Nerf Radar › Apex Legends › Amped
Apex Legends: Amped Patch Notes (Nov 3, 2025): what changed
Buff 4Nerf 4Adjust 172New 1Removed 12Fix 15
TL;DRThe Amped update buffs P2020 and C.A.R. and nerfs Peacekeeper and Charge Rifle. It also includes other balance adjustments and bug fixes.
Who this matters to
P2020 players
P2020 gets buffs in this update.
All 208 changes
Here's how it works
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Pick 5 Legends and 2 Weapons to add to your Wishlist.
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Pick 5 Legends and 2 Weapons to add to your Wishlist
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Depending on the pack Wishlist may only impact items of a certain rarity (specific rarity tier will be noted).
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Depending on the pack Wishlist may only impact items of a certain rarity (specific rarity tier will be noted)
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If the pack drops a Wishlist-enabled item you are guaranteed at least one item from your chosen Legends.
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If the pack drops a Wishlist-enabled item you are guaranteed at least one item from your chosen Legends
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All selections must be valid for Wishlist to be Active. A selection is valid as long as you don't own 100% of the items for that Legend or Weapon Class from the Apex Pack Pool.
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All selections must be valid for Wishlist to be Active. A selection is valid as long as you don't own 100% of the items for that Legend or Weapon Class from the Apex Pack Pool
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If a Wishlist is Inactive or Unavailable at the time of opening a Wishlist-enabled pack, the items will instead draw from the generic Apex Pack pool.
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If a Wishlist is Inactive or Unavailable at the time of opening a Wishlist-enabled pack, the items will instead draw from the generic Apex Pack pool.
New: Amped Seasonal Pack
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The new 'Bird of Prey' Mythic R-99 Weapon.
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The new 'Bird of Prey' Mythic R-99 Weapon
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New Legendary cosmetics to change up your look.
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New Legendary cosmetics to change up your look
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Wishlist activation for Epic-tier drop, relevant to your chosen Legends or Weapons.
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Wishlist activation for Epic-tier drop, relevant to your chosen Legends or Weapons
Care Package Rotation
History · 5 patches →Adjust
Triple Take return to the floor (details below).
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Triple Take return to the floor (details below)
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C.A.R. SMG enters the Care Package (details below).
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C.A.R. SMG enters the Care Package (details below)
Extended Supply Bins & Weapon Supply Bins
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Added icons back to the minimap and full-map.
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Added icons back to the minimap and full-map
Arsenals
History · 3 patches →Adjust
Increased ammo bricks to give full stacks of the applicable ammo type.
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Increased ammo bricks to give full stacks of the applicable ammo type
New craftable item: Arrow Bundle
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Only obtainable when crafting Ammo when Bocek Compound Bow is in your loadout.
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Only obtainable when crafting Ammo when Bocek Compound Bow is in your loadout
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On pick-up, fully replenishes your arrow reserves on one Bocek weapon.
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On pick-up, fully replenishes your arrow reserves on one Bocek weapon
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Can only be picked up if you are holding a Bocek and it is not full on arrows.
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Can only be picked up if you are holding a Bocek and it is not full on arrows
Mantle Boost
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Added Mantle Boost ability to all Legends, granting velocity on a timed input after a mantle.
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Added Mantle Boost ability to all Legends, granting velocity on a timed input after a mantle
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Added options for customizing Mantle Boost input key or button.
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Added options for customizing Mantle Boost input key or button
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Added option to remap character movement ability.
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Added option to remap character movement ability
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Added options for reducing the UI footprint on the HUD for Mantle Boost.
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Added options for reducing the UI footprint on the HUD for Mantle Boost
Heat Shields Update
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Heat Shields removed from Core BR Modes (including Trios and Duos).
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Heat Shields removed from Core BR Modes (including Trios and Duos).
Foundational Improvements
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Updated model and textures.
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Updated model and textures
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Collision tightened for a smoother ride and to allow occupants to be hit.
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Collision tightened for a smoother ride and to allow occupants to be hit
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Trident can now be damaged and destroyed – starts at 800 health.
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Trident can now be damaged and destroyed – starts at 800 health
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Trident occupants and the vehicle can be damaged independently.
