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WARDOGS

WARDOGS buffs and nerfs: October 2026 so far

Every buff and nerf from the 3 official updates Nerf Radar tracked for WARDOGS in October 2026 (through Oct 14, 2026): 6 buffs and 29 nerfs in all.
Buff 6Nerf 29
All WARDOGS patches →

Most buffed and nerfed

The 10 entries with the most buffs and nerfs in October 2026 so far, of 29 with at least one. A count of changes, not a measure of their size.

ChangedBuffsNerfsPatches
Drill Rig031
MGL-40031
Mortar021
Talon021
.308 Winchester011
.50 Cal011
7.62x39mm011
7.62x54mmR011
Assault rifles011
CIWS101

WARDOGS Season 02 Patch Notes (Oct 14, 2026)

· 5 buffs and 29 nerfs among its 418 changes · Full breakdown → · Official notes ↗

Buffs (5)

Scout Rifle

Buff
Scout Rifle headshots now kill a target with no helmet in one shot; a Level 1 helmet takes two headshots.
Source line
Scout Rifle headshots now one-shot targets with no helmet.
  • A Level 1 helmet takes two headshots to kill.

Level 3 and Level 4 helmets

Buff
Level 3 and Level 4 helmets now resist suppression better: Level 3 helmets reduce suppression by 68% and Level 4 helmets by 80%.
Source line
Level 3 and Level 4 helmets also now have increased suppression resistance.
  • Level 3 helmets reduce suppression by 68%.
  • Level 4 helmets reduce suppression by 80%.

Suppression

Buff
Near-miss suppression from small and medium calibres is considerably stronger.
Source line
Near-miss suppression from small and medium calibres is considerably stronger.

Compound Bow

Buff
The Compound Bow is slightly more effective against lower-tier armor than in Season 1.
Source line
Slightly more effective vs lower tier armor than season 1.

Medical Bag

Buff
Durability
Medical Bag durability increased from 100 to 150, so one bag lasts longer before it needs replacing.
Durability100150Direction not stated
Source line
Durability increased 100 → 150, so a single bag goes further before it needs replacing.

Nerfs (29)

Infrared Range Finder

Nerf
The Infrared Range Finder now runs on batteries: one battery lasts around 80s of active use and drains faster if you toggle it on and off quickly.
Source line
Infrared Range Finder Update - Now runs on batteries. A battery lasts around 80s of active use. Drains faster if quickly toggled on and off.

.308 Winchester

Nerf
Base damage
Base damage of .308 Winchester rounds drops by 25%, for every weapon that fires them, including vehicle weapons.
-25%
Source line
.308 Winchester -25%
  • These changes affect every weapon that uses these rounds, including infantry & vehicle weapons.

7.62x54mmR

Nerf
Base damage
Base damage of 7.62x54mmR rounds drops by 20%, for every weapon that fires them, including vehicle weapons.
-20%
Source line
7.62x54mmR -20%
  • These changes affect every weapon that uses these rounds, including infantry & vehicle weapons.

7.62x39mm

Nerf
Base damage
Base damage of 7.62x39mm rounds drops by 19%, for every weapon that fires them, including vehicle weapons.
-19%
Source line
7.62x39mm -19%
  • These changes affect every weapon that uses these rounds, including infantry & vehicle weapons.

.50 Cal

Nerf
Base damage
Base damage of .50 Cal rounds drops by 16%, for every weapon that fires them, including vehicle weapons.
-16%
Source line
.50 Cal -16%
  • These changes affect every weapon that uses these rounds, including infantry & vehicle weapons.

DMRs

Nerf
DMR hit-location damage is retuned for the new calibre values: headshots and upper-body hits are slightly weaker, so DMRs sit between assault rifles and snipers.
Source line
Hit-location damage has been adjusted for the new calibre base damage values. Headshots and upper-body hits are slightly weaker, so DMRs sit between assault rifles and snipers.

Assault rifles

Nerf
Assault rifle body shots do slightly less damage.
Source line
Assault rifle body shots do slightly less damage.

LMGs

Nerf
LMG body damage now matches assault rifles; LMGs are meant to win through sustained fire and magazine size, not higher damage per shot.
Source line
LMG body damage now matches assault rifles. LMGs win fights through sustained fire and magazine size, not by out-damaging assault rifles on every shot.

Level 3 Armor & Helmets

Nerf
Damage reduction
Level 3 armor and helmet damage reduction is lowered from 55% to 50%.
Damage reduction55%50%Direction not stated
Source line
Damage reduction lowered 55% → 50%.

Level 4 Armor & Helmets

Nerf
Damage reduction
Level 4 armor and helmet damage reduction is lowered from 65% to 60%.
Damage reduction65%60%Direction not stated
Source line
Damage reduction lowered 65% → 60%.

Level 4 Helmet

Nerf
The Level 4 Helmet now muffles audio and proximity chat, restricts your field of view and fogs over while you sprint.
Source line
Level 4 Helmet now has muffled audio, muffled proximity chat, a restricted field of view, and will fog over when you're sprinting.

