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What changed for Wolverine?
Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.
3 changes across 1 patch (Sep 8, 2026), newest first.
Buff 1Adjust 2
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AdjustSavage Claw base damage dealt per hitWolverine: Increase Savage Claw base damage dealt per hit from 15 to 18 and increase Percentage Damage for each point of Rage from 1.5% + 0.057% to 1.5% + 0.062%.15→18
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Increase Savage Claw base damage dealt per hit from 15 to 18 and increase Percentage Damage for each point of Rage from 1.5% + 0.057% to 1.5% + 0.062%.
AdjustWolverine: Adjust Bonus Health provided upon triggering Regenerative Healing Factor to be no longer affected by current Rage, standardizing to a flat 300 Bonus Health.Source line
Adjust Bonus Health provided upon triggering Regenerative Healing Factor to be no longer affected by current Rage, standardizing to a flat 300 Bonus Health.
BuffPercentage Damage dealt per Kinetic Claws hit for each point of RageWolverine: When selecting the Team-Up with Cyclops, increase Percentage Damage dealt per Kinetic Claws hit for each point of Rage from 0.01% to 0.012%.0.01%→0.012%Source line
When selecting the Team-Up with Cyclops, increase Percentage Damage dealt per Kinetic Claws hit for each point of Rage from 0.01% to 0.012%.
Other matches
1 more change in 1 patch, newest first.
Adjust
Hulk
Hulk: When selecting the Team-Up with Wolverine, increase Attack Speed boost upon entering Furious state from 20% to 25%, and Movement Speed boost from 20% to 25%. Increase Health threshold to trigger Unstoppable from 300 to 400. Reduce Unstoppable cooldown from 60s to 45s.
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When selecting the Team-Up with Wolverine, increase Attack Speed boost upon entering Furious state from 20% to 25%, and Movement Speed boost from 20% to 25%. Increase Health threshold to trigger Unstoppable from 300 to 400. Reduce Unstoppable cooldown from 60s to 45s.