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Apex Legends

Catalyst: change history

31 changes across 3 patches (Nov 3, 2025 to Sep 14, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for Apex Legends, back to Aug 5, 2024.
Buff 1Adjust 25Removed 1Fix 4
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  1. Adjust
    Passive
    Catalyst is no longer immune to other Catalysts' abilities.
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    Catalyst is no longer immune to other Catalysts' abilities.
    Adjust
    Tactical
    Now automatically reinforces or rebuilds doors if colliding with a valid door or doorway on placement.
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    Now automatically reinforces or rebuilds doors if colliding with a valid door or doorway on placement.
    Buff
    Tactical · Cooldown
    Cooldown on Catalyst's Tactical decreases from 20s to 15s.
    20s→15s
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    Decreased Cooldown from 20s to 15s.
    Adjust
    Tactical
    Increased Spike Height, meaning that players can less easily jump over them.
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    Increased Spike Height, meaning that players can less easily jump over them.
    Adjust
    Tactical
    Hitting enemies with the projectile will now deal damage to them.
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    Hitting enemies with the projectile will now deal damage to them.
    Adjust
    Ultimate
    Significantly decreased firing time, making it smoother to deploy and raise the wall.
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    Significantly decreased firing time, making it smoother to deploy and raise the wall.
    Adjust
    Ultimate
    Allies are no longer slowed or blinded when passing through the wall.
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    Allies are no longer slowed or blinded when passing through the wall.
    Removed
    Upgrades
    Sole Piercer (Level 2) has been removed.
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    Sole Piercer (Level 2) has been removed.
    Adjust
    Upgrades
    Hidden Spikes has been moved from Level 2 to Level 3.
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    Hidden Spikes has been moved from Level 2 to Level 3.
    Adjust
    Upgrades
    Resilient Veil and Ferro-Door have been moved from Level 3 to Level 2.
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    Resilient Veil and Ferro-Door have been moved from Level 3 to Level 2.
    Adjust
    Upgrades
    Now also increases max reinforced doors from 4 to 6.
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    Now also increases max reinforced doors from 4 to 6.
    Adjust
    Upgrades
    Now also decreases Ultimate Cooldown from 150s to 120s.
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    Now also decreases Ultimate Cooldown from 150s to 120s.
    Adjust
    Upgrades
    Your max Spike count is increased by 1. Spikes are 50% smaller, but deal faster tick damage.
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    Your max Spike count is increased by 1. Spikes are 50% smaller, but deal faster tick damage.
    Fix
    Fixed Hidden Spikes not revealing themselves after applying a slow to an enemy that did not have line of sight to the core.
    Source line
    Catalyst: Fixed Hidden Spikes not revealing themselves after applying a slow to an enemy that did not have line of sight to the core.
    Fix
    Fixed being unable to pick up Piercing Spikes from range after they had been activated, then deactivated.
    Source line
    Catalyst: Fixed being unable to pick up Piercing Spikes from range after they had been activated, then deactivated.
    Fix
    Fixed several Friendly Fire interactions in the Firing Range.
    Source line
    Catalyst: Fixed several Friendly Fire interactions in the Firing Range.
    Fix
    Fixed Piercing Spikes not affecting Firing Range Dummies.
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    Catalyst: Fixed Piercing Spikes not affecting Firing Range Dummies.
  2. Adjust
    Passive
    Can now reinforce up to 4 doors (was 2).
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    Can now reinforce up to 4 doors (was 2)
    Adjust
    Tactical
    Flattened the trajectory, slightly lowered the pitch, and increased the overall range.
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    Flattened the trajectory, slightly lowered the pitch, and increased the overall range
    Adjust
    Tactical
    Increased size by roughly 50%.
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    Increased size by roughly 50%
    Adjust
    Tactical
    Reduced the delay before spikes can deal damage (was 2s, now 1s).
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    Reduced the delay before spikes can deal damage (was 2s, now 1s)
    Adjust
    Tactical
    Can now have 3 traps maximum (was 2).
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    Can now have 3 traps maximum (was 2)
    Adjust
    Tactical
    This is how close you have to be before the spikes stand up and the core is vulnerable.
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    This is how close you have to be before the spikes stand up and the core is vulnerable
    Adjust
    Ultimate
    You can now toggle to deploy the ultimate horizontally.
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    You can now toggle to deploy the ultimate horizontally
    Adjust
    Ultimate
    Length increased by 5m.
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    Length increased by 5m
    Adjust
    Ultimate
    The wall can now build up through standard doors, Lifeline's D.O.C. Halo, and Gibraltar's Dome of Protection.
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    The wall can now build up through standard doors, Lifeline's D.O.C. Halo, and Gibraltar's Dome of Protection.
    Adjust
    Ultimate
    Can now be placed on steeper angles.
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    Can now be placed on steeper angles
    Adjust
    Ultimate
    Reduced Dark Veil duration when enemies walk through (was 7s, now 5s).
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    Reduced Dark Veil duration when enemies walk through (was 7s, now 5s)
    Adjust
    Hidden Spikes
    The spike pool is now hidden to enemies while inactive.
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    Hidden Spikes: The spike pool is now hidden to enemies while inactive
    Adjust
    Sole Piercer
    Spike traps activate 50% faster and deal 5 more damage per hit.
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    Sole Piercer: Spike traps activate 50% faster and deal 5 more damage per hit
  3. Adjust
    Enemies near her Piercing Spikes should no longer see two threat indicators for a single spike.
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    Enemies near her Piercing Spikes should no longer see two threat indicators for a single spike

Each step links to the full patch breakdown and to Respawn Entertainment's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.