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What changed for Iron Fist?
Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.
5 changes across 1 patch (Sep 8, 2026), newest first.
Buff 3Nerf 1Adjust 1
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BuffDamage for the first four strikes of Jeet Kune DoIron Fist: Increase damage for the first four strikes of Jeet Kune Do from 35 to 38, and the fifth hit from 55 to 60.35→38
Source line
Increase damage for the first four strikes of Jeet Kune Do from 35 to 38, and the fifth hit from 55 to 60.
AdjustIron Fist: When selecting the Team-Up with The Thing, Iron Fist can now chain the existing Enhanced Effect follow-up after his first hit without needing The Thing present.Source line
When selecting the Team-Up with The Thing, Iron Fist can now chain the existing Enhanced Effect follow-up after his first hit without needing The Thing present.
NerfThe Team-Up skill cooldownThe update increases Iron Fist's Team-Up skill cooldown from 8s to 12s.8s→12sSource line
Increase the Team-Up skill cooldown from 8s to 12s.
BuffThe damage dealt to enemies by the enhanced second hitIron Fist: Enhanced Effect: Increase the damage dealt to enemies by the enhanced second hit from 45 to 50.45→50Source line
Enhanced Effect: Increase the damage dealt to enemies by the enhanced second hit from 45 to 50.
BuffThe energy cost of Living ChiIron Fist: Reduce the energy cost of Living Chi (Ultimate Ability) from 3400 to 3100.3400→3100Source line
Reduce the energy cost of Living Chi (Ultimate Ability) from 3400 to 3100.