League of Legends · Published by Riot Games

League of Legends Patch 26.16: what changed

Buff 101Nerf 46Adjust 31New 21Fix 50
Read the official notes ↗
TL;DRThis patch targets early support roaming and bot lane mages: the support role quest penalty outside bot lane grows, Hail of Blades loses early attack speed, ADCs get more early magic resistance, and Chainlaced Crushers and Spellslinger's Shoes shift mage power back to mid. AD fighter items are reshuffled away from Sundered Sky, jungle pets scale better for AP and tank junglers, and League Classic adds Akali, Kennen and Shen plus gold, turret and Homeguard changes.

Who this matters to

Supports

The support role quest penalty outside bot lane grows from -25% until level 3 to -33% until level 5, and Hail of Blades' melee attack speed drops from 120% to 90%.

ADCs and bot lane mages

Every ADC's magic resistance changes to 33 + 1.1 per level, Chainlaced Crushers lose 5 magic resistance, and Spellslinger's Shoes gain magic penetration.

AD fighters and junglers

Black Cleaver, Eclipse, Sterak's Gage and Tiamat get stronger while Sundered Sky heals less, and jungle pets scale more with AP, resistances and health.

League Classic players

Akali, Kennen and Shen arrive with new runes; turrets get tougher, Homeguards wait until 15 minutes, passive gold rises and minion gold drops.

ARAM: Mayhem and Arena players

Mayhem adds Upgrade Sundered Sky and Upgrade Ravenous Hydra; Arena removes Gnar's tired time, buffs Rek'Sai, LeBlanc and Volibear, and Bravery Arena returns every Wednesday.

All 249 changes

Azir

Summoner's RiftHistory · 2 patches →
Buff
Q - Conquering Sands · Damage
Damage on Azir's Conquering Sands (Q) increases from 60 / 80 / 100 / 120 / 140 (+35 / 40 / 45 / 50 / 55% AP) to 75 / 95 / 115 / 135 / 155 (+35 / 40 / 45 / 50 / 55% AP).
60 / 80 / 100 / 120 / 140 (+35 / 40 / 45 / 50 / 55% AP)→75 / 95 / 115 / 135 / 155 (+35 / 40 / 45 / 50 / 55% AP)
Source line
Damage: 60 / 80 / 100 / 120 / 140 (+35 / 40 / 45 / 50 / 55% AP) → 75 / 95 / 115 / 135 / 155 (+35 / 40 / 45 / 50 / 55% AP)

Bel'Veth

Summoner's RiftHistory · 4 patches →
Nerf
Base Stats · Health Growth
Bel'Veth's health growth decreases from 110 to 105.
110→105
Source line
Health Growth: 110 → 105
Adjust
R - Endless Banquet · True Form Total Attack Speed
True Form total attack speed on Bel'Veth's Endless Banquet (R) changes from 5 / 15 / 25% to 6 / 13 / 20%.
5 / 15 / 25%→6 / 13 / 20%
Source line
True Form Total Attack Speed: 5 / 15 / 25% → 6 / 13 / 20%
New
R - Endless Banquet · True Form Remora Indicator
Bel'Veth's resource bar now turns purple when True Form can spawn Remora.
Resource bar now turns purple when True Form can spawn Remora
Source line
NEW True Form Remora Indicator: Resource bar now turns purple when True Form can spawn Remora

Camille

Summoner's Rift
Buff
Base Stats · Mana
Camille's mana increases from 339 to 375.
339→375
Source line
Mana: 339 → 375
Adjust
Passive - Adaptive Defenses · Shield
The shield on Camille's Adaptive Defenses (Passive) changes from 20% maximum health to 10 / 15 / 20 / 25% maximum health (levels 1 / 7 / 13 / 19).
20% maximum health→10 / 15 / 20 / 25% maximum health (levels 1 / 7 / 13 / 19)
Source line
Shield: 20% Maximum Health → 10 / 15 / 20 / 25% Maximum Health (levels 1 / 7 / 13 / 19)
Adjust
Passive - Adaptive Defenses · Cooldown
Cooldown on Camille's Adaptive Defenses (Passive) changes from 18 / 14 / 10 / 6s (levels 1 / 7 / 13 / 19) to 14 / 11 / 8s (levels 1 / 7 / 13).
18 / 14 / 10 / 6s (levels 1 / 7 / 13 / 19)→14 / 11 / 8s (levels 1 / 7 / 13)
Source line
Cooldown: 18 / 14 / 10 / 6s (levels 1 / 7 / 13 / 19) → 14 / 11 / 8s (levels 1 / 7 / 13)
Buff
W - Tactical Sweep · Cooldown
Cooldown on Camille's Tactical Sweep (W) decreases from 15 / 14 / 13 / 12 / 11s to 12 / 11.5 / 11 / 10.5 / 10s.
15 / 14 / 13 / 12 / 11s→12 / 11.5 / 11 / 10.5 / 10s
Source line
Cooldown: 15 / 14 / 13 / 12 / 11s → 12 / 11.5 / 11 / 10.5 / 10s
Buff
W - Tactical Sweep · Outer Cone Bonus Damage
Outer cone bonus damage on Camille's Tactical Sweep (W) increases from 6 / 6.5 / 7 / 7.5 / 8% (+2.5% per 100 bonus attack damage) target maximum health to 7 / 7.5 / 8 / 8.5 / 9% (+2.5% per 100 bonus attack damage) target maximum health.
6 / 6.5 / 7 / 7.5 / 8% (+2.5% per 100 bonus attack damage) target maximum health→7 / 7.5 / 8 / 8.5 / 9% (+2.5% per 100 bonus attack damage) target maximum health
Source line
Outer Cone Bonus Damage: 6 / 6.5 / 7 / 7.5 / 8% (+2.5% per 100 bonus Attack Damage) Target Maximum Health → 7 / 7.5 / 8 / 8.5 / 9% (+2.5% per 100 bonus Attack Damage) Target Maximum Health

Gwen

Summoner's RiftHistory · 3 patches →
Buff
Passive - A Thousand Cuts · Healing On Champions
Healing on champions on Gwen's A Thousand Cuts (Passive) increases from 50% post-mitigation, capped to 10–25 (based on level) (+6.5% AP) to 67% post-mitigation, capped to 12–40 (based on level) (+7% AP).
50% post-mitigation, capped to 10–25 (based on level) (+6.5% AP)→67% post-mitigation, capped to 12–40 (based on level) (+7% AP)
Source line
Healing On Champions: 50% post-mitigation, capped to 10-25 (based on level) (+6.5% AP) → 67% post-mitigation, capped to 12-40 (based on level) (+7% AP)

Kennen

Summoner's RiftHistory · 2 patches →
Buff
R - Slicing Maelstrom · Bonus Resistances
Bonus resistances on Kennen's Slicing Maelstrom (R) increase from 20 / 40 / 60 to 25 / 50 / 75.
20 / 40 / 60→25 / 50 / 75
Source line
Bonus Resistances: 20 / 40 / 60 → 25 / 50 / 75
Buff
R - Slicing Maelstrom · Damage
Damage on Kennen's Slicing Maelstrom (R) increases from 40 / 75 / 110 (+22.5% AP) to 40 / 80 / 120 (+25% AP).
40 / 75 / 110 (+22.5% AP)→40 / 80 / 120 (+25% AP)
Source line
Damage: 40 / 75 / 110 (+22.5% AP) → 40 / 80 / 120 (+25% AP)
Buff
R - Slicing Maelstrom · Maximum Damage
Maximum damage on Kennen's Slicing Maelstrom (R) increases from 300 / 562.5 / 825 (+168.75% AP) to 300 / 600 / 900 (+187.5% AP).
300 / 562.5 / 825 (+168.75% AP)→300 / 600 / 900 (+187.5% AP)
Source line
Maximum Damage: 300 / 562.5 / 825 (+168.75% AP) → 300 / 600 / 900 (+187.5% AP)

Nasus

Summoner's RiftHistory · 5 patches →
Adjust
Q - Siphoning Strike · Stacks
Stacks from Nasus' Siphoning Strike (Q) change from 3 (12 on champions, large minions and monsters) to 4 (10 on champions, large minions and monsters).
3, increased to 12 on champions / large minions / monsters→4, increased to 10 on champions / large minions / monsters
Source line
Stacks: 3, increased to 12 on champions / large minions / monsters → 4, increased to 10 on champions / large minions / monsters

