. Early ranks of Holy Strike didn't always feel like an upgrade when purchasing a new rank, and we wanted to adjust that.
Adjust
Elemental Shaman · Elemental Fury
Swapped the positions of the Elemental Fury (Row 3) and Elemental Alacrity (Row 6) talents.
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Swapped the positions of the Elemental Fury (Row 3) and Elemental Alacrity (Row 6) talents.
  • Developers' notes: Critical Strike damage increases early on in trees are exciting for other specializations, but its not as exciting for the core specialization while leveling, since they don't have enough critical strike chance to really appreciate it. So we're moving one of the better talents for Elemental Shaman functionality, earlier in the tree, to allow them to feel like they're hitting important progression moments (something Elemental has lacked in the early levels). We understand that this affects Enhancement Shaman's critical strike damage with spells, but we will use this room created to add more to Enhancement Shaman in the future.
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Protection Warrior · Bastion
Swapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.
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Swapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.
  • Developers' notes: We wanted to give players Focused Rage sooner to smooth out progression, as opposed to more damage from Bastion. This should smooth out some of the feeling while leveling as Protection before obtaining Shield Slam.