League of Legends · Published Aug 11, 2026 by Riot Games
League of Legends Patch 26.16: what changed
Buff 101 Nerf 46 Adjust 31 New 21 Fix 50
Read the official notes ↗
TL;DR This patch targets early support roaming and bot lane mages: the support role quest penalty outside bot lane grows, Hail of Blades loses early attack speed, ADCs get more early magic resistance, and Chainlaced Crushers and Spellslinger's Shoes shift mage power back to mid. AD fighter items are reshuffled away from Sundered Sky, jungle pets scale better for AP and tank junglers, and League Classic adds Akali, Kennen and Shen plus gold, turret and Homeguard changes.
Who this matters to
Supports The support role quest penalty outside bot lane grows from -25% until level 3 to -33% until level 5, and Hail of Blades' melee attack speed drops from 120% to 90%.
ADCs and bot lane mages Every ADC's magic resistance changes to 33 + 1.1 per level, Chainlaced Crushers lose 5 magic resistance, and Spellslinger's Shoes gain magic penetration.
AD fighters and junglers Black Cleaver, Eclipse, Sterak's Gage and Tiamat get stronger while Sundered Sky heals less, and jungle pets scale more with AP, resistances and health.
League Classic players Akali, Kennen and Shen arrive with new runes; turrets get tougher, Homeguards wait until 15 minutes, passive gold rises and minion gold drops.
ARAM: Mayhem and Arena players Mayhem adds Upgrade Sundered Sky and Upgrade Ravenous Hydra; Arena removes Gnar's tired time, buffs Rek'Sai, LeBlanc and Volibear, and Bravery Arena returns every Wednesday.
All 249 changes
All 249
Buff 101 Nerf 46 Adjust 31 New 21 Fix 50
All modes Summoner's Rift League Classic ARAM: Mayhem Arena All modes
Buff
Q - Conquering Sands · Damage
Damage on Azir's Conquering Sands (Q) increases from 60 / 80 / 100 / 120 / 140 (+35 / 40 / 45 / 50 / 55% AP) to 75 / 95 / 115 / 135 / 155 (+35 / 40 / 45 / 50 / 55% AP).
60 / 80 / 100 / 120 / 140 (+35 / 40 / 45 / 50 / 55% AP) → 75 / 95 / 115 / 135 / 155 (+35 / 40 / 45 / 50 / 55% AP)
Source line Damage: 60 / 80 / 100 / 120 / 140 (+35 / 40 / 45 / 50 / 55% AP) → 75 / 95 / 115 / 135 / 155 (+35 / 40 / 45 / 50 / 55% AP)
Nerf
Base Stats · Health Growth
Bel'Veth's health growth decreases from 110 to 105.
110 → 105
Source line Health Growth: 110 → 105
Adjust
R - Endless Banquet · True Form Total Attack Speed
True Form total attack speed on Bel'Veth's Endless Banquet (R) changes from 5 / 15 / 25% to 6 / 13 / 20%.
5 / 15 / 25% → 6 / 13 / 20%
Source line True Form Total Attack Speed: 5 / 15 / 25% → 6 / 13 / 20%
New
R - Endless Banquet · True Form Remora Indicator
Bel'Veth's resource bar now turns purple when True Form can spawn Remora.
Resource bar now turns purple when True Form can spawn Remora
Source line NEW True Form Remora Indicator: Resource bar now turns purple when True Form can spawn Remora
Camille Summoner's Rift
Buff
Base Stats · Mana
Camille's mana increases from 339 to 375.
339 → 375
Source line Mana: 339 → 375
Adjust
Passive - Adaptive Defenses · Shield
The shield on Camille's Adaptive Defenses (Passive) changes from 20% maximum health to 10 / 15 / 20 / 25% maximum health (levels 1 / 7 / 13 / 19).
20% maximum health → 10 / 15 / 20 / 25% maximum health (levels 1 / 7 / 13 / 19)
Source line Shield: 20% Maximum Health → 10 / 15 / 20 / 25% Maximum Health (levels 1 / 7 / 13 / 19)
Adjust
Passive - Adaptive Defenses · Cooldown
Cooldown on Camille's Adaptive Defenses (Passive) changes from 18 / 14 / 10 / 6s (levels 1 / 7 / 13 / 19) to 14 / 11 / 8s (levels 1 / 7 / 13).
18 / 14 / 10 / 6s (levels 1 / 7 / 13 / 19) → 14 / 11 / 8s (levels 1 / 7 / 13)
Source line Cooldown: 18 / 14 / 10 / 6s (levels 1 / 7 / 13 / 19) → 14 / 11 / 8s (levels 1 / 7 / 13)
Buff
W - Tactical Sweep · Cooldown
Cooldown on Camille's Tactical Sweep (W) decreases from 15 / 14 / 13 / 12 / 11s to 12 / 11.5 / 11 / 10.5 / 10s.
15 / 14 / 13 / 12 / 11s → 12 / 11.5 / 11 / 10.5 / 10s
Source line Cooldown: 15 / 14 / 13 / 12 / 11s → 12 / 11.5 / 11 / 10.5 / 10s
Buff
W - Tactical Sweep · Outer Cone Bonus Damage
Outer cone bonus damage on Camille's Tactical Sweep (W) increases from 6 / 6.5 / 7 / 7.5 / 8% (+2.5% per 100 bonus attack damage) target maximum health to 7 / 7.5 / 8 / 8.5 / 9% (+2.5% per 100 bonus attack damage) target maximum health.
6 / 6.5 / 7 / 7.5 / 8% (+2.5% per 100 bonus attack damage) target maximum health → 7 / 7.5 / 8 / 8.5 / 9% (+2.5% per 100 bonus attack damage) target maximum health
Source line Outer Cone Bonus Damage: 6 / 6.5 / 7 / 7.5 / 8% (+2.5% per 100 bonus Attack Damage) Target Maximum Health → 7 / 7.5 / 8 / 8.5 / 9% (+2.5% per 100 bonus Attack Damage) Target Maximum Health
Buff
Passive - A Thousand Cuts · Healing On Champions
Healing on champions on Gwen's A Thousand Cuts (Passive) increases from 50% post-mitigation, capped to 10–25 (based on level) (+6.5% AP) to 67% post-mitigation, capped to 12–40 (based on level) (+7% AP).
50% post-mitigation, capped to 10–25 (based on level) (+6.5% AP) → 67% post-mitigation, capped to 12–40 (based on level) (+7% AP)
Source line Healing On Champions: 50% post-mitigation, capped to 10-25 (based on level) (+6.5% AP) → 67% post-mitigation, capped to 12-40 (based on level) (+7% AP)
Buff
R - Slicing Maelstrom · Bonus Resistances
Bonus resistances on Kennen's Slicing Maelstrom (R) increase from 20 / 40 / 60 to 25 / 50 / 75.
20 / 40 / 60 → 25 / 50 / 75
Source line Bonus Resistances: 20 / 40 / 60 → 25 / 50 / 75
Buff
R - Slicing Maelstrom · Damage
Damage on Kennen's Slicing Maelstrom (R) increases from 40 / 75 / 110 (+22.5% AP) to 40 / 80 / 120 (+25% AP).
40 / 75 / 110 (+22.5% AP) → 40 / 80 / 120 (+25% AP)
Source line Damage: 40 / 75 / 110 (+22.5% AP) → 40 / 80 / 120 (+25% AP)
Buff
R - Slicing Maelstrom · Maximum Damage
Maximum damage on Kennen's Slicing Maelstrom (R) increases from 300 / 562.5 / 825 (+168.75% AP) to 300 / 600 / 900 (+187.5% AP).
300 / 562.5 / 825 (+168.75% AP) → 300 / 600 / 900 (+187.5% AP)
Source line Maximum Damage: 300 / 562.5 / 825 (+168.75% AP) → 300 / 600 / 900 (+187.5% AP)
Adjust
Q - Siphoning Strike · Stacks
Stacks from Nasus' Siphoning Strike (Q) change from 3 (12 on champions, large minions and monsters) to 4 (10 on champions, large minions and monsters).
3, increased to 12 on champions / large minions / monsters → 4, increased to 10 on champions / large minions / monsters
Source line Stacks: 3, increased to 12 on champions / large minions / monsters → 4, increased to 10 on champions / large minions / monsters
Nerf
Base Stats · Attack Damage
Poppy's attack damage decreases from 60 to 56.
60 → 56
Source line Attack Damage: 60 → 56
Buff
Base Stats · Health Regeneration
Poppy's health regeneration increases from 8 to 9.
8 → 9
Source line Health Regeneration: 8 → 9
Buff
Base Stats · Mana
Poppy's mana increases from 280 + 40 per level to 300 + 45 per level.
280 + 40 per level → 300 + 45 per level
Source line Mana: 280 + 40/level → 300 + 45/level
Adjust
Q - Hammer Shock · Damage
Damage on Poppy's Hammer Shock (Q) changes from 30 / 55 / 80 / 105 / 130 (+100% bonus attack damage) (+9% target maximum health), twice to 30 / 55 / 80 / 105 / 130 (+75% bonus attack damage) (+7 / 7.5 / 8 / 8.5 / 9% target maximum health), twice.
