Nerf Radar › Apex Legends › Breach
Apex Legends · Published by Respawn Entertainment

Apex Legends: Breach Patch Notes (Feb 9, 2026): what changed

Buff 2Nerf 7Adjust 112Fix 10
Read the official notes ↗
TL;DRThe Breach update buffs G7 Scout and nerfs Bocek, Crypto and Octane. It also includes other balance adjustments and bug fixes.

Who this matters to

G7 Scout players

G7 Scout gets buffs in this update.

All 131 changes

Hardlight Details

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At Match Start: Hardlight Meshes are automatically spawned into the world at preset positions on various structures.
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At Match Start: Hardlight Meshes are automatically spawned into the world at preset positions on various structures.
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Hardlight Mesh defaults to 200 HP.
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Hardlight Mesh defaults to 200 HP.
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Hardlight takes increased damage from Explosives (8.5x), Shotguns (2.5x), Snipers (3.5x), and Legend Abilities (10.0x).
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Hardlight takes increased damage from Explosives (8.5x), Shotguns (2.5x), Snipers (3.5x), and Legend Abilities (10.0x).
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Hardlight takes damage from Ring.
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Hardlight takes damage from Ring.
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Hardlight cannot repair, rebuild, or be Reinforced in Ring.
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Hardlight cannot repair, rebuild, or be Reinforced in Ring.
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Upon Reinforce, Hardlight health total is set to 1250HP.
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Upon Reinforce, Hardlight health total is set to 1250HP.
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Hardlight cannot be rebuilt immediately after breaking. Rebuild Delay: 4 seconds.
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Hardlight cannot be rebuilt immediately after breaking. Rebuild Delay: 4 seconds
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Controllers subject to a limit on the number of Reinforced Hardlights: Max 4 Reinforced Hardlights.
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Controllers subject to a limit on the number of Reinforced Hardlights: Max 4 Reinforced Hardlights.
  • Reinforced Hardlight Decays when the original reinforcing player exceeds Reinforcement Limit.
  • Reinforced Hardlight Decays when there are no players nearby for an extended period of time.
  • When Reinforced Hardlight Decays, it returns to a standard Hardlight Mesh state it decays to baseline Health 200 HP.
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Passive
Fuse is no longer slowed when taking explosive damage.
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Fuse is no longer slowed when taking explosive damage
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Tactical
Faster weapon stow time when switching to the tactical.
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Faster weapon stow time when switching to the tactical
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Tactical
Flattened the trajectory to make tap-firing more accurate.
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Flattened the trajectory to make tap-firing more accurate
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Tactical
Reduced delay before explosions start up (was 1.7s, now 1.0s).
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Reduced delay before explosions start up (was 1.7s, now 1.0s)
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Tactical
Increased base damage (was 10, now 15).
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Increased base damage (was 10, now 15)
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Tactical
Reduced the duration by 50%.
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Reduced the duration by 50%
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Ultimate
Refreshed ultimate behavior. Fires a mortar that explodes against the ground, then sprays out smaller bombs around its landing point. When aiming down sights, the mortar can pierce cover up to 13m deep and deliver explosives to the other side.
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Refreshed ultimate behavior. Fires a mortar that explodes against the ground, then sprays out smaller bombs around its landing point. When aiming down sights, the mortar can pierce cover up to 13m deep and deliver explosives to the other side.
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Pyro Techniques
Your ultimate will drop behind patches of fire for 8 seconds after the bombs explode.
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Pyro Techniques: Your ultimate will drop behind patches of fire for 8 seconds after the bombs explode
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Knuckle Jumper
Jumping when next to your own Knuckle Clusters will give you an explosive boost (destroys the cluster afterwards).
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Knuckle Jumper: Jumping when next to your own Knuckle Clusters will give you an explosive boost (destroys the cluster afterwards).
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Reignition
Dealing explosive damage to enemies recharges your ultimate (for every 2 damage dealt, reduces cooldown by 1 second).
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Reignition: Dealing explosive damage to enemies recharges your ultimate (for every 2 damage dealt, reduces cooldown by 1 second)
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Passive
Can now reinforce up to 4 doors (was 2).
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Can now reinforce up to 4 doors (was 2)
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Tactical
Flattened the trajectory, slightly lowered the pitch, and increased the overall range.
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Flattened the trajectory, slightly lowered the pitch, and increased the overall range
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Tactical
Increased size by roughly 50%.
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Increased size by roughly 50%
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Tactical
Reduced the delay before spikes can deal damage (was 2s, now 1s).
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Reduced the delay before spikes can deal damage (was 2s, now 1s)
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Tactical
Can now have 3 traps maximum (was 2).
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Can now have 3 traps maximum (was 2)
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Tactical
This is how close you have to be before the spikes stand up and the core is vulnerable.
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This is how close you have to be before the spikes stand up and the core is vulnerable
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Ultimate
You can now toggle to deploy the ultimate horizontally.
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You can now toggle to deploy the ultimate horizontally
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Ultimate
Length increased by 5m.
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Length increased by 5m
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Ultimate
The wall can now build up through standard doors, Lifeline's D.O.C. Halo, and Gibraltar's Dome of Protection.
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The wall can now build up through standard doors, Lifeline's D.O.C. Halo, and Gibraltar's Dome of Protection.
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Ultimate
Can now be placed on steeper angles.
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Can now be placed on steeper angles
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Ultimate
Reduced Dark Veil duration when enemies walk through (was 7s, now 5s).
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Reduced Dark Veil duration when enemies walk through (was 7s, now 5s)
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Hidden Spikes
The spike pool is now hidden to enemies while inactive.
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Hidden Spikes: The spike pool is now hidden to enemies while inactive