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Trident occupants and the vehicle can be damaged independently
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Tridents can now damage enemies if hitting them at high speeds.
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Tridents can now damage enemies if hitting them at high speeds
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Camera and controls tuned for more responsiveness and precision.
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Camera and controls tuned for more responsiveness and precision
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Boost Meter has replaced the single use Boost.
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Boost Meter has replaced the single use Boost
New Movement Features
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Jump: Press Jump to jump from the ground.
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Jump: Press Jump to jump from the ground
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Glide: Hold Jump to Glide when off the ground. While gliding.
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Glide: Hold Jump to Glide when off the ground. While gliding:
- Trident will very slowly lose altitude
- Trident can be steered in any direction
- Trident can boost forward
New Healing and Spawning Features
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Auto-Healing: If a Trident avoids damage for a period of time, it will slowly regenerate health and regress its damage state.
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Auto-Healing: If a Trident avoids damage for a period of time, it will slowly regenerate health and regress its damage state
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Auto-Respawn: A destroyed Trident will be replaced by a new one at its original spawning location after an indicated delay.
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Auto-Respawn: A destroyed Trident will be replaced by a new one at its original spawning location after an indicated delay
Tridents 2.0
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Improved UI to better indicate to driver and passengers Trident health and damage information.
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Improved UI to better indicate to driver and passengers Trident health and damage information
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Control mappings adjusted to account for new features.
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Control mappings adjusted to account for new features
Valkyrie
History · 6 patches →Adjust
Cooldown
Recharge delay significantly reduced (from 8 to 2.5 sec).
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Recharge delay significantly reduced (8 → 2.5 sec)
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Cooldown
Recharge time significantly reduced (from ~10.9 to 3 sec).
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Recharge time significantly reduced (~10.9 → 3 sec)
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Cooldown
Fuel doesn't start recharging until you touch ground.
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Fuel doesn't start recharging until you touch ground
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Cooldown
EMP effects drain jetpack fuel.
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EMP effects drain jetpack fuel
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Speed
Horizontal fly speed and strafe amount significantly increased.
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Horizontal fly speed and strafe amount significantly increased
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Speed
Vertical fly speed increased. Additional vertical speed when flying straight up.
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Vertical fly speed increased. Additional vertical speed when flying straight up
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Speed
Reduced initial speed boost for first 0.5 sec (from ~25% faster to ~5% slower).
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Reduced initial speed boost for first 0.5 sec (~25% faster → ~5% slower)
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Total fuel reduced (from 8 to 6 sec).
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Total fuel reduced (8 → 6 sec)
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Initial fuel consumption slightly increased.
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Initial fuel consumption slightly increased
Removed
Missile Swarm
Removed self damage and stun effect.
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Removed self damage and stun effect
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Missile Swarm
Added short (1.5 sec) full body scan on hit.
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Added short (1.5 sec) full body scan on hit
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Missile Swarm
Tac damage now puts movement passives on cooldown (like other EMP effects).
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Tac damage now puts movement passives on cooldown (like other EMP effects)
Removed
Missile Swarm
Removed 5 seconds of cooldown (from 30 sec to 25 sec).
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Removed 5 seconds of cooldown (30 sec → 25 sec)
Removed
Missile Swarm
Removed vertical clearance firing restriction.
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Removed vertical clearance firing restriction
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Missile Swarm
Improved missile pathing to work better in some situations such as low clearance situations (firing indoors or at targets under a bridge).
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Improved missile pathing to work better in some situations such as low clearance situations (firing indoors or at targets under a bridge)
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Missile Swarm
Increased max range (from ~100m to 125m).
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Increased max range (~100m → 125m)
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Skyward Dive
Increased launch height 15% (integrated Afterburners upgrade).
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Increased launch height 15% (integrated Afterburners upgrade)
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Skyward Dive
Reduced cooldown by 30 seconds (from 3 min to 2.5 min).
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Reduced cooldown by 30 seconds (3 min → 2.5 min)
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Skyward Dive
Reduced delay before takeoff (from 2 sec to 1.5 sec).
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Reduced delay before takeoff (2 sec → 1.5 sec)
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Skyward Dive
Slightly reduced time slowly rising before takeoff (from 1.83 sec to 1.33 sec).
