Rainbow Six Siege bug fixes: is it fixed yet?

219 bug fixes listed in 14 official updates of Rainbow Six Siege, from Dec 2, 2025 to Oct 15, 2026. Type your bug below (for example "voice chat", "crash" or a R6 Siege name) to see whether a patch says it was fixed.

  • GameplayFixed: Defenders lose points for destroying their own Barbed Wire.
  • OperatorsFixed: The hitbox for Noor's Horus Lance projectiles is too large.
  • OperatorsFixed: Noor's Horus Lance Launcher reticle is not impacted by the Reticle Opacity option.
  • OperatorsFixed: Osa's Talon-8 Shield's right button goes from ON to OFF when deployed.
  • User ExperienceFixed: Players cannot navigate left or right if they select the area above the OPEN NOW button in the Locker.
  • User ExperienceFixed: Newcomers do not receive a Recruit Rewards pop-up unless they reboot.
  • User ExperienceFixed: Voice chat indicator sometimes stops appearing.
  • AudioFixed: The drilling sound plays when Noor's Horus Lance projectiles are destroyed by electrified Barbed Wire.
  • GameplayFixed: "Remove Horus Lance to perform action" tip appears randomly during match.
  • GameplayFixed: Attacker spawn locations aren't aligned or scaled properly on the tactical map for House map.
  • GameplayFixed: Camera shows a blank screen during the end of the round at Basement bombsite on the Villa map.
  • GameplayFixed: Compass location shows 2F Break Room when entering 2F Manager's Office from 2F Administration Office on the Consulate map.
  • GameplayFixed: Question mark icon appears instead of Operator icon in kill feed during Team Deathmatch.
  • OperatorsFixed: Montagne's Le Roc Shield auto-retracts when hit with Noor's Horus Lance.
  • OperatorsFixed: Operators can remove Noor's Horus Lance while holding a secondary gadget.
  • OperatorsFixed: Shield Operators can't throw devices if they are hit by Noor's Horus Lance.
  • OperatorsFixed: Shield Operators don't take damage from Noor's Horus Lance if they press the embedded Horus Lance against a wall.
  • OperatorsFixed: Players can swap to a secondary gadget while affected by Noor's Horus Lance.
  • OperatorsFixed: Flames from Noor's Horus Lance go in the wrong direction when on Blackbeard's H.U.L.L Adaptable Shield while Blackbeard is rappelling.
  • OperatorsFixed: Ying's Candela doesn't deploy if hit with flames from Noor's Horus Lance.
  • OperatorsFixed: Montagne's Le Roc Shield can't be retracted if crouching while removing Noor's Horus Lance.
  • OperatorsFixed: Operators can immediately remove Noor's Horus Lance from the shield on their back by cancelling the animation.
  • OperatorsFixed: Flames from Noor's Horus Lance don't damage Opponents when deployed on top of a door frame.
  • OperatorsFixed: Operators continue moving when hit by Noor's Horus Lance.
  • OperatorsFixed: Flame effect doesn't play when top of Opponent's shield is hit by Noor's Horus Lance while in the prone position.
  • OperatorsFixed: Decoys occasionally face the wrong direction when deployed by Alibi's Prisma.
  • User ExperienceFixed: Entering and Exiting Match Replay resets team colors to default if they are changed from default.
  • User ExperienceFixed: C4 Detonator shows as white when team color settings are changed from default.
  • User ExperienceFixed: Teammates in the Shooting Range won't follow the Squad Leader into a Custom Online Lobby.
  • User ExperienceFixed: Players in a Squad can't reconnect to an ongoing match after disconnecting.
  • GameplayFixed: AI training bots will try to break Azami's Kiba Barriers instead of navigating around them.
  • GameplayFixed: AI training bots do not spawn in the Yacht map of the Clear House playlist.
  • GameplayFixed: AI training bots rappel slowly.
  • GameplayFixed: Players cannot aim down sights using the iron sights on the Bearing 9 or Super Shorty.
