Nerf Radar › WARDOGS › 2026-10-14
WARDOGS · Published by BULKHEAD

WARDOGS Season 02 Patch Notes (Oct 14, 2026): what changed

WARDOGS Season 02 Patch Notes was published on Oct 14, 2026 and includes 5 buffs, 29 nerfs, 305 adjustments, 56 additions, 2 removals and 21 fixes.

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TL;DRWARDOGS Season 2 adds four new weapons (TCX-SPR, PP-19 Bizon, Evo-3 Ultra and M14), four new vehicles, the Molotov, three buildables and a rain weather preset. It is also a big balance pass: .308, 7.62x54mmR, 7.62x39mm and .50 Cal rounds lose 16% to 25% base damage, Level 3 and 4 armor protect less, building costs and drill rigs are reined in, and role tracks, cash rewards and vendor prices are reworked. New rules target team switching and team kills, and Lonestar gets a Season 2 cash and XP bonus.

Who this matters to

High-calibre weapon users

Weapons firing .308, 7.62x54mmR, 7.62x39mm or .50 Cal rounds lose 16% to 25% base damage; snipers get higher hit-location damage to compensate, while DMRs get weaker headshots and a new recoil pass.

Builders and FOB players

Most structures cost more build supplies, the medium hammer builds slower, the Talon and Mortar are slower and pricier to keep firing, and drill rigs run for at most 300s per activation.

New and mid-level players

Reaching role level 20 takes less than half the playtime it did in Season 1, and most attachments have moved to earlier levels or new tracks.

Lonestar players

Lonestar gets a cash and XP win bonus and teamplay multipliers for Season 2 only, and all faction spawns on Bakurani have moved.

Logistics and spotting players

Base logistics and spotting payouts are lower, but consecutive delivery streaks now add bonuses for crates, pallets, players and return trips.

All 418 changes

TCX-SPR

New
New assault rifle: the TCX-SPR, chambered in 7.62x39mm.
Source line
TCX-SPR [7.62x39mm] - Assault Rifle.
  • TCX-SPR + TCX-SPR 28 RND Magazine (LVL 20, $100k)
  • TCX-SPR $3,200

PP-19 Bizon

New
New SMG: the PP-19 Bizon, chambered in 9x19mm.
Source line
PP-19 Bizon [9x19mm] - SMG.
  • PP-19 Bizon + PP-19 Bizon 53 RND Magazine now unlocked by default
  • PP-19 Bizon $1,000

Evo-3 Ultra

New
New LMG: the Evo-3 Ultra, chambered in .308 Win.
Source line
Evo-3 Ultra [.308 Win] - LMG.
  • Evo-3 Ultra + Evolys 50 RND Box (LVL 30, $200k)
  • Evo-3 Ultra $7,250

M14

New
New marksman rifle: the M14, chambered in .308 Win.
Source line
M14 [.308 Win] - Marksman Rifle.
  • M14 + M14 10 RND Magazine (LVL 25, $100k)
  • M14 $7,400

Attachments

New
A new set of attachments arrives alongside the new weapons: more optics, muzzle devices, magazines and bipods.
Source line
Alongside them, a new set of attachments: additional optics, muzzle devices, magazines, and bipods (listed lower in the patch notes).

Molotov

New
New Molotov: a thrown incendiary (overarm or underarm) that deals impact damage and leaves fire that burns anyone standing in it. It can burn destructible foliage and is affected by rain.
Source line
Molotov - A thrown incendiary that splashes fire on impact and burns anyone caught in it. Throw overarm or underarm. Deals impact damage and the flames will deal damage over time if you're standing in them. Molotovs can also burn destructible foliage and are affected by rain.
  • Molotov Cocktail (LVL 13, $25k)
  • Molotov Cocktail $340

Infrared Range Finder

Nerf
The Infrared Range Finder now runs on batteries: one battery lasts around 80s of active use and drains faster if you toggle it on and off quickly.
Source line
Infrared Range Finder Update - Now runs on batteries. A battery lasts around 80s of active use. Drains faster if quickly toggled on and off.