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Slightly reduced time slowly rising before takeoff (1.83 sec → 1.33 sec)
Removed
Skyward Dive
Removed self cancel cooldown penalty.
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Removed self cancel cooldown penalty
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Skyward Dive
Reduced damage cooldown penalty (from 54 sec to 30 sec).
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Reduced damage cooldown penalty (54 sec → 30 sec)
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Skydive Improvements
Allow tactical to be fired when skydiving (except from drop ship).
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Allow tactical to be fired when skydiving (except from drop ship)
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Skydive Improvements
Land faster when skydiving (spend less time slow falling near ground).
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Land faster when skydiving (spend less time slow falling near ground)
Removed
Afterburners
Removed (included by default).
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Afterburners: Removed (included by default)
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Eyes in the Sky
Moved to Level 2.
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Eyes in the Sky: Moved to Level 2
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Full Coverage
Changes missile swarm pattern to 4x5 (was 3x5).
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Full Coverage: Changes missile swarm pattern to 4x5 (was 3x5)
Removed
Full Tank
Removed (jetpack reworked).
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Full Tank: Removed (jetpack reworked)
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NEW Supersonic
Ultimate launch time reduced ~50%.
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NEW Supersonic: Ultimate launch time reduced ~50%
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REWORKED
Aerial Expert: Improves jetpack horizontal speed, significantly improves handling, decreases initial fuel consumption, slightly reduces total fuel.
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REWORKED: Aerial Expert: Improves jetpack horizontal speed, significantly improves handling, decreases initial fuel consumption, slightly reduces total fuel.
Rampart
History · 3 patches →Adjust
Battle Modder
Adds additional effect to old passive (Modded Loader). Cover walls permanently gain health as Rampart gains Evo Levels.
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Adds additional effect to old passive (Modded Loader). Cover walls permanently gain health as Rampart gains Evo Levels.
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Amped Cover
Adds amped shield roof to wall.
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Adds amped shield roof to wall
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Amped Cover
Walls can now be charged by doing damage through the amped shield or by having the wall be damaged by enemies. Wall charge is converted to a speed boost by going over the wall.
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Walls can now be charged by doing damage through the amped shield or by having the wall be damaged by enemies. Wall charge is converted to a speed boost by going over the wall
- Wall can store up to 300 damage, which results in a 15 second speed boost at full charge. Speed boost time scales linearly with stored charge.
- Wall charge is only usable by teammates, and each teammate can use stored charge individually. Speed boost is automatically given to nearby teammates when the wall is destroyed.
- Damage to wall is stored at 25%, while damage through amped shield is stored at 100%
- Speed boost only applies when sprinting
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Wall health increase by 200 per Evo level (from 400 to 800 at max level).
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Wall health increase by 200 per Evo level (400 → 800 at max level)
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Shield health increased by 25 per Evo level (from 175 to 225 at max level).
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Shield health increased by 25 per Evo level (175 → 225 at max level)
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Amped Cover
Health while wall building reduced (from 120 to 100).
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Health while wall building reduced (120 → 100 )
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Amped Cover
Amped shield arc star damage multiplier removed (from 1.5x to 1.0x).
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Amped shield arc star damage multiplier removed (1.5x → 1.0x)
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Amped Cover
Wall frag grenade damage multiplier increased (from 1.0x to 2.0x).
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Wall frag grenade damage multiplier increased (1.0x → 2.0x)
Removed
Bandolier
Removed (replaced with Combat reserve).
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Bandolier: Removed (replaced with Combat reserve)
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NEW
Combat reserve: Bigger ammo stacks, extra grenades slots, access red weapon supply bins.
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NEW: Combat reserve: Bigger ammo stacks, extra grenades slots, access red weapon supply bins
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NEW
Locked and Loaded: gain faster reloads and infinite ammo when behind amped cover and shield is in tact.
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NEW: Locked and Loaded: gain faster reloads and infinite ammo when behind amped cover and shield is in tact
Removed
Amped Reloads
Removed (replaced with Locked and Loaded).
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Amped Reloads: Removed (replaced with Locked and Loaded)
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NEW
Rebuild Module. Amped cover will regen health and rebuild shield section after not being damaged for a period of time.