30 / 55 / 80 / 105 / 130 (+100% bonus attack damage) (+9% target maximum health), twice → 30 / 55 / 80 / 105 / 130 (+75% bonus attack damage) (+7 / 7.5 / 8 / 8.5 / 9% target maximum health), twice
Source line Damage: 30 / 55 / 80 / 105 / 130 (+100% bonus Attack Damage) (+9% Target Maximum Health), twice → 30 / 55 / 80 / 105 / 130 (+75% bonus Attack Damage) (+7 / 7.5 / 8 / 8.5 / 9% Target Maximum Health), twice
Buff
Q - Hammer Shock · Target Maximum Health Monster Cap
Target maximum health monster cap on Poppy's Hammer Shock (Q) increases from 75 / 105 / 135 / 165 / 195 to 85 / 120 / 155 / 190 / 225.
75 / 105 / 135 / 165 / 195 → 85 / 120 / 155 / 190 / 225
Source line Target Maximum Health Monster Cap: 75 / 105 / 135 / 165 / 195 → 85 / 120 / 155 / 190 / 225
Adjust
Q - Hammer Shock · Slow Amount
Slow amount on Poppy's Hammer Shock (Q) changes from 20 / 25 / 30 / 35 / 40% to 20 / 23 / 26 / 29 / 32% (+8% per 1000 bonus health).
20 / 25 / 30 / 35 / 40% → 20 / 23 / 26 / 29 / 32% (+8% per 1000 bonus health)
Source line Slow Amount: 20 / 25 / 30 / 35 / 40% → 20 / 23 / 26 / 29 / 32% (+8% per 1000 bonus Health)
Buff
W - Steadfast Presence · Total Armor and Magic Resistance
Total armor and magic resistance on Poppy's Steadfast Presence (W) increases from 12%, doubled below 40% maximum health to 16%, doubled below 40% maximum health.
12%, doubled below 40% maximum health → 16%, doubled below 40% maximum health
Source line Total Armor and Magic Resistance: 12%, doubled below 40% Maximum Health → 16%, doubled below 40% Maximum Health
Berserker's Greaves Summoner's Rift
Buff
Attack Speed
Attack speed on Berserker's Greaves increases from 25% to 30%.
25% → 30%
Source line Attack Speed: 25% → 30%
Buff
T3 Attack Speed
T3 attack speed on Berserker's Greaves increases from 40% to 45%.
40% → 45%
Source line T3 Attack Speed: 40% → 45%
Black Cleaver Summoner's Rift
Buff
Attack Damage
Attack damage on Black Cleaver increases from 40 to 45.
40 → 45
Source line Attack Damage: 40 → 45
Adjust
Fervor Move Speed
Fervor move speed on Black Cleaver changes from 20 for 2s to [20 Melee || 10 Ranged] for 2s.
20 for 2s → [20 Melee || 10 Ranged] for 2s
Source line Fervor Move Speed: 20 for 2s → [20 Melee || 10 Ranged] for 2s
Buff
Damage
Damage on Eclipse increases from [6% Melee || 4% Ranged] target maximum health to [8% Melee || 5% Ranged] target maximum health.
[6% Melee || 4% Ranged] target maximum health → [8% Melee || 5% Ranged] target maximum health
Source line Damage: [6% Melee || 4% Ranged] Target Maximum Health → [8% Melee || 5% Ranged] Target Maximum Health
Nerf
Shield
Shield on Eclipse decreases from [160 + 40% bonus attack damage Melee || 80 + 20% bonus attack damage Ranged] to [150 + 40% bonus attack damage Melee || 75 + 20% bonus attack damage Ranged].
[160 + 40% bonus attack damage Melee || 80 + 20% bonus attack damage Ranged] → [150 + 40% bonus attack damage Melee || 75 + 20% bonus attack damage Ranged]
Source line Shield: [160 + 40% bonus Attack Damage Melee || 80 + 20% bonus Attack Damage Ranged] → [150 + 40% bonus Attack Damage Melee || 75 + 20% bonus Attack Damage Ranged]
Buff
Move Speed
Move speed on Runaan's Hurricane increases from 4% to 5%.
4% → 5%
Source line Move Speed: 4% → 5%
Buff
Wind's Fury Bolt Damage
Wind's Fury bolt damage on Runaan's Hurricane increases from 55% attack damage to 65% attack damage.
55% attack damage → 65% attack damage
Source line Wind's Fury Bolt Damage: 55% Attack Damage → 65% Attack Damage
Buff
Bonus Attack Damage
Bonus attack damage on Sterak's Gage increases from 45% of base attack damage to 50% of base attack damage.
45% of base attack damage → 50% of base attack damage
Source line Bonus Attack Damage: 45% of Base Attack Damage → 50% of Base Attack Damage
Adjust
Recipe
Sundered Sky's recipe changes from Tunneler (1150g) + Caulfield's (1050g) + Ruby Crystal (400g) + 500g to Tunneler (1150g) + Caulfield's (1050g) + 900g.
Tunneler (1150g) + Caulfield's (1050g) + Ruby Crystal (400g) + 500g → Tunneler (1150g) + Caulfield's (1050g) + 900g
Source line Recipe: Tunneler (1150g) + Caulfield's (1050g) + Ruby Crystal (400g) + 500g → Tunneler (1150g) + Caulfield's (1050g) + 900g
Nerf
Healing
Healing on Sundered Sky decreases from [100% Melee || 50% Ranged] base attack damage + 6% missing health to [90% Melee || 45% Ranged] base attack damage + 4% missing health.
[100% Melee || 50% Ranged] base attack damage + 6% missing health → [90% Melee || 45% Ranged] base attack damage + 4% missing health
Source line Healing: [100% Melee || 50% Ranged] Base Attack Damage + 6% Missing Health → [90% Melee || 45% Ranged] Base Attack Damage + 4% Missing Health
Buff
Health
Health on Sundered Sky increases from 400 to 450.
400 → 450
Source line Health: 400 → 450
Sunfire Cape Summoner's Rift
Buff
Damage
Damage on Sunfire Cape increases from 20 (+1% bonus health) to 20 (+1.5% bonus health).
20 (+1% bonus health) → 20 (+1.5% bonus health)
Source line Damage: 20 (+1% bonus Health) → 20 (+1.5% bonus Health)
Nerf
Minion / Monster Modifier
Minion and monster damage modifiers on Sunfire Cape decrease from 160% (minions) and 200% (monsters) to 150% and 180%.
160% Minion, 200% monster → 150% Minion, 180% monster
Source line Minion / Monster Modifier: 160% Minion, 200% Monster → 150% Minion, 180% Monster
Nerf
Recipe
Sunfire Cape's recipe cost increases from 600g to 700g, matching Hollow Radiance.
600g → 700g
Source line Recipe: 600g → 700g
Chainlaced Crushers Summoner's Rift
Nerf
Magic Resistance
Magic resistance on Chainlaced Crushers decreases from 30 to 25.
30 → 25
Source line Magic Resistance: 30 → 25
Spellslinger's Shoes Summoner's Rift
Buff
Magic Penetration
Magic penetration on Spellslinger's Shoes increases from 18 + 8% to 20 + 8%.
18 + 8% → 20 + 8%
Source line Magic Penetration: 18 + 8% → 20 + 8%
Tiamat Summoner's Rift
Buff
Attack Damage
Attack damage on Tiamat increases from 20 to 25.
20 → 25
Source line Attack Damage: 20 → 25
ADC magic resistance Summoner's Rift
Adjust
Affected Champions
The ADC magic resistance change applies to Akshan, Aphelios, Ashe, Caitlyn, Corki, Draven, Ezreal, Graves, Jhin, Jinx, Kai'Sa, Kalista, Kindred, Kog'Maw, Lucian, Miss Fortune, Quinn, Samira, Senna, Sivir, Smolder, Twitch, Varus, Vayne, Xayah, Yunara and Zeri.
Source line Affected Champions: Akshan, Aphelios, Ashe, Caitlyn, Corki, Draven, Ezreal, Graves, Jhin, Jinx, Kai'Sa, Kalista, Kindred, Kog'Maw, Lucian, Miss Fortune, Quinn, Samira, Senna, Sivir, Smolder, Twitch, Varus, Vayne, Xayah, Yunara, Zeri
Adjust
Magic Resistance
Magic resistance for these ADC champions changes from 30 + 1.3 per level to 33 + 1.1 per level.
30 + 1.3 per level → 33 + 1.1 per level
Source line Magic Resistance: 30 + 1.3/level → 33 + 1.1/level
Adjust
Tristana Magic Resistance
Tristana's magic resistance changes from 28 + 1.3 per level to 33 + 1.1 per level.