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Sole Piercer
Spike traps activate 50% faster and deal 5 more damage per hit.
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Sole Piercer: Spike traps activate 50% faster and deal 5 more damage per hit
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Passive
Enemies outside of 13m no longer block white ravens from spawning (Flock upgrade brought into base kit).
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Enemies outside of 13m no longer block white ravens from spawning (Flock upgrade brought into base kit)
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Passive
Clues more than 13m away no longer block White ravens (was ~50m).
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Clues more than 13m away no longer block White ravens (was ~50m)
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Tactical
Total scan duration up to 4s (was 3s), full-body duration remains half the full scan duration (so now 2s, was 1.5s).
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Total scan duration up to 4s (was 3s), full-body duration remains half the full scan duration (so now 2s, was 1.5s)
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Tactical
Reduced screen coloration during scan.
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Reduced screen coloration during scan
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Tactical
Fewer clues will pop-up on screen when your tactical successfully scans an enemy.
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Fewer clues will pop-up on screen when your tactical successfully scans an enemy
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Ultimate
Cooldown reduced to 2.5 minutes (was 4 minutes).
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Cooldown reduced to 2.5 minutes (was 4 minutes)
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Ultimate
Activation time reduced by ~20%.
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Activation time reduced by ~20%
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Ultimate
After activation, the wider FOV gradually shifts back to your normal FOV.
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After activation, the wider FOV gradually shifts back to your normal FOV
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Ultimate
Knocks while your ultimate is active increase the duration by 5s (will always reset to 10s if below).
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Knocks while your ultimate is active increase the duration by 5s (will always reset to 10s if below)
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Ultimate
(Unchanged) Knocks while your ultimate is active resets your tactical duration.
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(Unchanged) Knocks while your ultimate is active resets your tactical duration
  • This has been active for a while but is now called out in the ability description
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Taste of Blood
Regen 50 health when getting a knock while your ultimate is active.
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Taste of Blood: Regen 50 health when getting a knock while your ultimate is active
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Raven's Flight
When activating your white ravens, they can ping enemies twice as far as normal.
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Raven's Flight: When activating your white ravens, they can ping enemies twice as far as normal
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Hunter's Agility
Your tactical is faster to use and has -5s cooldown.
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Hunter's Agility: Your tactical is faster to use and has -5s cooldown
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Upgrades
Eye of the Allfather removed from level 2.
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Eye of the Allfather removed from level 2
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Prevent Power Coupling for 5s after EMP.
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Prevent Power Coupling for 5s after EMP
Nerf
Charge gained from scanning players
Crypto's charge gained from scanning players decreases from 10 to 5.
10→5
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Reduced charge gained from scanning players from 10 to 5
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Feeling Zippy additionally increases allied movement speed on Energized Ziplines from 1000 to 1350.
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Feeling Zippy additionally increases allied movement speed on Energized Ziplines from 1000 -> 1350
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Feeling Zippy additionally increases allied acceleration on Energized Ziplines from 700 to 800.
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Feeling Zippy additionally increases allied acceleration on Energized Ziplines from 700 -> 800
Nerf
Max Duration extension
Octane's Max Duration extension decreases from 6s to 3s.
6s→3s
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Max Duration extension reduced from 6s to 3s
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Damage
G7 Scout's damage increases from 36 to 37.
36→37
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Damage increased to 37 (was 36)
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Increased rate of fire.
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Increased rate of fire
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Can be equipped with sniper optics.
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Can be equipped with sniper optics
Nerf
Max damage
Bocek's max damage decreases from 65 to 60.
65→60
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Max damage decreased to 60 (was 65)
Nerf
Max energized damage
Bocek's max energized damage decreases from 55 to 50.
55→50
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Max energized damage decreased to 50 (was 55)
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Increased draw time.
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Increased draw time
Nerf
Base damage
30-30 Repeater's base damage decreases from 43 to 41.
43→41
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Decreased base damage to 41 (was 43)
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Decreased charged damage multiplier.
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Decreased charged damage multiplier
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Slightly increased charge time.
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Slightly increased charge time
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Reduced rate of fire.
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Reduced rate of fire
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Slightly increased choke time.
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Slightly increased choke time
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Damage
P2020's damage decreases from 25 to 23.
25→23
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Damage decreased to 23 (was 25)
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Reduced reload speed.
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Reduced reload speed
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Reduced rate of fire.
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Reduced rate of fire
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Increased enhanced hipfire spread.
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Increased enhanced hipfire spread
Nerf
Pellets per blast
Mastiff's pellets per blast decrease from 6 to 5.
6→5
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Decreased pellets per blast to 5 (was 6)
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Damage per pellet
Mastiff's damage per pellet increases from 16 to 19.
16→19
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Damage per pellet increased to 19 (was 16)
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Adjusted blast pattern.
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Adjusted blast pattern
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Slightly increased rate of fire.
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Slightly increased rate of fire
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Tightened blast pattern.
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Tightened blast pattern

