Nerf Radar › Apex Legends › Marked
Apex Legends · Published by Respawn Entertainment

Apex Legends: Marked Patch Notes (Aug 3, 2026): what changed

Buff 3Nerf 15Adjust 133Removed 12Fix 13
Read the official notes ↗
TL;DRThe Marked update buffs 30-30 Repeater and Loba and nerfs Alternator, G7 Scout and Hemlok Breach AR. It also includes other balance adjustments and bug fixes.

Who this matters to

30-30 Repeater players

30-30 Repeater gets buffs in this update.

All 176 changes

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East Village: Added additional rock and tree cover in open areas around the POI.
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East Village: Added additional rock and tree cover in open areas around the POI
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East Village: Modified the terrain at the base of the Dam for less punishing traversal.
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East Village: Modified the terrain at the base of the Dam for less punishing traversal
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East Village: Added additional ziplines to access the Dam rotating from East Village (previously Climatizer).
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East Village: Added additional ziplines to access the Dam rotating from East Village (previously Climatizer)
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Tree Settlement replaces The Tree.
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Tree Settlement replaces The Tree
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War Camp replaces Survey Camp.
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War Camp replaces Survey Camp
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Sorting Factory: Added a central connection to the train tunnel to keep this rotation from Lava Siphon.
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Sorting Factory: Added a central connection to the train tunnel to keep this rotation from Lava Siphon
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Sorting Factory: Modified platforms to keep Lava Siphon's bridge leading to Fragment East.
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Sorting Factory: Modified platforms to keep Lava Siphon's bridge leading to Fragment East
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Sorting Factory: Added a new tunnel and vertical zipline connection to enter the POI from the southwest near Tree Settlement.
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Sorting Factory: Added a new tunnel and vertical zipline connection to enter the POI from the southwest near Tree Settlement
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Sorting Factory: Added new platforms and ziplines around each train tunnel exit for smoother traversal.
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Sorting Factory: Added new platforms and ziplines around each train tunnel exit for smoother traversal
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Sorting Factory: Added new train cars on the tracks in the station building.
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Sorting Factory: Added new train cars on the tracks in the station building
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Stacks/Lava City: Restored the original camp that existed before Big Maude and placed additional cover nearby.
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Stacks/Lava City: Restored the original camp that existed before Big Maude and placed additional cover nearby
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Stacks/Lava City: Placed additional platforms and buildings around the outskirts of the POI to improve rotations and endgames.
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Stacks/Lava City: Placed additional platforms and buildings around the outskirts of the POI to improve rotations and endgames

Countdown

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Improved quality of loot in the underground vault.
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Countdown: Improved quality of loot in the underground vault

Harvester

Adjust
Adjusted collision on the angled rooftops of the long modular buildings to prevent slipping.
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Harvester: Adjusted collision on the angled rooftops of the long modular buildings to prevent slipping
Fix
Fixed a large amount of bugs, rat spots and navigational issues.
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Fixed a large amount of bugs, rat spots and navigational issues

Tuesday August 4th

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Ranked: World's Edge for 24 hours, then back to normal 4.5 hour rotation.
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Ranked: World's Edge for 24 hours, then back to normal 4.5 hour rotation
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Pubs: World's Edge for 24 hours, then back to normal 90 minutes rotation.
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Pubs: World's Edge for 24 hours, then back to normal 90 minutes rotation

Saturday August 8th - Sunday August 9th

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Ranked: World's Edge for 48 hours, then back to normal 4.5 hour rotation.
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Ranked: World's Edge for 48 hours, then back to normal 4.5 hour rotation
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Pubs: No change, normal 90 minutes rotation.
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Pubs: No change, normal 90 minutes rotation

World

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Purple attachment spawn rate reduced across all game systems.
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Purple attachment spawn rate reduced across all game systems
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Overall attachment spawn quantity remains the same.
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Overall attachment spawn quantity remains the same

Arsenals are disabled at match start

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Arsenals activate at the same time as Evo Harvesters.
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Arsenals activate at the same time as Evo Harvesters.
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Minimap and In-World icons are hidden until activation.
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Minimap and In-World icons are hidden until activation.
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Reduced the amount of Arsenals per POI.
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Reduced the amount of Arsenals per POI

Upgrade Panel

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Upgrades one attachment slot by one tier.
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Upgrades one attachment slot by one tier
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Provides an Optic if the weapon is missing one.
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Provides an Optic if the weapon is missing one
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Purple is now the max upgrade tier.
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Purple is now the max upgrade tier
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Upgrade panels reactivate after Bin Reset.
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Upgrade panels reactivate after Bin Reset.

