League of Legends Patch 26.19: what changed
Who this matters to
Top laners
Top role quest Teleport cooldowns drop to help split-pushing: the free Teleport goes from 420s to 390s, and the upgraded Unleashed Teleport from 330–240s to 300–210s.
Melee supports
World Atlas and Runic Compass trade flat health (from 30 / 100 / 200 to 0 / 60 / 200) for more health regeneration (from 25% / 50% / 75% to 50% / 75% / 75%).
Junglers
Nocturne's R cooldown goes up, Vi and Poppy lose durability and clear speed, Rumble's jungle gets compensation, and Elise and Kha'Zix are buffed.
Nasus players
Bonus damage on Siphoning Strike (Q) is down by 10 at every rank, from 40–120 to 30–110.
League Classic players
Fizz, Graves, Nami and Nautilus arrive; Cloak and Dagger, Moonflair Spellblade and Zz'Rot Portal return; Fiora, Morgana and Twisted Fate are nerfed, while Akali, Galio, Kassadin and Shyvana are buffed.
Arena players
Arena adds three Guests of Honor (Ivern, Senna and Thresh) and two new Augments made with the For The Win Creator Invitational champions (Death Dealer and Got That Dog In Em), plus champion and Augment balance changes.
Players waiting for Team Voice
Riot has postponed Team Voice, previously announced for North America and Oceania in Patch 26.20, to make sure the experience meets its quality bar, and there is no target patch yet.
All 188 changes
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Cooldown: 20 / 18 / 16 / 14 / 12 seconds → 18 / 16.5 / 15 / 13.5 / 12 seconds
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Health Heal Ratio: 1.1% per 100 bonus health → 1.3% per 100 bonus health
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Moonshot Damage: 70 - 160 (+42 - 60% bonus AD) (+100% AP) → 80 - 170 (+42 - 60% bonus AD) (+100% AP)
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Healing: 2 - 7.1%, increased to 5 - 17.75% → 2 - 8%, increased to 5 - 20%
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Slow: 30% for 2.5 seconds, decaying to 10% after 0.7 seconds → 30% for 2.5 seconds, decaying to 15% after 0.7 seconds
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Duskwave Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 seconds → 8 / 7.25 / 6.5 / 5.75 / 5 seconds
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Mini-Crescendum Damage: 15% AD, decreasing by 1.5% AD to a minimum of 5% AD for the 8th+ chakram → 16% AD, decreasing by 1.5% AD to a minimum of 5% AD for the 9th+ chakram
Aurora
Summoner's RiftSource line
Base Damage: 70 / 110 / 150 / 190 / 230 → 80 / 120 / 160 / 200 / 240
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Rift Duration: 1.75 / 2.5 / 3.25 seconds → 2.25 / 2.75 / 3.25 seconds
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Attack Damage: 62 → 64
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Passive Magic Damage On-Hit: 12 / 22 / 32 / 42 → 14 / 24 / 34 / 44
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Bonus Attack Speed: 60 / 75 / 90 / 105 / 120% → 70 / 85 / 100 / 115 / 130%
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Health Growth: 99 → 105
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Heal Range: 550 → 600
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Heal Per Tick: 18.75 / 25 / 31.25 (+15% bonus AD) → 20 / 26.25 / 32.5 (+17.5% bonus AD)
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Maximum Heal: 375 / 500 / 625 (+300% bonus AD) → 400 / 525 / 650 (+350% bonus AD)
Kha'Zix
Summoner's RiftSource line
Damage: 17 - 136 (+50% bonus AD) → 22 - 141 (+50% bonus AD)
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Evolved Slow Duration: 2 seconds → 2.25 seconds
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Evolved Range Bonus: +200 → +300
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Armor: 22 → 24
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Sleep Duration: 2 seconds → 2.5 seconds
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Empowered On-Hit Damage: 15 (+20% AD) → 5 (+15% AD)
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Base Damage: 80 / 115 / 150 / 185 / 220 (+100% bonus AD) → 90 / 130 / 170 / 210 / 250 (+100% bonus AD)