  • GameplayFixed: Several tutorial objectives in the Shooting Range cannot be completed.
  • OperatorsFixed: The extend and retract animations of Montagne's Le Roc Shield are not smooth.
  • OperatorsFixed: Pulse's Cardiac Sensor does not display detected enemies.
  • User ExperienceFixed: Players cannot change the match settings if they become Squad Leader while in the Essentials tab of Playlists.
  • User ExperienceFixed: If players pick the same Operators in 3v3 Arcade, the game crashes when a match finishes.
  • User ExperienceFixed: Operator Guide images do not load when navigating using the keyboard arrows.
  • User ExperienceFixed: Horizontal grips are unavailable when customizing guns.
  • AudioFixed: If players disable voice chat while in the main menu, their voice chat is still active when they start a match.
  • GameplayFixed: Rappelling Attackers sometimes cannot enter balconies in Chalet.
  • GameplayFixed: Defenders are not detected outside at EXT Garage in Villa.
  • GameplayFixed: Operator is disabled and frozen in crouch if hit by concussion effect during Armor Pack pick up animation.
  • GameplayFixed: The hitbox of the fully extended Roc Shield is bigger than the model.
  • User ExperienceFixed: Default value for "Crossplay & Input devices" setting is Mouse & Keyboard.
  • User ExperienceFixed: The Match Cancellation Vote will disappear should a second player from the same team disconnect.
  • User ExperienceFixed: Players with Elite and third party XBOX controllers plugged into consoles are being placed in PC lobbies.
  • User ExperienceFixed: Mouse & Keyboard is not detected on console.
  • User ExperienceFixed: Equipped items in the Locker do not show the equipped state.
  • User ExperienceFixed: 5 player squads in a PVE Quick Match get stuck in infinite loading during the second round.
  • GameplayFixed: Mute's Signal Disruptor will disable the ACOG or Holo sights when equipped on the XK23.
  • GameplayFixed: XK23 Magazine briefly spawns at wrong location when cancelling a tactical reload and then reloading an empty magazine.
  • GameplayFixed: AI do not deploy their gadgets in the Kanal map's 1F Security room and 1F Map Room.
  • User ExperienceFixed: Sometimes microphone icons are greyed out and players are unable to communicate with voice chat.
  • GameplayFixed: Players can go prone to cancel the sprinting animation and shoot immediately.
  • GameplayFixed: Defenders in a Clear House match can lose the ability to pick up their devices.
  • GameplayFixed: Rappelling Attackers can get stuck entering a barricaded window or balcony while the corner turn prompt is displayed.
  • Level DesignFixed: On the Fortress map, Attackers can defuse the bomb behind the first floor Hammam room's folding screen.
  • Level DesignFixed: On the Outback map, Defender drones do not lose signal when thrown from the roof above the second floor Party room.
  • OperatorsFixed: Solis can identify Attackers' electronic devices without activating the Spec-IO Electro-Sensor's Overclock.
  • OperatorsFixed: Dokkaebi's tablet is missing when accessing the network while prone.
  • OperatorsFixed: On the Emerald Plains map, Solid Snake can crouch while on the lower rooftop near EXT Garden to detect enemies on the second floor.
  • OperatorsFixed: Solid Snake can briefly detect enemies one level below by going prone and rotating near a wall.
  • OperatorsFixed: Solid Snake's Soliton Radar Mk. III loses functionality if players activate it while cycling weapons.
  • AudioFixed: No audio when the Voice Chat input mode is set to Push to Talk.
  • User ExperienceFixed: All users end up with an infinite loading screen when an Attacker selects the XK23 weapon with horizontal grip attachment.
  • User ExperienceFixed: The pre-destruction setting has no effect on the Calypso Casino map when it's turned on for Landmark Drill and Clear House playlists.
  • User ExperienceFixed: Players are unable to reconnect to custom online matches.
  • User ExperienceFixed: Browse Playlists button is greyed out after players finish a Siege Cup session.
  • User ExperienceFixed: The Match Round Score in the Cup brackets does not accurately reflect the ongoing score.
