Nerf Radar › Marvel Rivals › History › Gambit
Marvel Rivals

Gambit: change history

4 changes across 2 patches (Sep 8, 2026 to Oct 6, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for Marvel Rivals, back to Aug 19, 2026.
Buff 2Nerf 1Adjust 1
Search all mentions →
RSS feed
  1. Buff
    Charge time per stack for Healing Hearts and Breaking Spades
    The update reduces Gambit's charge time per stack for Healing Hearts and Breaking Spades from 8s to 7s.
    8s→7s
    Source line
    Reduce charge time per stack for Healing Hearts and Breaking Spades from 8s to 7s.
    Nerf
    Gambit: Reduce target search range for Ragin' Royal Flush from 40m to 30m. Reduce the extra Jump Boost effect granted to self and allies from 500 to 300.
    Source line
    Reduce target search range for Ragin' Royal Flush from 40m to 30m. Reduce the extra Jump Boost effect granted to self and allies from 500 to 300.
    Buff
    The duration of Sparkling Staff
    Gambit: When selecting the Team-Up with Jubilee, increase the duration of Sparkling Staff from 1.5s to 2s.
    1.5s→2s
    Source line
    When selecting the Team-Up with Jubilee, increase the duration of Sparkling Staff from 1.5s to 2s.
  2. Adjust
    Gambit: When selecting the Team-Up with Magneto, adjust the Favorable Odds ability effect: it now only triggers a Launch effect once upon exploding against the environment or a character, removing the previous persistent Launch effect while the spell field is active.
    Source line
    When selecting the Team-Up with Magneto, adjust the Favorable Odds ability effect: it now only triggers a Launch effect once upon exploding against the environment or a character, removing the previous persistent Launch effect while the spell field is active.

Each step links to the full patch breakdown and to NetEase Games's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.