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Cooldown Refund on Hit: -1 second, scaling down with Ability Haste → 1 second
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Bonus Damage: 40 / 60 / 80 / 100 / 120 → 30 / 50 / 70 / 90 / 110
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Cooldown: 140 / 115 / 90 seconds → 160 / 130 / 100 seconds
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Minion/Monster Maximum Health Cap: 85 / 120 / 155 / 190 / 225 → 70 / 105 / 140 / 175 / 210
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Overheat Attack Speed: 50 - 130% → 30 - 100%
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Monster Cap: 65 - 150 → 90 - 175
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Armor Growth: 4.2 → 4.7
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Flux Bonus Damage: 25 / 50 / 75 / 100% increased damage → 15 / 40 / 65 / 90% increased damage
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Mana Cost: 35 / 45 / 55 / 65 / 75 → 40 / 50 / 60 / 70 / 80
Vi
Summoner's RiftSource line
Attack Damage: 63 + 3.5/Level → 61 + 3.9/Level
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Shield: 12% Maximum Health → 10% Maximum Health
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Attack Speed per Stack: 5% (+3% per 100 AP) → 5% (+4% per 100 AP)
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Lightning On-Hit Damage: 11 - 60 (Levels 1-18) (+45% AP) → 11 - 60 (Levels 1-18) (+45% AP) (+20% bonus AD)
World Atlas and Runic Compass
Summoner's RiftSource line
Health: 30 / 100 / 200 → 0 / 60 / 200
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Health Regeneration: 25% / 50% / 75% → 50% / 75% / 75%
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Top Role Quest's Free Teleport Cooldown: 420 seconds → 390 seconds
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Top Role Quest's Upgraded Unleashed Teleport Cooldown: 330 - 240 seconds → 300 - 210 seconds
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NEW Fizz
- Fizz came out back in 2011 and was finally reworked in late 2016. Though many of you remember all his buttons being in the same place, he's got a missing HP bleed on his W passive, so maybe build a Sunfire Cape or two?
- Passive - Nimble Fighter
- Fizz can move through units and takes reduced damage from basic attacks.
- Q - Urchin Strike
- Fizz dashes a fixed distance through an enemy, damaging them and applying on-hit effects.
- W - Seastone Trident
- Passive: Fizz's basic attacks deal additional damage over time, scaling with his target's missing health.
- Active: For the next few seconds, Fizz's basic attacks deal bonus damage on-hit and apply Grievous Wounds for a few seconds, reducing healing by 50%.
- E - Playful/Trickster
- First cast: Fizz hops up on his trident, becoming untargetable. After a short delay, he will crash down, damaging and slowing enemies around him.
- Second cast: Fizz can hop off the trident early to dash farther but deal damage in a smaller area and doesn't slow.
- R - Chum the Waters
- Fizz throws out bait that clings onto the first enemy champion it hits. After a short delay, a mighty shark stalks its prey, dealing tons of damage, knocking up, and slowing enemies in the area.
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NEW Graves
- Welcome back, pre-rework Graves! This version from 2011-2015 is a true-to-live bot lane ADC, rewarded for long duration fights and deadly burst damage against short-range enemies. Careful though, his bonus resists take time to stack up, so assassins can still jump you in the jungle.
- Passive - True Grit
- While in combat, Graves gains stacking Armor and Magic Resist every second, up to a cap.
- Q - Buckshot
- Graves fires out three bullets that damage all enemies in a line. Multiple hits on the same target deal reduced damage.
- W - Smokescreen
- Graves launches a smoke grenade that damages, slows, and nearsights enemies in an area.
- E - Quickdraw
- Graves dashes a short distance and gains bonus attack speed for several seconds. Basic attacks reduce Quickdraw's cooldown.