  • User ExperienceFixed: Charm displayed in the Ranked Rewards tracker does not correspond to the rank achieved by players.
  • User ExperienceFixed: Attempting to rejoin a Quick Match causes players to be placed in PVP matchmaking instead of PVE matchmaking.
  • User ExperienceFixed: Progress gauge for Jackal's Eyenox Model III is not filling around the button prompt.
  • GameplayFixed: Dropped phones emit a bright flashing light when viewed from different angles.
  • GameplayFixed: Attackers other than Solid Snake are able to pick up OSP Pouches dropped by fallen Operators.
  • GameplayFixed: Defusers placed inside the Fortress' bathtub cannot be picked up and defused when the wall tiles above it are shot.
  • AudioFixed: Viperstrike's voice-over is missing when talking with Nighthaven.
  • AudioFixed: Thorn's voice-over is missing when talking with Denari.
  • AudioFixed: Wolfguard's voice-over is missing when talking with Denari.
  • AudioFixed: Caveira's voice-over is missing when talking with Denari.
  • AudioFixed: No destruction sound effect plays when destroying any surface.
  • AudioFixed: Holding both lean buttons when they are set to HOLD results in audio distortion.
  • User ExperienceFixed: Players receive anti-spam warnings when AI teammates use the Smart ping system.
  • User ExperienceFixed: "No Trespassing — Get 10 Claymore kills in Quick Match/Ranked Multiplayer" challenge cannot be unlocked.
  • User ExperienceFixed: Bright light during Montagne's victory dance with MTG MK.II bundle equipped.
  • User ExperienceFixed: Osa's tablet is too bright during victory dance with Star Child elite bundle equipped.
  • User ExperienceFixed: Solis' headgear visor is too bright when selecting her from the Operators menu.
  • User ExperienceFixed: Twitch's Shock Drone laser visual effect is too bright.
  • User ExperienceFixed: Up and down inputs are unavailable in menu navigation after purchasing an Operator that can be unlocked via Challenges or Clearance level.
  • User ExperienceFixed: Weapon charms appear cropped in locker preview camera.
  • User ExperienceFixed: Progress indicator for hostage escort ends before completing a full circle.
  • User ExperienceFixed: Location ping is always yellow, regardless of the color setting in Accessibility options.
  • User ExperienceFixed: Walk button on keyboard prevents players from moving if Controller Deadzone is at 45 or higher.
  • User ExperienceFixed: The Hold button icon doesn't appear when a hold action is available.
  • Level DesignFixed: When entering Landmark Drill or Target Drill modes in Villa, the default defensive barriers are missing.
  • Level DesignFixed: In the exterior construction area of Oregon, players can go on the generator for an advantageous line of sight.
  • Level DesignFixed: When entering the Yacht's second floor kitchen pantry, Defenders are marked as outside.
  • OperatorsFixed: The left directional pad button has two simultaneous functionalities when playing as Solid Snake.
  • OperatorsFixed: The Frag Grenade is always highlighted in the Gadget HUD upon spawning as Solid Snake.
  • OperatorsFixed: When playing as Lion using the default model, his EE-One-D screen is blank.
  • OperatorsFixed: Using Azami's Kiba Barrier, Operators can vault under the stairs on the Border map.
  • AudioFixed: When a fire extinguisher explodes, the sound effect is missing unless Ela or Zofia are in the game.
  • User ExperienceFixed: Banned accounts can accept invites to custom online lobbies.
  • User ExperienceFixed: Players cannot navigate to the Shop tab after purchasing Paragon & Elite Masterpiece bundles.
  • User ExperienceFixed: Multiple Operators load on top of each other when switching tabs in the Hub screen.
  • User ExperienceFixed: Voice Chat Input Sensitivity title and description are inaccurate.
  • GameplayFixed: Glitch visual effect persists on any drone camera after Mute's Signal Disruptor is hacked by Brava's Kludge Drone.
