Nerf Radar › Apex Legends › History › Catalyst
Catalyst: change history
31 changes across 3 patches (Nov 3, 2025 to Sep 14, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for Apex Legends, back to Aug 5, 2024.
Buff 1Adjust 25Removed 1Fix 4
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- Apex Legends: Marked Midseason Patch Notes (Sep 14, 2026)Buff 1Adjust 11Removed 1Fix 4Official notes ↗AdjustPassiveCatalyst is no longer immune to other Catalysts' abilities.
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Catalyst is no longer immune to other Catalysts' abilities.
AdjustTacticalNow automatically reinforces or rebuilds doors if colliding with a valid door or doorway on placement.Source line
Now automatically reinforces or rebuilds doors if colliding with a valid door or doorway on placement.
BuffTactical · CooldownCooldown on Catalyst's Tactical decreases from 20s to 15s.20s→15sSource line
Decreased Cooldown from 20s to 15s.
AdjustTacticalIncreased Spike Height, meaning that players can less easily jump over them.Source line
Increased Spike Height, meaning that players can less easily jump over them.
AdjustTacticalHitting enemies with the projectile will now deal damage to them.Source line
Hitting enemies with the projectile will now deal damage to them.
AdjustUltimateSignificantly decreased firing time, making it smoother to deploy and raise the wall.Source line
Significantly decreased firing time, making it smoother to deploy and raise the wall.
AdjustUltimateAllies are no longer slowed or blinded when passing through the wall.Source line
Allies are no longer slowed or blinded when passing through the wall.
RemovedUpgradesSole Piercer (Level 2) has been removed.Source line
Sole Piercer (Level 2) has been removed.
AdjustUpgradesHidden Spikes has been moved from Level 2 to Level 3.Source line
Hidden Spikes has been moved from Level 2 to Level 3.
AdjustUpgradesResilient Veil and Ferro-Door have been moved from Level 3 to Level 2.Source line
Resilient Veil and Ferro-Door have been moved from Level 3 to Level 2.
AdjustUpgradesNow also increases max reinforced doors from 4 to 6.Source line
Now also increases max reinforced doors from 4 to 6.
AdjustUpgradesNow also decreases Ultimate Cooldown from 150s to 120s.Source line
Now also decreases Ultimate Cooldown from 150s to 120s.
AdjustUpgradesYour max Spike count is increased by 1. Spikes are 50% smaller, but deal faster tick damage.Source line
Your max Spike count is increased by 1. Spikes are 50% smaller, but deal faster tick damage.
FixFixed Hidden Spikes not revealing themselves after applying a slow to an enemy that did not have line of sight to the core.Source line
Catalyst: Fixed Hidden Spikes not revealing themselves after applying a slow to an enemy that did not have line of sight to the core.
FixFixed being unable to pick up Piercing Spikes from range after they had been activated, then deactivated.Source line
Catalyst: Fixed being unable to pick up Piercing Spikes from range after they had been activated, then deactivated.
FixFixed several Friendly Fire interactions in the Firing Range.Source line
Catalyst: Fixed several Friendly Fire interactions in the Firing Range.
FixFixed Piercing Spikes not affecting Firing Range Dummies.Source line
Catalyst: Fixed Piercing Spikes not affecting Firing Range Dummies.
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AdjustPassiveCan now reinforce up to 4 doors (was 2).
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Can now reinforce up to 4 doors (was 2)
AdjustTacticalFlattened the trajectory, slightly lowered the pitch, and increased the overall range.Source line
Flattened the trajectory, slightly lowered the pitch, and increased the overall range
AdjustTacticalIncreased size by roughly 50%.Source line
Increased size by roughly 50%
AdjustTacticalReduced the delay before spikes can deal damage (was 2s, now 1s).Source line
Reduced the delay before spikes can deal damage (was 2s, now 1s)
AdjustTacticalCan now have 3 traps maximum (was 2).Source line
Can now have 3 traps maximum (was 2)
AdjustTacticalThis is how close you have to be before the spikes stand up and the core is vulnerable.Source line
This is how close you have to be before the spikes stand up and the core is vulnerable
AdjustUltimateYou can now toggle to deploy the ultimate horizontally.Source line
You can now toggle to deploy the ultimate horizontally
AdjustUltimateLength increased by 5m.Source line
Length increased by 5m
AdjustUltimateThe wall can now build up through standard doors, Lifeline's D.O.C. Halo, and Gibraltar's Dome of Protection.Source line
The wall can now build up through standard doors, Lifeline's D.O.C. Halo, and Gibraltar's Dome of Protection.
AdjustUltimateCan now be placed on steeper angles.Source line
Can now be placed on steeper angles
AdjustUltimateReduced Dark Veil duration when enemies walk through (was 7s, now 5s).Source line
Reduced Dark Veil duration when enemies walk through (was 7s, now 5s)
AdjustHidden SpikesThe spike pool is now hidden to enemies while inactive.Source line
Hidden Spikes: The spike pool is now hidden to enemies while inactive
AdjustSole PiercerSpike traps activate 50% faster and deal 5 more damage per hit.Source line
Sole Piercer: Spike traps activate 50% faster and deal 5 more damage per hit
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AdjustEnemies near her Piercing Spikes should no longer see two threat indicators for a single spike.
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Enemies near her Piercing Spikes should no longer see two threat indicators for a single spike
Each step links to the full patch breakdown and to Respawn Entertainment's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.