- R - Collateral Damage
- Graves fires an explosive shell that damages enemies in a line. It explodes on the first enemy champion hit, dealing reduced damage in a cone behind them.
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NEW Nami
- Nami is back in action and not much has changed since her release in 2013. For those of you coming right from the modern game, her E buff is attack-only, so the modern Nami-Karthus synergy is gone.
- Passive - Surging Tides
- Allies struck by Nami's abilities briefly gain bonus move speed.
- Q - Aqua Prison
- Nami lobs a bubble that damages and stuns enemies where it lands.
- W - Ebb and Flow
- Nami unleashes a stream of water that bounces, alternating between enemies and allies. Enemies take damage while allies are healed. Each bounce is less effective than the hit before it.
- E - Tidecaller's Blessing
- Nami empowers an ally, causing their next three attacks to deal bonus damage and slow their target.
- R - Tidal Wave
- Nami unleashes a massive tidal wave that damages, knocks up, and slows all enemies it crashes into.
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NEW Nautilus
- Nautilus came out back in 2012 and as with Nami, his kit has stood the test of time. Remember that you can buy multiple Doran's Rings if you want your laning phase to work out, and he used to be quite the jungler back in the day. The biggest difference you'll find is that his ultimate is much less disruptive to targets hit by the traveling portion.
- Passive - Staggering Blow
- Nautilus's basic attacks deal bonus damage and root their enemies. Each enemy can only be Staggered once every few seconds.
- Q - Dredge Line
- Nautilus throws out his anchor, colliding with the first enemy or piece of terrain it hits. Enemies are damaged and pulled in, while Nautilus pulls himself to his target. Hitting terrain refunds part of Dredge Line's cooldown.
- W - Titan's Wrath
- Nautilus gains a shield. While it holds, his attacks deal damage over time to enemies in the area.
- E - Riptide
- Nautilus slams the ground, sending out cascading shockwaves that damage and slow enemies. Enemies may be hit by multiple shockwaves, taking reduced damage for subsequent hits.
- R - Depth Charge
- Nautilus fires a shockwave into the earth that damages and knocks up enemies in its path. When it reaches his target, it damages, knocks up, and stuns all enemies in the immediate area.
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Energy Cost: 60 / 60 / 60 / 60 / 60 → 60 / 55 / 50 / 45 / 40
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Cooldown: 7 / 6 / 5 / 4 / 3s → 5 / 4 / 3 / 2 / 1s
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Ability Power Ratio: 30% → 40%
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Bugfix: Fixed a bug where the reflected damage could be blocked by enemies in the way.
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Damage: 160 / 330 / 500 (+115% bonus AD) → 125 / 255 / 385 (+85% bonus AD)
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Maximum Single Target Damage: 320 / 660 / 1000 (+230% bonus AD) → 325 / 663 / 1001 (+221% bonus AD)
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Cooldown: 130 / 120 / 110s → 150 / 130 / 110s
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Damage Timing: Starts dealing damage 0.25s later into the animation.
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Target Prioritization: Now always tries to prioritize unstruck enemies if possible.
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Maximum Return Range: 1500 → 2500
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Bugfix: Fixed a bug where Fiora could be locked out of attacking or moving for 2 seconds if her target immediately became untargetable.
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Bugfix: Fixed a bug where the first heal was receiving the -20% heal reduction.
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Cast Time: 0.4s → 0.25s
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Missile Speed: 1200 → 1300
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Missile Width: 60 → 160
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Missile Range: 1100 → 1175
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Bugfix: Fixed a bug where it was dealing 15 more damage than it should have.
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Bugfix: Fixed a bug where it was applying the wrong VFX on its target.
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Ability Power Ratio: 60% → 70%
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Damage: 60 / 120 / 180 / 240 / 300 (+80% AP) → 80 / 130 / 180 / 230 / 280 (+70% AP)
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Slow: 20 / 30 / 40 / 50 / 60% → 30 / 35 / 40 / 45 / 50%
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Range: 600 → 700
Malphite
League ClassicSource line
Splash Damage: Now crits if the main attack does.