Wolf-110

New
New vehicle: the Wolf-110, a fast, light wheeled transport.
Source line
Wolf-110 - A fast, light wheeled transport.
  • Wolf-110 (LVL 8, $50k)
  • Wolf-110 $2,200

Wolf-110 [M2 Browning]

New
New vehicle: the Wolf-110 with a ring-mounted M2 Browning.
Source line
Wolf-110 [M2 Browning] - The Wolf-110 with a ring-mounted M2 Browning.
  • Wolf-110 [M2 Browning] (LVL 16, $125k)
  • Wolf-110 [M2 Browning] $7,800

T-72B3

New
New main battle tank: the T-72B3, slower than the L2A6 but cheaper and slightly more fuel-efficient.
Source line
T-72B3 - A main battle tank. Slower than the L2A6, but cheaper and slightly more fuel-efficient.
  • T-72B3 (LVL 20, $250k)
  • T-72B3 $16,000

Flakpanzer Gepard

New
New anti-air vehicle: the Flakpanzer Gepard.
Source line
Flakpanzer Gepard - Anti Air Vehicle.
  • Flakpanzer Gepard (LVL 25, $300k)
  • Flakpanzer Gepard $14,000

MG Nest

New
New buildable: the MG Nest, a manned M2 Browning emplacement.
Source line
MG Nest - A manned M2 Browning emplacement.
  • MG Nest added to the large hammer.
  • MG Nest → 650

Large Shelter

New
New buildable: the Large Shelter, a large metal shelter for covering key assets or keeping the rain off.
Source line
Large Shelter - A large metal shelter for covering key assets or keeping the rain off.
  • Large Shelter added to the medium hammer and above.
  • Large Shelter → 250

Wooden Step

New
New buildable: the Wooden Step.
Source line
Wooden Step - A step. Made of wood.
  • Wooden Step added to the small hammer and above.

Rain weather

New
New rain weather preset: surfaces, vehicles and players get visibly wet, rain sounds change with where you stand, it comes through destroyed roofs, and thunder in heavy rain is loud enough to mask footsteps. Rain also affects spotting range and reduces Molotov fire.
Source line
New rain weather preset.
  • Surfaces, vehicles and characters visibly wet as rain falls.
  • Rain sounds different depending on what it is falling on and where you are standing - under cover, indoors, inside a vehicle, or out in the open.
  • Destroy a roof and the rain starts visually coming through it.
  • Thunder rolls in during heavier rain, and every player on the server hears the same strike at the same moment from the same direction. It is loud enough to mask footsteps, so use it strategically.
  • Spotting range is affected by rain.
  • Molotov fire is reduced by rain.

Wager Vendor

New
New Wager Vendor that lets you bet your own cash on your own performance, with a live wager tracker above the minimap. It is not available at Season 2 launch, opens later in Season 2, and is meant to come and go during a season.
Source line
A new Wager vendor lets you bet your own cash on your own performance.
  • The Wager Vendor is not available at Season 2 launch. It will open later in Season 2.
  • A live wager tracker sits above the minimap showing your stake and progress.
  • The wager vendor is not a permanent addition and is intended to come and go throughout a season. The Wager Vendor is not available at Season 2 launch.

Team switching

New
Once a team is more than 10 points ahead, you cannot switch teams again for 15 minutes after joining one.
Source line
You cannot switch teams again for 15 minutes after joining one.
  • To stop late switching from deciding matches, once a team is more than 10 points ahead:
New
Once a team is more than 10 points ahead, switching teams or joining a match in progress keeps your map obscured until you first reach the control zone.
Source line
If you switch teams or join a match in progress, your map stays obscured until you reach the control zone for the first time.
  • To stop late switching from deciding matches, once a team is more than 10 points ahead:
New
Once a team is more than 10 points ahead, players who switch teams or join late cannot use the spawn vehicle until they first reach the control zone.
Source line
You cannot use the spawn vehicle until you reach the control zone for the first time.
  • To stop late switching from deciding matches, once a team is more than 10 points ahead:

Team-Kill Punish & Forgive System

New
New victim-driven team-kill vote: when a teammate kills you, you choose Forgive or Punish. Punish results add up toward kicks and escalating bans, Forgive removes a potential mark, and respawning and leaving the safe zone without voting forgives automatically.
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Team killing is now handled by a victim-driven vote, to allow for forgiveness but also punish purposeful teamkills.
  • When a teammate kills you, you are asked to Forgive or Punish.
  • Punish results accumulate against a teamkiller, leading to kicks and escalating bans for repeat offenders.
  • Forgive removes a potential mark against the player who teamkilled you.
  • Note: Respawning and then leaving the safe zone without voting, forgives automatically.

Squad Intent UI

New
Squad leaders can now set a squad intent from a predefined list, which every player sees on the squad list before joining.
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Squad leaders can now set a team visible squad intent from a pre-defined list of entries, which every player can see on their squad list before choosing to join a squad.

Squad invites

Adjust
Squad invites and other timed prompts now queue.
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Squad invites and other timed prompts now queue.

