Nerf Radar › Apex Legends › Prodigy
Apex Legends · Published by Respawn Entertainment

Apex Legends: Prodigy Patch Notes (May 5, 2025): what changed

Buff 6Nerf 5Adjust 112Removed 6Fix 8
Read the official notes ↗
TL;DRThe Prodigy update buffs Hemlok, Pathfinder and Devotion and nerfs Ash, Havoc and Bocek. It also includes other balance adjustments and bug fixes.

Who this matters to

Hemlok players

Hemlok gets buffs in this update.

All 137 changes

Care Package Rotation

History · 5 patches →
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Bocek Compound Bow and Havoc return to the floor (details below).
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Bocek Compound Bow and Havoc return to the floor (details below)
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Triple Take enters the Care Package (details below).
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Triple Take enters the Care Package (details below)
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Added VO for pinging and interacting with Arsenals.
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Added VO for pinging and interacting with Arsenals

Before Loot Bin resets

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Light, heavy, and energy Arsenals now give two blocks of ammo with each pick-up.
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Light, heavy, and energy Arsenals now give two blocks of ammo with each pick-up
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Ammo at all Arsenals now takes 20s to respawn (was 10s).
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Ammo at all Arsenals now takes 20s to respawn (was 10s)

After Loot Bin resets

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Enhancing your weapon will now give at least two attachments.
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Enhancing your weapon will now give at least two attachments
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Added a slight flare to the model to show the Arsenal has reset.
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Added a slight flare to the model to show the Arsenal has reset
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Ammo at all Arsenals only takes 10s and grants a full stack of the ammo.
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Ammo at all Arsenals only takes 10s and grants a full stack of the ammo

Battle Surge

Removed
Removed scan on shield crack.
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Removed scan on shield crack
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Healthbar now lingers for 3s (was 4s).
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Healthbar now lingers for 3s (was 4s)
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Move speed boost now only applies while sprinting during the active window.
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Move speed boost now only applies while sprinting during the active window

Skirmisher Class

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Charged Knock: removed Tac charge gained on knock.
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Charged Knock: removed Tac charge gained on knock

Sparrow

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Passive: Double Jump
Press jump while in the air to jump again.
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Press jump while in the air to jump again
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Passive: Double Jump
Pressing jump while climbing will launch Sparrow up the wall.
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Pressing jump while climbing will launch Sparrow up the wall
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Passive: Double Jump
Carry additional arrows and explosive arrows for the Bocek.
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Carry additional arrows and explosive arrows for the Bocek
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Tactical: Tracker Dart
Shoot a tracker from your gauntlet that will reveal enemies who walk within its line of sight.
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Shoot a tracker from your gauntlet that will reveal enemies who walk within its line of sight
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Tactical: Tracker Dart
These darts can also be used to activate Survey Beacons from afar.
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These darts can also be used to activate Survey Beacons from afar
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Ultimate: Stinger Bolt
Shoot a large arrow that will anchor where it lands. After it charges up, it will shock anyone within its range, causing damage and slowing any opponent it hits.
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Shoot a large arrow that will anchor where it lands. After it charges up, it will shock anyone within its range, causing damage and slowing any opponent it hits.
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Extra Traps
Gain an additional Tactical charge and +2 traps in world.
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Extra Traps: gain an additional Tactical charge and +2 traps in world
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Hunt Target
Sparrow gains a speed boost when running towards a marked enemy.
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Hunt Target: Sparrow gains a speed boost when running towards a marked enemy
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Alternate Mode
Ult now has 3 charges that fire fewer pulses in a smaller radius.
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Alternate Mode: Ult now has 3 charges that fire fewer pulses in a smaller radius
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Life Siphon
Sparrow's health and shields are recovered if enemies are damaged by his Ult.
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Life Siphon: Sparrow's health and shields are recovered if enemies are damaged by his Ult
Removed
Predator's Pursuit
Removed Death Box minimap locations/pings.
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Predator's Pursuit: removed Death Box minimap locations/pings
Nerf
Ult max distance travel time
Ash's ult max distance travel time increases from 1.4s to 2.5s.
1.4s→2.5s
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Increased Ult max distance travel time to 2.5s (was 1.4s)
Nerf
Ult min distance travel time
Ash's ult min distance travel time increases from 0.3s to 0.5s.
0.3s→0.5s
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Increased Ult min distance travel time to 0.5s (was 0.3s)
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Tac health regen per tick
Tac health regen per tick increases from 3 to 4.
3→4
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Increased Tac health regen per tick to 4 (was 3)
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The number of decoys created during Ult
The number of decoys created during Ult increases from 5 to 6.
5→6
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Increased the number of decoys created during Ult to 6 (was 5)
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Grappling Hook
Cooldown now variable, ranging from 10-30s depending on distance traveled (was flat 30s).
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Grappling Hook: cooldown now variable, ranging from 10-30s depending on distance traveled (was flat 30s)
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Zipline Gun
Integrated Zipline Zen upgrade into base.
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Integrated Zipline Zen upgrade into base
Buff
Zipline Gun · Damage mitigation
Damage mitigation on Pathfinder's Zipline Gun increases from 25% to 50%.
25%→50%
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Damage mitigation increased to 50% (was 25%)
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Feeling Zippy
Gain a second Zipline Gun charge (replaces Zipline Zen).
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Feeling Zippy: gain a second Zipline Gun charge (replaces Zipline Zen)
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Grapple God
Gain a second Grappling Hook charge (replaces Grapple Cooldown+).
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Grapple God: gain a second Grappling Hook charge (replaces Grapple Cooldown+)
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The time for Tac to hit targets
The time for Tac to hit targets decreases from 1.4s to 0.8s.
1.4s→0.8s
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Decreased the time for Tac to hit targets to 0.8s (was 1.4s)
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The time for Tac to finish
The time for Tac to finish decreases from 1.0s to 0.9s.
1.0s→0.9s
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Decreased the time for Tac to finish to 0.9s (was 1.0s)