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Activation: No longer interrupts Malphite's attack mid-swing.
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Bugfix: Fixed a bug where it could slow Epic Monster attack speed.
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Bugfix: Fixed a bug where Malphite could get locked out of casting Flash for too long.
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Mana Cost: 70 / 85 / 100 / 115 / 130 → 80 / 100 / 120 / 140 / 160
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Cooldown: 10s → 12s
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Shield: 95 / 160 / 225 / 290 / 355 → 100 / 150 / 200 / 250 / 300
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Cooldown: 120 / 110 / 100s → 120 / 120 / 120s
Nidalee
League ClassicSource line
Vision: Now gives 250u of vision for 0.5s when cast.
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Damage Duration: 4s → 2.5s. Total damage unchanged.
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Attack Timer: Now resets Nidalee's basic attack timer.
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Critical Strike: Now crits her total AD ratio if she crits.
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Spellblade Damage: Now converts all Spellblade damage to magic.
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Tooltip: Updated to clarify crit damage, damage cap, and the Spellblade interaction.
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Maximum Duration Extension: 4 → 6
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Bonus Resistances: 10 / 15 / 20 → 15 / 20 / 25, still doubled during dragon form.
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Bonus Gold While Dead: Allies no longer gain bonus gold while Twisted Fate is dead.
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Cooldown: 120 / 105 / 90 / 75 / 60s → 135 / 120 / 105 / 90 / 75s
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Cooldown: 130 / 110 / 90s → 180 / 150 / 120s
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Mana Cost: 150 → 150 / 125 / 100
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Bonus Experience While Dead: No longer grants bonus XP while Zilean is dead.
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Cast Visibility: Casting the spell now reveals Zilean if cast from fog of war.
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Cast Range: 550 edge to edge (around 650 in practical use) → 700 center to center
Cloak and Dagger
League ClassicSource line
NEW Cloak and Dagger
- Recipe: Cloak of Agility + Dagger. 1130 total cost.
- Attack Speed: 20%
- Critical Strike Chance: 20%
- Unique Passive: 35% Tenacity, shared with Mercury's Treads, Zephyr, and Moonflair Spellblade.
Moonflair Spellblade
League ClassicSource line
NEW Moonflair Spellblade
- Recipe: Seeker's Armguard + Negatron Cloak. 2300 total cost.
- Ability Power: 50
- Armor: 50
- Magic Resistance: 50
- Unique Passive: 35% Tenacity, shared with Mercury's Treads, Zephyr, and Cloak and Dagger.
Zz'Rot Portal
League ClassicSource line
NEW Zz'Rot Portal
- Recipe: Chain Vest + Negatron Cloak + Rejuvenation Bead. 2700 total cost.
- Armor: 50
- Magic Resistance: 50
- Health Regeneration: 5 per 5 seconds
- Active: Place down a void gate for 150 seconds. Voidlings with decaying health periodically spawn and march down the nearest lane, damaging enemies in their path. 150-second cooldown.
Miscellaneous
League ClassicSource line
Added more in-game negative behavior detections.
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Updated in-game pings to use oldschool art.
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Updated start-of-champion select visuals to make team and position more apparent.
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Updated the loading screen to look more classic.
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Improved visual clarity in The Council voting.
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Added a new "Recommended" sort in the Runes store, making it easier for new players to identify good early-account runes.
Bug fixes
League ClassicSource line
Fixed a bug where Janna's Tailwind could persist on allies for up to 5 seconds after death.
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Fixed a bug where the Overview, Abilities, and Skins tabs in Classic champion profiles were misaligned and unclickable.
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Fixed a bug where purchasing Royal Guard Fiora did not grant the associated Classic chroma.
