Structured summaries of the latest official Helldivers 2 updates from Arrowhead Game Studios (published by PlayStation Publishing): every buff, nerf and fix, with before and after values.
All 7 official updates we track, newest first, from Jul 7, 2026 to Oct 20, 2026. Hotfixes and minor updates that Arrowhead Game Studios posted separately are listed as their own entries.
Patch 7.2.0 adds Easy Anti-Cheat and a big weapon pass, led by the Killzone and Halo Legendary warbond weapons, with the M90A Shotgun going from 605 to 726 damage. Light-penetration shotguns hit harder, both Sickles shoot and cool down faster, the PLAS-39 reloads in 2.7 instead of 3.3 seconds and the Breaching Hammer carries 10 spare charges instead of 7. Orbital Airburst Strike's cooldown drops from 100 to 90, flame damage on the Lumberer Exosuit and Flame Sentry rises from 3 to 8 per particle, and dozens of crash, enemy and mission bugs are fixed.
Enemies no longer target unoccupied vehicles, and Evacuate High-Value Assets missions get more waves and shorter pauses, with the start time between waves cut from 60 to 42 seconds. Enemy spawning is rebalanced so separated players get a more consistent experience. The AR/GL-21 One-Two now starts with 3 instead of 2, the LAS-13 Trident's vertical climb recoil drops from 12 to 2 and the Orbital Precision Strike cooldown falls from 90 to 80.
A small update that fixes crashes in the Vehicle Customization menu, with Dynamic Resolution Scaling and during the Message of the Day. The notes list no balance changes.
Devoid of Liberty opens the way toward the Void, with all 300 ranks of access available and SEAF platoons joining the fight. Many weapons gain magazines, for example the AR-23 Liberator's spare magazines with the short magazine attachment rise from 12 to 16. The Eagle Napalm Airstrike explosion radius grows from 8 to 10 and MD-17 Anti-Tank Mines demolition strength rises from 30 to 40.
Counts move with time of day, weekday, seasons and events as much as with patches, so a change next to a patch date is not proof the patch caused it. Where an official source gives only a date, the marker can be off by several hours.
Steam concurrent players is the number of people in Helldivers 2 on Steam at the moment of each hourly snapshot (Valve's public Steam Web API, GetNumberOfCurrentPlayers, app 553850). It does not include players on other platforms or launchers and is not the game's total player base. History starts when Nerf Radar began recording it. Steam is a trademark of Valve Corporation; Nerf Radar is not affiliated with Valve.