Rebuy Last Loadout

Removed
The old placeholder rebuy UI is removed.
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Old placeholder rebuy UI has been removed
Adjust
Clicking Rebuy Last Loadout now fills the equipment vendor with your last loadout, which you can add to or remove items from before buying.
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When clicking on the 'Rebuy Last Loadout' button, your equipment vendor UI will be populated visually with your last loadout, which you can then add to or remove items from before purchase.

Server seeding

New
Players who join and populate empty servers earn rewards and a vendor discount once the match begins.
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Players who join and populate empty servers earn rewards and a vendor discount once the match begins.

Pre-match entertainment

New
New pre-match entertainment before the match starts: guns lying around with targets, a football and a hidden radio in each spawn.
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Pre-match entertainment now available before the match starts.
  • Guns lying around with targets, football and a hidden radio in each spawn.

Region-Based Server Ping Limits

New
Official servers now enforce maximum ping limits that differ by region. BULKHEAD says the first values are quite lenient while it settles on the right ones.
Source line
Official Servers will now enforce different maximum ping limits depending on their region.
  • We've introduced region-based ping limits to improve network reliability and ensure a fairer experience for everyone. Note: These initial values will be quite lenient as we hone in on appropriate values.
New
Players who exceed a server's ping limit over a sustained period are now kicked automatically; server-side lag spikes do not count toward the measurement.
Source line
High Ping Kicks: Players who consistently exceed a server's ping limit over a sustained period will be automatically kicked (this helps protect against temporary spikes)
  • Server-side lag spikes are also excluded from ping measurements to prevent unfair kicks.
New
Players kicked for high ping cannot rejoin the same server until the next map transition.
Source line
Temporary Rejoin Restriction: Players kicked for high ping will be unable to rejoin the same server until the next map transition.
New
The server browser now has maximum ping tags and filters.
Source line
Server Browser Improvements: Added maximum ping tags and filters to the server browser, making it easier to find servers with suitable connections.

Community Server

New
Community server admins will be able to set their own ping limits, allowing cross-region play or stricter rules.
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Community Server admins will be able to configure their own ping limits, allowing for cross regional play (or more stringent rules) if desired.

Bakurani

Adjust
All three team spawns on Bakurani have been moved and rebuilt, each with purpose-built routes to the zone, aiming for more balanced matches.
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All three team spawns have been moved and rebuilt, each with purpose-built routes to the zone, which should provide a more balanced match across each team.
  • New spawns and routes on Bakurani.

Lonestar

New
Season 2 only: Lonestar gets a cash and XP win bonus plus cash and XP multipliers for teamplay actions, as a faction balance experiment.
Source line
Lonestar cash & XP win bonus, Season 2 only.
  • Lonestar teamplay action cash & XP multipliers, Season 2 only.

Vendor discount

New
New vendor discount for the losing team: 20% off when it is at least 40 points behind second place. It applies to all teams, not just Lonestar.
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New vendor discount for the losing team: 20% off if they're at least 40 points behind second place. Relevant to all teams, not just Lonestar.

Community Server

Adjust
Community server hosts seen exploiting the faction bonus will be punished.
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Community server hosts being seen to exploit the faction bonus will be punished.

Sniper rifles

Adjust
Sniper rifle hit-location damage is increased to offset the calibre base damage cuts, so snipers stay the class for big single-shot damage.
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Sniper rifles remain the category for big single-shot damage, and we've increased their hit-location damage to counter the base damage reduction to keep that sniper fantasy.

.308 Winchester

Nerf
Base damage
Base damage of .308 Winchester rounds drops by 25%, for every weapon that fires them, including vehicle weapons.
-25%
Source line
.308 Winchester -25%
  • These changes affect every weapon that uses these rounds, including infantry & vehicle weapons.

7.62x54mmR

Nerf
Base damage
Base damage of 7.62x54mmR rounds drops by 20%, for every weapon that fires them, including vehicle weapons.
-20%
Source line
7.62x54mmR -20%
  • These changes affect every weapon that uses these rounds, including infantry & vehicle weapons.

7.62x39mm

Nerf
Base damage
Base damage of 7.62x39mm rounds drops by 19%, for every weapon that fires them, including vehicle weapons.
-19%
Source line
7.62x39mm -19%
  • These changes affect every weapon that uses these rounds, including infantry & vehicle weapons.

.50 Cal

Nerf
Base damage
Base damage of .50 Cal rounds drops by 16%, for every weapon that fires them, including vehicle weapons.
-16%
Source line
.50 Cal -16%
  • These changes affect every weapon that uses these rounds, including infantry & vehicle weapons.