28 + 1.3 per level → 33 + 1.1 per level
Source line Tristana Magic Resistance: 28 + 1.3/level → 33 + 1.1/level
Jungle pets Summoner's Rift
Buff
Damage Per Attack
Jungle pet damage per attack now scales with 16% AP (from 12%), 25% bonus armor and bonus magic resistance (from 20%), and 4% bonus health (from 3%); the 20–150 base and 10% bonus AD ratio are unchanged.
Source line Damage Per Attack: 20 - 150 (based on level) (+10% bonus Attack Damage) (+12% Ability Power) (+20% bonus Armor) (+20% bonus Magic Resistance) (+3% bonus Health) → 20 - 150 (based on level) (+10% bonus Attack Damage) (+16% Ability Power) (+25% bonus Armor) (+25% bonus Magic Resistance) (+4% bonus Health)
Support role quest Summoner's Rift
Adjust
Stack Consumption On Champion / Turret Damage
Support role quest stack consumption on champion and turret damage changes from 22 (melee) / 20 (ranged) and 24 (melee) / 22 (ranged) to 18 and 21.
22 Melee || 20 Ranged and 24 Melee || 22 Ranged → 18 and 21
Source line Stack Consumption On Champion / Turret Damage: 22 Melee || 20 Ranged and 24 Melee || 22 Ranged → 18 and 21
Adjust
Stack Consumption On Creep Score
Support role quest stack consumption on creep score changes from 15 and 20 to 18 and 21.
15 and 20 → 18 and 21
Source line Stack Consumption On Creep Score: 15 and 20 → 18 and 21
Nerf
Minion Creep Score Experience / Gold Penalty
The minion experience and gold penalty outside of bot lane for support role quest holders grows from -25% until level 3 to -33% until level 5.
-25% outside of bot lane until level 3 → -33% outside of bot lane until level 5
Source line Minion Creep Score Experience / Gold Penalty: -25% outside of bot lane until level 3 → -33% outside of bot lane until level 5
New
Akali joins League Classic.
Source line NEW Akali Akali is flying in with invisibility, targeted dashes, invisibility, and tons of damage. Better buy a Pink Ward! Passive - Twin Disciplines After gaining 20 Ability Power, gain a percent of your total Attack Damage as bonus damage on-hit. After gaining 10 bonus Attack Damage, gain Spell Vamp. Q - Mark of the Assassin Throw a kama, damaging and marking your target. Attack the marked target to deal more damage and refund some energy. W - Twilight Shroud Throw down a smoke bomb, which gives Akali Invisibility and bonus resists while in the area. Enemies in the area are slowed. E - Crescent Slash Slice all nearby enemies, dealing damage. Be careful, this can empty your energy reserves quickly. R - Shadow Dance Dash at an enemy, dealing damage upon arrival. This ability can hold a maximum of 3 dashes at a time, like ammo.
New
Kennen joins League Classic.
Source line NEW Kennen Kennen makes his return in a somewhat familiar form, ready to dive-bomb into enemy teams with Slicing Maelstrom or play it cool as an AD auto-attacker. Passive - Mark of the Storm Kennen's abilities add stacking marks to their targets. Upon reaching 3 stacks, they're stunned and Kennen refunds some energy. Q - Thundering Shuriken Throw a shuriken in a straight line, damaging and marking the first enemy hit. W - Electrical Surge Passive: Every few attacks, Kennen's attack deals bonus damage and marks his target. Active: Kennen damages and applies an additional mark to all nearby marked enemies. E - Lightning Rush Kennen becomes a ball of lightning, gaining bonus movement speed and resistances. Enemies he collides with while a ball of lightning are damaged and marked. R - Slicing Maelstrom A maelstrom follows Kennen for a few seconds, damaging and marking a random enemy champion several times per second.
Shen League Classic
New
Shen joins League Classic.
Source line NEW Shen Shen subscribes to the philosophy that one can hide in plain sight. He's still the same dashing, taunting ninja he's always been, but has the added benefit of providing healing for himself and his allies. Passive - Ki Strike Every few seconds, Shen's next attack deals bonus damage and restores some energy. Further basic attacks ready his next empowered attack sooner. Q - Vorpal Blade Throw a blade, damaging and marking the targeted enemy. Any time Shen or his allies attack the marked enemy, they restore some health over time. If the blade kills the target outright, Shen gets a partial heal. W - Feint Gain a shield. While it persists, attacks refresh Ki Strike faster. E - Shadow Dash Dash in a straight line, taunting and damaging all champions Shen collides with and restoring energy for each one. R - Stand United Target an allied champion anywhere on the map to grant them a shield. After a few seconds, if they're still alive, teleport to that ally.
Buff
E - Triumphant Roar · Allied Heal Effectiveness
Allied heal effectiveness on Alistar's Triumphant Roar (E) increases from 50% to 75%.
50% → 75%
Source line Allied Heal Effectiveness: 50% → 75%
Amumu League Classic
Buff
Passive - Cursed Touch · Magic Resistance Shred
Magic resistance shred on Amumu's Cursed Touch (Passive) increases from 15 / 20 / 25 to 15 / 25 / 35 (levels 1 / 7 / 13).
15 / 20 / 25 → 15 / 25 / 35 (levels 1 / 7 / 13)
Source line Magic Resistance Shred: 15 / 20 / 25 → 15 / 25 / 35 (levels 1 / 7 / 13)
Buff
Passive - Cursed Touch · Shred Duration
Shred duration on Amumu's Cursed Touch (Passive) increases from 3s to 4s.
3s → 4s
Source line Shred Duration: 3s → 4s
Nerf
Q - Rocket Grab · Base Damage
Base damage on Blitzcrank's Rocket Grab (Q) decreases from 80 / 135 / 190 / 245 / 300 to 60 / 120 / 180 / 240 / 300.
80 / 135 / 190 / 245 / 300 → 60 / 120 / 180 / 240 / 300
Source line Base Damage: 80 / 135 / 190 / 245 / 300 → 60 / 120 / 180 / 240 / 300
Nerf
Q - Rocket Grab · Cooldown
Cooldown on Blitzcrank's Rocket Grab (Q) increases from 20 / 19 / 18 / 17 / 16 to 22 / 21 / 20 / 19 / 18.
20 / 19 / 18 / 17 / 16 → 22 / 21 / 20 / 19 / 18
Source line Cooldown: 20 / 19 / 18 / 17 / 16 → 22 / 21 / 20 / 19 / 18
Nerf
W - Overdrive · Cooldown
Cooldown on Blitzcrank's Overdrive (W) increases from 15 to 20.
15 → 20
Source line Cooldown: 15 → 20
Nerf
R - Static Field · Active Damage
Active damage on Blitzcrank's Static Field (R) decreases from 250 / 375 / 500 to 200 / 300 / 400.
250 / 375 / 500 → 200 / 300 / 400
Source line Active Damage: 250 / 375 / 500 → 200 / 300 / 400
Buff
W - Burning Agony · Damage Per Second
Damage per second on Dr. Mundo's Burning Agony (W) increases from 35 / 50 / 65 / 80 / 95 to 40 / 55 / 70 / 85 / 100.
35 / 50 / 65 / 80 / 95 → 40 / 55 / 70 / 85 / 100
Source line Damage Per Second: 35 / 50 / 65 / 80 / 95 → 40 / 55 / 70 / 85 / 100
Buff
W - Burning Agony · Tenacity
Tenacity on Dr. Mundo's Burning Agony (W) increases from 10 / 15 / 20 / 25 / 30% to 15 / 20 / 25 / 30 / 35%.
10 / 15 / 20 / 25 / 30% → 15 / 20 / 25 / 30 / 35%
Source line Tenacity: 10 / 15 / 20 / 25 / 30% → 15 / 20 / 25 / 30 / 35%
Buff
R - Sadism · Health Regained
Health regained on Dr. Mundo's Sadism (R) increases from 40 / 50 / 60% to 40 / 55 / 70%.
40 / 50 / 60% → 40 / 55 / 70%
Source line Health Regained: 40 / 50 / 60% → 40 / 55 / 70%
Buff
Base Stats · Base Health Regeneration
Garen's base health regeneration increases from 8.2 to 9.0.
8.2 → 9.0
Source line Base Health Regeneration: 8.2 → 9.0
Buff
Passive - Perseverance · Maximum Health Per Second Regeneration
Maximum health regeneration per second on Garen's Perseverance (Passive) increases from 0.4% to 0.5%.
0.4% → 0.5%
Source line Maximum Health Per Second Regeneration: 0.4% → 0.5%
Buff
R - Demacian Justice · Cooldown
Cooldown on Garen's Demacian Justice (R) decreases from 160 / 120 / 80 to 140 / 110 / 80.
160 / 120 / 80 → 140 / 110 / 80
Source line Cooldown: 160 / 120 / 80 → 140 / 110 / 80
Nerf
Q - H-28G Evolution Turret · Base Attack Damage
Base attack damage on Heimerdinger's H-28G Evolution Turret (Q) decreases from 30 / 38 / 46 / 54 / 62 to 28 / 36 / 44 / 52 / 60.