Poppy

Summoner's RiftHistory · 4 patches →
Nerf
Base Stats · Attack Damage
Poppy's attack damage decreases from 60 to 56.
60→56
Source line
Attack Damage: 60 → 56
Buff
Base Stats · Health Regeneration
Poppy's health regeneration increases from 8 to 9.
8→9
Source line
Health Regeneration: 8 → 9
Buff
Base Stats · Mana
Poppy's mana increases from 280 + 40 per level to 300 + 45 per level.
280 + 40 per level→300 + 45 per level
Source line
Mana: 280 + 40/level → 300 + 45/level
Adjust
Q - Hammer Shock · Damage
Damage on Poppy's Hammer Shock (Q) changes from 30 / 55 / 80 / 105 / 130 (+100% bonus attack damage) (+9% target maximum health), twice to 30 / 55 / 80 / 105 / 130 (+75% bonus attack damage) (+7 / 7.5 / 8 / 8.5 / 9% target maximum health), twice.
30 / 55 / 80 / 105 / 130 (+100% bonus attack damage) (+9% target maximum health), twice→30 / 55 / 80 / 105 / 130 (+75% bonus attack damage) (+7 / 7.5 / 8 / 8.5 / 9% target maximum health), twice
Source line
Damage: 30 / 55 / 80 / 105 / 130 (+100% bonus Attack Damage) (+9% Target Maximum Health), twice → 30 / 55 / 80 / 105 / 130 (+75% bonus Attack Damage) (+7 / 7.5 / 8 / 8.5 / 9% Target Maximum Health), twice
Buff
Q - Hammer Shock · Target Maximum Health Monster Cap
Target maximum health monster cap on Poppy's Hammer Shock (Q) increases from 75 / 105 / 135 / 165 / 195 to 85 / 120 / 155 / 190 / 225.
75 / 105 / 135 / 165 / 195→85 / 120 / 155 / 190 / 225
Source line
Target Maximum Health Monster Cap: 75 / 105 / 135 / 165 / 195 → 85 / 120 / 155 / 190 / 225
Adjust
Q - Hammer Shock · Slow Amount
Slow amount on Poppy's Hammer Shock (Q) changes from 20 / 25 / 30 / 35 / 40% to 20 / 23 / 26 / 29 / 32% (+8% per 1000 bonus health).
20 / 25 / 30 / 35 / 40%→20 / 23 / 26 / 29 / 32% (+8% per 1000 bonus health)
Source line
Slow Amount: 20 / 25 / 30 / 35 / 40% → 20 / 23 / 26 / 29 / 32% (+8% per 1000 bonus Health)
Buff
W - Steadfast Presence · Total Armor and Magic Resistance
Total armor and magic resistance on Poppy's Steadfast Presence (W) increases from 12%, doubled below 40% maximum health to 16%, doubled below 40% maximum health.
12%, doubled below 40% maximum health→16%, doubled below 40% maximum health
Source line
Total Armor and Magic Resistance: 12%, doubled below 40% Maximum Health → 16%, doubled below 40% Maximum Health

Berserker's Greaves

Summoner's Rift
Buff
Attack Speed
Attack speed on Berserker's Greaves increases from 25% to 30%.
25%→30%
Source line
Attack Speed: 25% → 30%
Buff
T3 Attack Speed
T3 attack speed on Berserker's Greaves increases from 40% to 45%.
40%→45%
Source line
T3 Attack Speed: 40% → 45%

Black Cleaver

Summoner's Rift
Buff
Attack Damage
Attack damage on Black Cleaver increases from 40 to 45.
40→45
Source line
Attack Damage: 40 → 45
Adjust
Fervor Move Speed
Fervor move speed on Black Cleaver changes from 20 for 2s to [20 Melee || 10 Ranged] for 2s.
20 for 2s→[20 Melee || 10 Ranged] for 2s
Source line
Fervor Move Speed: 20 for 2s → [20 Melee || 10 Ranged] for 2s

Eclipse

Summoner's RiftHistory · 3 patches →
Buff
Damage
Damage on Eclipse increases from [6% Melee || 4% Ranged] target maximum health to [8% Melee || 5% Ranged] target maximum health.
[6% Melee || 4% Ranged] target maximum health→[8% Melee || 5% Ranged] target maximum health
Source line
Damage: [6% Melee || 4% Ranged] Target Maximum Health → [8% Melee || 5% Ranged] Target Maximum Health
Nerf
Shield
Shield on Eclipse decreases from [160 + 40% bonus attack damage Melee || 80 + 20% bonus attack damage Ranged] to [150 + 40% bonus attack damage Melee || 75 + 20% bonus attack damage Ranged].
[160 + 40% bonus attack damage Melee || 80 + 20% bonus attack damage Ranged]→[150 + 40% bonus attack damage Melee || 75 + 20% bonus attack damage Ranged]
Source line
Shield: [160 + 40% bonus Attack Damage Melee || 80 + 20% bonus Attack Damage Ranged] → [150 + 40% bonus Attack Damage Melee || 75 + 20% bonus Attack Damage Ranged]

Runaan's Hurricane

Summoner's RiftHistory · 2 patches →
Buff
Move Speed
Move speed on Runaan's Hurricane increases from 4% to 5%.
4%→5%
Source line
Move Speed: 4% → 5%
Buff
Wind's Fury Bolt Damage
Wind's Fury bolt damage on Runaan's Hurricane increases from 55% attack damage to 65% attack damage.
55% attack damage→65% attack damage
Source line
Wind's Fury Bolt Damage: 55% Attack Damage → 65% Attack Damage

Sterak's Gage

Summoner's RiftHistory · 2 patches →
Buff
Bonus Attack Damage
Bonus attack damage on Sterak's Gage increases from 45% of base attack damage to 50% of base attack damage.
45% of base attack damage→50% of base attack damage
Source line
Bonus Attack Damage: 45% of Base Attack Damage → 50% of Base Attack Damage

Sundered Sky

Summoner's RiftHistory · 2 patches →
Adjust
Recipe
Sundered Sky's recipe changes from Tunneler (1150g) + Caulfield's (1050g) + Ruby Crystal (400g) + 500g to Tunneler (1150g) + Caulfield's (1050g) + 900g.
Tunneler (1150g) + Caulfield's (1050g) + Ruby Crystal (400g) + 500g→Tunneler (1150g) + Caulfield's (1050g) + 900g
Source line
Recipe: Tunneler (1150g) + Caulfield's (1050g) + Ruby Crystal (400g) + 500g → Tunneler (1150g) + Caulfield's (1050g) + 900g
Nerf
Healing
Healing on Sundered Sky decreases from [100% Melee || 50% Ranged] base attack damage + 6% missing health to [90% Melee || 45% Ranged] base attack damage + 4% missing health.
[100% Melee || 50% Ranged] base attack damage + 6% missing health→[90% Melee || 45% Ranged] base attack damage + 4% missing health
Source line
Healing: [100% Melee || 50% Ranged] Base Attack Damage + 6% Missing Health → [90% Melee || 45% Ranged] Base Attack Damage + 4% Missing Health
Buff
Health
Health on Sundered Sky increases from 400 to 450.
400→450
Source line
Health: 400 → 450

Sunfire Cape

Summoner's Rift
Buff
Damage
Damage on Sunfire Cape increases from 20 (+1% bonus health) to 20 (+1.5% bonus health).
20 (+1% bonus health)→20 (+1.5% bonus health)
Source line
Damage: 20 (+1% bonus Health) → 20 (+1.5% bonus Health)
Nerf
Minion / Monster Modifier
Minion and monster damage modifiers on Sunfire Cape decrease from 160% (minions) and 200% (monsters) to 150% and 180%.
160% Minion, 200% monster→150% Minion, 180% monster
Source line
Minion / Monster Modifier: 160% Minion, 200% Monster → 150% Minion, 180% Monster
Nerf
Recipe
Sunfire Cape's recipe cost increases from 600g to 700g, matching Hollow Radiance.
600g→700g
Source line
Recipe: 600g → 700g

Chainlaced Crushers

Summoner's Rift
Nerf
Magic Resistance
Magic resistance on Chainlaced Crushers decreases from 30 to 25.
30→25
Source line
Magic Resistance: 30 → 25

Spellslinger's Shoes

Summoner's Rift
Buff
Magic Penetration
Magic penetration on Spellslinger's Shoes increases from 18 + 8% to 20 + 8%.
18 + 8%→20 + 8%
Source line
Magic Penetration: 18 + 8% → 20 + 8%

Tiamat

Summoner's Rift
Buff
Attack Damage
Attack damage on Tiamat increases from 20 to 25.
20→25
Source line
Attack Damage: 20 → 25

ADC magic resistance

Summoner's Rift
Adjust
Affected Champions
The ADC magic resistance change applies to Akshan, Aphelios, Ashe, Caitlyn, Corki, Draven, Ezreal, Graves, Jhin, Jinx, Kai'Sa, Kalista, Kindred, Kog'Maw, Lucian, Miss Fortune, Quinn, Samira, Senna, Sivir, Smolder, Twitch, Varus, Vayne, Xayah, Yunara and Zeri.
Source line
Affected Champions: Akshan, Aphelios, Ashe, Caitlyn, Corki, Draven, Ezreal, Graves, Jhin, Jinx, Kai'Sa, Kalista, Kindred, Kog'Maw, Lucian, Miss Fortune, Quinn, Samira, Senna, Sivir, Smolder, Twitch, Varus, Vayne, Xayah, Yunara, Zeri
Adjust
Magic Resistance
Magic resistance for these ADC champions changes from 30 + 1.3 per level to 33 + 1.1 per level.
30 + 1.3 per level→33 + 1.1 per level
Source line
Magic Resistance: 30 + 1.3/level → 33 + 1.1/level

Tristana

Summoner's RiftHistory · 4 patches →
Adjust
Tristana Magic Resistance
Tristana's magic resistance changes from 28 + 1.3 per level to 33 + 1.1 per level.
28 + 1.3 per level→33 + 1.1 per level
Source line
Tristana Magic Resistance: 28 + 1.3/level → 33 + 1.1/level