Dual Shell

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300 Locked Hop-Up Points to unlock.
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300 Locked Hop-Up Points to unlock
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Added to: Mastiff and 30-30 Repeater.
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Added to: Mastiff and 30-30 Repeater

Hammerpoints

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500 Locked Hop-Up Points to unlock.
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500 Locked Hop-Up Points to unlock

Disruptors

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500 Locked Hop-Up Points to unlock.
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500 Locked Hop-Up Points to unlock

Gun Shield Generator

History · 4 patches →
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Removed from: Tripletake, Hemlok and R301.
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Removed from: Tripletake, Hemlok and R301
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Removed from: Volt and Mastiff.
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Removed from: Volt and Mastiff
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Added to: L-STAR and Longbow DMR.
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Added to: L-STAR and Longbow DMR
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Decreased points to unlock to 500 on the Devotion (was 600).
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Decreased points to unlock to 500 on the Devotion (was 600)

Care Package Rotation

History · 5 patches →
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P2020 return to the floor (details below).
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P2020 return to the floor (details below)
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G7 Scout enters the Care Package (details below).
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G7 Scout enters the Care Package (details below)

Evo Changes

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Reviving Teammates only provides full Evo (100 points) for the first 2 Revives per team per game. Each subsequent Revive will reward 25 less Evo until no Evo is rewarded.
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Reviving Teammates only provides full Evo (100 points) for the first 2 Revives per team per game. Each subsequent Revive will reward 25 less Evo until no Evo is rewarded.

Knockdown Shields

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Removed from loot pool.
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Removed from loot pool.
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Knockdown shield level is now tied to legend level.
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Knockdown shield level is now tied to legend level.
  • i.e. Legend Level 1 = White Knockdown

Backpacks

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White backpack removed from loot pool.
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White backpack removed from loot pool.
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White backpack added to starter kit.
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White backpack added to starter kit.

Drop Zones disabled in Ranked

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All Ranked matches return to the singular Dropship deploy, with Jump Masters leading your skydives into the BR, putting the game start back into your hands, Legends.
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All Ranked matches return to the singular Dropship deploy, with Jump Masters leading your skydives into the BR, putting the game start back into your hands, Legends.