30 / 38 / 46 / 54 / 62 → 28 / 36 / 44 / 52 / 60
Source line Base Attack Damage: 30 / 38 / 46 / 54 / 62 → 28 / 36 / 44 / 52 / 60
Nerf
W - Hextech Micro-Rockets · Base Damage
Base damage on Heimerdinger's Hextech Micro-Rockets (W) decreases from 85 / 135 / 185 / 235 / 285 to 70 / 120 / 170 / 220 / 270.
85 / 135 / 185 / 235 / 285 → 70 / 120 / 170 / 220 / 270
Source line Base Damage: 85 / 135 / 185 / 235 / 285 → 70 / 120 / 170 / 220 / 270
Nerf
E - CH-1 Concussion Grenade · Cooldown
Cooldown on Heimerdinger's Concussion Grenade (E) increases from 13 / 12 / 11 / 10 / 9 to 14 / 13 / 12 / 11 / 10.
13 / 12 / 11 / 10 / 9 → 14 / 13 / 12 / 11 / 10
Source line Cooldown: 13 / 12 / 11 / 10 / 9 → 14 / 13 / 12 / 11 / 10
Janna League Classic
Adjust
Base Stats · Attack Damage
Janna's attack damage changes from 51.95 + 2.95 to 49 + 3.
51.95 + 2.95 → 49 + 3
Source line Attack Damage: 51.95 + 2.95 → 49 + 3
Nerf
R - Monsoon · Mana Cost
Mana cost on Janna's Monsoon (R) increases from 100 / 150 / 200 to 200 / 275 / 350.
100 / 150 / 200 → 200 / 275 / 350
Source line Mana Cost: 100 / 150 / 200 → 200 / 275 / 350
Jarvan IV League Classic
Nerf
Base Stats · Armor Per Level
Jarvan IV's armor per level decreases from 3.6 to 3.
3.6 → 3
Source line Armor Per Level: 3.6 → 3
Nerf
W - Golden Aegis · Bonus Shield Per Nearby Champion
Bonus shield per nearby champion on Jarvan IV's Golden Aegis (W) decreases from 20 / 30 / 40 / 50 / 60 to 20 / 25 / 30 / 35 / 40.
20 / 30 / 40 / 50 / 60 → 20 / 25 / 30 / 35 / 40
Source line Bonus Shield Per Nearby Champion: 20 / 30 / 40 / 50 / 60 → 20 / 25 / 30 / 35 / 40
Nerf
E - Demacian Standard · Mana Cost
Mana cost on Jarvan IV's Demacian Standard (E) increases from 55 to 55 / 60 / 65 / 70 / 75.
55 → 55 / 60 / 65 / 70 / 75
Source line Mana Cost: 55 → 55 / 60 / 65 / 70 / 75
Katarina League Classic
Nerf
R - Death Lotus · Maximum Damage
Maximum damage on Katarina's Death Lotus (R) decreases from 480 / 690 / 900 + 450% bonus attack damage + 300% ability power to 400 / 575 / 750 + 375% bonus attack damage + 250% ability power.
480 / 690 / 900 + 450% bonus attack damage + 300% ability power → 400 / 575 / 750 + 375% bonus attack damage + 250% ability power
Source line Maximum Damage: 480 / 690 / 900 + 450% bonus Attack Damage + 300% Ability Power → 400 / 575 / 750 + 375% bonus Attack Damage + 250% Ability Power
Buff
Base Stats · Move Speed
Lux's move speed increases from 330 to 340.
330 → 340
Source line Move Speed: 330 → 340
Buff
R - Final Spark · Cooldown
Cooldown on Lux's Final Spark (R) decreases from 80 / 65 / 50 to 80 / 60 / 40.
80 / 65 / 50 → 80 / 60 / 40
Source line Cooldown: 80 / 65 / 50 → 80 / 60 / 40
Buff
R - Final Spark · Damage
Damage on Lux's Final Spark (R) increases from 300 / 400 / 500 + 75% ability power to 300 / 400 / 500 + 85% ability power.
300 / 400 / 500 + 75% ability power → 300 / 400 / 500 + 85% ability power
Source line Damage: 300 / 400 / 500 + 75% Ability Power → 300 / 400 / 500 + 85% Ability Power
Buff
W - Impure Shots · Bonus Damage Per Stack
Bonus damage per stack on Miss Fortune's Impure Shots (W) increases from 4 / 6 / 8 / 10 / 12 to 6 / 8 / 10 / 12 / 14.
4 / 6 / 8 / 10 / 12 → 6 / 8 / 10 / 12 / 14
Source line Bonus Damage Per Stack: 4 / 6 / 8 / 10 / 12 → 6 / 8 / 10 / 12 / 14
Nerf
W - Impure Shots · Maximum Stacks
Maximum stacks on Miss Fortune's Impure Shots (W) decrease from 5 to 4.
5 → 4
Source line Maximum Stacks: 5 → 4
Adjust
W - Impure Shots · Maximum Bonus Damage
Maximum bonus damage on Miss Fortune's Impure Shots (W) changes from 20 / 30 / 40 / 50 / 60 to 24 / 32 / 40 / 48 / 56.
20 / 30 / 40 / 50 / 60 → 24 / 32 / 40 / 48 / 56
Source line Maximum Bonus Damage: 20 / 30 / 40 / 50 / 60 → 24 / 32 / 40 / 48 / 56
Buff
R - Bullet Time · Damage Per Wave
Damage per wave on Miss Fortune's Bullet Time (R) increases from 65 / 95 / 125 + 35% bonus attack damage to 65 / 95 / 125 + 40% bonus attack damage.
65 / 95 / 125 + 35% bonus attack damage → 65 / 95 / 125 + 40% bonus attack damage
Source line Damage Per Wave: 65 / 95 / 125 + 35% bonus Attack Damage → 65 / 95 / 125 + 40% bonus Attack Damage
Nerf
Passive - Soul Eater · Life Steal
Life steal on Nasus' Soul Eater (Passive) decreases from 14 / 17 / 20% to 10 / 15 / 20%.
14 / 17 / 20% → 10 / 15 / 20%
Source line Life Steal: 14 / 17 / 20% → 10 / 15 / 20%
Nerf
W - Wither · Mana Cost
Mana cost on Nasus' Wither (W) increases from 80 to 100.
80 → 100
Source line Mana Cost: 80 → 100
Buff
Passive - Energize · Structure Interaction
Skarner's Energize (Passive) once again works on structures.
Once again works on structures
Source line NEW Structure Interaction: Once again works on structures
Buff
Q - Crystal Slash · Slow
Slow on Skarner's Crystal Slash (Q) increases from 20 / 25 / 30 / 35 / 40% to 25 / 30 / 35 / 40 / 45%.
20 / 25 / 30 / 35 / 40% → 25 / 30 / 35 / 40 / 45%
Source line Slow: 20 / 25 / 30 / 35 / 40% → 25 / 30 / 35 / 40 / 45%
Buff
W - Crystalline Exoskeleton · Cooldown
Cooldown on Skarner's Crystalline Exoskeleton (W) decreases from 18 to 14.
18 → 14
Source line Cooldown: 18 → 14
Buff
E - Fracture · Missile Width
Missile width on Skarner's Fracture (E) increases from 70 to 120.
70 → 120
Source line Missile Width: 70 → 120
Buff
W - Astral Blessing · Armor Buff
The armor buff on Soraka's Astral Blessing (W) increases from 25 / 45 / 65 / 85 / 105 to 25 / 50 / 75 / 100 / 125.
25 / 45 / 65 / 85 / 105 → 25 / 50 / 75 / 100 / 125
Source line Armor Buff: 25 / 45 / 65 / 85 / 105 → 25 / 50 / 75 / 100 / 125
Buff
W - Astral Blessing · Armor Buff Duration
The armor buff duration on Soraka's Astral Blessing (W) increases from 3s to 5s.
3s → 5s
Source line Armor Buff Duration: 3 seconds → 5 seconds
Nerf
Q - Bloodlust · Cooldown
Cooldown on Tryndamere's Bloodlust (Q) increases from 12 / 11 / 10 / 9 / 8 to 14 / 12.5 / 11 / 9.5 / 8.
12 / 11 / 10 / 9 / 8 → 14 / 12.5 / 11 / 9.5 / 8
Source line Cooldown: 12 / 11 / 10 / 9 / 8 → 14 / 12.5 / 11 / 9.5 / 8
Nerf
Q - Bloodlust · Bonus Attack Damage Per Fury
Bonus attack damage per Fury on Tryndamere's Bloodlust (Q) decreases from 5 to 3.
5 → 3
Source line Bonus Attack Damage Per Fury: 5 → 3
Nerf
Q - Bloodlust · Maximum Bonus Attack Damage
Maximum bonus attack damage on Tryndamere's Bloodlust (Q) decreases from 40 to 24.
40 → 24
Source line Maximum Bonus Attack Damage: 40 → 24
Nerf
E - Spinning Slash · Cooldown
Cooldown on Tryndamere's Spinning Slash (E) increases from 8 to 9.