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Fixed a bug where Release Date sorting did not sort Classic Store runes from newest to oldest or oldest to newest.
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Fixed a bug where Recommended was missing from the Classic Store Runes sort options.
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Fixed a bug where Classic homepage images loaded when logging into a non-Classic mode tab.
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Fixed a bug where the Imperial Classic chroma name was missing in Champion Select for Xin Zhao.
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Fixed a bug where Runaan's Hurricane Volley could trigger minions' Call for Help when hitting enemy champions near minions.
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Fixed a bug where Sona's Song of Celerity description incorrectly stated that its effect applied only to champions.
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Fixed a bug where rapidly pressing Recall granted Guinsoo's Rageblade stacks.
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Fixed a bug where Sivir's Spell Shield did not block damage from Miss Fortune's Double Up.
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Fixed a bug where Tristana's Explosive Charge did not trigger its explosion when bonus damage killed a minion.
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Fixed a bug where Release Date ascending and descending sorting had the same effect in Classic Collection portraits.
High Roller
ARAM: MayhemSource line
Drop Rate: Further reduced.
Bug fixes
ARAM: MayhemSource line
Fixed a bug where Clown College used the wrong text color for true damage.
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Fixed a bug where King Me had debug Augment name shoutouts, including Hellbent, Overloaded, Surge Field, and Spirit Bomb.
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Fixed a bug where Mad Scientist granted both +30% Attack Damage and Ability Power instead of 30% Adaptive Force.
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Fixed a bug where Multishot had extra quest step requirements for Nami's and Ezreal's ultimate abilities.
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Fixed a bug where Yuumi could spam Bilgewater Cannon landing effects when she was attached to a unit.
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Fixed a bug where Bursting Teeth did not trigger due to a per-target cooldown.
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Fixed a bug where Bel'Veth's Q did not reset after using her ultimate when she had Ultimate Awakening.
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Fixed a bug where Item Quest Progress broke when re-adding quest Augment offerings.
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Fixed a bug where Vel'Koz's W did not get the correct refund with Skilled Sniper.
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Fixed a bug where removing Upgrade Ravenous resulted in negative Life Steal for all your items.
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Health Growth: 102 → 114
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Attack Damage Growth: 2.3 → 3.3
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Move Speed: 325 → 330
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Chimes per Upgrade: 4 → 3
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On-Hit/Attack Effectiveness: 12 - 24 → 8 - 16
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Passive Bonus Attack Damage Ratio: 3 → 1
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Active Minimum-Health Ratio: 5 → 4
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Passive Health Ratio: 2 - 3.2 → 1.5 - 2.7
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Cooldown: 12 / 11.5 / 11 / 10.5 / 10s → 8 / 7.5 / 7 / 6.5 / 6s
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Cooldown: 12s → 10s
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Refund: 1.5 → 2.5
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Ability Power Ratio: 80% → 120%
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Percentage Maximum Health: 4% → 3%
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Minimum Damage: 7.5 - 60 → 10 - 80
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Maximum Damage: 15 - 120 → 20 - 160
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Percentage per Stack: 0.5 → 1
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Secondary-Hit Ability Power Ratio: 25% → 50%
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Stat Discount: 100 → 75
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Legendary Discount: 200 → 150
Rammus
ArenaSource line
Cooldown: 11 / 9.5 / 8 / 6.5 / 5s → 12 / 10.5 / 9 / 7.5 / 6s
Rell
ArenaSource line
Stat Steal: 3 - 15% → 2 - 10%
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Stacks per Round: 133 → 111
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Stacks per Round: 12 → 10
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Cooldown: 23 / 21.75 / 20.5 / 19.25 / 18s → 24 / 23 / 22 / 21 / 20s
Zed
ArenaSource line
Bonus Attack Damage Ratio: 110% → 100%
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Cooldown: 18 - 15s → 20 - 16s
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Attack Damage Ratio: 102 - 110% → 107 - 115%
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Refund: 0.75 → 1
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NEW Archmage
- Whenever you cast an ability, refund the cooldown of another, randomly selected ability by 30% of the cast ability's cooldown.