Jungle pets

Summoner's Rift
Buff
Damage Per Attack
Jungle pet damage per attack now scales with 16% AP (from 12%), 25% bonus armor and bonus magic resistance (from 20%), and 4% bonus health (from 3%); the 20–150 base and 10% bonus AD ratio are unchanged.
Source line
Damage Per Attack: 20 - 150 (based on level) (+10% bonus Attack Damage) (+12% Ability Power) (+20% bonus Armor) (+20% bonus Magic Resistance) (+3% bonus Health) → 20 - 150 (based on level) (+10% bonus Attack Damage) (+16% Ability Power) (+25% bonus Armor) (+25% bonus Magic Resistance) (+4% bonus Health)

Support role quest

Summoner's Rift
Adjust
Stack Consumption On Champion / Turret Damage
Support role quest stack consumption on champion and turret damage changes from 22 (melee) / 20 (ranged) and 24 (melee) / 22 (ranged) to 18 and 21.
22 Melee || 20 Ranged and 24 Melee || 22 Ranged→18 and 21
Source line
Stack Consumption On Champion / Turret Damage: 22 Melee || 20 Ranged and 24 Melee || 22 Ranged → 18 and 21
Adjust
Stack Consumption On Creep Score
Support role quest stack consumption on creep score changes from 15 and 20 to 18 and 21.
15 and 20→18 and 21
Source line
Stack Consumption On Creep Score: 15 and 20 → 18 and 21
Nerf
Minion Creep Score Experience / Gold Penalty
The minion experience and gold penalty outside of bot lane for support role quest holders grows from -25% until level 3 to -33% until level 5.
-25% outside of bot lane until level 3→-33% outside of bot lane until level 5
Source line
Minion Creep Score Experience / Gold Penalty: -25% outside of bot lane until level 3 → -33% outside of bot lane until level 5

Akali

League ClassicHistory · 4 patches →
New
Akali joins League Classic.
Source line
NEW Akali
  • Akali is flying in with invisibility, targeted dashes, invisibility, and tons of damage. Better buy a Pink Ward!
  • Passive - Twin Disciplines
  • After gaining 20 Ability Power, gain a percent of your total Attack Damage as bonus damage on-hit.
  • After gaining 10 bonus Attack Damage, gain Spell Vamp.
  • Q - Mark of the Assassin
  • Throw a kama, damaging and marking your target. Attack the marked target to deal more damage and refund some energy.
  • W - Twilight Shroud
  • Throw down a smoke bomb, which gives Akali Invisibility and bonus resists while in the area. Enemies in the area are slowed.
  • E - Crescent Slash
  • Slice all nearby enemies, dealing damage.
  • Be careful, this can empty your energy reserves quickly.
  • R - Shadow Dance
  • Dash at an enemy, dealing damage upon arrival. This ability can hold a maximum of 3 dashes at a time, like ammo.

Kennen

League ClassicHistory · 2 patches →
New
Kennen joins League Classic.
Source line
NEW Kennen
  • Kennen makes his return in a somewhat familiar form, ready to dive-bomb into enemy teams with Slicing Maelstrom or play it cool as an AD auto-attacker.
  • Passive - Mark of the Storm
  • Kennen's abilities add stacking marks to their targets. Upon reaching 3 stacks, they're stunned and Kennen refunds some energy.
  • Q - Thundering Shuriken
  • Throw a shuriken in a straight line, damaging and marking the first enemy hit.
  • W - Electrical Surge
  • Passive: Every few attacks, Kennen's attack deals bonus damage and marks his target.
  • Active: Kennen damages and applies an additional mark to all nearby marked enemies.
  • E - Lightning Rush
  • Kennen becomes a ball of lightning, gaining bonus movement speed and resistances. Enemies he collides with while a ball of lightning are damaged and marked.
  • R - Slicing Maelstrom
  • A maelstrom follows Kennen for a few seconds, damaging and marking a random enemy champion several times per second.

Shen

League Classic
New
Shen joins League Classic.
Source line
NEW Shen
  • Shen subscribes to the philosophy that one can hide in plain sight. He's still the same dashing, taunting ninja he's always been, but has the added benefit of providing healing for himself and his allies.
  • Passive - Ki Strike
  • Every few seconds, Shen's next attack deals bonus damage and restores some energy.
  • Further basic attacks ready his next empowered attack sooner.
  • Q - Vorpal Blade
  • Throw a blade, damaging and marking the targeted enemy. Any time Shen or his allies attack the marked enemy, they restore some health over time.
  • If the blade kills the target outright, Shen gets a partial heal.
  • W - Feint
  • Gain a shield. While it persists, attacks refresh Ki Strike faster.
  • E - Shadow Dash
  • Dash in a straight line, taunting and damaging all champions Shen collides with and restoring energy for each one.
  • R - Stand United
  • Target an allied champion anywhere on the map to grant them a shield. After a few seconds, if they're still alive, teleport to that ally.

Alistar

League ClassicHistory · 2 patches →
Buff
E - Triumphant Roar · Allied Heal Effectiveness
Allied heal effectiveness on Alistar's Triumphant Roar (E) increases from 50% to 75%.
50%→75%
Source line
Allied Heal Effectiveness: 50% → 75%

Amumu

League Classic
Buff
Passive - Cursed Touch · Magic Resistance Shred
Magic resistance shred on Amumu's Cursed Touch (Passive) increases from 15 / 20 / 25 to 15 / 25 / 35 (levels 1 / 7 / 13).
15 / 20 / 25→15 / 25 / 35 (levels 1 / 7 / 13)
Source line
Magic Resistance Shred: 15 / 20 / 25 → 15 / 25 / 35 (levels 1 / 7 / 13)
Buff
Passive - Cursed Touch · Shred Duration
Shred duration on Amumu's Cursed Touch (Passive) increases from 3s to 4s.
3s→4s
Source line
Shred Duration: 3s → 4s

Blitzcrank

League ClassicHistory · 2 patches →
Nerf
Q - Rocket Grab · Base Damage
Base damage on Blitzcrank's Rocket Grab (Q) decreases from 80 / 135 / 190 / 245 / 300 to 60 / 120 / 180 / 240 / 300.
80 / 135 / 190 / 245 / 300→60 / 120 / 180 / 240 / 300
Source line
Base Damage: 80 / 135 / 190 / 245 / 300 → 60 / 120 / 180 / 240 / 300
Nerf
Q - Rocket Grab · Cooldown
Cooldown on Blitzcrank's Rocket Grab (Q) increases from 20 / 19 / 18 / 17 / 16 to 22 / 21 / 20 / 19 / 18.
20 / 19 / 18 / 17 / 16→22 / 21 / 20 / 19 / 18
Source line
Cooldown: 20 / 19 / 18 / 17 / 16 → 22 / 21 / 20 / 19 / 18
Nerf
W - Overdrive · Cooldown
Cooldown on Blitzcrank's Overdrive (W) increases from 15 to 20.
15→20
Source line
Cooldown: 15 → 20
Nerf
R - Static Field · Active Damage
Active damage on Blitzcrank's Static Field (R) decreases from 250 / 375 / 500 to 200 / 300 / 400.
250 / 375 / 500→200 / 300 / 400
Source line
Active Damage: 250 / 375 / 500 → 200 / 300 / 400

Dr. Mundo

League ClassicHistory · 3 patches →
Buff
W - Burning Agony · Damage Per Second
Damage per second on Dr. Mundo's Burning Agony (W) increases from 35 / 50 / 65 / 80 / 95 to 40 / 55 / 70 / 85 / 100.
35 / 50 / 65 / 80 / 95→40 / 55 / 70 / 85 / 100
Source line
Damage Per Second: 35 / 50 / 65 / 80 / 95 → 40 / 55 / 70 / 85 / 100
Buff
W - Burning Agony · Tenacity
Tenacity on Dr. Mundo's Burning Agony (W) increases from 10 / 15 / 20 / 25 / 30% to 15 / 20 / 25 / 30 / 35%.
10 / 15 / 20 / 25 / 30%→15 / 20 / 25 / 30 / 35%
Source line
Tenacity: 10 / 15 / 20 / 25 / 30% → 15 / 20 / 25 / 30 / 35%
Buff
R - Sadism · Health Regained
Health regained on Dr. Mundo's Sadism (R) increases from 40 / 50 / 60% to 40 / 55 / 70%.
40 / 50 / 60%→40 / 55 / 70%
Source line
Health Regained: 40 / 50 / 60% → 40 / 55 / 70%

Garen

League ClassicHistory · 4 patches →
Buff
Base Stats · Base Health Regeneration
Garen's base health regeneration increases from 8.2 to 9.0.
8.2→9.0
Source line
Base Health Regeneration: 8.2 → 9.0
Buff
Passive - Perseverance · Maximum Health Per Second Regeneration
Maximum health regeneration per second on Garen's Perseverance (Passive) increases from 0.4% to 0.5%.
0.4%→0.5%
Source line
Maximum Health Per Second Regeneration: 0.4% → 0.5%
Buff
R - Demacian Justice · Cooldown
Cooldown on Garen's Demacian Justice (R) decreases from 160 / 120 / 80 to 140 / 110 / 80.
160 / 120 / 80→140 / 110 / 80
Source line
Cooldown: 160 / 120 / 80 → 140 / 110 / 80