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NEW: Rebuild Module. Amped cover will regen health and rebuild shield section after not being damaged for a period of time
Horizon
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Gravity Lift
Increased lift speed (from 300 to 375).
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Increased lift speed (300 → 375)
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Gravity Lift
Increased hover time at top of lift (from 0.5 sec to 1.5 sec).
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Increased hover time at top of lift (0.5 sec → 1.5 sec)
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Reduced cooldown by 5 seconds (from 25 sec to 20 sec).
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Reduced cooldown by 5 seconds (25 sec → 20 sec)
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Reduced delay before cooldown starts 8 sec (from 10 sec to 2 sec).
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Reduced delay before cooldown starts 8 sec (10 sec → 2 sec)
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Effectively reduced cooldown from 35 sec to 22 sec.
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Effectively reduced cooldown from 35 sec → 22 sec
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Black Hole
Reduced cooldown by 30 seconds (from 3.5 min to 3 min).
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Reduced cooldown by 30 seconds (3.5 min → 3 min)
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Black Hole
Increased health (from 175 to 225).
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Increased health (175 → 225)
Removed
Ultimate Cooldown
Removed (included by default).
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Ultimate Cooldown: Removed (included by default)
Removed
Tactical Cooldown
Removed (included by default).
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Tactical Cooldown: Removed (included by default)
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NEW
Gravity Boots: Press crouch while in the air to fall much more quickly.
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NEW: Gravity Boots: Press crouch while in the air to fall much more quickly
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NEW
Newt Scoot: Press jump after exiting gravity lift to glide.
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NEW: Newt Scoot: Press jump after exiting gravity lift to glide
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NEW
Knock Expert: gain tactical charge on knocks.
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NEW: Knock Expert: gain tactical charge on knocks.
Revenant
History · 3 patches →Adjust
Reduced the maximum possible velocity of Revenants Shadow Pounce.
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Reduced the maximum possible velocity of Revenants Shadow Pounce
Amps
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Reduced healing rate of Overflow Healer.
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Reduced healing rate of Overflow Healer
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Added Infinite Ammo and Over Armor to early game floor loot.
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Added Infinite Ammo and Over Armor to early game floor loot
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Added Over Armor potential Assault Bin amps.
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Added Over Armor potential Assault Bin amps
Gold Laser Sight
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New laser tier added: usable with all SMG and Pistol weapons.
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New laser tier added: usable with all SMG and Pistol weapons
- Greatly improves ground and aerial hipfire spread
- Adds reverse hipfire – Continuous firing tightens hipfire spread
Double Tap Trigger
History · 2 patches →Adjust
375 Locked Hop-Up Points to unlock.
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375 Locked Hop-Up Points to unlock
Accelerator
History · 4 patches →Adjust
Accelerator removed from all compatible weapons.
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Accelerator removed from all compatible weapons
- G7 Scout, Flatline, and CAR
Skull Piercer
History · 2 patches →Adjust
Skull Piercer removed from all compatible weapons.
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Skull Piercer removed from all compatible weapons
- 30-30, Wingman, and Longbow
Graffiti Mod
History · 4 patches →Adjust
Removed from: Spitfire and EVA-8.
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Removed from: Spitfire and EVA-8
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Added to: Mozambique and Wingman.
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Added to: Mozambique and Wingman
Gun Shield Generator
History · 4 patches →Adjust
Added to: Triple Take.
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Added to: Triple Take
Selectfire Receiver
History · 2 patches →Adjust
Increased points to unlock to 450 on the Charge Rifle (Previous Hotfix).
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Increased points to unlock to 450 on the Charge Rifle (Previous Hotfix)
All LMGs (Except L-STAR EMG)
Removed
Removed Reverse Hipfire mechanic from LMGs.
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Removed Reverse Hipfire mechanic from LMGs
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Hipfire spread decreased to compensate.
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Hipfire spread decreased to compensate
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Updated reticles to original plus design.
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Updated reticles to original plus design
All Marksmans
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Reduced projectile size and scaling.
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Reduced projectile size and scaling
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Decreased projectile launch speed.
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Decreased projectile launch speed
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Reduced headshot damage multiplier.
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Reduced headshot damage multiplier
30-30 Repeater
History · 4 patches →Adjust
Headshot multiplier reduced (Previous Hotfix).