8 → 9
Source line Cooldown: 8 → 9
Nerf
Base Stats · Attack Damage
Twitch's attack damage decreases from 52 to 50.
52 → 50
Source line Attack Damage: 52 → 50
Nerf
W - Venom Cask · Projectile Speed
Projectile speed on Twitch's Venom Cask (W) decreases from 1400 to 1300.
1400 → 1300
Source line Projectile Speed: 1400 → 1300
Nerf
E - Expunge · Mana Cost
Mana cost on Twitch's Expunge (E) increases from 50 / 60 / 70 / 80 / 90 to 70 / 75 / 80 / 85 / 90.
50 / 60 / 70 / 80 / 90 → 70 / 75 / 80 / 85 / 90
Source line Mana Cost: 50 / 60 / 70 / 80 / 90 → 70 / 75 / 80 / 85 / 90
Nerf
R - Spray And Pray · Missile Speed
Missile speed on Twitch's Spray And Pray (R) decreases from 5000 to 4000.
5000 → 4000
Source line Missile Speed: 5000 → 4000
Buff
Q - Baleful Strike · Mana Cost
Mana cost on Veigar's Baleful Strike (Q) decreases from 60 / 65 / 70 / 75 / 80 to 50 / 55 / 60 / 65 / 70.
60 / 65 / 70 / 75 / 80 → 50 / 55 / 60 / 65 / 70
Source line Mana Cost: 60 / 65 / 70 / 75 / 80 → 50 / 55 / 60 / 65 / 70
Buff
Q - Baleful Strike · Damage
Damage on Veigar's Baleful Strike (Q) increases from 80 / 125 / 170 / 215 / 260 + 60% ability power to 80 / 125 / 170 / 215 / 260 + 65% ability power.
80 / 125 / 170 / 215 / 260 + 60% ability power → 80 / 125 / 170 / 215 / 260 + 65% ability power
Source line Damage: 80 / 125 / 170 / 215 / 260 + 60% Ability Power → 80 / 125 / 170 / 215 / 260 + 65% Ability Power
Nerf
Base Stats · Attack Speed
Warwick's attack speed decreases from 0.679 to 0.644.
0.679 → 0.644
Source line Attack Speed: .679 → .644
Rune Balance League Classic
Buff
Default Placeholder Rune Power
Placeholder rune slots in League Classic now give 80% of the equivalent rune's stats, up from 66%.
66% → 80%
Source line Default Placeholder Rune Power: 66% → 80%
Buff
Scaling Armor Seals
Scaling armor seals now give 0.17 armor per level, up from 0.15.
Increased to 0.17 armor per level from 0.15 armor per level
Source line Scaling Armor Seals: Increased to 0.17 armor per level from 0.15 Armor per level.
Marks League Classic
New
Minor Mark of Ability Power
New rune in the Classic Store: Minor Mark of Ability Power (0.7 AP).
0.7 AP
Source line Minor Mark of Ability Power: 0.7 AP
Seals League Classic
New
Seal of Energy Regeneration
New rune in the Classic Store: Seal of Energy Regeneration (0.7 energy per 5s).
0.7 energy per 5s
Source line Seal of Energy Regeneration: 0.7 Energy per 5s
Glyphs League Classic
New
Glyph of Energy
New rune in the Classic Store: Glyph of Energy (2.3 maximum energy).
2.3 Max energy
Source line Glyph of Energy: 2.3 Max Energy
New
Minor Glyph of Mana Regeneration
New rune in the Classic Store: Minor Glyph of Mana Regeneration (0.33 mana per 5s).
0.33 mana per 5s
Source line Minor Glyph of Mana Regeneration: 0.33 Mana per 5s
Quintessences League Classic
New
Quintessence of Energy
New rune in the Classic Store: Quintessence of Energy (6 maximum energy).
6 Max energy
Source line Quintessence of Energy: 6 Max Energy
New
Quintessence of Energy Regeneration
New rune in the Classic Store: Quintessence of Energy Regeneration (1.8 energy per 5s).
1.8 energy per 5s
Source line Quintessence of Energy Regeneration: 1.8 Energy per 5s
New
Quintessence of Health Regeneration
New rune in the Classic Store: Quintessence of Health Regeneration (1.3 health per 5s).
1.3 health per 5s
Source line Quintessence of Health Regeneration: 1.3 Health per 5s
Classic Gold Generation League Classic
Adjust
Start of Ambient Gold Generation
Ambient gold generation now starts at 90 seconds instead of 65 seconds.
65s → 90s
Source line Start of Ambient Gold Generation: 65 seconds → 90 seconds
Adjust
Passive Gold Per 5 Seconds
Passive gold per 5 seconds changes from 8 / 10.5 / 11.5 / 13 at 1 / 10 / 15 / 25 minutes to 10.5 / 11.5 / 13 at 1 / 15 / 25 minutes.
8 / 10.5 / 11.5 / 13 at 1 / 10 / 15 / 25 minutes → 10.5 / 11.5 / 13 at 1 / 15 / 25 minutes
Source line Passive Gold Per 5 Seconds: 8 / 10.5 / 11.5 / 13 at 1 / 10 / 15 / 25 minutes → 10.5 / 11.5 / 13 at 1 / 15 / 25 minutes
Adjust
Melee Minion Base Gold Value
Melee minion base gold value on Classic Gold Generation decreases from 20 to 19.
20 → 19
Source line Melee Minion Base Gold Value: 20 → 19
Adjust
Ranged Minion Base Gold Value
Ranged minion base gold value on Classic Gold Generation decreases from 15 to 14.
15 → 14
Source line Ranged Minion Base Gold Value: 15 → 14
Classic Homeguards League Classic
Adjust
Homeguard Activation
Homeguards now activate at 15 minutes instead of 0 minutes.
0 minutes → 15 minutes
Source line Homeguard Activation: 0 minutes → 15 minutes
Adjust
Death Timers
Death timers at levels 1–8 drop from 12 / 14 / 16 / 19 / 22 / 25 / 28 / 30 to 10 / 12 / 14 / 17 / 20 / 23 / 26 / 29 seconds.
12 / 14 / 16 / 19 / 22 / 25 / 28 / 30 → 10 / 12 / 14 / 17 / 20 / 23 / 26 / 29 (levels 1–8)
Source line Death Timers: 12 / 14 / 16 / 19 / 22 / 25 / 28 / 30 → 10 / 12 / 14 / 17 / 20 / 23 / 26 / 29 (levels 1-8)
Classic Jungle Tuning League Classic
Adjust
Maximum Health Scaling
Maximum health scaling on jungle monsters increases from 250% to 315%.
250% → 315%
Source line Maximum Health Scaling: 250% → 315%
Classic Turrets League Classic
Buff
Outer Turret Health
Outer Turret health on Classic Turrets increases from 3000 to 3500.
3000 → 3500
Source line Outer Turret Health: 3000 → 3500
Buff
Inner Turret Health
Inner Turret health on Classic Turrets increases from 3250 to 3750.
3250 → 3750
Source line Inner Turret Health: 3250 → 3750
Buff
Inhibitor Turret Health
Inhibitor Turret health on Classic Turrets increases from 3500 to 4000.
3500 → 4000
Source line Inhibitor Turret Health: 3500 → 4000
Buff
Nexus Turret Health
Nexus Turret health on Classic Turrets increases from 2600 to 2750.
2600 → 2750
Source line Nexus Turret Health: 2600 → 2750
Adjust
Champion Damage To Turrets
Champion damage to turrets changes from 100% total AD + 40% AP to 100% total AD + 20% AP.
100% total attack damage + 40% ability power → 100% total attack damage + 20% ability power
Source line Champion Damage To Turrets: 100% total Attack Damage + 40% Ability Power → 100% total Attack Damage + 20% Ability Power
Client League Classic
New
Classic level progression has been added to the Classic Home tab.
Source line Classic Level Progression has been added to the Classic Home tab
Champion select League Classic
New
In champion select, you can now hover over another player to mute their chat or report them.
Source line In champion select, players can hover on another player to mute chat or report
Bug fixes League Classic
Fix
Fixed a bug where Wukong would gain gold from Twisted Fate passive from his own clones.
Source line Fixed a bug where Wukong would gain gold from Twisted Fate passive from his own clones
Fix
Fixed a bug where Trinity Force / Phage would play a sound effect whenever they trigger movespeed buff.
Source line Fixed a bug where Trinity Force / Phage would play a sound effect whenever they trigger movespeed buff
Fix
Fixed multiple bugs with show minimap on the left option.
Source line Fixed multiple bugs with show minimap on the left option
Fix
Fixed a bug where Tibbers would heal enemy champions and drain their mana.
Source line Fixed a bug where Tibbers would heal enemy champions and drain their mana
Fix
Fixed a bug where Tear of the Goddess would not stack from spell casts that didn't cost mana.
Source line Fixed a bug where Tear of the Goddess would not stack from spell casts that don't cost mana
Fix
Fixed a bug where Tear of the Goddess would stack multiple times from abilities like Corki Gatling Gun.