Heimerdinger

League ClassicHistory · 5 patches →
Nerf
Q - H-28G Evolution Turret · Base Attack Damage
Base attack damage on Heimerdinger's H-28G Evolution Turret (Q) decreases from 30 / 38 / 46 / 54 / 62 to 28 / 36 / 44 / 52 / 60.
30 / 38 / 46 / 54 / 62→28 / 36 / 44 / 52 / 60
Source line
Base Attack Damage: 30 / 38 / 46 / 54 / 62 → 28 / 36 / 44 / 52 / 60
Nerf
W - Hextech Micro-Rockets · Base Damage
Base damage on Heimerdinger's Hextech Micro-Rockets (W) decreases from 85 / 135 / 185 / 235 / 285 to 70 / 120 / 170 / 220 / 270.
85 / 135 / 185 / 235 / 285→70 / 120 / 170 / 220 / 270
Source line
Base Damage: 85 / 135 / 185 / 235 / 285 → 70 / 120 / 170 / 220 / 270
Nerf
E - CH-1 Concussion Grenade · Cooldown
Cooldown on Heimerdinger's Concussion Grenade (E) increases from 13 / 12 / 11 / 10 / 9 to 14 / 13 / 12 / 11 / 10.
13 / 12 / 11 / 10 / 9→14 / 13 / 12 / 11 / 10
Source line
Cooldown: 13 / 12 / 11 / 10 / 9 → 14 / 13 / 12 / 11 / 10

Janna

League Classic
Adjust
Base Stats · Attack Damage
Janna's attack damage changes from 51.95 + 2.95 to 49 + 3.
51.95 + 2.95→49 + 3
Source line
Attack Damage: 51.95 + 2.95 → 49 + 3
Nerf
R - Monsoon · Mana Cost
Mana cost on Janna's Monsoon (R) increases from 100 / 150 / 200 to 200 / 275 / 350.
100 / 150 / 200→200 / 275 / 350
Source line
Mana Cost: 100 / 150 / 200 → 200 / 275 / 350

Jarvan IV

League Classic
Nerf
Base Stats · Armor Per Level
Jarvan IV's armor per level decreases from 3.6 to 3.
3.6→3
Source line
Armor Per Level: 3.6 → 3
Nerf
W - Golden Aegis · Bonus Shield Per Nearby Champion
Bonus shield per nearby champion on Jarvan IV's Golden Aegis (W) decreases from 20 / 30 / 40 / 50 / 60 to 20 / 25 / 30 / 35 / 40.
20 / 30 / 40 / 50 / 60→20 / 25 / 30 / 35 / 40
Source line
Bonus Shield Per Nearby Champion: 20 / 30 / 40 / 50 / 60 → 20 / 25 / 30 / 35 / 40
Nerf
E - Demacian Standard · Mana Cost
Mana cost on Jarvan IV's Demacian Standard (E) increases from 55 to 55 / 60 / 65 / 70 / 75.
55→55 / 60 / 65 / 70 / 75
Source line
Mana Cost: 55 → 55 / 60 / 65 / 70 / 75

Katarina

League Classic
Nerf
R - Death Lotus · Maximum Damage
Maximum damage on Katarina's Death Lotus (R) decreases from 480 / 690 / 900 + 450% bonus attack damage + 300% ability power to 400 / 575 / 750 + 375% bonus attack damage + 250% ability power.
480 / 690 / 900 + 450% bonus attack damage + 300% ability power→400 / 575 / 750 + 375% bonus attack damage + 250% ability power
Source line
Maximum Damage: 480 / 690 / 900 + 450% bonus Attack Damage + 300% Ability Power → 400 / 575 / 750 + 375% bonus Attack Damage + 250% Ability Power

Lux

League ClassicHistory · 3 patches →
Buff
Base Stats · Move Speed
Lux's move speed increases from 330 to 340.
330→340
Source line
Move Speed: 330 → 340
Buff
R - Final Spark · Cooldown
Cooldown on Lux's Final Spark (R) decreases from 80 / 65 / 50 to 80 / 60 / 40.
80 / 65 / 50→80 / 60 / 40
Source line
Cooldown: 80 / 65 / 50 → 80 / 60 / 40
Buff
R - Final Spark · Damage
Damage on Lux's Final Spark (R) increases from 300 / 400 / 500 + 75% ability power to 300 / 400 / 500 + 85% ability power.
300 / 400 / 500 + 75% ability power→300 / 400 / 500 + 85% ability power
Source line
Damage: 300 / 400 / 500 + 75% Ability Power → 300 / 400 / 500 + 85% Ability Power

Miss Fortune

League ClassicHistory · 3 patches →
Buff
W - Impure Shots · Bonus Damage Per Stack
Bonus damage per stack on Miss Fortune's Impure Shots (W) increases from 4 / 6 / 8 / 10 / 12 to 6 / 8 / 10 / 12 / 14.
4 / 6 / 8 / 10 / 12→6 / 8 / 10 / 12 / 14
Source line
Bonus Damage Per Stack: 4 / 6 / 8 / 10 / 12 → 6 / 8 / 10 / 12 / 14
Nerf
W - Impure Shots · Maximum Stacks
Maximum stacks on Miss Fortune's Impure Shots (W) decrease from 5 to 4.
5→4
Source line
Maximum Stacks: 5 → 4
Adjust
W - Impure Shots · Maximum Bonus Damage
Maximum bonus damage on Miss Fortune's Impure Shots (W) changes from 20 / 30 / 40 / 50 / 60 to 24 / 32 / 40 / 48 / 56.
20 / 30 / 40 / 50 / 60→24 / 32 / 40 / 48 / 56
Source line
Maximum Bonus Damage: 20 / 30 / 40 / 50 / 60 → 24 / 32 / 40 / 48 / 56
Buff
R - Bullet Time · Damage Per Wave
Damage per wave on Miss Fortune's Bullet Time (R) increases from 65 / 95 / 125 + 35% bonus attack damage to 65 / 95 / 125 + 40% bonus attack damage.
65 / 95 / 125 + 35% bonus attack damage→65 / 95 / 125 + 40% bonus attack damage
Source line
Damage Per Wave: 65 / 95 / 125 + 35% bonus Attack Damage → 65 / 95 / 125 + 40% bonus Attack Damage

Nasus

League ClassicHistory · 5 patches →
Nerf
Passive - Soul Eater · Life Steal
Life steal on Nasus' Soul Eater (Passive) decreases from 14 / 17 / 20% to 10 / 15 / 20%.
14 / 17 / 20%→10 / 15 / 20%
Source line
Life Steal: 14 / 17 / 20% → 10 / 15 / 20%
Nerf
W - Wither · Mana Cost
Mana cost on Nasus' Wither (W) increases from 80 to 100.
80→100
Source line
Mana Cost: 80 → 100

Skarner

League ClassicHistory · 2 patches →
Buff
Passive - Energize · Structure Interaction
Skarner's Energize (Passive) once again works on structures.
Once again works on structures
Source line
NEW Structure Interaction: Once again works on structures
Buff
Q - Crystal Slash · Slow
Slow on Skarner's Crystal Slash (Q) increases from 20 / 25 / 30 / 35 / 40% to 25 / 30 / 35 / 40 / 45%.
20 / 25 / 30 / 35 / 40%→25 / 30 / 35 / 40 / 45%
Source line
Slow: 20 / 25 / 30 / 35 / 40% → 25 / 30 / 35 / 40 / 45%
Buff
W - Crystalline Exoskeleton · Cooldown
Cooldown on Skarner's Crystalline Exoskeleton (W) decreases from 18 to 14.
18→14
Source line
Cooldown: 18 → 14
Buff
E - Fracture · Missile Width
Missile width on Skarner's Fracture (E) increases from 70 to 120.
70→120
Source line
Missile Width: 70 → 120

Soraka

League ClassicHistory · 3 patches →
Buff
W - Astral Blessing · Armor Buff
The armor buff on Soraka's Astral Blessing (W) increases from 25 / 45 / 65 / 85 / 105 to 25 / 50 / 75 / 100 / 125.
25 / 45 / 65 / 85 / 105→25 / 50 / 75 / 100 / 125
Source line
Armor Buff: 25 / 45 / 65 / 85 / 105 → 25 / 50 / 75 / 100 / 125
Buff
W - Astral Blessing · Armor Buff Duration
The armor buff duration on Soraka's Astral Blessing (W) increases from 3s to 5s.
3s→5s
Source line
Armor Buff Duration: 3 seconds → 5 seconds

Tryndamere

League ClassicHistory · 2 patches →
Nerf
Q - Bloodlust · Cooldown
Cooldown on Tryndamere's Bloodlust (Q) increases from 12 / 11 / 10 / 9 / 8 to 14 / 12.5 / 11 / 9.5 / 8.
12 / 11 / 10 / 9 / 8→14 / 12.5 / 11 / 9.5 / 8
Source line
Cooldown: 12 / 11 / 10 / 9 / 8 → 14 / 12.5 / 11 / 9.5 / 8
Nerf
Q - Bloodlust · Bonus Attack Damage Per Fury
Bonus attack damage per Fury on Tryndamere's Bloodlust (Q) decreases from 5 to 3.
5→3
Source line
Bonus Attack Damage Per Fury: 5 → 3
Nerf
Q - Bloodlust · Maximum Bonus Attack Damage
Maximum bonus attack damage on Tryndamere's Bloodlust (Q) decreases from 40 to 24.
40→24
Source line
Maximum Bonus Attack Damage: 40 → 24
Nerf
E - Spinning Slash · Cooldown
Cooldown on Tryndamere's Spinning Slash (E) increases from 8 to 9.
8→9
Source line
Cooldown: 8 → 9

