Nerf Radar › Apex Legends › History › Pathfinder
Pathfinder: change history
15 changes across 3 patches (May 5, 2025 to Jun 22, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for Apex Legends, back to Aug 5, 2024.
Buff 2Adjust 12Removed 1
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- Apex Legends: Overclocked Midseason Patch Notes (Jun 22, 2026)Buff 1Adjust 6Removed 1Official notes ↗AdjustPassivePathfinder now tucks in his legs while riding horizontal ziplines.
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Pathfinder now tucks in his legs while riding horizontal ziplines.
- This should make him a little harder to hit when riding on his Ultimate and other ziplines in the world.
BuffTactical · Tactical chargesTactical charges on Pathfinder's Tactical increase from 1 to 2.1→2Source line
Tactical charges increased from 1 to 2.
RemovedTacticalRemoved the progressive cooldown and it is now a flat 20 seconds.Source line
Removed the progressive cooldown and it is now a flat 20 seconds.
AdjustUltimateIncreased launch speed of the zipline projectile.Source line
Increased launch speed of the zipline projectile.
AdjustUltimateReduced cooldown from 3 minutes to 2 minutes.Source line
Reduced cooldown from 3 minutes to 2 minutes.
AdjustField ResearchNow grants all Recon perks instead of just the survey beacon scan.Source line
Field Research: Now grants all Recon perks instead of just the survey beacon scan.
AdjustRingmasterNow grants all Controller perks instead of just the ring console access.Source line
Ringmaster: Now grants all Controller perks instead of just the ring console access.
AdjustLanding GearGrants more air control and faster recovery from hard landings. This replaces the 2 Tactical charges Upgrade.Source line
Landing Gear: Grants more air control and faster recovery from hard landings. This replaces the 2 Tactical charges Upgrade.
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AdjustFeeling Zippy additionally increases allied movement speed on Energized Ziplines from 1000 to 1350.
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Feeling Zippy additionally increases allied movement speed on Energized Ziplines from 1000 -> 1350
AdjustFeeling Zippy additionally increases allied acceleration on Energized Ziplines from 700 to 800.Source line
Feeling Zippy additionally increases allied acceleration on Energized Ziplines from 700 -> 800
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AdjustGrappling HookCooldown now variable, ranging from 10-30s depending on distance traveled (was flat 30s).
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Grappling Hook: cooldown now variable, ranging from 10-30s depending on distance traveled (was flat 30s)
AdjustZipline GunIntegrated Zipline Zen upgrade into base.Source line
Integrated Zipline Zen upgrade into base
BuffZipline Gun · Damage mitigationDamage mitigation on Pathfinder's Zipline Gun increases from 25% to 50%.25%→50%Source line
Damage mitigation increased to 50% (was 25%)
AdjustFeeling ZippyGain a second Zipline Gun charge (replaces Zipline Zen).Source line
Feeling Zippy: gain a second Zipline Gun charge (replaces Zipline Zen)
AdjustGrapple GodGain a second Grappling Hook charge (replaces Grapple Cooldown+).Source line
Grapple God: gain a second Grappling Hook charge (replaces Grapple Cooldown+)
Each step links to the full patch breakdown and to Respawn Entertainment's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.