Source line Fixed a bug where Tear of the Goddess would stack multiple times from abilities like Corki Gatling Gun
Fix
Fixed a bug where Manamune Awe passive would not properly grant AD from mana.
Source line Fixed a bug where Manamune Awe passive would not properly grant AD from mana
Fix
Fixed a bug where Master Yi E cooldown was lower than intended.
Source line Fixed a bug where Master Yi E cooldown was lower than intended
Fix
Fixed a bug where the duration of Warwick's Hunter's Call (W) was higher than intended.
Source line Fixed a bug where Warwicks Hunter's call (W) duration was higher than intended
Fix
Fixed a bug where Ezreal had lower base AD than intended.
Source line Fixed a bug where Ezreal had lower base AD than intended
Fix
Fixed a bug where Kassadin's Rift Walk (R) had a higher AP Ratio than intended.
Source line Fixed a bug where Kassadin's Rift Walk (R) had a higher AP Ratio than intended
Fix
Fixed a bug where the Cold Steel passive was not unique.
Source line Fixed a bug where the Cold Steel passive was not unique
Fix
Fixed a bug where Sivir Q was interrupted by CC.
Source line Fixed a bug where Sivir Q was interrupted by CC
Fix
Fixed multiple bugs with Sivir E not blocking certain spells.
Source line Fixed multiple bugs with Sivir E not blocking certain spells
Fix
Fixed a bug where Spellsword mastery was not scaling with AP.
Source line Fixed a bug where Spellsword mastery was not scaling with AP
Fix
Fixed a bug where Ancient Golem's attack damage was lower than intended.
Source line Fixed a bug where Ancient Golem's attack damage was lower than intended
Fix
Fixed a bug where Ashe would gain additional attack damage at certain levels.
Source line Fixed a bug where Ashe would gain additional attack damage at certain levels
Fix
Fixed a bug where Amumu's R would stop unstoppable units.
Source line Fixed a bug where Amumu's R would stop unstoppable units
Fix
Fixed a bug where Sivir passive procced on non-champion units.
Source line Fixed a bug where Sivir passive procced on non-champion units
Buff
Damage Dealt
Locke's damage dealt increases from 100% to 105%.
100% → 105%
Source line Damage Dealt: 100% → 105%
Buff
Damage Taken
Locke's damage taken decreases from 100% to 95%.
100% → 95%
Source line Damage Taken: 100% → 95%
Buff
Tenacity
Locke's tenacity increases from 0 to 20.
0 → 20
Source line Tenacity: 0 → 20
Skilled Sniper and Quest Bang Bang ARAM: Mayhem
Nerf
Snipe Range
Snipe range on Skilled Sniper and Quest Bang Bang decreases from 700 to 600.
700 → 600
Source line Snipe Range: 700 → 600
Soul Eater ARAM: Mayhem
New
Second Augment Bonus Health
Soul Eater gains a new second-augment bonus of 300 health.
300
Source line NEW Second Augment Bonus Health: 300
Nightstalking ARAM: Mayhem
New
Move Speed During the Buff
Nightstalking now grants 40% move speed during the buff.
40%
Source line NEW Move Speed During the Buff: 40%
Snowbomb ARAM: Mayhem
Buff
Radius
Snowbomb's radius is 30% larger.
30% larger
Source line NEW Radius: 30% larger
Buff
Knockup Duration
Snowbomb's knockup duration is increased.
Increased
Source line NEW Knockup Duration: Increased
Buff
Base Damage
Base damage on Shark Bait increases from 80–300 to 120–350.
80–300 → 120–350
Source line Base Damage: 80-300 → 120-350
Buff
Missing Health Damage
Missing health damage on Shark Bait increases from 20% to 30%.
20% → 30%
Source line Missing Health Damage: 20% → 30%
Nerf
Per Missile Damage
Per missile damage on Critical Missile decreases from 15–85 to 15–65.
15–85 → 15–65
Source line Per Missile Damage: 15-85 → 15-65
Adjust
Tier
Chain Reaction moves from the Prismatic tier to the Gold tier.
Prismatic → Gold
Source line Tier: Prismatic → Gold
Adjust
Each bush now has its own cooldown for Nature is Healing, and it heals only when you enter a bush.
Source line Each bush has an independent cooldown and heals only on entry.
Adjust
Heal
Nature is Healing now heals for 40-300 (+15% missing health).
40–300 + 15% missing health
Source line NEW Heal: 40-300 +15% missing Health
Adjust
Cooldown
Nature is Healing now has a 20-second cooldown.
20s
Source line NEW Cooldown: 20 seconds
Upgrade Sundered Sky ARAM: Mayhem
New
Item Cooldown Per Target
New Upgrade Sundered Sky augment: the item's cooldown is now per target, at 5 seconds.
5s
Source line NEW Item Cooldown Per Target: 5 seconds
New
Missing Health Healing
Upgrade Sundered Sky also adds 9% missing health healing.
9%
Source line NEW Missing Health Healing: 9%
Upgrade Ravenous Hydra ARAM: Mayhem
New
Cleave Application
New Upgrade Ravenous Hydra augment: your spells apply the cleave effect with no cooldown.
Your spell applies the cleave effect with no cooldown
Source line NEW Cleave Application: Your spell applies the cleave effect with no cooldown
New
Life Steal
Upgrade Ravenous Hydra also grants 18% life steal.
18%
Source line NEW Life Steal: 18%
Bug fixes ARAM: Mayhem
Fix
Fixed a bug where Summoner Cleanse and Summoner Clarity were not pickable in ARAM.
Source line Fixed a bug where Summoner Cleanse and Summoner Clarity were not pickable in ARAM.
Fix
Fixed a bug where Pursuit of Power affected Locke (P) damage after its quest was completed.
Source line Fixed a bug where Pursuit of Power affected Locke (P) damage after its quest was completed.
Fix
Fixed a bug where Veigar's W in ARAM Mayhem did not trigger Archmage's cooldown refund effect.
Source line Fixed a bug where Veigar's W in ARAM Mayhem did not trigger Archmage's cooldown refund effect.
Fix
Fixed a bug where Archmage did not refund Azir (W) properly.
Source line Fixed a bug where Archmage did not refund Azir (W) properly.
Fix
Fixed a bug where Marksmage did not apply its damage to certain empowered attacks in Mayhem, including Blitzcrank (E), Nasus (Q), and Trundle (Q).
Source line Fixed a bug where Marksmage did not apply its damage to certain empowered attacks in Mayhem, including Blitzcrank (E), Nasus (Q), and Trundle (Q).
Fix
Fixed a bug where Annie's (R) would go on cooldown if the first Tibbers died when having Ultimate Revolution.
Source line Fixed a bug where Annie's (R) would go on cooldown if the first Tibbers died when having Ultimate Revolution.
Fix
Fixed a bug where champions would lose Hellbent cooldown if they have revive passives.
Source line Fixed a bug where champions would lose Hellbent cooldown if they have revive passives.
Fix
Fixed a bug where Augment damages could stack Samira passive (P).
Source line Fixed a bug where Augment damages can stack Samira passive (P).
Fix
Fixed a bug where Lissandra passive (P) consumes gold from Yowch My Coins.
Source line Fixed a bug where Lissandra passive (P) consumes gold from Yowch My Coins.
Fix
Fixed a bug where Dashing did not apply to Lee Sin Q, Kled Q, and Rek'Sai E.
Source line Fixed a bug where Dashing did not apply to Lee Sin Q, Kled Q, and Rek'Sai E.
Fix
Fixed a bug where Skilled Sniper did not trigger on Vel'Koz's split Q.
Source line Fixed a bug where Skilled Sniper did not trigger on Vel'Koz's split Q.
Fix
Fixed a bug where form-swapping champions had incorrect damage ratio for Glass Cannon.
Source line Fixed a bug where form-swapping champions had incorrect damage ratio for Glass Cannon.
Fix
Fixed a bug where Scoped Weapon family did not adapt the attack range increase when form-swapping champions swap form.
Source line Fixed a bug where Scoped Weapon family did not adapt the attack range increase when form-swapping champions swap form.
Fix
Fixed a bug where Typhoon failed to fire a missile when no enemy champions were in range.
Source line Fixed a bug where Typhoon fails to fire a missile when no enemy champions are in range.
Fix
Fixed a bug where Infernal Conduit base damage and scaling was higher than tooltip.
Source line Fixed a bug where Infernal Conduit base damage and scaling is higher than tooltip.
Fix
Fixed a bug where Volibear (R)'s turret-disabling debuff applied by the Echo Cast version visually refreshes while the duration did not.
Source line Fixed a bug where Volibear (R)'s turret-disabling debuff applied by the Echo Cast version visually refreshes while the duration does not.
Fix
Fixed a bug where Neeko regains bonus attack speed after exiting disguising when having Purist Caster.
Source line Fixed a bug where Neeko regains bonus attack speed after exiting disguising when having Purist Caster.
Fix
Fixed a bug where Bel'Veth (E) failed to trigger Drop Kick's execution.
