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Marvel Rivals

Iron Fist: change history

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5 changes across 1 patch (Sep 8, 2026), newest first.

Buff 3Nerf 1Adjust 1
  1. Buff
    Damage for the first four strikes of Jeet Kune Do
    Iron Fist: Increase damage for the first four strikes of Jeet Kune Do from 35 to 38, and the fifth hit from 55 to 60.
    35→38
    Source line
    Increase damage for the first four strikes of Jeet Kune Do from 35 to 38, and the fifth hit from 55 to 60.
    Adjust
    Iron Fist: When selecting the Team-Up with The Thing, Iron Fist can now chain the existing Enhanced Effect follow-up after his first hit without needing The Thing present.
    Source line
    When selecting the Team-Up with The Thing, Iron Fist can now chain the existing Enhanced Effect follow-up after his first hit without needing The Thing present.
    Nerf
    The Team-Up skill cooldown
    The update increases Iron Fist's Team-Up skill cooldown from 8s to 12s.
    8s→12s
    Source line
    Increase the Team-Up skill cooldown from 8s to 12s.
    Buff
    The damage dealt to enemies by the enhanced second hit
    Iron Fist: Enhanced Effect: Increase the damage dealt to enemies by the enhanced second hit from 45 to 50.
    45→50
    Source line
    Enhanced Effect: Increase the damage dealt to enemies by the enhanced second hit from 45 to 50.
    Buff
    The energy cost of Living Chi
    Iron Fist: Reduce the energy cost of Living Chi (Ultimate Ability) from 3400 to 3100.
    3400→3100
    Source line
    Reduce the energy cost of Living Chi (Ultimate Ability) from 3400 to 3100.