Bin Reset

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No longer upgrades loot to a higher tier on reset.
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No longer upgrades loot to a higher tier on reset

Flyer & Prowler Deathboxes

Removed
Removed possibility of gold tier loot.
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Removed possibility of gold tier loot

Gold Tiered Loot

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Gold Attachments removed from the loot pool.
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Gold Attachments removed from the loot pool
  • 4-10x Digital Sniper Threat Sight unaffected by this change.
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Gold Attachments removed from Gold Weapons.
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Gold Attachments removed from Gold Weapons
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Gold Backpacks removed from the loot pool.
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Gold Backpacks removed from the loot pool

Revamped Power Journey

Removed
Hot-Zone has been removed.
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Hot-Zone has been removed

Loot Rollers

Removed
Removed possibility of gold tier loot.
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Removed possibility of gold tier loot
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Spawn fewer attachments.
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Spawn fewer attachments
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Updated cycling rollers to cycle through white tiered loot as an option.
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Updated cycling rollers to cycle through white tiered loot as an option

Loot Ticks

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Spawn fewer attachments and weapons.
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Spawn fewer attachments and weapons
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Spawn more consumables.
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Spawn more consumables

Loot Vaults

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Blue attachments added.
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Blue attachments added
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Adjusted to spawn more attachments and Amps, fewer backpacks.
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Adjusted to spawn more attachments and Amps, fewer backpacks

Mirage A Trois

Removed
Removed possibility of gold loot rollers.
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Removed possibility of gold loot rollers
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Reduced chance of purple loot roller spawn from starting the party.
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Reduced chance of purple loot roller spawn from starting the party

Trials

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Reduced overall tier of loot received from completing the trials.
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Reduced overall tier of loot received from completing the trials

Fight Night

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Number of loot roller spawns
Number of loot roller spawns decreases from 7 to 5.
7→5
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Reduced number of loot roller spawns to 5 (was 7)
Removed
Removed possibility of gold loot rollers.
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Removed possibility of gold loot rollers
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Reduced chance of purple loot roller spawn.
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Reduced chance of purple loot roller spawn

Icarus Bridge

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Blue attachments added.
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Blue attachments added
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Adjusted to spawn more attachments and Amps, fewer backpacks.
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Adjusted to spawn more attachments and Amps, fewer backpacks

Phase Driver

Removed
Removed possibility of gold loot rollers.
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Removed possibility of gold loot rollers
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Reduced chance of purple loot roller spawn from activating the Phase Driver.
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Reduced chance of purple loot roller spawn from activating the Phase Driver

MRVNs

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MRVN spawns
MRVN spawns decrease from 24 to 12.
24→12
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Reduced MRVN spawns to 12 (was 24)
Removed
Removed MRVN Arm drops.
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Removed MRVN Arm drops
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MRVNs are now single use.
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MRVNs are now single use

Wildlife (Prowlers & Spiders)

Removed
Removed attachment smart loot from all Wildlife drops.
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Removed attachment smart loot from all Wildlife drops
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Will now only drop healing and ammo when killed.
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Will now only drop healing and ammo when killed

While in Lobby

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New Playground tab available via Legend Locker > Weapons.
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New Playground tab available via Legend Locker > Weapons
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Allows for you to preview information about the weapon, what attachments can go on the weapon, and how those attachments affect that weapon's stats.
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Allows for you to preview information about the weapon, what attachments can go on the weapon, and how those attachments affect that weapon's stats.
  • Changes here do not affect any in-game weapon behaviors.