New stock tier added

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Usable with all Sniper and Marksman weapons.
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New stock tier added: usable with all Sniper and Marksman weapons
  • No movement penalty while a weapon with a Gold Sniper Stock is drawn

Marksmans Only

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Improved ADS in and out speed bonus for all levels.
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Improved ADS in and out speed bonus for all levels
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Improved raise and lower speed bonus for all levels.
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Improved raise and lower speed bonus for all levels
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Boosted Loader removed from floor loot.
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Boosted Loader removed from floor loot

Skull Piercer added to floor loot

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Can be equipped by 30-30 Repeater, Longbow, Wingman.
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Can be equipped by 30-30 Repeater, Longbow, Wingman

Gun Shield Generator

History · 4 patches →
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No longer usable with Devotion and L-Star.
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No longer usable with Devotion and L-Star
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Can now be used with Hemlok.
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Can now be used with Hemlok
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Removed from P2020, Volt, and Wingman.
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Removed from P2020, Volt, and Wingman
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Added to Bocek Compound Bow, Devotion, Mastiff, and Sentinel.
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Added to Bocek Compound Bow, Devotion, Mastiff, and Sentinel
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Previous Hotfix: Ult charge from knocks and assists reduced from to 20% (was 30%).
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Previous Hotfix: Ult charge from knocks and assists reduced from to 20% (was 30%)
Nerf
Damage
Havoc's damage decreases from 21 to 19.
21→19
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Damage decreased to 19 (was 21)
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Increase hipfire spread.
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Increase hipfire spread
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Recoil increased.
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Recoil increased
Removed
Selectfire removed.
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Selectfire removed
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Increased headshot damage by 2.
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Increased headshot damage by 2
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New perk
Equipping a purple tier barrel, stock, and mag will turbocharge the Devotion, reducing its spin-up time.
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New perk: equipping a purple tier barrel, stock, and mag will turbocharge the Devotion, reducing its spin-up time
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Improved the scaling with high tier barrels.
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Improved the scaling with high tier barrels
  • Blue: improved stability and recoil control (equivalent to old Purple)
  • Purple: advanced stability and recoil control
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Improved the scaling with high tier stocks.
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Improved the scaling with high tier stocks
  • Blue: improved handling and reload speeds (equivalent to old Purple)
  • Purple: advanced handling and reload speeds
Buff
Purple mag capacity
Devotion's purple mag capacity increases from 48 to 52.
48→52
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Increased purple mag capacity to 52 (was 48)
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Increased vertical and horizontal movement in the recoil pattern.
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Increased vertical and horizontal movement in the recoil pattern
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Significantly reduced projectile size.
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Significantly reduced projectile size
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Can also be found on Sniper Arsenals.
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Can also be found on Sniper Arsenals
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Added Sniper stocks as an accepted attachment.
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Added Sniper stocks as an accepted attachment
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Uses its own reserve of 40 arrows, similar to a Care Package weapon.
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Uses its own reserve of 40 arrows, similar to a Care Package weapon
  • Arrows shot into the world can be retrieved to replenish supply
  • Arrows shot into players can be retrieved from top of Death Box (4 max)
  • Arrows cannot be found in floor looting
Nerf
Max charge damage
Bocek's max charge damage decreases from 75 to 55.
75→55
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Max charge damage decreased to 55 (was 75)
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Decreased rate of fire.
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Decreased rate of fire
Removed
Shattercaps removed.
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Shattercaps removed
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Frag Grenades can be used to energize the Bocek with explosive arrows.
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Frag Grenades can be used to energize the Bocek with explosive arrows
  • Must fully draw in order to fire an explosive arrow
  • Explosive arrows will stick into the world or a player on hit
  • Explosive arrow on hit damage reduced to 40 (headshot: 64)
  • Explosive arrows will explode in a 5m radius, dealing 25 extra damage after a 2s delay
Buff
Damage per bullet
Triple Take's damage per bullet increases from 22 to 23.
22→23
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Damage per bullet increased to 23 (was 22)
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Increased rate of fire.
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Increased rate of fire
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Choke speed significantly increased.
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Choke speed significantly increased
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Gun Shield Generator added.
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Gun Shield Generator added
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Previous Hotfix: Decreased damage to 24 (was 25).
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Previous Hotfix: Decreased damage to 24 (was 25)
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Base: decreased to 8 (was 10).
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Base: decreased to 8 (was 10)
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White: decreased to 9 (was 11).
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White: decreased to 9 (was 11)
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Blue: decreased to 10 (was 12).
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Blue: decreased to 10 (was 12)
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Purple/Gold: decreased to 11 (was 14).
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Purple/Gold: decreased to 11 (was 14)
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Slightly increased rate of fire.
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Slightly increased rate of fire
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Added laser sights as an accepted attachment.
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Added laser sights as an accepted attachment
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Greatly increased rate of fire at base and all bolt tiers.
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Greatly increased rate of fire at base and all bolt tiers
Nerf
Damage per pellet
EVA-8's damage per pellet decreases from 8 to 6.
8→6
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Damage per pellet reduced to 6 (was 8)