Source line Fixed a bug where Bel'Veth (E) fails to trigger Drop Kick's execution.
Fix
Fixed a bug where From Downtown's enemy VFX warning was bigger than intended.
Source line Fixed a bug where From Downtown's enemy VFX warning is bigger than intended.
Nerf
E - Singularity · Cooldown
Cooldown on Aurelion Sol's Singularity (E) increases from 8 to 12.
8 → 12
Source line Cooldown: 8 → 12
Nerf
Passive - Death in Lavender · Attack Speed Per Stack
Attack speed per stack on Bel'Veth's Death in Lavender (Passive) decreases from 0.2%–2% to 0.2%–1.5%.
0.2%–2% → 0.2%–1.5%
Source line Attack Speed Per Stack: 0.2%-2% → 0.2%-1.5%
Nerf
R - Endless Banquet · Bonus Health
Bonus health on Bel'Veth's Endless Banquet (R) decreases from 250–450 to 100–400.
250–450 → 100–400
Source line Bonus Health: 250-450 → 100-400
Buff
Passive - Rage Gene · Tired Duration
Tired duration on Gnar's Rage Gene (Passive) drops from 5s to 0s, removing it.
5s → 0s
Source line Tired Duration: 5s → 0s
Buff
W - Hyper · Mini Percent Health Damage
Mini percent health damage on Gnar's Hyper (W) increases from 6%–14% to 10%–18%.
6%–14% → 10%–18%
Source line Mini Percent Health Damage: 6%-14% → 10%-18%
Buff
E - Hop / Crunch · Health Ratio
Health ratio on Gnar's Hop / Crunch (E) increases from 6% to 8%.
6% → 8%
Source line Health Ratio: 6% → 8%
Buff
E - Hop / Crunch · Mini Attack Speed
Mini attack speed on Gnar's Hop / Crunch (E) increases from 40%–60% to 50%–70%.
40%–60% → 50%–70%
Source line Mini Attack Speed: 40%-60% → 50%-70%
Buff
R - GNAR! · Cooldown
Cooldown on Gnar's GNAR! (R) decreases from 90–30 to 70–30.
90–30 → 70–30
Source line Cooldown: 90-30 → 70-30
Buff
Q - H-28 G Evolution Turret · Q Base Damage
Base damage on Heimerdinger's turret (Q) increases from 4–12 to 7–23.
4–12 → 7–23
Source line Q Base Damage: 4-12 → 7-23
Buff
Passive - Mirror Image · Cooldown
Cooldown on LeBlanc's Mirror Image (Passive) decreases from 10s to 5s.
10s → 5s
Source line Cooldown: 10s → 5s
Buff
Q - Sigil of Malice · Refund
Refund on LeBlanc's Sigil of Malice (Q) increases from 60% to 100%.
60% → 100%
Source line Refund: 60% → 100%
Buff
Q - Sigil of Malice · Base Damage
Base damage on LeBlanc's Sigil of Malice (Q) increases from 85–185 to 105–205.
85–185 → 105–205
Source line Base Damage: 85-185 → 105-205
Buff
Q - Sigil of Malice · Damage Per Level Scaling
Damage on LeBlanc's Sigil of Malice (Q) now keeps scaling past level 18.
Now scales past level 18
Source line NEW Damage Per Level Scaling: Now scales past level 18
Buff
E - Ethereal Chains · Cooldown
Cooldown on LeBlanc's Ethereal Chains (E) decreases from 14s-11s to 12s-9s.
14s-11s → 12s-9s
Source line Cooldown: 14s-11s → 12s-9s
Buff
R - Realm of Death · Stat Steal
Stat steal on Mordekaiser's Realm of Death (R) increases from 8% to 10%.
8% → 10%
Source line Stat Steal: 8% → 10%
Adjust
W - Bellows Breath · Cooldown
Cooldown on Ornn's Bellows Breath (W) changes from 10s to 11s-8.5s.
10s → 11s-8.5s
Source line Cooldown: 10s → 11s-8.5s
Buff
Q - Hammer Shock · Target Maximum Health Ratio
Target maximum health ratio on Poppy's Hammer Shock (Q) increases from 8% to 9%.
8% → 9%
Source line Target Maximum Health Ratio: 8% → 9%
Buff
W - Steadfast Presence · Increased Resistances
Increased resistances on Poppy's Steadfast Presence (W) increase from 8%–16% to 12%–24%.
8%–16% → 12%–24%
Source line Increased Resistances: 8%-16% → 12%-24%
Buff
W - Steadfast Presence · Cooldown
Cooldown on Poppy's Steadfast Presence (W) decreases from 26–16 to 20–12.
26–16 → 20–12
Source line Cooldown: 26-16 → 20-12
Buff
Passive - Fury of the Xer'Sai · Healing
Healing on Rek'Sai's Fury of the Xer'Sai (Passive) increases from 9%–20% to 10%–45%.
9%–20% → 10%–45%
Source line Healing: 9%-20% → 10%-45%
Buff
Q - Prey Seeker · Cooldown
Cooldown on Rek'Sai's Prey Seeker (Q) decreases from 10s to 7.5s.
10s → 7.5s
Source line Cooldown: 10s → 7.5s
Buff
W - Burrow · Move Speed
Move speed on Rek'Sai's Burrow (W) increases from 15–35 to 20–60.
15–35 → 20–60
Source line Move Speed: 15-35 → 20-60
Buff
E - Tunnel · Tunnel Cooldown
Tunnel cooldown on Rek'Sai's Tunnel (E) decreases from 18s-14s to 9s-5s.
18s-14s → 9s-5s
Source line Tunnel Cooldown: 18s-14s → 9s-5s
Buff
E - Tunnel · Tunnel Reuse Cooldown
Tunnel Reuse cooldown on Rek'Sai's Tunnel (E) decreases from 6s-2s to 4s-0s.
6s-2s → 4s-0s
Source line Tunnel Reuse Cooldown: 6s-2s → 4s-0s
Buff
R - Inferno Trigger · Base Damage
Base damage on Samira's Inferno Trigger (R) increases from 15–45 to 20–60.
15–45 → 20–60
Source line Base Damage: 15-45 → 20-60
Shaco Arena
Buff
Q - Deceive · Bonus Attack Damage Ratio
Bonus attack damage ratio on Shaco's Deceive (Q) increases from 60% to 85%.
60% → 85%
Source line Bonus Attack Damage Ratio: 60% → 85%
Buff
E - Two-Shiv Poison · Bonus Attack Damage Ratio
Bonus attack damage ratio on Shaco's Two-Shiv Poison (E) increases from 80% to 100%.
80% → 100%
Source line Bonus Attack Damage Ratio: 80% → 100%
Sona Arena
Nerf
Passive - Power Chord · Stacks Per Round
Stacks per round on Sona's Power Chord (Passive) decrease from 11.5 to 10.
11.5 → 10
Source line Stacks Per Round: 11.5 → 10
Nerf
W - Aria of Perseverance · Cooldown
Cooldown on Sona's Aria of Perseverance (W) increases from 10s to 13s.
10s → 13s
Source line Cooldown: 10s → 13s
Nerf
W - Astral Infusion · Cooldown
Cooldown on Soraka's Astral Infusion (W) increases from 6s-2s to 7s-3s.
6s-2s → 7s-3s
Source line Cooldown: 6s-2s → 7s-3s
Nerf
R - Demonic Ascension · Heal Health Ratio
Heal health ratio on Swain's Demonic Ascension (R) decreases from 1.5% to 1%.
1.5% → 1%
Source line Heal Health Ratio: 1.5% → 1%
Buff
W - Blighted Quiver · Cooldown
Cooldown on Varus' Blighted Quiver (W) decreases from 40s to 20s.
40s → 20s
Source line Cooldown: 40s → 20s
Buff
E - Hail of Arrows · Cooldown
Cooldown on Varus' Hail of Arrows (E) decreases from 18s-10s to 16s-8s.
18s-10s → 16s-8s
Source line Cooldown: 18s-10s → 16s-8s
Buff
Q - Thundering Smash · Bonus Attack Damage Ratio
Bonus attack damage ratio on Volibear's Thundering Smash (Q) increases from 60% to 100%.
60% → 100%
Source line Bonus Attack Damage Ratio: 60% → 100%
Buff
W - Frenzied Maul · Damage Health Ratio
Damage health ratio on Volibear's Frenzied Maul (W) increases from 5% to 6%.
5% → 6%
Source line Damage Health Ratio: 5% → 6%
Buff
W - Frenzied Maul · Base Heal
Base heal on Volibear's Frenzied Maul (W) increases from 10–70 to 20–80.
10–70 → 20–80
Source line Base Heal: 10-70 → 20-80
Buff
W - Frenzied Maul · Heal Health Ratio
Heal health ratio on Volibear's Frenzied Maul (W) increases from 6%–14% to 8%–20%.
6%–14% → 8%–20%
Source line Heal Health Ratio: 6%-14% → 8%-20%
Buff
E - Sky Splitter · Shield Health Ratio
Shield health ratio on Volibear's Sky Splitter (E) increases from 11% to 14%.