Twitch

League ClassicHistory · 3 patches →
Nerf
Base Stats · Attack Damage
Twitch's attack damage decreases from 52 to 50.
52→50
Source line
Attack Damage: 52 → 50
Nerf
W - Venom Cask · Projectile Speed
Projectile speed on Twitch's Venom Cask (W) decreases from 1400 to 1300.
1400→1300
Source line
Projectile Speed: 1400 → 1300
Nerf
E - Expunge · Mana Cost
Mana cost on Twitch's Expunge (E) increases from 50 / 60 / 70 / 80 / 90 to 70 / 75 / 80 / 85 / 90.
50 / 60 / 70 / 80 / 90→70 / 75 / 80 / 85 / 90
Source line
Mana Cost: 50 / 60 / 70 / 80 / 90 → 70 / 75 / 80 / 85 / 90
Nerf
R - Spray And Pray · Missile Speed
Missile speed on Twitch's Spray And Pray (R) decreases from 5000 to 4000.
5000→4000
Source line
Missile Speed: 5000 → 4000

Veigar

League ClassicHistory · 2 patches →
Buff
Q - Baleful Strike · Mana Cost
Mana cost on Veigar's Baleful Strike (Q) decreases from 60 / 65 / 70 / 75 / 80 to 50 / 55 / 60 / 65 / 70.
60 / 65 / 70 / 75 / 80→50 / 55 / 60 / 65 / 70
Source line
Mana Cost: 60 / 65 / 70 / 75 / 80 → 50 / 55 / 60 / 65 / 70
Buff
Q - Baleful Strike · Damage
Damage on Veigar's Baleful Strike (Q) increases from 80 / 125 / 170 / 215 / 260 + 60% ability power to 80 / 125 / 170 / 215 / 260 + 65% ability power.
80 / 125 / 170 / 215 / 260 + 60% ability power→80 / 125 / 170 / 215 / 260 + 65% ability power
Source line
Damage: 80 / 125 / 170 / 215 / 260 + 60% Ability Power → 80 / 125 / 170 / 215 / 260 + 65% Ability Power

Warwick

League ClassicHistory · 4 patches →
Nerf
Base Stats · Attack Speed
Warwick's attack speed decreases from 0.679 to 0.644.
0.679→0.644
Source line
Attack Speed: .679 → .644

Rune Balance

League Classic
Buff
Default Placeholder Rune Power
Placeholder rune slots in League Classic now give 80% of the equivalent rune's stats, up from 66%.
66%→80%
Source line
Default Placeholder Rune Power: 66% → 80%
Buff
Scaling Armor Seals
Scaling armor seals now give 0.17 armor per level, up from 0.15.
Increased to 0.17 armor per level from 0.15 armor per level
Source line
Scaling Armor Seals: Increased to 0.17 armor per level from 0.15 Armor per level.

Marks

League Classic
New
Minor Mark of Ability Power
New rune in the Classic Store: Minor Mark of Ability Power (0.7 AP).
0.7 AP
Source line
Minor Mark of Ability Power: 0.7 AP

Seals

League Classic
New
Seal of Energy Regeneration
New rune in the Classic Store: Seal of Energy Regeneration (0.7 energy per 5s).
0.7 energy per 5s
Source line
Seal of Energy Regeneration: 0.7 Energy per 5s

Glyphs

League Classic
New
Glyph of Energy
New rune in the Classic Store: Glyph of Energy (2.3 maximum energy).
2.3 Max energy
Source line
Glyph of Energy: 2.3 Max Energy
New
Minor Glyph of Mana Regeneration
New rune in the Classic Store: Minor Glyph of Mana Regeneration (0.33 mana per 5s).
0.33 mana per 5s
Source line
Minor Glyph of Mana Regeneration: 0.33 Mana per 5s

Quintessences

League Classic
New
Quintessence of Energy
New rune in the Classic Store: Quintessence of Energy (6 maximum energy).
6 Max energy
Source line
Quintessence of Energy: 6 Max Energy
New
Quintessence of Energy Regeneration
New rune in the Classic Store: Quintessence of Energy Regeneration (1.8 energy per 5s).
1.8 energy per 5s
Source line
Quintessence of Energy Regeneration: 1.8 Energy per 5s
New
Quintessence of Health Regeneration
New rune in the Classic Store: Quintessence of Health Regeneration (1.3 health per 5s).
1.3 health per 5s
Source line
Quintessence of Health Regeneration: 1.3 Health per 5s

Classic Gold Generation

League Classic
Adjust
Start of Ambient Gold Generation
Ambient gold generation now starts at 90 seconds instead of 65 seconds.
65s→90s
Source line
Start of Ambient Gold Generation: 65 seconds → 90 seconds
Adjust
Passive Gold Per 5 Seconds
Passive gold per 5 seconds changes from 8 / 10.5 / 11.5 / 13 at 1 / 10 / 15 / 25 minutes to 10.5 / 11.5 / 13 at 1 / 15 / 25 minutes.
8 / 10.5 / 11.5 / 13 at 1 / 10 / 15 / 25 minutes→10.5 / 11.5 / 13 at 1 / 15 / 25 minutes
Source line
Passive Gold Per 5 Seconds: 8 / 10.5 / 11.5 / 13 at 1 / 10 / 15 / 25 minutes → 10.5 / 11.5 / 13 at 1 / 15 / 25 minutes
Adjust
Melee Minion Base Gold Value
Melee minion base gold value on Classic Gold Generation decreases from 20 to 19.
20→19
Source line
Melee Minion Base Gold Value: 20 → 19
Adjust
Ranged Minion Base Gold Value
Ranged minion base gold value on Classic Gold Generation decreases from 15 to 14.
15→14
Source line
Ranged Minion Base Gold Value: 15 → 14

Classic Homeguards

League Classic
Adjust
Homeguard Activation
Homeguards now activate at 15 minutes instead of 0 minutes.
0 minutes→15 minutes
Source line
Homeguard Activation: 0 minutes → 15 minutes
Adjust
Death Timers
Death timers at levels 1–8 drop from 12 / 14 / 16 / 19 / 22 / 25 / 28 / 30 to 10 / 12 / 14 / 17 / 20 / 23 / 26 / 29 seconds.
12 / 14 / 16 / 19 / 22 / 25 / 28 / 30→10 / 12 / 14 / 17 / 20 / 23 / 26 / 29 (levels 1–8)
Source line
Death Timers: 12 / 14 / 16 / 19 / 22 / 25 / 28 / 30 → 10 / 12 / 14 / 17 / 20 / 23 / 26 / 29 (levels 1-8)

Classic Jungle Tuning

League Classic
Adjust
Maximum Health Scaling
Maximum health scaling on jungle monsters increases from 250% to 315%.
250%→315%
Source line
Maximum Health Scaling: 250% → 315%

Classic Turrets

League Classic
Buff
Outer Turret Health
Outer Turret health on Classic Turrets increases from 3000 to 3500.
3000→3500
Source line
Outer Turret Health: 3000 → 3500
Buff
Inner Turret Health
Inner Turret health on Classic Turrets increases from 3250 to 3750.
3250→3750
Source line
Inner Turret Health: 3250 → 3750
Buff
Inhibitor Turret Health
Inhibitor Turret health on Classic Turrets increases from 3500 to 4000.
3500→4000
Source line
Inhibitor Turret Health: 3500 → 4000
Buff
Nexus Turret Health
Nexus Turret health on Classic Turrets increases from 2600 to 2750.
2600→2750
Source line
Nexus Turret Health: 2600 → 2750
Adjust
Champion Damage To Turrets
Champion damage to turrets changes from 100% total AD + 40% AP to 100% total AD + 20% AP.
100% total attack damage + 40% ability power→100% total attack damage + 20% ability power
Source line
Champion Damage To Turrets: 100% total Attack Damage + 40% Ability Power → 100% total Attack Damage + 20% Ability Power

Client

League Classic
New
Classic level progression has been added to the Classic Home tab.
Source line
Classic Level Progression has been added to the Classic Home tab

Champion select

League Classic
New
In champion select, you can now hover over another player to mute their chat or report them.
Source line
In champion select, players can hover on another player to mute chat or report

