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What changed for Star-Lord?

Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.

Marvel Rivals

Star-Lord: change history

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4 changes across 1 patch (Sep 8, 2026), newest first.

Buff 3Adjust 1
  1. Buff
    Regenerative Shield capacity
    The update increases Star-Lord's Regenerative Shield capacity from 100 to 125.
    100→125
    Source line
    Increase Regenerative Shield capacity from 100 to 125.
    Adjust
    Star-Lord: Element Guns Damage Falloff: Adjust maximum Damage Falloff from 50% at 25m to 60% at 20m.
    Source line
    Element Guns Damage Falloff: Adjust maximum Damage Falloff from 50% at 25m to 60% at 20m.
    Buff
    Time needed to fully recharge energy
    Star-Lord: Increase energy regeneration speed for Rocket Propulsion; reduce time needed to fully recharge energy from 18s to 15s.
    18s→15s
    Source line
    Increase energy regeneration speed for Rocket Propulsion; reduce time needed to fully recharge energy from 18s to 15s.
    Buff
    Blaster Barrage damage
    The update increases Star-Lord's Blaster Barrage damage from 75/s to 80/s.
    75/s→80/s
    Source line
    Increase Blaster Barrage damage from 75/s to 80/s.

Other matches

1 more change in 1 patch, newest first.

Adjust
Mantis
Mantis: When selecting the Team-Up with Star-Lord, reduce Healing Flower's healing amount from 12 + 3% target's Maximum Health per/s to 10 + 3% target's Maximum Health per/s.
Source line
When selecting the Team-Up with Star-Lord, reduce Healing Flower's healing amount from 12 + 3% target's Maximum Health per/s to 10 + 3% target's Maximum Health per/s.