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Headshot multiplier reduced (Previous Hotfix)
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Added 2x-4x AOG Scope as a compatible attachment.
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Added 2x-4x AOG Scope as a compatible attachment
Triple Take
History · 5 patches →Adjust
Damage reduced to 22 per bullet (was 23).
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Damage reduced to 22 per bullet (was 23)
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Increased choke charge time.
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Increased choke charge time
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Increased fire rate while hipfiring.
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Increased fire rate while hipfiring
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Increased fire rate.
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Increased fire rate
Buff
Magazine size
P2020's magazine size increases from 22 to 26.
22→26
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Increased magazine size to 26 (was 22)
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Horizontal and vertical recoil improvements (Previous hotfix).
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Horizontal and vertical recoil improvements (Previous hotfix)
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Purple mag size increased by 3 (Previous hotfix).
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Purple mag size increased by 3 (Previous hotfix)
Peacekeeper
History · 4 patches →Nerf
Full burst damage
Peacekeeper's full burst damage decreases from 108 to 99.
108→99
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Full burst damage reduced to 99 (was 108)
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Increased choke charge time.
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Increased choke charge time
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Rechamber time decreased to 1.1 (Reverting a previous hotfix).
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Rechamber time decreased to 1.1 (Reverting a previous hotfix)
Nerf
Clip size
Peacekeeper's clip size decreases from 6 to 5.
6→5
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Clip size reduced to 5 (was 6) (Previous Hotfix)
Alternator
History · 4 patches →Buff
Damage
Alternator's damage increases from 18 to 19.
18→19
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Damage increased to 19 (was 18)
Nerf
Blue magazine
Alternator's blue magazine decreases from 27 to 26.
27→26
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Blue magazine decreased to 26 (was 27)
Buff
Purple and gold magazines
Alternator's purple and gold magazines increase from 29 to 30.
29→30
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Purple and gold magazines increased to 30 (was 29)
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Shoots bullets out of each barrel, simultaneously.
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Shoots bullets out of each barrel, simultaneously
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Reduced fire rate.
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Reduced fire rate
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Damage per bullet reduced to 15.
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Damage per bullet reduced to 15
C.A.R.
History · 3 patches →Buff
Magazine size
C.A.R.'s magazine size increases from 28 to 30.
28→30
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Magazine size increased to 30 (was 28)
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Improved reload speed of the mag swap.
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Improved reload speed of the mag swap
Prowler
History · 2 patches →Adjust
While in burst fire mode, holding down the trigger now releases subsequent bursts.
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While in burst fire mode, holding down the trigger now releases subsequent bursts
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Slightly increased burst delay.
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Slightly increased burst delay
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Increased projectile size in close quarters.
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Increased projectile size in close quarters
All Snipers
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Reduced projectile size.
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Reduced projectile size
Charge Rifle
History · 4 patches →Nerf
Maximum damage
Charge Rifle's maximum damage decreases from 110 to 99.
110→99
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Maximum damage reduced to 99 (was 110)
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Damage reduced by 40% while using Select Fire mode (was 25%) (Previous Hotfix).
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Damage reduced by 40% while using Select Fire mode (was 25%) (Previous Hotfix)
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Damage scaling minimum distance increased to 75 meters (was 50m) (Previous Hotfix).
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Damage scaling minimum distance increased to 75 meters (was 50m) (Previous Hotfix)
Olympus
History · 3 patches →Adjust
Added Somers University POI (replacing Orbital Cannon) and moved Elysium nearby.
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Added Somers University POI (replacing Orbital Cannon) and moved Elysium nearby.
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Added Gravity Engine POI (replacing Energy Depot).
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Added Gravity Engine POI (replacing Energy Depot)
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Added Stabilizer POI (replacing Docks).
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Added Stabilizer POI (replacing Docks)
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Added large amounts of additional cover in open rotation spaces around the following POIs.
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Added large amounts of additional cover in open rotation spaces around the following POIs:
- Phase Driver
- Oasis
- Clinic
- Hammond Labs
- Estates
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Hammond Labs: Transformed terrain and added tunnels to protect players and provide additional options to attack the waterfall high ground.