Bug fixes

League Classic
Fix
Fixed a bug where Wukong would gain gold from Twisted Fate passive from his own clones.
Source line
Fixed a bug where Wukong would gain gold from Twisted Fate passive from his own clones
Fix
Fixed a bug where Trinity Force / Phage would play a sound effect whenever they trigger movespeed buff.
Source line
Fixed a bug where Trinity Force / Phage would play a sound effect whenever they trigger movespeed buff
Fix
Fixed multiple bugs with show minimap on the left option.
Source line
Fixed multiple bugs with show minimap on the left option
Fix
Fixed a bug where Tibbers would heal enemy champions and drain their mana.
Source line
Fixed a bug where Tibbers would heal enemy champions and drain their mana
Fix
Fixed a bug where Tear of the Goddess would not stack from spell casts that didn't cost mana.
Source line
Fixed a bug where Tear of the Goddess would not stack from spell casts that don't cost mana
Fix
Fixed a bug where Tear of the Goddess would stack multiple times from abilities like Corki Gatling Gun.
Source line
Fixed a bug where Tear of the Goddess would stack multiple times from abilities like Corki Gatling Gun
Fix
Fixed a bug where Manamune Awe passive would not properly grant AD from mana.
Source line
Fixed a bug where Manamune Awe passive would not properly grant AD from mana
Fix
Fixed a bug where Master Yi E cooldown was lower than intended.
Source line
Fixed a bug where Master Yi E cooldown was lower than intended
Fix
Fixed a bug where the duration of Warwick's Hunter's Call (W) was higher than intended.
Source line
Fixed a bug where Warwicks Hunter's call (W) duration was higher than intended
Fix
Fixed a bug where Ezreal had lower base AD than intended.
Source line
Fixed a bug where Ezreal had lower base AD than intended
Fix
Fixed a bug where Kassadin's Rift Walk (R) had a higher AP Ratio than intended.
Source line
Fixed a bug where Kassadin's Rift Walk (R) had a higher AP Ratio than intended
Fix
Fixed a bug where the Cold Steel passive was not unique.
Source line
Fixed a bug where the Cold Steel passive was not unique
Fix
Fixed a bug where Sivir Q was interrupted by CC.
Source line
Fixed a bug where Sivir Q was interrupted by CC
Fix
Fixed multiple bugs with Sivir E not blocking certain spells.
Source line
Fixed multiple bugs with Sivir E not blocking certain spells
Fix
Fixed a bug where Spellsword mastery was not scaling with AP.
Source line
Fixed a bug where Spellsword mastery was not scaling with AP
Fix
Fixed a bug where Ancient Golem's attack damage was lower than intended.
Source line
Fixed a bug where Ancient Golem's attack damage was lower than intended
Fix
Fixed a bug where Ashe would gain additional attack damage at certain levels.
Source line
Fixed a bug where Ashe would gain additional attack damage at certain levels
Fix
Fixed a bug where Amumu's R would stop unstoppable units.
Source line
Fixed a bug where Amumu's R would stop unstoppable units
Fix
Fixed a bug where Sivir passive procced on non-champion units.
Source line
Fixed a bug where Sivir passive procced on non-champion units

Locke

ARAM: MayhemHistory · 6 patches →
Buff
Damage Dealt
Locke's damage dealt increases from 100% to 105%.
100%→105%
Source line
Damage Dealt: 100% → 105%
Buff
Damage Taken
Locke's damage taken decreases from 100% to 95%.
100%→95%
Source line
Damage Taken: 100% → 95%
Buff
Tenacity
Locke's tenacity increases from 0 to 20.
0→20
Source line
Tenacity: 0 → 20

Skilled Sniper and Quest Bang Bang

ARAM: Mayhem
Nerf
Snipe Range
Snipe range on Skilled Sniper and Quest Bang Bang decreases from 700 to 600.
700→600
Source line
Snipe Range: 700 → 600

Soul Eater

ARAM: Mayhem
New
Second Augment Bonus Health
Soul Eater gains a new second-augment bonus of 300 health.
300
Source line
NEW Second Augment Bonus Health: 300

Nightstalking

ARAM: Mayhem
New
Move Speed During the Buff
Nightstalking now grants 40% move speed during the buff.
40%
Source line
NEW Move Speed During the Buff: 40%

Snowbomb

ARAM: Mayhem
Buff
Radius
Snowbomb's radius is 30% larger.
30% larger
Source line
NEW Radius: 30% larger
Buff
Knockup Duration
Snowbomb's knockup duration is increased.
Increased
Source line
NEW Knockup Duration: Increased

Shark Bait

ARAM: MayhemHistory · 2 patches →
Buff
Base Damage
Base damage on Shark Bait increases from 80–300 to 120–350.
80–300→120–350
Source line
Base Damage: 80-300 → 120-350
Buff
Missing Health Damage
Missing health damage on Shark Bait increases from 20% to 30%.
20%→30%
Source line
Missing Health Damage: 20% → 30%

Critical Missile

ARAM: MayhemHistory · 3 patches →
Nerf
Per Missile Damage
Per missile damage on Critical Missile decreases from 15–85 to 15–65.
15–85→15–65
Source line
Per Missile Damage: 15-85 → 15-65

Chain Reaction

ARAM: MayhemHistory · 2 patches →
Adjust
Tier
Chain Reaction moves from the Prismatic tier to the Gold tier.
Prismatic→Gold
Source line
Tier: Prismatic → Gold

Nature is Healing

ARAM: MayhemHistory · 2 patches →
Adjust
Each bush now has its own cooldown for Nature is Healing, and it heals only when you enter a bush.
Source line
Each bush has an independent cooldown and heals only on entry.
Adjust
Heal
Nature is Healing now heals for 40-300 (+15% missing health).
40–300 + 15% missing health
Source line
NEW Heal: 40-300 +15% missing Health
Adjust
Cooldown
Nature is Healing now has a 20-second cooldown.
20s
Source line
NEW Cooldown: 20 seconds

Upgrade Sundered Sky

ARAM: Mayhem
New
Item Cooldown Per Target
New Upgrade Sundered Sky augment: the item's cooldown is now per target, at 5 seconds.
5s
Source line
NEW Item Cooldown Per Target: 5 seconds
New
Missing Health Healing
Upgrade Sundered Sky also adds 9% missing health healing.
9%
Source line
NEW Missing Health Healing: 9%

Upgrade Ravenous Hydra

ARAM: Mayhem
New
Cleave Application
New Upgrade Ravenous Hydra augment: your spells apply the cleave effect with no cooldown.
Your spell applies the cleave effect with no cooldown
Source line
NEW Cleave Application: Your spell applies the cleave effect with no cooldown
New
Life Steal
Upgrade Ravenous Hydra also grants 18% life steal.
18%
Source line
NEW Life Steal: 18%

Bug fixes

ARAM: Mayhem
Fix
Fixed a bug where Summoner Cleanse and Summoner Clarity were not pickable in ARAM.
Source line
Fixed a bug where Summoner Cleanse and Summoner Clarity were not pickable in ARAM.
Fix
Fixed a bug where Pursuit of Power affected Locke (P) damage after its quest was completed.
Source line
Fixed a bug where Pursuit of Power affected Locke (P) damage after its quest was completed.
Fix
Fixed a bug where Veigar's W in ARAM Mayhem did not trigger Archmage's cooldown refund effect.
Source line
Fixed a bug where Veigar's W in ARAM Mayhem did not trigger Archmage's cooldown refund effect.
Fix
Fixed a bug where Archmage did not refund Azir (W) properly.
Source line
Fixed a bug where Archmage did not refund Azir (W) properly.
Fix
Fixed a bug where Marksmage did not apply its damage to certain empowered attacks in Mayhem, including Blitzcrank (E), Nasus (Q), and Trundle (Q).
Source line
Fixed a bug where Marksmage did not apply its damage to certain empowered attacks in Mayhem, including Blitzcrank (E), Nasus (Q), and Trundle (Q).
Fix
Fixed a bug where Annie's (R) would go on cooldown if the first Tibbers died when having Ultimate Revolution.
Source line
Fixed a bug where Annie's (R) would go on cooldown if the first Tibbers died when having Ultimate Revolution.
Fix
Fixed a bug where champions would lose Hellbent cooldown if they have revive passives.
Source line
Fixed a bug where champions would lose Hellbent cooldown if they have revive passives.
Fix
Fixed a bug where Augment damages could stack Samira passive (P).
Source line
Fixed a bug where Augment damages can stack Samira passive (P).
Fix
Fixed a bug where Lissandra passive (P) consumes gold from Yowch My Coins.
Source line
Fixed a bug where Lissandra passive (P) consumes gold from Yowch My Coins.
Fix
Fixed a bug where Dashing did not apply to Lee Sin Q, Kled Q, and Rek'Sai E.
Source line
Fixed a bug where Dashing did not apply to Lee Sin Q, Kled Q, and Rek'Sai E.
Fix
Fixed a bug where Skilled Sniper did not trigger on Vel'Koz's split Q.
Source line
Fixed a bug where Skilled Sniper did not trigger on Vel'Koz's split Q.
Fix
Fixed a bug where form-swapping champions had incorrect damage ratio for Glass Cannon.
Source line
Fixed a bug where form-swapping champions had incorrect damage ratio for Glass Cannon.
Fix
Fixed a bug where Scoped Weapon family did not adapt the attack range increase when form-swapping champions swap form.
Source line
Fixed a bug where Scoped Weapon family did not adapt the attack range increase when form-swapping champions swap form.
Fix
Fixed a bug where Typhoon failed to fire a missile when no enemy champions were in range.
Source line
Fixed a bug where Typhoon fails to fire a missile when no enemy champions are in range.
Fix
Fixed a bug where Infernal Conduit base damage and scaling was higher than tooltip.
Source line
Fixed a bug where Infernal Conduit base damage and scaling is higher than tooltip.
Fix
Fixed a bug where Volibear (R)'s turret-disabling debuff applied by the Echo Cast version visually refreshes while the duration did not.
Source line
Fixed a bug where Volibear (R)'s turret-disabling debuff applied by the Echo Cast version visually refreshes while the duration does not.
Fix
Fixed a bug where Neeko regains bonus attack speed after exiting disguising when having Purist Caster.
Source line
Fixed a bug where Neeko regains bonus attack speed after exiting disguising when having Purist Caster.
Fix
Fixed a bug where Bel'Veth (E) failed to trigger Drop Kick's execution.
Source line
Fixed a bug where Bel'Veth (E) fails to trigger Drop Kick's execution.
Fix
Fixed a bug where From Downtown's enemy VFX warning was bigger than intended.
Source line
Fixed a bug where From Downtown's enemy VFX warning is bigger than intended.