Vehicle Weapons & Turrets

Nerf
The calibre damage cuts also apply to vehicle weapons that fire those rounds, such as the Little Bird AH-6M, Z20 Lakota and Humvee miniguns.
Source line
The calibre reductions above also apply to vehicle weapons that fire those rounds, such as the Little Bird AH-6M Minigun, Z20 Lakota Minigun and Humvee Minigun.

Heavy and Artillery turrets

Nerf
Turrets do less damage to infantry depending on where the shot lands: Heavy and Artillery top machine turrets now use assault rifle and LMG hit-location values instead of the helicopter cannon's.
Source line
We've also reduced how much damage turrets do to infantry depending on where the shot lands.
  • Heavy and Artillery top machine turrets were using the same hit-location values as the helicopter cannon.
  • Heavy and Artillery turrets now use the same hit-location values as assault rifles and LMGs.

Parachutes

Nerf
Parachutes take longer to fully open and won't open below about 10m; opening below roughly 50m while falling fast means taking fall damage.
Source line
Parachutes now take longer to fully open, and won't open at all below about 10m.
  • Pulling at the last second is now a real risk. If you're falling fast and open below roughly 50m, you won't slow down in time and will take fall damage.

MP5

Nerf
Recoil
The MP5 recoil pattern is more horizontal because the gun was too easy to use.
Source line
Recoil pattern updated to have more of a horizontal pattern, as it was too easy to use.

Super-45

Nerf
Damage fall-off
Super-45 damage fall-off increases beyond 50m, its effective range, pushing it firmly into close quarters.
Source line
Damage fall-off increased beyond 50m, its effective range, pushing it firmly into a close-quarters role.

MGL-40

Nerf
Muzzle velocity
MGL-40 muzzle velocity is reduced by 25%.
-25%
Source line
Muzzle velocity reduced -25%.
Nerf
The MGL-40's 40mm outer radius now has a stronger damage fall-off.
Source line
40mm outer radius now has a stronger damage fall-off.
Nerf
The MGL-40 gets much more inaccuracy and sway, slower ADS speed, and a reload penalty on the Little Bird bench, to make it less reliable.
Source line
Experiences much more inaccuracy and sway, slower ADS speed, and a reload penalty when sitting on the Little Bird bench, to reduce reliability.
Nerf
The medium hammer now contributes less build progress per swing.
Source line
Medium hammer now contributes less per swing.

Critical spots

Nerf
Hitting critical spots while building gives a smaller bonus than before.
Source line
Critical spots give a smaller bonus than before.

Drill Rig

Nerf
Minimum fuel to activate
The minimum fuel to activate a Drill Rig rises from 1,500 to 2,000.
1,500→2,000
Source line
Minimum fuel to activate 1,500 → 2,000
Nerf
Duration per fuel
Drill Rig duration per fuel drops from 0.05 to 0.03, cutting max uptime from 375s to 300s, the same as capturable towers.
Duration per fuel0.050.03Direction not stated
Source line
Duration per fuel 0.05 → 0.03 (max uptime 375s → 300s) (matches capturable towers)
Nerf
Post-spawn cooldown
The Drill Rig's post-spawn cooldown is substantially longer, so a destroyed rig cannot be replaced right away.
Source line
Post-spawn cooldown substantially increased, so a destroyed rig cannot immediately be replaced.

Talon

Nerf
Reload
Talon reload time increases from 2s to 5s.
Reload2s5sDirection not stated
Source line
Reload 2s → 5s
Nerf
Restock from munition supplies
Restocking the Talon from munition supplies now costs 200 instead of 50.
Restock from munition supplies50200Direction not stated
Source line
Restock from munition supplies 50 → 200
  • The Talon, Mortar and Drill Rig have had their resources and ammo rebalanced to make them slower to build and more expensive to keep active, without removing creative strategies or putting hard limits on player freedom.

Mortar

Nerf
Restock from munition supplies
Restocking the Mortar from munition supplies now costs 150 instead of 75, reducing how many shots one pallet drop-off provides.
Restock from munition supplies75150Direction not stated
Source line
Restock from munition supplies 75 → 150 to reduce the amount of shots that can be fired per pallet drop-off.
Nerf
New Mortar firing animation: the player drops the shell into the tube as it fires, which lowers the mortar's fire rate.
Source line
New firing animation - The player now drops the shell into the end of the mortar as it fires, to reduce the fire rate of the mortar.

Vanguard CIWS

Nerf
Damage to the Spawn Vehicle
Vanguard CIWS damage to the Spawn Vehicle is reduced; it now takes 2.25x longer to kill the SV.
Source line
Reduced Vanguard CIWS damage to the Spawn Vehicle, now takes 2.25x longer to kill the SV.

WARDOGS: IR Goggles & CIWS Balance Hotfix (Oct 2, 2026)

· 1 buff among its 2 changes · Full breakdown → · Official notes ↗

Buffs (1)

Buff
Time to destroy the Havoc
The CIWS now destroys the Havoc in around 6 seconds instead of 12.
Time to destroy the Havoc12s6sDirection not stated
Source line
The CIWS also now destroys the havoc in around 6 seconds as opposed to 12.
  • We acknowledge we overcorrected this in the previous patch and have hotfixed the issue this morning.

WARDOGS Security & Stability Hotfix (Oct 1, 2026)

· No buffs or nerfs among its 1 change · Full breakdown → · Official notes ↗