  • GameplayFixed: Defender Operator devices occasionally don't lose signal when deployed outside at EXT Old Roof on the Fortress map.
  • GameplayFixed: OSP Pouches can't be picked up when going down a set of stairs.
  • GameplayFixed: Solid Snake's Soliton Radar Mk. III always displays the top floor when used against a wall at EXT Campfire wood on the Chalet map.
  • GameplayFixed: Defenders with deployable devices can see a prompt for gadget placement when Osa is holding her Talon-8 Clear Shield.
  • Level DesignFixed: Detection & compass issue inside House map.
  • Level DesignFixed: Pistol cocking animation plays while Thermite is idle and equipped with the ITA12S shotgun.
  • OperatorsFixed: Mute's Signal Disruptor does not affect drones under certain conditions.
  • OperatorsFixed: The number count for Castle's Armor Panel is not displayed.
  • User ExperienceFixed: Solid Snake's Operator Guide lists the wrong number of Soliton Radar MK. III uses.
  • User ExperienceFixed: Ace's Operator Guide won't play the video when switching through operators.
  • User ExperienceFixed: Squads are unable to enter playlists except for Enlisted, Field Training, and create Custom games.
  • User ExperienceFixed: Xbox Friend Request feature is not functional in a custom lobby.
  • AudioFixed: Missing SFX when using Dokkaebi's Logic Bomb.
  • GameplayFixed: Solid Snake's OSP Pouch may highlight two gadgets as selected, making one of them unusable.
  • GameplayFixed: Operator's prone movement speed is faster than in previous seasons.
  • GameplayFixed: Wamai's Mag-NET still catches throwable devices even after it is destroyed.
  • GameplayFixed: Attackers lose control over their drone during the Preparation Phase if another Operator spectates it.
  • GameplayFixed: Solid Snake's Soliton Radar MK III can detect the 2nd floor of Oregon map from EXT Dorms Roof.
  • GameplayFixed: Ram can hide inside and see through her BU-GI Auto Breacher by deploying it on a window frame.
  • GameplayFixed: Shooting Iana's Gemini Replicator in front of smoke causes some of the smoke VFX to disappear.
  • GameplayFixed: Gridlock's Trax Stingers don't get destroyed by Denari's T.R.I.P. Connector.
  • GameplayFixed: When playing an online match against AI, the AI Attackers won't rappel.
  • GameplayFixed: The time it takes holding the button to deploy the defuser is longer than expected.
  • GameplayFixed: Flickering sky texture in Dual Front.
  • GameplayFixed: Missing explosion VFX and SFX for Flores's RCE-Ratero Charge when the Master Assassin ability skin is equipped.
  • User ExperienceFixed: Spectating Solid Snake after he's activated Soliton Radar Mk III will display no information on the radar screen.
  • User ExperienceFixed: Rebinding the secondary input for Switch Ability Mode causes the selected input to not work.
  • GameplayFixed: Two gadgets are sometimes highlighted in the HUD when Solid Snake uses the OSP Pouch.
  • GameplayFixed: Dropped OSP Pouches have the wrong alliance color when pinged.
  • GameplayFixed: Solid Snake's knife gets stuck in his hand when repeatedly switching weapons.
  • GameplayFixed: Enemy icons and field-of-view cones aren't visible on Solid Snake's Soliton Radar MK. III the first time that precision mode is activated.
  • GameplayFixed: Device switch animation is missing when Solid Snake changes devices using the selection wheel.
  • GameplayFixed: Solid Snake's OSP Pouches do not disappear when playing in Clear House Training Mode.
  • GameplayFixed: Attackers walking over Solid Snake's OSP Pouches receive a full device notification.
  • GameplayFixed: Soliton Radar Mk. III can detect the 2nd floor when Solid Snake stands on the rooftop near EXT Garden on Emerald Plains map.
  • GameplayFixed: Soliton Radar Mk. III can detect the basement floor when Solid Snake crouches at EXT Garage Ramp on Bank map.
  • GameplayFixed: Some deployment and removal animations finish playing before the interaction gauge fills completely.