Aurelion Sol

ArenaHistory · 2 patches →
Nerf
E - Singularity · Cooldown
Cooldown on Aurelion Sol's Singularity (E) increases from 8 to 12.
8→12
Source line
Cooldown: 8 → 12
Nerf
Passive - Death in Lavender · Attack Speed Per Stack
Attack speed per stack on Bel'Veth's Death in Lavender (Passive) decreases from 0.2%–2% to 0.2%–1.5%.
0.2%–2%→0.2%–1.5%
Source line
Attack Speed Per Stack: 0.2%-2% → 0.2%-1.5%
Nerf
R - Endless Banquet · Bonus Health
Bonus health on Bel'Veth's Endless Banquet (R) decreases from 250–450 to 100–400.
250–450→100–400
Source line
Bonus Health: 250-450 → 100-400
Buff
Passive - Rage Gene · Tired Duration
Tired duration on Gnar's Rage Gene (Passive) drops from 5s to 0s, removing it.
5s→0s
Source line
Tired Duration: 5s → 0s
Buff
W - Hyper · Mini Percent Health Damage
Mini percent health damage on Gnar's Hyper (W) increases from 6%–14% to 10%–18%.
6%–14%→10%–18%
Source line
Mini Percent Health Damage: 6%-14% → 10%-18%
Buff
E - Hop / Crunch · Health Ratio
Health ratio on Gnar's Hop / Crunch (E) increases from 6% to 8%.
6%→8%
Source line
Health Ratio: 6% → 8%
Buff
E - Hop / Crunch · Mini Attack Speed
Mini attack speed on Gnar's Hop / Crunch (E) increases from 40%–60% to 50%–70%.
40%–60%→50%–70%
Source line
Mini Attack Speed: 40%-60% → 50%-70%
Buff
R - GNAR! · Cooldown
Cooldown on Gnar's GNAR! (R) decreases from 90–30 to 70–30.
90–30→70–30
Source line
Cooldown: 90-30 → 70-30

Heimerdinger

ArenaHistory · 5 patches →
Buff
Q - H-28 G Evolution Turret · Q Base Damage
Base damage on Heimerdinger's turret (Q) increases from 4–12 to 7–23.
4–12→7–23
Source line
Q Base Damage: 4-12 → 7-23
Buff
Passive - Mirror Image · Cooldown
Cooldown on LeBlanc's Mirror Image (Passive) decreases from 10s to 5s.
10s→5s
Source line
Cooldown: 10s → 5s
Buff
Q - Sigil of Malice · Refund
Refund on LeBlanc's Sigil of Malice (Q) increases from 60% to 100%.
60%→100%
Source line
Refund: 60% → 100%
Buff
Q - Sigil of Malice · Base Damage
Base damage on LeBlanc's Sigil of Malice (Q) increases from 85–185 to 105–205.
85–185→105–205
Source line
Base Damage: 85-185 → 105-205
Buff
Q - Sigil of Malice · Damage Per Level Scaling
Damage on LeBlanc's Sigil of Malice (Q) now keeps scaling past level 18.
Now scales past level 18
Source line
NEW Damage Per Level Scaling: Now scales past level 18
Buff
E - Ethereal Chains · Cooldown
Cooldown on LeBlanc's Ethereal Chains (E) decreases from 14s-11s to 12s-9s.
14s-11s→12s-9s
Source line
Cooldown: 14s-11s → 12s-9s

Mordekaiser

ArenaHistory · 4 patches →
Buff
R - Realm of Death · Stat Steal
Stat steal on Mordekaiser's Realm of Death (R) increases from 8% to 10%.
8%→10%
Source line
Stat Steal: 8% → 10%
Adjust
W - Bellows Breath · Cooldown
Cooldown on Ornn's Bellows Breath (W) changes from 10s to 11s-8.5s.
10s→11s-8.5s
Source line
Cooldown: 10s → 11s-8.5s
Buff
Q - Hammer Shock · Target Maximum Health Ratio
Target maximum health ratio on Poppy's Hammer Shock (Q) increases from 8% to 9%.
8%→9%
Source line
Target Maximum Health Ratio: 8% → 9%
Buff
W - Steadfast Presence · Increased Resistances
Increased resistances on Poppy's Steadfast Presence (W) increase from 8%–16% to 12%–24%.
8%–16%→12%–24%
Source line
Increased Resistances: 8%-16% → 12%-24%
Buff
W - Steadfast Presence · Cooldown
Cooldown on Poppy's Steadfast Presence (W) decreases from 26–16 to 20–12.
26–16→20–12
Source line
Cooldown: 26-16 → 20-12
Buff
Passive - Fury of the Xer'Sai · Healing
Healing on Rek'Sai's Fury of the Xer'Sai (Passive) increases from 9%–20% to 10%–45%.
9%–20%→10%–45%
Source line
Healing: 9%-20% → 10%-45%
Buff
Q - Prey Seeker · Cooldown
Cooldown on Rek'Sai's Prey Seeker (Q) decreases from 10s to 7.5s.
10s→7.5s
Source line
Cooldown: 10s → 7.5s
Buff
W - Burrow · Move Speed
Move speed on Rek'Sai's Burrow (W) increases from 15–35 to 20–60.
15–35→20–60
Source line
Move Speed: 15-35 → 20-60
Buff
E - Tunnel · Tunnel Cooldown
Tunnel cooldown on Rek'Sai's Tunnel (E) decreases from 18s-14s to 9s-5s.
18s-14s→9s-5s
Source line
Tunnel Cooldown: 18s-14s → 9s-5s
Buff
E - Tunnel · Tunnel Reuse Cooldown
Tunnel Reuse cooldown on Rek'Sai's Tunnel (E) decreases from 6s-2s to 4s-0s.
6s-2s→4s-0s
Source line
Tunnel Reuse Cooldown: 6s-2s → 4s-0s
Buff
R - Inferno Trigger · Base Damage
Base damage on Samira's Inferno Trigger (R) increases from 15–45 to 20–60.
15–45→20–60
Source line
Base Damage: 15-45 → 20-60

Shaco

Arena
Buff
Q - Deceive · Bonus Attack Damage Ratio
Bonus attack damage ratio on Shaco's Deceive (Q) increases from 60% to 85%.
60%→85%
Source line
Bonus Attack Damage Ratio: 60% → 85%
Buff
E - Two-Shiv Poison · Bonus Attack Damage Ratio
Bonus attack damage ratio on Shaco's Two-Shiv Poison (E) increases from 80% to 100%.
80%→100%
Source line
Bonus Attack Damage Ratio: 80% → 100%

Sona

Arena
Nerf
Passive - Power Chord · Stacks Per Round
Stacks per round on Sona's Power Chord (Passive) decrease from 11.5 to 10.
11.5→10
Source line
Stacks Per Round: 11.5 → 10
Nerf
W - Aria of Perseverance · Cooldown
Cooldown on Sona's Aria of Perseverance (W) increases from 10s to 13s.
10s→13s
Source line
Cooldown: 10s → 13s
Nerf
W - Astral Infusion · Cooldown
Cooldown on Soraka's Astral Infusion (W) increases from 6s-2s to 7s-3s.
6s-2s→7s-3s
Source line
Cooldown: 6s-2s → 7s-3s
Nerf
R - Demonic Ascension · Heal Health Ratio
Heal health ratio on Swain's Demonic Ascension (R) decreases from 1.5% to 1%.
1.5%→1%
Source line
Heal Health Ratio: 1.5% → 1%
Buff
W - Blighted Quiver · Cooldown
Cooldown on Varus' Blighted Quiver (W) decreases from 40s to 20s.
40s→20s
Source line
Cooldown: 40s → 20s
Buff
E - Hail of Arrows · Cooldown
Cooldown on Varus' Hail of Arrows (E) decreases from 18s-10s to 16s-8s.
18s-10s→16s-8s
Source line
Cooldown: 18s-10s → 16s-8s
Buff
Q - Thundering Smash · Bonus Attack Damage Ratio
Bonus attack damage ratio on Volibear's Thundering Smash (Q) increases from 60% to 100%.
60%→100%
Source line
Bonus Attack Damage Ratio: 60% → 100%
Buff
W - Frenzied Maul · Damage Health Ratio
Damage health ratio on Volibear's Frenzied Maul (W) increases from 5% to 6%.
5%→6%
Source line
Damage Health Ratio: 5% → 6%
Buff
W - Frenzied Maul · Base Heal
Base heal on Volibear's Frenzied Maul (W) increases from 10–70 to 20–80.
10–70→20–80
Source line
Base Heal: 10-70 → 20-80
Buff
W - Frenzied Maul · Heal Health Ratio
Heal health ratio on Volibear's Frenzied Maul (W) increases from 6%–14% to 8%–20%.
6%–14%→8%–20%
Source line
Heal Health Ratio: 6%-14% → 8%-20%
Buff
E - Sky Splitter · Shield Health Ratio
Shield health ratio on Volibear's Sky Splitter (E) increases from 11% to 14%.
11%→14%
Source line
Shield Health Ratio: 11% → 14%
Buff
E - Sky Splitter · Shield Ability Power Ratio
Shield ability power ratio on Volibear's Sky Splitter (E) increases from 65% to 75%.
65%→75%
Source line
Shield Ability Power Ratio: 65% → 75%
Buff
E - Sky Splitter · Base Damage
Base damage on Volibear's Sky Splitter (E) increases from 60–160 to 80–200.
60–160→80–200
Source line
Base Damage: 60-160 → 80-200
Buff
E - Sky Splitter · Percent Damage
Percent damage on Volibear's Sky Splitter (E) increases from 9%–13% to 11%–15%.
9%–13%→11%–15%
Source line
Percent Damage: 9%-13% → 11%-15%
Buff
Q - Jaws of the Beast · Cooldown
Cooldown on Warwick's Jaws of the Beast (Q) decreases from 8s-6s to 7s-5s.
8s-6s→7s-5s
Source line
Cooldown: 8s-6s → 7s-5s
Buff
E - Primal Howl · Cooldown
Cooldown on Warwick's Primal Howl (E) decreases from 15s-11s to 13s-9s.
15s-11s→13s-9s
Source line
Cooldown: 15s-11s → 13s-9s