Wild Card Rotation

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Here are the Wild Cards that will be available this season.
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Here are the Wild Cards that will be available this season:

Chain Reaction

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Damage is chained to additional enemies within an affected area.
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Damage is chained to additional enemies within an affected area

Crackerjack

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Instantly reload weapon on knock.
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Instantly reload weapon on knock

Extra Ordnance

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The player gains the ability to carry +1 Ordnance.
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The player gains the ability to carry +1 Ordnance

Fast Draw

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Reload weapons and use shield cells faster.
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Reload weapons and use shield cells faster

Get Up and Go

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When a player revives a teammate, both receive a burst of speed.
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When a player revives a teammate, both receive a burst of speed

Good Doctor

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Revive teammates with additional health and shields.
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Revive teammates with additional health and shields

Gren-Aid

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Mark enemies damaged by your explosives.
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Mark enemies damaged by your explosives

Love Potion

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When using a consumable, nearby teammates receive the same health.
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When using a consumable, nearby teammates receive the same health

Sent Packing

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Explosions have increased knockback.
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Explosions have increased knockback.

Smoke Out

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Drop smoke cover when downed, smoke regens shields for self and teammates.
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Drop smoke cover when downed, smoke regens shields for self and teammates

Status Report

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Reveal enemy locations on knock.
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Reveal enemy locations on knock

Wildcard Respawning

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When players die in quick succession, they will be more aggressively pushed further away from their previous death location and closer towards the center of the ring.
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When players die in quick succession, they will be more aggressively pushed further away from their previous death location and closer towards the center of the ring.

Controller Legends

History · 2 patches →
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Controller Legends can now remotely pick up their deployed tacticals, just as they can in other game modes.
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Controller Legends can now remotely pick up their deployed tacticals, just as they can in other game modes.

Bot Royale Evolved

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Bot Royale has evolved, it is now a full BR experience mixing humans and Apex Bots.
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Bot Royale has evolved, it is now a full BR experience mixing humans and Apex Bots.
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Bot Royale Evolved lobbies will consist of 1-5 full human squads and 15-19 Apex Bots squads (20 squads total).
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Bot Royale Evolved lobbies will consist of 1-5 full human squads and 15-19 Apex Bots squads (20 squads total).
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Bot Royale Evolved has the same game length and ring tuning as Unranked BR (whereas the original Bot Royale had shorter matches) for a full BR experience.
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Bot Royale Evolved has the same game length and ring tuning as Unranked BR (whereas the original Bot Royale had shorter matches) for a full BR experience.
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XP gains are no longer capped, and the ability to progress your Challenges has been added!
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XP gains are no longer capped, and the ability to progress your Challenges has been added!
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Earning Badges is still restricted, and no stats will advance while playing this mode.
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Earning Badges is still restricted, and no stats will advance while playing this mode.

New drop logic system

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Apex Bots will distribute evenly across POIs, allowing the decision to hotdrop on you — the player!
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Apex Bots will distribute evenly across POIs, allowing the decision to hotdrop on you - the player!

Improved ring survival

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Apex Bots have a better understanding of the ring, will rotate to safe areas and avoid fighting while in the ring.
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Apex Bots have a better understanding of the ring, will rotate to safe areas and avoid fighting while in the ring.

Improved strafing

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When in combat range, bots will strafe to avoid incoming damage.
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When in combat range, bots will strafe to avoid incoming damage

New Bot Loadout System

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While Apex Bots will still loot, as they survive into further rounds their loadouts will improve with better attachments and better equipment. Making them a tougher target in further rounds.
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While Apex Bots will still loot, as they survive into further rounds their loadouts will improve with better attachments and better equipment. Making them a tougher target in further rounds.

Improved Squad Coherence

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Apex Bot squads will no longer roam away from their squad, they'll stick close to their squad leader to move as a group and attack as a group.
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Apex Bot squads will no longer roam away from their squad, they'll stick close to their squad leader to move as a group and attack as a group.