Weapon Loot Cards

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The loot card now shows a detailed breakdown of a weapon's damage, ideal range, rate of fire, firing modes and weapon specific gameplay information.
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The loot card now shows a detailed breakdown of a weapon's damage, ideal range, rate of fire, firing modes and weapon specific gameplay information.
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When looking at a weapon to swap, the loot card now shows a quick comparison between the weapon you are holding and the weapon you would pick up.
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When looking at a weapon to swap, the loot card now shows a quick comparison between the weapon you are holding and the weapon you would pick up.
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Can be disabled by changing Interact Prompt Style from Default to Compact.
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Can be disabled by changing Interact Prompt Style from Default to Compact.

Attachment Loot Cards

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For attachments that can be equipped onto your weapon, the loot card now shows the stat change that will occur when equipped.
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For attachments that can be equipped onto your weapon, the loot card now shows the stat change that will occur when equipped.
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Can be disabled by changing Interact Prompt Style from Default to Compact.
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Can be disabled by changing Interact Prompt Style from Default to Compact.

New High Tier Attachment Rarity

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Each Corrupted Attachment comes with a unique bonus and negative effect.
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Each Corrupted Attachment comes with a unique bonus and negative effect
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Only 1 Corrupted Attachment can be equipped on a gun at a time.
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Only 1 Corrupted Attachment can be equipped on a gun at a time

Overflowing Magazine

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Improves magazine size beyond that of a Purple Magazine.
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Improves magazine size beyond that of a Purple Magazine
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Reduces weapon reload speed.
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Reduces weapon reload speed
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Can be attached to any weapon that accepts a Magazine.
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Can be attached to any weapon that accepts a Magazine

Headseeker Barrel

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Increases weapon Headshot Damage.
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Increases weapon Headshot Damage
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Improves recoil at the same level as the Purple Barrel.
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Improves recoil at the same level as the Purple Barrel

Tactical Laser

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Improves Hipfire Accuracy at the same level as the Purple Laser Sight.
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Improves Hipfire Accuracy at the same level as the Purple Laser Sight

Agile Standard Stock

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Eliminates weapon move speed penalty.
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Eliminates weapon move speed penalty
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Increases weapon ADS move speed.
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Increases weapon ADS move speed
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Improves Reload Speed and Weapon Handling at the same level as the Purple Standard Stock.
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Improves Reload Speed and Weapon Handling at the same level as the Purple Standard Stock

Rapid Sniper Stock

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Increases weapon Rate of Fire.
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Increases weapon Rate of Fire
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Improves Reload Speed and Weapon Handling at the same level as the Purple Sniper Stock.
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Improves Reload Speed and Weapon Handling at the same level as the Purple Sniper Stock

Energy Ammo Rework

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Energy Ammo boxes removed from the game.
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Energy Ammo boxes removed from the game
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Energy Weapons come with a stockpile of ammunition.
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Energy Weapons come with a stockpile of ammunition
  • Similar to the Bocek or Care Package Weapons
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Energy Weapon Stockpile Size is comprised of multiple magazines worth of ammo.
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Energy Weapon Stockpile Size is comprised of multiple magazines worth of ammo
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If the weapons magazine size increases, the stockpile total updates to match.
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If the weapons magazine size increases, the stockpile total updates to match
  • ex. A Volt with no extended magazine has a maximum Stockpile size of 40
  • ex. A Volt with a Purple Magazine has a maximum Stockpile size of 54
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Energy Weapons regenerate a magazines worth of ammo over 18 seconds.
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Energy Weapons regenerate a magazines worth of ammo over 18 seconds
  • Regeneration time does not increase if your magazine size increases
  • ex. A Volt with no extended magazine attachment equipped regenerates 20 shots over 18 seconds
  • ex. A Volt with a Purple Magazine equipped regenerates 27 shots over 18 seconds
  • Regeneration pauses while shooting or reloading the weapon
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A new HUD element has been added for energy weapons. This displays how many magazines worth of ammo you have left.
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A new HUD element has been added for energy weapons. This displays how many magazines worth of ammo you have left.
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Weapon HUD now displays Energy Ammo count as a percentage.
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Weapon HUD now displays Energy Ammo count as a percentage
  • A setting has been added to swap between percentage or bullet count

