Nerf Radar › Apex Legends › History › Axle
Axle: change history
22 changes across 4 patches (May 4, 2026 to Sep 14, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for Apex Legends, back to Aug 5, 2024.
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NerfTactical · Nitro Gate launch speedNitro Gate launch speed on Axle's Tactical decreases from 750 to 700.750→700
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Nitro Gate launch speed reduced from 750 to 700.
NerfUltimate · Ultimate HPUltimate HP on Axle's Ultimate decreases from 200 to 150.200→150Source line
Ultimate HP reduced from 200 to 150.
NerfUltimate · Base Ultimate cooldownBase Ultimate cooldown on Axle's Ultimate increases from 90s to 120s.90s→120sSource line
Base Ultimate cooldown increased from 90s to 120s.
AdjustUltimateUltimate knockback arc widened and max height reduced.Source line
Ultimate knockback arc widened and max height reduced.
NerfUltimate · Ultimate stun durationUltimate stun duration on Axle's Ultimate decreases from 1.5s to 0.25s.1.5s→0.25sSource line
Ultimate stun duration reduced from 1.5s to 0.25s.
AdjustUpgradesJump Gate replaced with a new Drone Deployer Upgrade that brings the Ult cooldown back down to 90s.Source line
Jump Gate replaced with a new Drone Deployer Upgrade that brings the Ult cooldown back down to 90s.
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NerfTactical · Max slide boost timeMax slide boost time on Axle's Tactical decreases from 5s to 3s.5s→3s
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Reduced max slide boost time from 5 seconds to 3 seconds
AdjustUltimateNow affects self & allies (similar to Mad Maggie, Bangalore, and Gibraltar ultimates).Source line
Now affects self & allies (similar to Mad Maggie, Bangalore, and Gibraltar ultimates)
- Axle (self) gets damaged, stunned, and displaced (same as enemies)
- Allies get stunned and displaced, but won't take damage
AdjustUpgradesReplace Automata with Long Haul, which brings the Tac max slide time back up to 5 seconds.Source line
Replace Automata with Long Haul, which brings the Tac max slide time back up to 5 seconds
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NerfTactical · Max in-world countMax in-world count on Axle's Tactical decreases from 3 to 2.3→2
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Reduced max in-world count from 3 to 2.
NerfTactical · HpHp on Axle's Tactical decreases from 150 to 100.150→100Source line
Reduced hp from 150 to 100.
AdjustPassive/TacticalKnocked players can no longer slide across zip codes as Axle or while under the effect of a Nitro Gate. They can still boost through a Nitro Gate, but once the effect times out, they will slow down accordingly.Source line
Knocked players can no longer slide across zip codes as Axle or while under the effect of a Nitro Gate. They can still boost through a Nitro Gate, but once the effect times out, they will slow down accordingly.
AdjustUpgrades"Super Slider" Upgrade no longer grants a second Tactical charge. Instead, it now grants Nitro Gate a 5 second cooldown reduction and +1 max in-world count.Source line
"Super Slider" Upgrade no longer grants a second Tactical charge. Instead, it now grants Nitro Gate a 5 second cooldown reduction and +1 max in-world count.
AdjustUltimateKickstart now displaces victims on a parabolic arc based on their velocity at the moment of impact, instead of straight up.Source line
Kickstart now displaces victims on a parabolic arc based on their velocity at the moment of impact, instead of straight up.
AdjustUltimateReduced enemy highlight duration slightly to better match stun duration.Source line
Reduced enemy highlight duration slightly to better match stun duration.
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AdjustDRIFTIncreased control while sliding.
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DRIFT: Increased control while sliding.
- Axle accelerates and moves faster than others while sliding.
- She also has increased lateral control.
AdjustNITRO GATEDeploy a speed gate that sends users into a boosted slide.Source line
NITRO GATE: Deploy a speed gate that sends users into a boosted slide.
- Stepping into a Nitro Gate forces users into a speedy slide, where they have greatly increased velocity and lateral control.
- This effect lasts for up to five seconds as long as speed isn't naturally slowed.
- Manually stopping the slide will end the effect (although it can be maintained through quick b-hops).
- The gate is team agnostic, meaning it has the same effect on friendlies and enemies, though Axle will be the only one with increased slide control.
AdjustKICKSTARTDeploy an enemy-seeking drone that displaces targets on impact.Source line
KICKSTART: Deploy an enemy-seeking drone that displaces targets on impact.
- Axle fires a drone straight out in front of her, where it traverses close to the ground in a straight line as it scans for enemies in a wide FoV.
- Once an enemy is spotted, the drone seeks towards the target, closing the gap to get within detonation range.
- If the target cannot outrun or destroy the drone before detonation, it will knockback all targets in range up into the air.
- Victims are revealed while airborne, take explosive damage, and are briefly stunned.
AdjustSuper SliderGain a second Tactical charge.Source line
Super Slider: Gain a second Tactical charge.
AdjustAutomataGain a second Ultimate charge.Source line
Automata: Gain a second Ultimate charge.
AdjustJump GateUpgrades the Nitro Gate to give a double-jump.Source line
Jump Gate: Upgrades the Nitro Gate to give a double-jump.
- Similar to how Octane's Triple Jump upgrade works, this upgrades the Nitro Gate itself.
- Players can use up to one double-jump while the Nitro Gate effect is active.
AdjustSliding ShooterBullets shot while sliding come straight from inventory instead of magazine.Source line
Sliding Shooter: Bullets shot while sliding come straight from inventory instead of magazine.
- Functionally, this allows for longer continuous firing while sliding before having to reload.
- Bullets shot straight from inventory are capped at half the weapon's max magazine size (i.e. if a purple mag capacity is 30 bullets, 15 bullets will get pulled from inventory before instantly transitioning to the active clip).
Each step links to the full patch breakdown and to Respawn Entertainment's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.