11% → 14%
Source line Shield Health Ratio: 11% → 14%
Buff
E - Sky Splitter · Shield Ability Power Ratio
Shield ability power ratio on Volibear's Sky Splitter (E) increases from 65% to 75%.
65% → 75%
Source line Shield Ability Power Ratio: 65% → 75%
Buff
E - Sky Splitter · Base Damage
Base damage on Volibear's Sky Splitter (E) increases from 60–160 to 80–200.
60–160 → 80–200
Source line Base Damage: 60-160 → 80-200
Buff
E - Sky Splitter · Percent Damage
Percent damage on Volibear's Sky Splitter (E) increases from 9%–13% to 11%–15%.
9%–13% → 11%–15%
Source line Percent Damage: 9%-13% → 11%-15%
Buff
Q - Jaws of the Beast · Cooldown
Cooldown on Warwick's Jaws of the Beast (Q) decreases from 8s-6s to 7s-5s.
8s-6s → 7s-5s
Source line Cooldown: 8s-6s → 7s-5s
Buff
E - Primal Howl · Cooldown
Cooldown on Warwick's Primal Howl (E) decreases from 15s-11s to 13s-9s.
15s-11s → 13s-9s
Source line Cooldown: 15s-11s → 13s-9s
Black Cleaver Arena
Buff
Attack Damage
Attack damage on Black Cleaver increases from 40 to 45.
40 → 45
Source line Attack Damage: 40 → 45
Adjust
Fervor Move Speed
Fervor move speed on Black Cleaver changes from 20 for 2s to [20 Melee || 15 Ranged] for 2s.
20 for 2s → [20 Melee || 15 Ranged] for 2s
Source line Fervor Move Speed: 20 for 2s → [20 Melee || 15 Ranged] for 2s
Buff
Damage
Damage on Eclipse increases from [6% Melee || 4% Ranged] target maximum health to [8% Melee || 5% Ranged] target maximum health.
[6% Melee || 4% Ranged] target maximum health → [8% Melee || 5% Ranged] target maximum health
Source line Damage: [6% Melee || 4% Ranged] Target Maximum Health → [8% Melee || 5% Ranged] Target Maximum Health
Buff
Bonus Attack Damage
Bonus attack damage on Sterak's Gage increases from 45% of base attack damage to 50% of base attack damage.
45% of base attack damage → 50% of base attack damage
Source line Bonus Attack Damage: 45% of Base Attack Damage → 50% of Base Attack Damage
Nerf
Healing
Healing on Sundered Sky decreases from [100% Melee || 50% Ranged] base attack damage + 6% missing health to [90% Melee || 45% Ranged] base attack damage + 4% missing health.
[100% Melee || 50% Ranged] base attack damage + 6% missing health → [90% Melee || 45% Ranged] base attack damage + 4% missing health
Source line Healing: [100% Melee || 50% Ranged] Base Attack Damage + 6% Missing Health → [90% Melee || 45% Ranged] Base Attack Damage + 4% Missing Health
Buff
Health
Health on Sundered Sky increases from 350 to 400.
350 → 400
Source line Health: 350 → 400
Buff
Aura Bonus Health Ratio
Aura bonus health ratio on Void Immolation increases from 7% to 10%.
7% → 10%
Source line Aura Bonus Health Ratio: 7% → 10%
Nerf
Time Until You Can Revive
With Nesting Doll, you now wait 3 seconds before you can revive, up from 2 seconds.
2s → 3s
Source line Time Until You Can Revive: 2 seconds → 3 seconds
New
Maximum Level Clone
At maximum level, Now You See Me now leaves a clone at your previous location that lasts 4 seconds.
At maximum level this leaves behind a clone at your previous location, lasts for 4s
Source line NEW Maximum Level Clone: At maximum level this leaves behind a clone at your previous location, lasts for 4 seconds
Buff
Move Speed Boost
Move speed boost on Now You See Me changes from 50% / 75% to 75% at every level.
50% / 75% → 75%
Source line Move Speed Boost: 50% / 75% → 75%
Three Sacred Treasures Arena
Nerf
Ability Power Ratio
Ability power ratio on Three Sacred Treasures decreases from 60% to 50%.
60% → 50%
Source line Ability Power Ratio: 60% → 50%
Nerf
Attack Damage Ratio
Attack damage ratio on Three Sacred Treasures decreases from 75% to 60%.
75% → 60%
Source line Attack Damage Ratio: 75% → 60%
Bug fixes Arena
Fix
Fixed an issue where Combo breaker was triggering after 3s instead of 4s of being crowd controlled.
Source line Fixed an issue where Combo breaker was triggering after 3s instead of 4s of being crowd controlled.
Adjust
Base Locke's Q missile cast sound effects are quieter to better sit in the overall game mix.
Source line Reduced the volume of base Locke (Q) missile cast sound effects to better sit in the overall game mix.
Bug fixes All modes
Fix
Fixed a bug where Viego with the Bot lane Role Quest would be able to steal his possessed target's boots.
Source line Fixed a bug where Viego with the Bot lane Role Quest would be able to steal his possessed target's boots.
Fix
Fixed a bug where upgrading from Hexdrinker to Maw of Malmortius did not reset the cooldown of the item.
Source line Fixed a bug where upgrading from Hexdrinker to Maw of Malmortius did not reset the cooldown of the item.
Fix
Fixed a bug where killing a ward would display debug text for spectators.
Source line Fixed a bug where killing a ward would display debug text for spectators.
Fix
Fixed a bug where Locke picking up his (R) artifact would refund based on its current cooldown instead of the total cooldown.
Source line Fixed a bug where Locke picking up his (R) artifact would refund based on its current cooldown instead of the total cooldown.
Fix
Fixed a bug where in certain circumstances Taunt and Berserk effects could be ignored using WASD controls.
Source line Fixed a bug where in certain circumstances Taunt and Berserk effects could be ignored using WASD controls.
Fix
Fixed a bug where Support players' Control wards would be consumed when trying to place them while dead.
Source line Fixed a bug where Support players' Control wards would be consumed when trying to place them while dead.
Fix
Fixed a bug where Ambessa's omnivamp would apply on turrets when driving Rift Herald into them.
Source line Fixed a bug where Ambessa's omnivamp would apply on turrets when driving Rift Herald into them.
Fix
Fixed a bug where Mordekaiser (R) improperly gained Ability Haste.
Source line Fixed a bug where Mordekaiser (R) improperly gains Ability Haste.
Fix
Fixed a bug where Bel'Veth's resource bar would incorrectly update if she hit 80 stacks while already in True Form.
Source line Fixed a bug where Bel'Veth's resource bar would incorrectly update if she hit 80 stacks while already in True Form.
Fix
Fixed a bug where Locke (R) execution would be considered a spell cast.
Source line Fixed a bug where Locke (R) execution would be considered a spell cast.
Fix
Fixed a bug where Viktor (R) lightning VFX would stretch across the screen in certain situations.
Source line Fixed a bug where Viktor (R) lightning VFX would stretch across the screen in certain situations.
Fleet Footwork Summoner's Rift
Buff
Healing
Healing on Fleet Footwork increases from 10-130 to 15-160; the AD and AP ratios are unchanged.
10–130 → 15–160
Source line Healing: 10-130 ( +[10% bonus AD Melee || 6% bonus AD Ranged]) ( +[5% AP Melee || 3% AP Ranged]) → 15-160 ( +[10% bonus AD Melee || 6% bonus AD Ranged]) ( +[5% AP Melee || 3% AP Ranged])
Hail of Blades Summoner's Rift
Nerf
Attack speed (melee)
Hail of Blades' attack speed for melee champions drops from 120% to 90%; ranged stays at 60%.
120% → 90%
Source line Attack Speed: 120% Melee || 60% Ranged → 90% Melee || 60% Ranged
Adjust
Bonus true damage
Hail of Blades' bonus true damage changes from 4-20 (+8% bonus AD) (+6% AP) to 2-20 (+12% bonus AD) (+10% AP).
Source line Bonus True Damage: 4-20 (+8% bonus AD) (+6% AP) → 2-20 (+12% bonus AD) (+10% AP)
Bravery Arena
New
Bravery Arena returns: every Wednesday, Arena players can only select Bravery or pick from their pool of Crowd Favorite champions, and the number of Crowd Favorites offered depends on how many champions you own.
Source line Last but definitely not least, we're bringing back Bravery Arena! For the foreseeable future, Arena will be embracing Bravery and Crowd Favorites every Wednesday. For those that didn't get the chance to play during Bravery weekends, here's the rundown: On Wednesdays, each player will only be able to select Bravery, or choose from their pool of Crowd Favorite champions. The number of Crowd Favorites you're offered is based on how many champions you own.
Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Stat lines were parsed deterministically from Riot's notes; buff and nerf labels follow the numbers (for cooldowns and costs, lower is better) or Riot's own designer notes. Cosmetics (skins and chromas) are omitted. Source: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/ · fetched Oct 7, 2026.