Tunings for Wildcard

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Energy Weapons get 1 additional mag worth of stockpile ammo.
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Energy Weapons get 1 additional mag worth of stockpile ammo
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Energy Weapons regenerate a magazine's worth of ammo over 12 seconds.
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Energy Weapons regenerate a magazine's worth of ammo over 12 seconds

During Character Select

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When Volunteering is active, players will see an option to 'Opt In To Jumpmaster'.
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When Volunteering is active, players will see an option to 'Opt In To Jumpmaster'.
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Players can press the corresponding button to Volunteer at any time during Character Selection.
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Players can press the corresponding button to Volunteer at any time during Character Selection.
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Players who have Opted In to Jumpmaster will be marked on the UI in Character Select.
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Players who have Opted In to Jumpmaster will be marked on the UI in Character Select.
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Players who volunteer for Jumpmaster on a match will be Opted In to Jumpmaster for future matches.
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Players who volunteer for Jumpmaster on a match will be Opted In to Jumpmaster for future matches.
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If more than one team member has Volunteered, Jumpmaster will be selected randomly from the group of Volunteers.
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If more than one team member has Volunteered, Jumpmaster will be selected randomly from the group of Volunteers.
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Passive
Bloodhound can now see a red trail near fresh enemy clues to guide you to them.
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Bloodhound can now see a red trail near fresh enemy clues to guide you to them
  • This is similar to the red footsteps Bloodhound would see in their previous ultimate, Beast of the Hunt.
Removed
Passive
To reduce visual clutter, many types of clues have been removed. Traversal clues and Eliminations are the only ones that remain.
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To reduce visual clutter, many types of clues have been removed. Traversal clues and Eliminations are the only ones that remain.
  • Trails and clues now get hidden when the owner dies, except the Player Killed clue
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Passive
Adjusted some of the black raven behavior to help them spawn more reliably, and included information about how they work to the ability description.
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Adjusted some of the black raven behavior to help them spawn more reliably, and included information about how they work to the ability description
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Passive
White ravens can fly up to 400m (was previously 190m baseline, 380m with Raven's Flight).
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White ravens can fly up to 400m (was previously 190m baseline, 380m with Raven's Flight)
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Passive
You can now activate white ravens remotely by looking at them for a short time.
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You can now activate white ravens remotely by looking at them for a short time
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Tactical
Tactical now full-body scans for 3 seconds (was a 2 second full-body scan with 2 more seconds of a diamond scan).
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Tactical now full-body scans for 3 seconds (was a 2 second full-body scan with 2 more seconds of a diamond scan)
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Tactical
After the full-body scan finishes, create 4 "snapshot" scans with 1.5s in between them.
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After the full-body scan finishes, create 4 "snapshot" scans with 1.5s in between them
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Tactical
If a scan hits a white raven and at least one enemy, cooldown no longer partially refunds.
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If a scan hits a white raven and at least one enemy, cooldown no longer partially refunds
  • If a scan hits a white raven and no enemies, it still refunds the full cooldown
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Ultimate
Throw down a device that cloaks anyone who gets within range.
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Throw down a device that cloaks anyone who gets within range
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Ultimate
While cloaked, players also gain 20% increased movement speed and threat vision.
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While cloaked, players also gain 20% increased movement speed and threat vision
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Ultimate
Cloaking area lasts 8 seconds.
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Cloaking area lasts 8 seconds
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Ultimate
Cloak lasts 12 seconds after leaving the area.
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Cloak lasts 12 seconds after leaving the area
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Ultimate
Cloak breaks when taking damage, firing your weapon, or when using most abilities.
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Cloak breaks when taking damage, firing your weapon, or when using most abilities
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Ultimate
Bloodhound's abilities can be used without breaking cloak.
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Bloodhound's abilities can be used without breaking cloak
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Upgrades
(NEW) Hidden Sight: Using the Ult refreshes your Tactical, and using your Tactical while cloaked hides the visuals effect from enemies.
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(NEW) Hidden Sight: Using the Ult refreshes your Tactical, and using your Tactical while cloaked hides the visuals effect from enemies
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Upgrades
(NEW) Bird's Eye: White ravens will split and fly to the two nearest enemies (on different squads).
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(NEW) Bird's Eye: White ravens will split and fly to the two nearest enemies (on different squads)
Removed
Upgrades
Removed Taste of Blood, Raven's Flight buffed and integrated to base kit.
