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What changed for Sunfire Cape?
Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.
3 changes across 1 patch (Aug 11, 2026), newest first.
Buff 1Nerf 2
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BuffSummoner's Rift DamageDamage on Sunfire Cape increases from 20 (+1% bonus health) to 20 (+1.5% bonus health).20 (+1% bonus health)→20 (+1.5% bonus health)
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Damage: 20 (+1% bonus Health) → 20 (+1.5% bonus Health)
NerfSummoner's Rift Minion / Monster ModifierMinion and monster damage modifiers on Sunfire Cape decrease from 160% (minions) and 200% (monsters) to 150% and 180%.160% Minion, 200% monster→150% Minion, 180% monsterSource line
Minion / Monster Modifier: 160% Minion, 200% Monster → 150% Minion, 180% Monster
NerfSummoner's Rift RecipeSunfire Cape's recipe cost increases from 600g to 700g, matching Hollow Radiance.600g→700gSource line
Recipe: 600g → 700g
Other matches
1 more change in 1 patch, newest first.
New
League Classic Fizz
Fizz joins League Classic.
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NEW Fizz
- Fizz came out back in 2011 and was finally reworked in late 2016. Though many of you remember all his buttons being in the same place, he's got a missing HP bleed on his W passive, so maybe build a Sunfire Cape or two?
- Passive - Nimble Fighter
- Fizz can move through units and takes reduced damage from basic attacks.
- Q - Urchin Strike
- Fizz dashes a fixed distance through an enemy, damaging them and applying on-hit effects.
- W - Seastone Trident
- Passive: Fizz's basic attacks deal additional damage over time, scaling with his target's missing health.
- Active: For the next few seconds, Fizz's basic attacks deal bonus damage on-hit and apply Grievous Wounds for a few seconds, reducing healing by 50%.
- E - Playful/Trickster
- First cast: Fizz hops up on his trident, becoming untargetable. After a short delay, he will crash down, damaging and slowing enemies around him.
- Second cast: Fizz can hop off the trident early to dash farther but deal damage in a smaller area and doesn't slow.
- R - Chum the Waters
- Fizz throws out bait that clings onto the first enemy champion it hits. After a short delay, a mighty shark stalks its prey, dealing tons of damage, knocking up, and slowing enemies in the area.