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Hammond Labs: Transformed terrain and added tunnels to protect players and provide additional options to attack the waterfall high ground.
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Hammond Labs: Moved additional cover from Control mode into the base map, including the home base structures.
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Hammond Labs: Moved additional cover from Control mode into the base map, including the home base structures.
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Hammond Labs: Added jump tower behind Hammond Labs.
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Hammond Labs: Added jump tower behind Hammond Labs.
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Rift: Added new camp in the center of Rift to reduce open space. Added additional cover to open spaces in Rift.
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Rift: Added new camp in the center of Rift to reduce open space. Added additional cover to open spaces in Rift.
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Rift: Replaced vacuum behavior of the Rift teleporter with a Horizon Lift to prevent players from entering accidentally.
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Rift: Replaced vacuum behavior of the Rift teleporter with a Horizon Lift to prevent players from entering accidentally.
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Rift: Added a large camp between Rift and Gardens to resolve the previously large open space and help players contest the high ground.
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Rift: Added a large camp between Rift and Gardens to resolve the previously large open space and help players contest the high ground.
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Grow Towers: Replaced the third Grow Tower with buildings and tunnels to help players safely rotate through the POI when teams are holding the towers. Added jump tower.
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Grow Towers: Replaced the third Grow Tower with buildings and tunnels to help players safely rotate through the POI when teams are holding the towers. Added jump tower.
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Turbine: Added a new camp underneath the highway between Turbine and Estates to prevent players from being gatekept at the ramp.
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Turbine: Added a new camp underneath the highway between Turbine and Estates to prevent players from being gatekept at the ramp.
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Turbine: Added a new rotation from the east tunnel that connects directly to Gravity Engine (previously Energy Depot).
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Turbine: Added a new rotation from the east tunnel that connects directly to Gravity Engine (previously Energy Depot).
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Carrier: Added two additional doors at the central chokepoint to prevent the fight from stalling.
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Carrier: Added two additional doors at the central chokepoint to prevent the fight from stalling.
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Phase Driver: Increased Phase Driver loot cooldown from 45 seconds to 90 seconds.
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Phase Driver: Increased Phase Driver loot cooldown from 45 seconds to 90 seconds.
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Added a camp in the circular pit between Hammond Labs and Somers University (previously Orbital Cannon).
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Added a camp in the circular pit between Hammond Labs and Somers University (previously Orbital Cannon).
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Bonsai Plaza: Added additional ziplines to access high walls around the POI.
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Bonsai Plaza: Added additional ziplines to access high walls around the POI.
Removed
Removed a large amount of Trident barriers across the map.
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Removed a large amount of Trident barriers across the map.
Wildcard Gameplay Updates
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Highlight on Enemy Elimination balance tweaks.
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Highlight on Enemy Elimination balance tweaks
- Enemy highlights will no longer trigger on a team unless there is only one enemy still alive.
- Enemy highlights will no longer trigger if players choose to manually bleed out.
- Enemy highlight duration reduced 5 seconds -> 2.5 seconds.
Shield Cells
Adjust
Increased carrying capacity of shield cells from 12 to 15.
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Increased carrying capacity of shield cells from 12 -> 15
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More shield cells spawn in loot, reduced ammo spawns to compensate.
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More shield cells spawn in loot, reduced ammo spawns to compensate.
Wildcard Gameplay Updates
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Gold 1x Digital Threat sight returns to loot as a rare spawn.
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Gold 1x Digital Threat sight returns to loot as a rare spawn.
- Equippable on SMGs, Shotguns, and Pistols.
Wild Cards balance
Adjust
Reduced shield recharge rate on Recharger wildcard when sprinting.
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Reduced shield recharge rate on Recharger wildcard when sprinting.
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Reduced initial speed gain when using the Wallruning wildcard.
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Reduced initial speed gain when using the Wallruning wildcard.
Wildcard Gameplay Updates
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New Mythic Weapon rotation.
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New Mythic Weapon rotation.
Rampage
History · 3 patches →Adjust
Automatically Revved up when first being picked up.
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Automatically Revved up when first being picked up.
G7 Scout
History · 4 patches →Adjust
Double Tap and Sniper Scopes can be attached.
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Double Tap and Sniper Scopes can be attached.
Scoring Tuning
Adjust
Kill Points changes.