  • GameplayFixed: Operator legs float while rappelling face-down.
  • GameplayFixed: Notification to "Deploy multiple T.R.I.P. Connectors to form a network" is sent to all players when Denari is in the round.
  • GameplayFixed: In Dual Front, Maverick's Breaching Torch will start with 1 charge instead of 5.
  • GameplayFixed: In Dual Front, Maverick's Breaching Torch doesn't refill after being fully depleted.
  • User ExperienceFixed: Lobbies are automatically disbanded at the end of an online Custom Game.
  • User ExperienceFixed: Bomb objective outline is black for match spectators.
  • User ExperienceFixed: Placeholder text present for Finka, Thorn, Iana and Kaid in the Operators section.
  • User ExperienceFixed: Background animation of Solid Snake doesn't play when returning to the Play hub.
  • User ExperienceFixed: Reassigning the Switch Ability input prevents Solid Snake from opening the OSP Pouch selection wheel.
  • User ExperienceFixed: Controller vibration doesn't activate when Solid Snake's Soliton Radar MK. III is overclocked.
  • User ExperienceFixed: Missing subtitle during Solid Snake's intro cinematic.
  • User ExperienceFixed: Operator models don't load if you quickly swap between them in the Operators section.
  • User ExperienceFixed: The thumbnail image of Blackbeard's H.U.L.L. Adaptable Shield cuts off in the Loadout section.
  • User ExperienceFixed: Corrupted graphics on the detection screen of Thatcher's EGS Disruptor.
  • User ExperienceFixed: Options overlay doesn't update crossplay status message after changing crossplay settings.
  • User ExperienceFixed: Item type icon appears in the preview of the Operator Appearance section.
  • User ExperienceFixed: Opening the Customize Replay HUD panel hides the Replay HUD.
  • User ExperienceFixed: Choppy scrolling experience in the Options menu.
  • User ExperienceFixed: Inconsistent menus and backgrounds when display resolution is set to 5120x1440.
  • User ExperienceFixed: Play hub turns black when display resolution is set to 3440x1440 on an ultra-wide monitor.
  • User ExperienceFixed: Mute chat and mute voice buttons in the player profile don't work when accessed from the lobby of an online Custom Game.
  • AudioFixed: Pickup SFX is only played for host players of a custom local match when OSP Pouches are picked up by Solid Snake.
  • AudioFixed: In Dual Front, no audio is played when Rauora's D.O.M. Panel is hit by Thatcher's E.G.S. Disruptor.
  • GameplayFixed: Operators are detected outdoors when navigating in 2F Courtyard Corridor on the Fortress map.
  • GameplayFixed: AI Operators get stuck and fail to pick up the defuser when it's dropped at the base of a long staircase on any map.
  • GameplayFixed: AI Operators can continuously use contextual pings with no cooldown.
  • GameplayFixed: PMR90A2 marksman rifle has no maximum firing capacity on vertical recoil.
  • GameplayFixed: EMP can't deactivate the metal detectors in 1F Reception on the Kanal map.
  • Level DesignFixed: Chests in front of a desk block it from being vaulted in 2F Commander's Office on the Fortress map.
  • User ExperienceFixed: Players can't navigate the Report Player side panel while in game.
  • AudioFixed: Missing weapon handling SFX when performing a melee.
  • GameplayFixed: Mute's Signal Disruptor can deactivate Fuze's Cluster Charge.
  • GameplayFixed: Players can't crouch through a damaged barricade without entirely destroying it in the process.
  • GameplayFixed: Defenders aren't detected outside while standing on a ledge above EXT Courtyard on the Fortress map.
  • GameplayFixed: Enemy outlines aren't visible for anyone when Solis's SPEC-IO Electro Sensor is active.
  • GameplayFixed: Players may be unable to move after going prone at 1F Back Entrance on House map.
  • GameplayFixed: In Dual Front, players don't immediately respawn in the next active sector when they've stayed in a lost sector too long.