Crit N Cast
ArenaSource line
NEW Crit N Cast
- Gain Ability Haste equal to 40% of your Critical Strike Chance.
Death Dealer
ArenaSource line
NEW Death Dealer
- Replacement: Replaces Flee.
- Activate on a target champion to enter the Death Realm for 4 / 8 seconds. Entering the Death Realm causes you to become invisible for the first 2 seconds.
- Cap Stone: At Max Level, killing your target grants your team another revive and delays the slain player's revive by 1 second.
Got That Dog In Em
ArenaSource line
NEW Got That Dog In Em
- Every 3 seconds spawn a nearby hot dog. This can be picked up by anyone, causing them to breathe fire.
- Enemies who pick this up can damage their allies.
- If you die while breathing fire, you explode, dealing magic damage per stack.
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NEW Hellbent
- Generate a stack of Revivemaxxing for each enemy champion you hit with basic attacks or abilities, lasting for 6 seconds, refreshing on subsequent hits, and stacking up to 10 times. At maximum stacks, you become Hellbent.
- Hellbent: Upon taking lethal damage, you enter resurrection for 4 seconds, during which you are invulnerable, untargetable, and unable to act. Afterwards, you revive with 35 - 75% (based on level) of your maximum health with a 90-second cooldown. Additionally, you become empowered for the next 15 seconds, granting you 15 - 120 (based on level) bonus Attack Damage or 25 - 200 (based on level) Ability Power (Adaptive), 20% - 40% (based on level) bonus Move Speed while facing toward nearby enemy champions, and 15% - 30% (based on level) Omnivamp for the duration.
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NEW Nature Is Healing
- Upon entering a patch of brush, you are healed for 40 - 300 (based on level) (+15% of your missing health) over 1.5 seconds. This has a 10-second cooldown per brush patch.
Rite of Ascension
ArenaSource line
NEW Rite of Ascension
- Scoring a takedown against an enemy champion within 3 seconds of damaging them causes them to leave behind their Essence for 8 seconds. You can basic attack the Essence within 400 units to consume it, causing you to blink to its location after winding up for 1.25 seconds, during which you are untargetable, displacement immune, and unable to act.
- Upon consumption of the Essence, you gain 100% bonus Move Speed decaying over 2 seconds, heal yourself for 75 - 300 (based on level) (+50% bonus AD) (+25% AP), and reset the cooldowns of your basic abilities. The heal is increased by 0% - 100% (based on your missing health), for a maximum heal of 150 - 600 (based on level) (+100% bonus AD) (+50% AP).
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NEW Shark Bait
- Upon taking fatal damage, you become a Shark Bait, causing you to enter a zombie state for 3.5 seconds, during which your Move Speed is set to a static 400, you gain Ghosting, and enemies within 400 units of you are slowed by 40%.
- At the end of the duration, a massive shark emerges from beneath you that lets out a powerful chomp in a 400 radius, dealing 120 - 350 (based on level) (+10 / 30% of the target's missing health) magic damage to all enemies within the area and knocking them up for 1 second.
- While under the zombie state, you are able to move and become invulnerable, untargetable, and immune to crowd control, but you are also rendered unable to declare basic attacks, cast abilities, use summoner spells, and activate items.
- At Max Level, everyone on your team will turn into a shark on death.
Sonata
ArenaSource line
NEW Sonata
- Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity, with the former being cast first on a 7.5-second cooldown.
- Aria of Perseverance: Heal yourself for 60 (+60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions an 80 (+40% AP) shield for 1.5 seconds.
- Song of Celerity: Gain 30% bonus Move Speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus Move Speed for 3 seconds.