Black Cleaver

Arena
Buff
Attack Damage
Attack damage on Black Cleaver increases from 40 to 45.
40→45
Source line
Attack Damage: 40 → 45
Adjust
Fervor Move Speed
Fervor move speed on Black Cleaver changes from 20 for 2s to [20 Melee || 15 Ranged] for 2s.
20 for 2s→[20 Melee || 15 Ranged] for 2s
Source line
Fervor Move Speed: 20 for 2s → [20 Melee || 15 Ranged] for 2s
Buff
Damage
Damage on Eclipse increases from [6% Melee || 4% Ranged] target maximum health to [8% Melee || 5% Ranged] target maximum health.
[6% Melee || 4% Ranged] target maximum health→[8% Melee || 5% Ranged] target maximum health
Source line
Damage: [6% Melee || 4% Ranged] Target Maximum Health → [8% Melee || 5% Ranged] Target Maximum Health

Sterak's Gage

ArenaHistory · 2 patches →
Buff
Bonus Attack Damage
Bonus attack damage on Sterak's Gage increases from 45% of base attack damage to 50% of base attack damage.
45% of base attack damage→50% of base attack damage
Source line
Bonus Attack Damage: 45% of Base Attack Damage → 50% of Base Attack Damage

Sundered Sky

ArenaHistory · 2 patches →
Nerf
Healing
Healing on Sundered Sky decreases from [100% Melee || 50% Ranged] base attack damage + 6% missing health to [90% Melee || 45% Ranged] base attack damage + 4% missing health.
[100% Melee || 50% Ranged] base attack damage + 6% missing health→[90% Melee || 45% Ranged] base attack damage + 4% missing health
Source line
Healing: [100% Melee || 50% Ranged] Base Attack Damage + 6% Missing Health → [90% Melee || 45% Ranged] Base Attack Damage + 4% Missing Health
Buff
Health
Health on Sundered Sky increases from 350 to 400.
350→400
Source line
Health: 350 → 400

Void Immolation

ArenaHistory · 2 patches →
Buff
Aura Bonus Health Ratio
Aura bonus health ratio on Void Immolation increases from 7% to 10%.
7%→10%
Source line
Aura Bonus Health Ratio: 7% → 10%

Nesting Doll

ArenaHistory · 3 patches →
Nerf
Time Until You Can Revive
With Nesting Doll, you now wait 3 seconds before you can revive, up from 2 seconds.
2s→3s
Source line
Time Until You Can Revive: 2 seconds → 3 seconds

Now You See Me

ArenaHistory · 2 patches →
New
Maximum Level Clone
At maximum level, Now You See Me now leaves a clone at your previous location that lasts 4 seconds.
At maximum level this leaves behind a clone at your previous location, lasts for 4s
Source line
NEW Maximum Level Clone: At maximum level this leaves behind a clone at your previous location, lasts for 4 seconds
Buff
Move Speed Boost
Move speed boost on Now You See Me changes from 50% / 75% to 75% at every level.
50% / 75%→75%
Source line
Move Speed Boost: 50% / 75% → 75%

Three Sacred Treasures

Arena
Nerf
Ability Power Ratio
Ability power ratio on Three Sacred Treasures decreases from 60% to 50%.
60%→50%
Source line
Ability Power Ratio: 60% → 50%
Nerf
Attack Damage Ratio
Attack damage ratio on Three Sacred Treasures decreases from 75% to 60%.
75%→60%
Source line
Attack Damage Ratio: 75% → 60%

Bug fixes

Arena
Fix
Fixed an issue where Combo breaker was triggering after 3s instead of 4s of being crowd controlled.
Source line
Fixed an issue where Combo breaker was triggering after 3s instead of 4s of being crowd controlled.
Adjust
Base Locke's Q missile cast sound effects are quieter to better sit in the overall game mix.
Source line
Reduced the volume of base Locke (Q) missile cast sound effects to better sit in the overall game mix.

Bug fixes

All modes
Fix
Fixed a bug where Viego with the Bot lane Role Quest would be able to steal his possessed target's boots.
Source line
Fixed a bug where Viego with the Bot lane Role Quest would be able to steal his possessed target's boots.
Fix
Fixed a bug where upgrading from Hexdrinker to Maw of Malmortius did not reset the cooldown of the item.
Source line
Fixed a bug where upgrading from Hexdrinker to Maw of Malmortius did not reset the cooldown of the item.
Fix
Fixed a bug where killing a ward would display debug text for spectators.
Source line
Fixed a bug where killing a ward would display debug text for spectators.
Fix
Fixed a bug where Locke picking up his (R) artifact would refund based on its current cooldown instead of the total cooldown.
Source line
Fixed a bug where Locke picking up his (R) artifact would refund based on its current cooldown instead of the total cooldown.
Fix
Fixed a bug where in certain circumstances Taunt and Berserk effects could be ignored using WASD controls.
Source line
Fixed a bug where in certain circumstances Taunt and Berserk effects could be ignored using WASD controls.
Fix
Fixed a bug where Support players' Control wards would be consumed when trying to place them while dead.
Source line
Fixed a bug where Support players' Control wards would be consumed when trying to place them while dead.
Fix
Fixed a bug where Ambessa's omnivamp would apply on turrets when driving Rift Herald into them.
Source line
Fixed a bug where Ambessa's omnivamp would apply on turrets when driving Rift Herald into them.
Fix
Fixed a bug where Mordekaiser (R) improperly gained Ability Haste.
Source line
Fixed a bug where Mordekaiser (R) improperly gains Ability Haste.
Fix
Fixed a bug where Bel'Veth's resource bar would incorrectly update if she hit 80 stacks while already in True Form.
Source line
Fixed a bug where Bel'Veth's resource bar would incorrectly update if she hit 80 stacks while already in True Form.
Fix
Fixed a bug where Locke (R) execution would be considered a spell cast.
Source line
Fixed a bug where Locke (R) execution would be considered a spell cast.
Fix
Fixed a bug where Viktor (R) lightning VFX would stretch across the screen in certain situations.
Source line
Fixed a bug where Viktor (R) lightning VFX would stretch across the screen in certain situations.

Fleet Footwork

Summoner's Rift
Buff
Healing
Healing on Fleet Footwork increases from 10-130 to 15-160; the AD and AP ratios are unchanged.
10–130→15–160
Source line
Healing: 10-130 ( +[10% bonus AD Melee || 6% bonus AD Ranged]) ( +[5% AP Melee || 3% AP Ranged]) → 15-160 ( +[10% bonus AD Melee || 6% bonus AD Ranged]) ( +[5% AP Melee || 3% AP Ranged])

Hail of Blades

Summoner's Rift
Nerf
Attack speed (melee)
Hail of Blades' attack speed for melee champions drops from 120% to 90%; ranged stays at 60%.
120%→90%
Source line
Attack Speed: 120% Melee || 60% Ranged → 90% Melee || 60% Ranged
Adjust
Bonus true damage
Hail of Blades' bonus true damage changes from 4-20 (+8% bonus AD) (+6% AP) to 2-20 (+12% bonus AD) (+10% AP).
Source line
Bonus True Damage: 4-20 (+8% bonus AD) (+6% AP) → 2-20 (+12% bonus AD) (+10% AP)

Bravery

Arena
New
Bravery Arena returns: every Wednesday, Arena players can only select Bravery or pick from their pool of Crowd Favorite champions, and the number of Crowd Favorites offered depends on how many champions you own.
Source line
Last but definitely not least, we're bringing back Bravery Arena! For the foreseeable future, Arena will be embracing Bravery and Crowd Favorites every Wednesday. For those that didn't get the chance to play during Bravery weekends, here's the rundown: On Wednesdays, each player will only be able to select Bravery, or choose from their pool of Crowd Favorite champions. The number of Crowd Favorites you're offered is based on how many champions you own.

Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Stat lines were parsed deterministically from Riot's notes; buff and nerf labels follow the numbers (for cooldowns and costs, lower is better) or Riot's own designer notes. Cosmetics (skins and chromas) are omitted. Source: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/ · fetched Oct 7, 2026.