Smg

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Increased headshot damage by 1.
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Increased headshot damage by 1
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Improved hipfire values by normalizing it to the other SMGs.
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Improved hipfire values by normalizing it to the other SMGs
Buff
Limb damage
Charge Rifle's limb damage increases from 0.7 to 0.9.
0.7→0.9
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Increased limb damage to 0.9 (was 0.7)
Buff
Limb damage
Longbow's limb damage increases from 0.7 to 0.8.
0.7→0.8
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Increased limb damage to 0.8 (was 0.7)
Buff
Limb damage
Sentinel's limb damage increases from 0.7 to 0.9.
0.7→0.9
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Increased limb damage to 0.9 (was 0.7)

LTM: Arenas (May 6-May 19, 2025)

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Arenas returns, play the classic mode on fan favorite maps Overflow, Drop-Off, and Encore.
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Arenas returns, play the classic mode on fan favorite maps Overflow, Drop-Off, and Encore
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New round tunings, first team to win 3 rounds wins the match.
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New round tunings, first team to win 3 rounds wins the match
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Original tunings and mechanics but updated to include weapons and Legends that released since Arenas was last active.
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Original tunings and mechanics but updated to include weapons and Legends that released since Arenas was last active
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No Legend perks or upgrades, buy your loadout and fight in intense 3v3 Deathmatch combat.
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No Legend perks or upgrades, buy your loadout and fight in intense 3v3 Deathmatch combat

LTM: Arenas (May 20-June 23, 2025)

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Arenas refresh with updated tunings and mechanics that allow players to focus on combat, firepower, and fresh strategies.
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Arenas refresh with updated tunings and mechanics that allow players to focus on combat, firepower, and fresh strategies
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Overflow, Drop-Off, and Encore maps return with updated traversal options to get you moving.
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Overflow, Drop-Off, and Encore maps return with updated traversal options to get you moving
Removed
Every player is given the meds they need for the round free of charge, Supply Bins have been removed from the maps.
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Every player is given the meds they need for the round free of charge, Supply Bins have been removed from the maps
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Each weapon can only be purchased once, try new combinations and plan your loadouts accordingly.
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Each weapon can only be purchased once, try new combinations and plan your loadouts accordingly
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Rounds 2 and 4 feature discounted weapons to help you experiment with powerful new loadouts.
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Rounds 2 and 4 feature discounted weapons to help you experiment with powerful new loadouts
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All Legends have a 1 Round cooldown on their Ults, and store economy and Ring have been tuned.
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All Legends have a 1 Round cooldown on their Ults, and store economy and Ring have been tuned
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Care Packages have been boosted with Armor, select Boost Kits, and a couple surprise weapons.
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Care Packages have been boosted with Armor, select Boost Kits, and a couple surprise weapons
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"Auto" option attempts to adapt the Apex Bots to what is known about your skill and is the default setting at the start of every match.
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"Auto" option attempts to adapt the Apex Bots to what is known about your skill and is the default setting at the start of every match
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The difficulty selector can only be updated by the squad leader.
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The difficulty selector can only be updated by the squad leader
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The difficulty selector can be accessed via the "Customize Bot Royale" tab in the player's inventory menu OR via the Customize Bot Royale button in the in-game menu.
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The difficulty selector can be accessed via the "Customize Bot Royale" tab in the player's inventory menu OR via the Customize Bot Royale button in the in-game menu