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Kill Points changes
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1st: 22 RP (was 20 RP).
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1st: 22 RP (was 20 RP)
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2nd: 20 RP (was 18 RP).
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2nd: 20 RP (was 18 RP)
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3rd: 18 RP (was 16 RP).
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3rd: 18 RP (was 16 RP)
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4th: 16 RP (was 14 RP).
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4th: 16 RP (was 14 RP)
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5th: 16 RP (was 12 RP).
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5th: 16 RP (was 12 RP)
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6th: 14 RP (was 10 RP).
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6th: 14 RP (was 10 RP)
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7th: 14 RP (was 10 RP).
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7th: 14 RP (was 10 RP)
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8th: 14 RP (was 10 RP).
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8th: 14 RP (was 10 RP)
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9th: 12 RP (was 8 RP).
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9th: 12 RP (was 8 RP)
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10th: 12 RP (was 8 RP).
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10th: 12 RP (was 8 RP)
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11th-15th: 8 RP (was 6 RP).
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11th-15th: 8 RP (was 6 RP)
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16th-20th: 6 RP (was 4 RP).
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16th-20th: 6 RP (was 4 RP)
Challenger Bonus changes
Adjust
If the killer's rank is 1 tier lower than the victim: KP +20% bonus, was 15%.
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If the killer's rank is 1 tier lower than the victim: KP +20% bonus, was 15%
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If the gap is 2 tiers: +30% bonus, was 25%.
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If the gap is 2 tiers: +30% bonus, was 25%
Adjust
If the gap is 3 tiers: +40% bonus, was 35%.
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If the gap is 3 tiers: +40% bonus, was 35%
Drop Zones Loot Overhaul
Adjust
Made the loot that spawns across all Drop Zone POIs more fair.
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Made the loot that spawns across all Drop Zone POIs more fair.
- There is still variance between POIs, but it is much less than previously.
Adjust
Maintains the same number of spawns across the map for each loot item, but changes where they are more likely to spawn, in order to avoid inflation/deflation.
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Maintains the same number of spawns across the map for each loot item, but changes where they are more likely to spawn, in order to avoid inflation/deflation.
Adjust
These loot changes are for Ranked only, not Unranked.
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These loot changes are for Ranked only, not Unranked.
Ranked Challenges
Adjust
The requirement to earn the Ranked Ladder Champion Dive Trail has been reduced from 3 completions to 2.
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The requirement to earn the Ranked Ladder Champion Dive Trail has been reduced from 3 completions to 2.
Wildcard
History · 3 patches →Fix
Fixed players being able to revive each other to stay alive in the ring longer than intended.
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Fixed players being able to revive each other to stay alive in the ring longer than intended
Locked Hop-Ups
Fix
Fixed Locked Hop-Ups not working properly in the Firing Range.
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Fixed Locked Hop-Ups not working properly in the Firing Range
Fix
Fixed some issues with Ballistic's sling and Locked Hop-Up weapons.
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Fixed some issues with Ballistic's sling and Locked Hop-Up weapons
Fix
Fixed some issues with the Locked Hop-Up UI.
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Fixed some issues with the Locked Hop-Up UI
Ranked
Fix
Fixed issue where you could not remove map pings in the prematch preview.
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Fixed issue where you could not remove map pings in the prematch preview
Misc
Fix
Fixed the infinite ammo amp sometimes causing the player to respawn with locked inventory slots.
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Fixed the infinite ammo amp sometimes causing the player to respawn with locked inventory slots
Fix
Fixed retro packs in the store not updating the amount of packs already opened.
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Fixed retro packs in the store not updating the amount of packs already opened
Fix
Fixed skydive emotes leaving a breadcrumb on the legend tab but not the specific legend which had the new unlock.
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Fixed skydive emotes leaving a breadcrumb on the legend tab but not the specific legend which had the new unlock
Fix
Fixed health bars sometimes not displaying properly when firing through windows.
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Fixed health bars sometimes not displaying properly when firing through windows
Fix
Fixed a wall that could be seen through around Artillery.
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Fixed a wall that could be seen through around Artillery
Valkyrie
History · 6 patches →Fix
Fixed green color correction when skydiving being oversaturated.