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Removed Taste of Blood, Raven's Flight buffed and integrated to base kit
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Upgrades
(NEW) True Predator: Shooting temporarily interrupts your cloak instead of breaking it.
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(NEW) True Predator: Shooting temporarily interrupts your cloak instead of breaking it
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Tactical
Reduced time taken to equip (was 0.6s, now 0.4s).
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Reduced time taken to equip (was 0.6s, now 0.4s)
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Tactical
Projectile range has been increased by roughly 15% and projectile travel time has been reduced by roughly 30%.
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Projectile range has been increased by roughly 15% and projectile travel time has been reduced by roughly 30%
Buff
Ultimate · Cooldown
Cooldown on Loba's Ultimate decreases from 150s to 120s.
150s→120s
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Cooldown reduced to 120s (was 150s)
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Upgrades
Level 3 Upgrade Brand New Bag now grants purple bags instead of gold bags (since gold bags will no longer spawn).
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Level 3 Upgrade Brand New Bag now grants purple bags instead of gold bags (since gold bags will no longer spawn)
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Passive
In addition to the other benefits, she now gains locked hop-up progress 50% faster.
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In addition to the other benefits, she now gains locked hop-up progress 50% faster
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Tactical
Wall health increased at lower EVO levels (was 400/600/800, now 600/700/800).
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Wall health increased at lower EVO levels (was 400/‌600/800, now 600/‌700/800)
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Tactical
Amped wall health increased by 25.
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Amped wall health increased by 25
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Tactical
Wall deployment time reduced by 0.5s.
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Wall deployment time reduced by 0.5s
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Ultimate
Increased base move speed while firing or spinning Sheila (was 70, now 104).
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Increased base move speed while firing or spinning Sheila (was 70, now 104)
  • This matches the previous movement speed with the Ramped Up Upgrade. Ramped Up still upgrades base move speed by the same amount as before (takes you from 104 to 139)
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Upgrades
Level 2 Upgrade Combat Reserve no longer grants red weapon access (since those are going away). It now grants stowed reloads in addition to its other benefits.
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Level 2 Upgrade Combat Reserve no longer grants red weapon access (since those are going away). It now grants stowed reloads in addition to its other benefits.
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Tactical
Base damage reduced from 25 to 15 (each additional rocket still does 3 damage).
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Base damage reduced from 25 to 15 (each additional rocket still does 3 damage)
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Tactical
Adjust the missile's attack angle as they approach their target.
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Adjust the missile's attack angle as they approach their target
  • This reverts an element of her Season 27 changes, where the missiles were able to fly over tall walls or buildings and dive straight down on top of players
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Ultimate
15% Ult base height reduction (reverts the Afterburners Upgrade that was moved baseline in 27.0).
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15% Ult base height reduction (reverts the Afterburners Upgrade that was moved baseline in 27.0)
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Upgrades
Level 2 Upgrade Eye In the Sky: Reduced through-walls scan distance to 100m (no change if you have line of sight — keeps the full 250m range).
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Level 2 Upgrade Eye In the Sky: Reduced through-walls scan distance to 100m (no change if you have line of sight - keeps the full 250m range)
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Level 3 Upgrade Supersonic
Reduction in the blast-off time improvement (now reduces launch time by 40% instead of 50%).
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Level 3 Upgrade Supersonic: Reduction in the blast-off time improvement (now reduces launch time by 40% instead of 50%)
Nerf
Tactical · Max slide boost time
Max slide boost time on Axle's Tactical decreases from 5s to 3s.
5s→3s
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Reduced max slide boost time from 5 seconds to 3 seconds
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Ultimate
Now affects self & allies (similar to Mad Maggie, Bangalore, and Gibraltar ultimates).
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Now affects self & allies (similar to Mad Maggie, Bangalore, and Gibraltar ultimates)
  • Axle (self) gets damaged, stunned, and displaced (same as enemies)
  • Allies get stunned and displaced, but won't take damage
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Upgrades
Replace Automata with Long Haul, which brings the Tac max slide time back up to 5 seconds.
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Replace Automata with Long Haul, which brings the Tac max slide time back up to 5 seconds
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Upgrades
Reduced the Home Base (Faster Tact Charge in Ult zone) Upgrade modifier to 2.5. This will make the Tactical cooldown 8 seconds instead of 5 while in the Ult zone.
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Reduced the Home Base (Faster Tact Charge in Ult zone) Upgrade modifier to 2.5. This will make the Tactical cooldown 8 seconds instead of 5 while in the Ult zone.
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Upgrades
Moved Home Base Upgrade to level 3.
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Moved Home Base Upgrade to level 3
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Upgrades
Moved Energizing Focus (Regen shield on tact hit) Upgrade to level 2.
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Moved Energizing Focus (Regen shield on tact hit) Upgrade to level 2
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Tactical
Reduced the amount of turn slow that was being applied.
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Reduced the amount of turn slow that was being applied