Bug Fixes

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Bug fix for potential issues on Storm Point where the first Ring could spawn in playable space before closing for Round 1.
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Bug fix for potential issues on Storm Point where the first Ring could spawn in playable space before closing for Round 1.
Fix
Fixed issue where the Power Booster Amp UI would be present even when you did not have the Amp equipped.
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Fixed issue where the Power Booster Amp UI would be present even when you did not have the Amp equipped.
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Fixed issue where Crate Weapons could lose their infinite ammo when using the Infinite Ammo Amp.
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Fixed issue where Crate Weapons could lose their infinite ammo when using the Infinite Ammo Amp.
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Fixed controller Legends not being able to remotely pick up their tactical in Wildcard.
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Fixed controller Legends not being able to remotely pick up their tactical in Wildcard
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Fixed some effects not playing correctly on the reactive EVA-8 skin "Heart of Brimstone".
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Fixed some effects not playing correctly on the reactive EVA-8 skin "Heart of Brimstone"
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Fixed FOV scaling issues with Stim Surge.
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Fixed FOV scaling issues with Stim Surge
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Fixed Stim Surge sometimes lowering your speed.
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Fixed Stim Surge sometimes lowering your speed
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Fixed Stim Surge being used first if it was previously canceled with a mantle.
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Fixed Stim Surge being used first if it was previously canceled with a mantle
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Fixed a bug where Stim Surge would trigger automatically in a multitude of contexts.
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Fixed a bug where Stim Surge would trigger automatically in a multitude of contexts
Fix
Fixed a bug where Daredevil could grant Battle Surge movement speed buff in addition to fast reloads.
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Fixed a bug where Daredevil could grant Battle Surge movement speed buff in addition to fast reloads
Fix
Fixed the ultimate being blocked by a Trident and leaving the scan on permanently.
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Fixed the ultimate being blocked by a Trident and leaving the scan on permanently
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Weapons will no longer interrupt shooting, healing, or other actions when a player levels up.
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Weapons will no longer interrupt shooting, healing, or other actions when a player levels up.
  • Weapons will now seamlessly update in hand or in their inventory upon level up, matching the way it works in Wildcard.
  • The button prompt for manually upgrading a weapon has been removed, as the weapons will upgrade seamlessly.
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Ballistic's Sling will no longer interrupt shooting when the Sling weapon is being upgraded/downgraded as part of the Ultimate or when leveling up EVO.
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Ballistic's Sling will no longer interrupt shooting when the Sling weapon is being upgraded/downgraded as part of the Ultimate or when leveling up EVO.

Settings Menu

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Gameplay menu options have been broken up and reorganized into 5 subcategories (Combat, Movement, HUD UI, Accessibility, Privacy) so they're easier to find.
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Gameplay menu options have been broken up and reorganized into 5 subcategories (Combat, Movement, HUD UI, Accessibility, Privacy) so they're easier to find.
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Added additional voicelines when pinging an Elite Weapon.
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Added additional voicelines when pinging an Elite Weapon.
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Respawn Beacon icons on the map and mini-map will now flash after they have been used by another team.
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Respawn Beacon icons on the map and mini-map will now flash after they have been used by another team.
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Improved graphics device selection when multiple are present on the system.
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Improved graphics device selection when multiple are present on the system.
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Added a user facing error message if the minimum spec Shader Model 6.0 is not supported, including a reminder that this is likely due to outdated drivers.
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Added a user facing error message if the minimum spec Shader Model 6.0 is not supported, including a reminder that this is likely due to outdated drivers.

Wishlist Update

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Certain Rare, Epic, and Legendary Apex Packs can now be upgraded to Wishlist-enabled packs.
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Certain Rare, Epic, and Legendary Apex Packs can now be upgraded to Wishlist-enabled packs.
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Once these packs are upgraded, your Active Wishlist selections will influence the guaranteed item slot for these packs. All previous rarity drop rates and Apex Pack guarantee rules apply to the upgraded Wishlist pack.
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Once these packs are upgraded, your Active Wishlist selections will influence the guaranteed item slot for these packs. All previous rarity drop rates and Apex Pack guarantee rules apply to the upgraded Wishlist pack.
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Upgrade Apex Packs into Wishlist-enabled packs in the Pack Inventory Screen using Legend Tokens. The Upgrade button will only show for eligible packs and you can upgrade multiple at a time. If your Wishlist is Unavailable, pack upgrading is also unavailable.
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Upgrade Apex Packs into Wishlist-enabled packs in the Pack Inventory Screen using Legend Tokens. The Upgrade button will only show for eligible packs and you can upgrade multiple at a time. If your Wishlist is Unavailable, pack upgrading is also unavailable.

Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). EA's official Apex Legends patch notes as fetched; legend and weapon labels come from the numbers in each line, and lines without before and after values are labeled adjust. Source: https://www.ea.com/games/apex-legends/apex-legends/news/breach-patch-notes · fetched Oct 12, 2026.