Surge Field
ArenaSource line
NEW Surge Field
- Upon casting your ultimate ability, you spawn a surge zone beneath you that has a 300 radius. While you are within the zone, you gain 50 Ability Haste and 40% bonus Move Speed, and your damage dealt to enemy champions fires missiles at them that deal 20% of the triggering damage instance pre-mitigation as bonus magic damage.
- The missile effect cannot trigger from itself.
- The zone lasts indefinitely as long as you stay within its radius.
- If you leave the zone's radius for the first time, it moves to your current location.
- Exiting the zone a second time causes it to disappear if you do not re-enter the area within 1.25 seconds.
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NEW Titan's Resolve
- Dealing and receiving champion damage grants you 1 stack of Juggernauting for 6 seconds. For every 10 stacks of Juggernauting you gain 25-75 Adaptive Force, 5-10 Armor and Magic Resist, Size, and 8% Tenacity.
- Rank 1 Stacks Gained: 1
- Rank 2 Stacks Gained: 2
Warlock Juicebox
ArenaSource line
NEW Warlock Juicebox
- Gain Omnivamp based on your Ability Power.
Wee Woo Wee Woo
ArenaSource line
NEW Wee Woo Wee Woo
- Gain up to 50% Move Speed toward nearby allies based on their missing Health. Your healing and shielding are also increased up to 50% based on the target's missing Health.
Angel of Retribution
ArenaSource line
Health Scaling Ratio: 350 → 450
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Rarity: Prismatic → Gold
Giant Slayer
ArenaSource line
Rank 1 Damage Bonus: 10 - 30 → 5 - 25
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Rank 2 Damage Bonus: 15 - 35 → 10 - 30
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Rank 3 Damage Bonus: 20 - 40 → 15 - 35
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Base Health Scaling: 15 → 25
Scavenger
ArenaSource line
Gold: 500 → 1000
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Cooldown: 15 seconds → 10 seconds
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Base Damage: 100 → 150
Bonus Energy Regen Based on Missing Health
ArenaSource line
Maximum Bonus Energy Regeneration: Up to 100% → Up to 400%
Ivern
ArenaSource line
NEW Ivern
- When a team loses a round, spawn a brush at each of their locations. This brush lasts the rest of the game.
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NEW Senna
- Opens up 3 portals to the Death Realm. Anyone can enter the portal to go to the Death Realm. While in the Death Realm, you can go through any of the portals to return to the living realm.
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NEW Thresh
- While downed, throw a lantern to your allies every few (8) seconds. This grants allies near the lantern a shield. Anyone can click the lantern to be pulled to the downed player.
Bug fixes
All modesSource line
Fixed a bug where Renata's R would not amp damage caused by Berserk targets.
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Updated the Practice Tool Stack Item cheat to include: Dark Seal, Mejai's, Heartsteel, Gluttonous Greaves, and Force of Nature.
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Fixed a bug where Taliyah's W terrain was smaller than the hitbox.
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Fixed a bug where Yone's R warning VFX was not visible in very specific circumstances.
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Fixed a bug where Yunara's auto resets would not extend Hail of Blades appropriately.
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Fixed a bug where Renekton would not gain 20 fury from his ult when it was cast immediately after W.
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Fixed a bug where Nunu & Willump could unlock his camera during W.
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Fixed a bug where clones would not receive Homeguards after running back to the fountain
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Fixed a bug where Target Champions Only could be toggled on unexpectedly
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Fixed a bug where Camille's W would count as two hits when triggering bone plating.
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Fixed a bug where Camille's Passive would sometimes not proc Shield Bash.
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Fixed a bug where Aatrox Q sweetspots use crit text instead of enhanced damage text.
Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Stat lines were parsed deterministically from Riot's notes; buff and nerf labels follow the numbers (for cooldowns and costs, lower is better) or Riot's own designer notes. Cosmetics (skins and chromas) are omitted. Source: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-19-notes/ · fetched Oct 7, 2026.