Care Package Rotation

History · 5 patches →
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G7 Scout returns to the floor (details below).
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G7 Scout returns to the floor (details below)
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30-30 Repeater enters the Care Package (details below).
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30-30 Repeater enters the Care Package (details below)

Gold Weapon Rotation Removed

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Gold Weapons are no longer limited to a smaller set of weapons.
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Gold Weapons are no longer limited to a smaller set of weapons

Power Booster Amp

Removed
Removed Tactical Charge granted on knock.
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Removed Tactical Charge granted on knock
Removed
Double Tap removed.
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Double Tap removed
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Can no longer equip Sniper Optics.
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Can no longer equip Sniper Optics
Nerf
Damage
G7 Scout's damage decreases from 37 to 33.
37→33
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Reduced damage to 33 (was 37)
Adjust
Base Unchanged (10).
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Base Unchanged (10)
Nerf
White magazine
G7 Scout's white magazine decreases from 15 to 12.
15→12
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White magazine reduced from 15 to 12
Nerf
Blue magazine
G7 Scout's blue magazine decreases from 18 to 14.
18→14
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Blue magazine reduced from 18 to 14
Nerf
Purple magazine
G7 Scout's purple magazine decreases from 20 to 16.
20→16
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Purple magazine reduced from 20 to 16
Buff
Damage
30-30 Repeater's damage increases from 43 to 51.
43→51
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Increased damage to 51 (was 43)
Buff
ADS Charge Time
30-30 Repeater's ADS Charge Time decreases from 0.4 to 0.25s.
0.4→0.25s
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Reduced ADS Charge Time to 0.25 seconds (was 0.4)
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Shattercaps Hop-Up added
Rounds split into a blast pattern when hip firing.
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Rounds split into a blast pattern when hip firing
  • 7 Pellets per blast
  • 8 Damage per pellet (56 Damage total)
  • Can Headshot with a 1.25x multiplier

Hemlok Breach AR

History · 3 patches →
Nerf
Breach Charge Cooldown
Hemlok Breach AR's Breach Charge Cooldown increases from 25s to 30s.
25s→30s
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Increased Breach Charge Cooldown to 30s (was 25s)
Adjust
Reduced damage done to Hardlight and structures by 50%.
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Reduced damage done to Hardlight and structures by 50%
Nerf
Damage
Hemlok Breach AR's damage decreases from 22 to 21.
22→21
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Reduced damage to 21 (was 22)
Nerf
Damage
Alternator's damage decreases from 19 to 18.
19→18
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Reduced damage to 18 (was 19)
Adjust
Reduced damage in Double Tap to 14 per bullet (was 15).
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Reduced damage in Double Tap to 14 per bullet (was 15)
Nerf
Base magazine
Alternator's base magazine decreases from 20 to 18.
20→18
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Base magazine reduced from 20 to 18
Nerf
White magazine
Alternator's white magazine decreases from 24 to 20.
24→20
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White magazine reduced from 24 to 20
Nerf
Blue magazine
Alternator's blue magazine decreases from 26 to 22.
26→22
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Blue magazine reduced from 26 to 22
Nerf
Purple magazine
Alternator's purple magazine decreases from 30 to 26.
30→26
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Purple magazine reduced from 30 to 26
Nerf
Damage
RE-45's damage decreases from 17 to 16.
17→16
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Reduced damage to 16 (was 17)
Nerf
Purple magazine
RE-45's purple magazine decreases from 27 to 24.
27→24
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Purple magazine reduced from 27 to 24
Nerf
Damage
R-99's damage decreases from 13 to 12.
13→12
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Reduced damage to 12 (was 13)

