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What changed for System?
Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.
1 change across 1 patch (Apr 17, 2026), newest first.
Fix 1
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FixFixed a bug that could cause performance issues related to memory usage.
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Fixed a bug that could cause performance issues related to memory usage.
- Developers' notes: We've seen a significant improvement in both PC memory usage and game performance for many users who were reporting skipping, lag, dropped frames, etc. We will continue to monitor these issues to ensure that we make further fixes if necessary.
Other matches
17 more changes in 4 patches, newest first.
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Arcane Mage
Several Arcane spells have been added to the Spell Density system for additional visibility options for non-Mage players.
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Several Arcane spells have been added to the Spell Density system for additional visibility options for non-Mage players.
World of Warcraft (Retail)
WoW Retail: Curse of Ula'tek Content Update Notes (Aug 6, 2026)
Aug 6, 2026Official notes ↗Adjust
Classes
Diminishing return categories will reset after 20 seconds (was 16 seconds).
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Diminishing return categories will reset after 20 seconds (was 16 seconds).
- Developers' notes: We've been monitoring the changes made to the diminishing returns system for crowd control effects in PvP during Season 1 and are pleased with the reduction in the number of repeat CC effects a player can be affected by before they become immune to those effects, lowering it from 3 to 2. At this time we also decreased the amount of time it takes before this immunity or reduction resets, and we wanted to make updates to that portion of the system to continue to reduce the total amount of time that players are not in control of their characters. As a result, we're increasing the reset timer from 16 seconds to 20 seconds for Season 2.
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PvP · Assassination Rogue
System Shock movement slow reduced to 70% in PvP combat (was 90%).
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System Shock movement slow reduced to 70% in PvP combat (was 90%).
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Ping System User Interface and Accessibility
Added the ability to ping the action bar and spells on the Cooldown Manager.
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Added the ability to ping the action bar and spells on the Cooldown Manager.
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Ping System User Interface and Accessibility
Added the ability to ping certain items.
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Added the ability to ping certain items.
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Ping System User Interface and Accessibility
Added the ability to ping player resources (such as health bars or health and mana bars for healers), displaying the information as a chat bubble.
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Added the ability to ping player resources (such as health bars or health and mana bars for healers), displaying the information as a chat bubble.
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Ping System User Interface and Accessibility
Ping icons will now show on certain unit frames (target, focus, and raid) when that unit is pinged.
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Ping icons will now show on certain unit frames (target, focus, and raid) when that unit is pinged.
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Ping System User Interface and Accessibility
Ping System now has a new option to target the environment only, units only, or both.
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Ping System now has a new option to target the environment only, units only, or both.
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Ping System User Interface and Accessibility
Updated ping macros to support pinging spells or items. Added the following slash commands: /pingspell:1234 (or spell name) and /pingitem:1234 (or item name).
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Updated ping macros to support pinging spells or items. Added the following slash commands: /pingspell:1234 (or spell name) and /pingitem:1234 (or item name)
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Ping System User Interface and Accessibility
Ping macros can now use the @cursor target, which ignores all UI and units and pings the environment wherever the cursor is.
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Adding the ability to use the [@cursor] target for ping macros. Using this will have the ping ignore all UI and units, and explicitly attempt to ping the environment wherever the cursor currently is.
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Ping System User Interface and Accessibility
Trinkets, health potions, combat potions, and healthstones can now be pinged on the Cooldown Manager.
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Trinkets, health potions, combat potions, and healthstones can now be pinged on the Cooldown Manager.
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Feral Druid
Overflowing Power stack aura is now excluded from the Secret Values system.
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Overflowing Power stack aura is now excluded from the Secret Values system.
World of Warcraft (Retail)
WoW Retail: Midnight Content Update Notes (Mar 2, 2026)
Mar 2, 2026Official notes ↗New
Prey
The new Prey system sends players after powerful targets across Midnight's zones on Normal, Hard and Nightmare difficulties.
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Track powerful targets throughout the zones of Midnight in three difficulties: Normal, Hard, and Nightmare.
New
Transmogrification
Players can now unlock and save full outfit sets across characters. Unlocking outfit slots costs gold, but switching between saved outfits is free.
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Take your transmog game further with the ability to unlock and save full outfit sets across characters for any occasion. The updated transmog system also provides an additional opportunity for adding more customization and self-expression. You'll be able to unlock and save dozens of outfits. Unlocking outfit slots will cost gold, but once they are unlocked, switching between saved outfits is free.
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Mythic+
Learn the basics of the Mythic+ keystone and affix system in the Adventure Guide Dungeon Journal, found under the Current Season tab.
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Learn the basics of the Mythic+ keystone and affix system in the Adventure Guide Dungeon Journal, found under the Current Season tab.
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Mythic+
Xal'atath's Bargain affixes have moved one level deeper into the system, from Mythic+ level 4 to Mythic+ level 5.
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Xal'atath's Bargain affixes have moved one level deeper into the system, from Mythic+ level 4 to Mythic+ level 5.
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Professions
Lowered the number of qualities for stackable reagents and consumables to 2 (was 3).
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Lowered the number of qualities for stackable reagents and consumables to 2 (was 3).
- Developers' notes: One goal of having qualities is so that players who invest time and effort into their professions can produce more valuable goods. We believe that, as far as reagents and consumables are concerned, this goal is better accomplished by having 2 qualities, normal quality and high quality, with the added benefit of simplifying the system a little.