Start of Season Placement

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The starting Ranked tier and division is now based on your hidden skill value from previous Ranked seasons.
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The starting Ranked tier and division is now based on your hidden skill value from previous Ranked seasons
  • If no skill value exists for Ranked, the Unranked Trios skill value is used to set initial placement
Removed
The rule that reset any player that skipped a season of Ranked back to Bronze IV has been removed and all initial placements are based on skill value.
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The rule that reset any player that skipped a season of Ranked back to Bronze IV has been removed and all initial placements are based on skill value

Ranked Ladders (coming later this split)

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When a Ranked Ladder is active, all players in Ranked will compete on a personal skill-based leaderboard for bonus rewards.
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When a Ranked Ladder is active, all players in Ranked will compete on a personal skill-based leaderboard for bonus rewards
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Your best 10 RP scores during the Ladder will be counted for your leaderboard position, which will determine your final placement and rewards when the Ladder ends. Your lowest score will always be replaced by a higher RP score, so additional matches are beneficial.
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Your best 10 RP scores during the Ladder will be counted for your leaderboard position, which will determine your final placement and rewards when the Ladder ends. Your lowest score will always be replaced by a higher RP score, so additional matches are beneficial
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10 Ranked matches must be completed to be placed on the leaderboard and to qualify for Ladder rewards.
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10 Ranked matches must be completed to be placed on the leaderboard and to qualify for Ladder rewards
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All Ranked play continues as normal, allowing promotion and demotion as normal.
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All Ranked play continues as normal, allowing promotion and demotion as normal

Ranked Challenges (rolling out over this split)

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Reward requirement: all players must now play a minimum number of Ranked matches before they can earn end-of-season Ranked rewards based on their highest tier earned.
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Reward requirement: all players must now play a minimum number of Ranked matches before they can earn end-of-season Ranked rewards based on their highest tier earned.
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Ladder Champion: players who reach champion a minimum number of times in the same split will gain access to the Ladder Champion Dive Trail for a limited time.
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Ladder Champion: players who reach champion a minimum number of times in the same split will gain access to the Ladder Champion Dive Trail for a limited time:
  • Granted at the start of the next split and can be used for the rest of that split
  • Removed at the end of the split unless the challenge has been completed again

Bug Fixes

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Blocked doors should no longer occasionally open towards the player.
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Blocked doors should no longer occasionally open towards the player
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Certain POIs should now list the correct Arsenals.
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Certain POIs should now list the correct Arsenals
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Weapons should no longer occasionally swap after upgrading.
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Control: weapons should no longer occasionally swap after upgrading

Bug Fixes

Fix
Fixed an issue with the 2x-4x sight on the G7 scout Reactive skins.
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Fixed an issue with the 2x-4x sight on the G7 scout Reactive skins
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Gold Loot Bins once again spawn loot as they should.
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Gold Loot Bins once again spawn loot as they should
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Sprinting out of mantle should no longer cause inconsistent sprint speeds depending on settings.
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Sprinting out of mantle should no longer cause inconsistent sprint speeds depending on settings
Fix
Fixed some issues with the ring VFX sometimes disappearing.
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Storm Point: fixed some issues with the ring VFX sometimes disappearing
Fix
Fixed rare issue where you could shoot while phased after using a Void Siphon.
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Fixed rare issue where you could shoot while phased after using a Void Siphon
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Portal should no longer be created for an enemy that died while being summoned by the Void Nexus.
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Portal should no longer be created for an enemy that died while being summoned by the Void Nexus
Fix
Fixed crash with Passive when allies disconnected in certain states.
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Conduit: fixed crash with Passive when allies disconnected in certain states
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D.O.C. should once again deploy sans the broken targeting state (Previous Hotfix).
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Lifeline: D.O.C. should once again deploy sans the broken targeting state (Previous Hotfix)
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Heat Shade skin is no longer too visible at a distance.
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Loba: Heat Shade skin is no longer too visible at a distance
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Cloak while healing should no longer occasionally end early when exiting a Lifeline Halo.
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Cloak while healing should no longer occasionally end early when exiting a Lifeline Halo
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Ult cloak should no longer end early when immediately reviving an ally.
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Ult cloak should no longer end early when immediately reviving an ally
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Passive once again recharges extra shields given by Controller class perk.
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Wattson: Passive once again recharges extra shields given by Controller class perk