Gold Weapons

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Accelerator Hop-Up equipped on all gold weapons without an existing Hop-Up.
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Accelerator Hop-Up equipped on all gold weapons without an existing Hop-Up
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Gain 15% ultimate charge on knock with the weapon.
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Gain 15% ultimate charge on knock with the weapon
  • Includes a 3 second assist window
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Gain an additional 30% EVO from damage done with the weapon.
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Gain an additional 30% EVO from damage done with the weapon
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No longer gives ultimate charge from damage done with the weapon.
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No longer gives ultimate charge from damage done with the weapon
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Points to unlock on the Devotion
Points to unlock on the Devotion increase from 425 to 500.
425→500
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Increased points to unlock on the Devotion to 500 (was 425)

Ranked Ladder Update

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Ranked ladders have been extended to 5 days, to allow for more opportunities to compete and increase your standing.
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Ranked ladders have been extended to 5 days, to allow for more opportunities to compete and increase your standing

Bug Fixes

Fix
Fixed an issue with Ranked Auras always being marked as new if it wasn't equipped.
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Fixed an issue with Ranked Auras always being marked as new if it wasn't equipped
Fix
Fixed an issue with random favorite skins showing different skins in lobby, Legend Locker, and game.
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Fixed an issue with random favorite skins showing different skins in lobby, Legend Locker, and game
Fix
Fixed an issue where Alter portal could put the player inside a box on one of the control points on Caustic Treatment.
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Fixed an issue where Alter portal could put the player inside a box on one of the control points on Caustic Treatment
Fix
Fixed an issue where the text on Skippy's Mythic Alternator skin was reversed for Switch 2 users.
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Fixed an issue where the text on Skippy's Mythic Alternator skin was reversed for Switch 2 users

Legend Bug Fixes

History · 2 patches →
Fix
Fixed issues with Caustic's "Clear the Air" skydive animation.
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Fixed issues with Caustic's "Clear the Air" skydive animation
Fix
Fixed Vantage's Ultimate sometimes not properly multiplying damage on successive shots.
Source line
Fixed Vantage's Ultimate sometimes not properly multiplying damage on successive shots
Fix
Fixed an issue where Crypto's drone could not use mobile respawn beacons.
Source line
Fixed an issue where Crypto's drone could not use mobile respawn beacons
Adjust
Various bug fixes and performance improvements.
Source line
Various bug fixes and performance improvements

Maps

Adjust
Addressed numerous collision, lighting, gameplay and unintended rat spot issues across all maps.
Source line
Addressed numerous collision, lighting, gameplay and unintended rat spot issues across all maps.
Fix
Fixed unintended rat spots across popular POIs.
Source line
Fixed unintended rat spots across popular POIs
Fix
Fixed multiple Alter and Loba exploit locations.
Source line
Fixed multiple Alter and Loba exploit locations
Fix
Fixed multiple Alter exploit locations.
Source line
Fixed multiple Alter exploit locations
Fix
Fixed unintended rat spots.
Source line
Fixed unintended rat spots
Fix
Fixed unintended rat spots.
Source line
Fixed unintended rat spots

Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). EA's official Apex Legends patch notes as fetched; legend and weapon labels come from the numbers in each line, and lines without before and after values are labeled adjust. Source: https://www.ea.com/games/apex-legends/apex-legends/news/marked-patch-notes · fetched Oct 12, 2026.