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Fixed green color correction when skydiving being oversaturated.
Rampart
History · 3 patches →Fix
Fixed issue where camera could jump around when walking into Amped Cover.
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Fixed issue where camera could jump around when walking into Amped Cover.
Catalyst
History · 3 patches →Adjust
Enemies near her Piercing Spikes should no longer see two threat indicators for a single spike.
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Enemies near her Piercing Spikes should no longer see two threat indicators for a single spike
Gibraltar
History · 2 patches →Fix
Fixed incorrect damage flyout UI when shooting his passive arm shield.
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Fixed incorrect damage flyout UI when shooting his passive arm shield
Newcastle
History · 4 patches →Fix
Fixed Castle Wall sometimes hitting enemies through floors and walls.
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Fixed Castle Wall sometimes hitting enemies through floors and walls
Requeue, with Squad
Adjust
Requeue has been expanded to allow players outside of a party to opt-in to continuing to play together.
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Requeue has been expanded to allow players outside of a party to opt-in to continuing to play together.
- Each Party Leader (including parties of 1, ie. solo queuers) has the option to either 'play again' and merge their party together with other parties that also want to play again, or they can requeue with only their existing party.
- This does not create any kind of Friends relationship – it only forms a new Party that can continue to play together without having to return to the Lobby.
Ux/Ui
Adjust
Added a button prompt in the Legend Locker screen for Legend skins, Weapon skins, and Melee skins to show/hide the UI to get a better view of the cosmetic.
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Added a button prompt in the Legend Locker screen for Legend skins, Weapon skins, and Melee skins to show/hide the UI to get a better view of the cosmetic
Adjust
Standardized a number of square button widgets, mostly in the lobby menu, to achieve a more consistent interactivity and aesthetic across the game.
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Standardized a number of square button widgets, mostly in the lobby menu, to achieve a more consistent interactivity and aesthetic across the game
Quality of Life Changes
New
Added a new voice chat option to toggle your microphone.
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Added a new voice chat option to toggle your microphone.
Adjust
Ranked — Added announcer VO saying which Drop Zone your team is landing at. Note: The Core on Broken Moon and Trident on Storm Point do not currently have VO.
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Ranked - Added announcer VO saying which Drop Zone your team is landing at. Note: The Core on Broken Moon and Trident on Storm Point do not currently have VO.
Valkyrie
History · 6 patches →Fix
Fixed green color correction when skydiving being oversaturated.
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Fixed green color correction when skydiving being oversaturated.
Rampart
History · 3 patches →Adjust
Allow interactions such as looting while holding Sheila.
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Allow interactions such as looting while holding Sheila
Adjust
Added additional placement mode for walls. By pressing Aim Down Sights, you can place a single wall and then pull out your weapons (matching the launch behavior). Placing a wall with the Attack button is unchanged from the current behavior.
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Added additional placement mode for walls. By pressing Aim Down Sights, you can place a single wall and then pull out your weapons (matching the launch behavior). Placing a wall with the Attack button is unchanged from the current behavior.
Adjust
Reduced size of 'amped' bullet tracers when shooting though amped cover.
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Reduced size of 'amped' bullet tracers when shooting though amped cover
Adjust
Added voice lines when being summoned to the Void Nexus when knocked.
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Added voice lines when being summoned to the Void Nexus when knocked
Adjust
Improved the performance of loading models and textures on systems with integrated graphics, especially Intel Iris XE laptops. This improves map loading times and reduces issues with missing models in-game.
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Improved the performance of loading models and textures on systems with integrated graphics, especially Intel Iris XE laptops. This improves map loading times and reduces issues with missing models in-game.
Adjust
Added PC support for Handheld/Compact UI which makes it easier to play Apex on PC Handheld devices. Players can toggle between Full, Compact or Auto UI in game Settings.
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Added PC support for Handheld/Compact UI which makes it easier to play Apex on PC Handheld devices. Players can toggle between Full, Compact or Auto UI in game Settings.
Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). EA's official Apex Legends patch notes as fetched; legend and weapon labels come from the numbers in each line, and lines without before and after values are labeled adjust. Source: https://www.ea.com/games/apex-legends/apex-legends/news/amped-patch-notes · fetched Oct 12, 2026.