  • GameplayFixed: In Dual Front, the defend objective icon doesn't fully load on the minimap and HUD after respawning.
  • GameplayFixed: In some prone positions, shooting an enemy in the arm doesn't hurt them.
  • GameplayFixed: Players can equip the PMR90A2 without it being unlocked. This causes a crash.
  • Level DesignFixed: Gap present after barricading a door at 2F Cash Corridor on Theme Park map.
  • User ExperienceFixed: Wrong Operator pool listed in the Seasonal Content guide for Dual Front.
  • User ExperienceFixed: Duplicate Owned tag is present for various cosmetics when customizing loadout in the Operators section.
  • User ExperienceFixed: Can't browse the Ranks & Rewards section on consoles.
  • User ExperienceFixed: Reconnecting to an online Custom Game sometimes results in an error stating the game is full.
  • AudioFixed: The sound effect when deploying Goyo's Vulcan Canister cuts off before finishing.
  • GameplayFixed: Players can't spectate the closest ally upon being eliminated in Dual Front.
  • GameplayFixed: Maestro's Evil Eye can be placed in a hard to reach area in B1 Diving Room on the Kanal map.
  • GameplayFixed: Attackers can trigger Denari's T.R.I.P connector through walls.
  • GameplayFixed: AI Operators will attempt to melee gadgets through walls when the gadgets are placed on a door frame during Field Training.
  • GameplayFixed: AI Operators don't react to being pinged during Field Training.
  • GameplayFixed: Players are unable to pick up the defuser if it's dropped inside a barrel on the Oregon map.
  • GameplayFixed: Azami's Kiba Barriers can provide rooftop access via the hatch at 2F Logistic Office on the Clubhouse map.
  • GameplayFixed: Aruni's Surya Laser Gate detects players from a longer than intended range when deployed on breakable walls.
  • GameplayFixed: Aruni's Surya Laser Gate is able to deal friendly fire and damage to Aruni.
  • GameplayFixed: The PMR90A2 has lower damage drop-off than other Designated Marksman Rifles.
  • GameplayFixed: The PMR90A2's hipfire spread decreases when the Player is prone.
  • GameplayFixed: Swapping between weapons with the accelerated weapon swap causes a short delay in firing.
  • Level DesignFixed: Hatches are not pre-destroyed in Deathmatch in Modernized maps.
  • Level DesignFixed: Multiple rappel hooks are missing or misplaces on the Clubhouse map.
  • Level DesignFixed: Multiple rappel hooks are missing or misplaces on the Chalet map.
  • Level DesignFixed: Multiple rappel hooks are missing or misplaces on the Border map.
  • OperatorsFixed: Clash can be headshot through her shield while sprinting on stairs.
  • OperatorsFixed: Rauora can't redeploy a D.O.M. panel on a door after one has been destroyed.
  • OperatorsFixed: Kapkan's Entry Denial Device can be deployed facing the wrong way.
  • OperatorsFixed: Dokkaebi can get stuck in the Observation Tool after hacking an opponent's phone.
  • OperatorsFixed: Maestro's Evil Eye can be spotted through walls while active by the glow of the laser.
  • User ExperienceFixed: Frost's Welcome Mat stays stuck on an Operator's leg after being revived by an ally.
  • User ExperienceFixed: Texture issue on light bulb affected by EMP at B Servers on the Consulate map.
  • User ExperienceFixed: Previously highlighted packs are accessed when quickly browsing the packs in the Locker.
  • User ExperienceFixed: Clearance Level Reward Modal incorrectly shows Operators as owned before unlocking.
  • User ExperienceFixed: Operator Guide videos will continue loading when accessed during gameplay.
  • AudioFixed: Solis's SPEC-IO Electro Sensor sound effects can be heard at the beginning of a round.

Each line is a fix the official Rainbow Six Siege notes list, as Nerf Radar recorded it. A fix being listed does not guarantee it works for everyone; if a bug is back, check the latest patch and the official known-issues page. Patches older than the R6 Siege updates we track are not included. How Nerf Radar works.