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What changed for Matchmaking?
Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.
3 changes across 2 patches (Oct 6, 2026 to Oct 9, 2026), newest first.
Adjust 3
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AdjustTest: maximum queue times increase for Plat+ players on all platforms and regions, scaling with rank (up to about 30 seconds more for Masters), for tighter high-skill lobbies.
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We have activated a matchmaking test that increases maximum queue times for Plat+ players on all platforms, in all regions. The queue time increase scales with Rank tier, and Masters players could expect a maximum extension of approximately 30 seconds.
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AdjustTest: cross-play is enabled by default for all players in US-West from October 7 until the season ends on November 3, to shorten queues and tighten skill bands. Console players can opt out.
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Starting tomorrow, October 7th at approximately 10am PT, we will be conducting a matchmaking test by enabling cross-play as the default option for all players, on all platforms in the US-West servers. The intention of this test is to shorten queue times and tighten matchmaking skill bands. This test will run until the season ends on November 3rd. Console players can opt out of the test by turning off cross-play in your settings menu.
AdjustThe test expands to Wildcard matchmaking on October 16 at 10am PT, for all platforms in US-West.Source line
Following early data showing promising impacts to queue times and tighter match skill-widths, we will be expanding this test to Wildcard matchmaking as well. This text expansion will be live at 10am PT, on October 16th and will impact players on all platforms in US-West.