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What changed for Rampart?
Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.
29 changes across 3 patches (Aug 5, 2024 to Aug 3, 2026), newest first.
Adjust 26Removed 2Fix 1
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AdjustPassiveIn addition to the other benefits, she now gains locked hop-up progress 50% faster.
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In addition to the other benefits, she now gains locked hop-up progress 50% faster
AdjustTacticalWall health increased at lower EVO levels (was 400/600/800, now 600/700/800).Source line
Wall health increased at lower EVO levels (was 400/600/800, now 600/700/800)
AdjustTacticalAmped wall health increased by 25.Source line
Amped wall health increased by 25
AdjustTacticalWall deployment time reduced by 0.5s.Source line
Wall deployment time reduced by 0.5s
AdjustUltimateIncreased base move speed while firing or spinning Sheila (was 70, now 104).Source line
Increased base move speed while firing or spinning Sheila (was 70, now 104)
- This matches the previous movement speed with the Ramped Up Upgrade. Ramped Up still upgrades base move speed by the same amount as before (takes you from 104 to 139)
AdjustUpgradesLevel 2 Upgrade Combat Reserve no longer grants red weapon access (since those are going away). It now grants stowed reloads in addition to its other benefits.Source line
Level 2 Upgrade Combat Reserve no longer grants red weapon access (since those are going away). It now grants stowed reloads in addition to its other benefits.
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AdjustBattle ModderAdds additional effect to old passive (Modded Loader). Cover walls permanently gain health as Rampart gains Evo Levels.
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Adds additional effect to old passive (Modded Loader). Cover walls permanently gain health as Rampart gains Evo Levels.
AdjustAmped CoverAdds amped shield roof to wall.Source line
Adds amped shield roof to wall
AdjustAmped CoverWalls can now be charged by doing damage through the amped shield or by having the wall be damaged by enemies. Wall charge is converted to a speed boost by going over the wall.Source line
Walls can now be charged by doing damage through the amped shield or by having the wall be damaged by enemies. Wall charge is converted to a speed boost by going over the wall
- Wall can store up to 300 damage, which results in a 15 second speed boost at full charge. Speed boost time scales linearly with stored charge.
- Wall charge is only usable by teammates, and each teammate can use stored charge individually. Speed boost is automatically given to nearby teammates when the wall is destroyed.
- Damage to wall is stored at 25%, while damage through amped shield is stored at 100%
- Speed boost only applies when sprinting
AdjustWall health increase by 200 per Evo level (from 400 to 800 at max level).Source line
Wall health increase by 200 per Evo level (400 → 800 at max level)
AdjustShield health increased by 25 per Evo level (from 175 to 225 at max level).Source line
Shield health increased by 25 per Evo level (175 → 225 at max level)
12 more changes in this patch →AdjustAmped CoverHealth while wall building reduced (from 120 to 100).Source line
Health while wall building reduced (120 → 100 )
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AdjustSheilaAmmo drains from pip charge with use.
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Ammo drains from pip charge with use
AdjustSheilaMaximum number of place turrets allowed is now 1.Source line
Maximum number of place turrets allowed is now 1
AdjustSheilaNeed 1 PIP of Ultimate change to draw or place Sheila.Source line
Need 1 PIP of Ultimate change to draw or place Sheila
AdjustSheilaNo longer requires a full charge to equip.Source line
No longer requires a full charge to equip
AdjustSheilaNow uses an Ammo-Style Ultimate model.Source line
Now uses an Ammo-Style Ultimate model