Legend Locker

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Added additional info panel to some screens.
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Added additional info panel to some screens
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Added sorting ability to some screens: default, rarity, owned, and alphabetical.
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Added sorting ability to some screens: default, rarity, owned, and alphabetical
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Reduced the intensity of D.O.C.'s teleport trail to reduce visual clutter.
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Lifeline: reduced the intensity of D.O.C.'s teleport trail to reduce visual clutter
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Previous Battle Pass Reactive items are now available in the Exotic store.
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Previous Battle Pass Reactive items are now available in the Exotic store
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"Progressed and Complete" challenges in Match Summary now show up to 15 challenges (was 5).
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"Progressed and Complete" challenges in Match Summary now show up to 15 challenges (was 5)
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Reduced the size and frequency of the Accelerated Weapon screen effects to be less obstructive.
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Reduced the size and frequency of the Accelerated Weapon screen effects to be less obstructive
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Slightly reduced the amount of time you are locked out of ADS after charging a Sentinel.
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Slightly reduced the amount of time you are locked out of ADS after charging a Sentinel
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Moved energizing Sniper's Mark's sniper with an Ult Accelerant to "reload".
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Vantage: moved energizing Sniper's Mark's sniper with an Ult Accelerant to "reload"
Fix
Fixed rare cases where "Gameplay Volume when Spectating" would be applied during regular gameplay.
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Fixed rare cases where "Gameplay Volume when Spectating" would be applied during regular gameplay
Fix
Fixed a rare issue where players situated uphill would briefly have occlusion filtering applied.
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Fixed a rare issue where players situated uphill would briefly have occlusion filtering applied
Adjust
Reduced volume of Pathfinder grapple for player (enemy audio not affected).
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Reduced volume of Pathfinder grapple for player (enemy audio not affected)
Adjust
Revenant wall climb footsteps clearer in the mix.
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Revenant wall climb footsteps clearer in the mix
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Slight reduction of Thermite volume over time at distance.
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Slight reduction of Thermite volume over time at distance
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Slight reduction in volume for Horizon's Black Hole relative to FOV.
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Slight reduction in volume for Horizon's Black Hole relative to FOV
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Storm Point updated to use a modern GPU-driven terrain rendering system.
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Storm Point updated to use a modern GPU-driven terrain rendering system.
  • Players may not notice the difference since the overall map content has not been changed, but this system improves CPU rendering time, fixes lighting artifacts throughout the map, and allows for much greater texture fidelity through virtual texturing
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Xbox One and Playstation 4 have been migrated to the Rendering Hardware Interface (RHI), which is now being used on all platforms. As a result, Xbox One and Playstation 4 leverage the same multithreaded rendering architecture as PC and current-gen consoles.
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Xbox One and Playstation 4 have been migrated to the Rendering Hardware Interface (RHI), which is now being used on all platforms. As a result, Xbox One and Playstation 4 leverage the same multithreaded rendering architecture as PC and current-gen consoles.
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Additional improvements to the framerate stability with texture streaming enabled.
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Additional improvements to the framerate stability with texture streaming enabled
Fix
Fixed an issue that could cause freezes or black screens for some players.
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Fixed an issue that could cause freezes or black screens for some players
Fix
Fixed an issue that could lead to incorrect GPU timings for a small number of players, which would cause blurry resolutions when "Adaptive Resolution FPS Target" is enabled.
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Fixed an issue that could lead to incorrect GPU timings for a small number of players, which would cause blurry resolutions when "Adaptive Resolution FPS Target" is enabled
Adjust
Improved performance of loading asset data onto the GPU (this can fix stutters and issues with missing models for some players).
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Improved performance of loading asset data onto the GPU (this can fix stutters and issues with missing models for some players)

Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). EA's official Apex Legends patch notes as fetched; legend and weapon labels come from the numbers in each line, and lines without before and after values are labeled adjust. Source: https://www.ea.com/games/apex-legends/apex-legends/news/prodigy-patch-notes · fetched Oct 12, 2026.