DMRs

Nerf
DMR hit-location damage is retuned for the new calibre values: headshots and upper-body hits are slightly weaker, so DMRs sit between assault rifles and snipers.
Source line
Hit-location damage has been adjusted for the new calibre base damage values. Headshots and upper-body hits are slightly weaker, so DMRs sit between assault rifles and snipers.

Assault Rifles & LMGs

Adjust
Damage to the upper, middle and lower torso is now more even, so body-shot damage is more predictable.
Source line
Damage to the upper, middle and lower torso was too inconsistent before. It's now more even, so body-shot damage is more predictable.

Assault rifles

Nerf
Assault rifle body shots do slightly less damage.
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Assault rifle body shots do slightly less damage.

LMGs

Nerf
LMG body damage now matches assault rifles; LMGs are meant to win through sustained fire and magazine size, not higher damage per shot.
Source line
LMG body damage now matches assault rifles. LMGs win fights through sustained fire and magazine size, not by out-damaging assault rifles on every shot.

Scout Rifle

Buff
Scout Rifle headshots now kill a target with no helmet in one shot; a Level 1 helmet takes two headshots.
Source line
Scout Rifle headshots now one-shot targets with no helmet.
  • A Level 1 helmet takes two headshots to kill.

Level 3 Armor & Helmets

Nerf
Damage reduction
Level 3 armor and helmet damage reduction is lowered from 55% to 50%.
Damage reduction55%50%Direction not stated
Source line
Damage reduction lowered 55% → 50%.

Level 4 Armor & Helmets

Nerf
Damage reduction
Level 4 armor and helmet damage reduction is lowered from 65% to 60%.
Damage reduction65%60%Direction not stated
Source line
Damage reduction lowered 65% → 60%.

Level 4 Helmet

Nerf
The Level 4 Helmet now muffles audio and proximity chat, restricts your field of view and fogs over while you sprint.
Source line
Level 4 Helmet now has muffled audio, muffled proximity chat, a restricted field of view, and will fog over when you're sprinting.

Level 3 and Level 4 helmets

Buff
Level 3 and Level 4 helmets now resist suppression better: Level 3 helmets reduce suppression by 68% and Level 4 helmets by 80%.
Source line
Level 3 and Level 4 helmets also now have increased suppression resistance.
  • Level 3 helmets reduce suppression by 68%.
  • Level 4 helmets reduce suppression by 80%.

12 Gauge Slugs

Adjust
Slug damage against armor now scales with armor tier instead of one flat reduction.
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Slug damage against armor now scales with armor tier instead of one flat reduction.

Vehicle Weapons & Turrets

Nerf
The calibre damage cuts also apply to vehicle weapons that fire those rounds, such as the Little Bird AH-6M, Z20 Lakota and Humvee miniguns.
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The calibre reductions above also apply to vehicle weapons that fire those rounds, such as the Little Bird AH-6M Minigun, Z20 Lakota Minigun and Humvee Minigun.

Heavy and Artillery turrets

Nerf
Turrets do less damage to infantry depending on where the shot lands: Heavy and Artillery top machine turrets now use assault rifle and LMG hit-location values instead of the helicopter cannon's.
Source line
We've also reduced how much damage turrets do to infantry depending on where the shot lands.
  • Heavy and Artillery top machine turrets were using the same hit-location values as the helicopter cannon.
  • Heavy and Artillery turrets now use the same hit-location values as assault rifles and LMGs.

Suppression

Adjust
Suppression has been rebuilt around shared falloff curves per weapon, so being shot at feels consistent whatever is shooting at you.
Source line
It has been rebuilt around shared falloff curves per weapon, so being shot at feels consistent regardless of what is shooting at you.
Buff
Near-miss suppression from small and medium calibres is considerably stronger.
Source line
Near-miss suppression from small and medium calibres is considerably stronger.
Adjust
Suppression now accounts for rate of fire, so fast-firing small and medium weapons such as SMGs and pistols don't suppress disproportionately.
Source line
Rate of fire is now accounted for, so fast-firing small and medium weapons (such as SMGs and pistols) don't suppress disproportionately.
Adjust
Suppression screen shake is reduced to balance the stronger suppression effects.
Source line
Suppression screen shake has been reduced to account for the increase in suppression effects - it should read clearly without fighting you for control.

Compound Bow

Adjust
Compound Bow arrow trajectory now has a shorter drop-off.
Source line
Arrow trajectory has been updated to have a shorter drop-off.
Buff
The Compound Bow is slightly more effective against lower-tier armor than in Season 1.
Source line
Slightly more effective vs lower tier armor than season 1.
Adjust
Bow damage against armor now scales with armor tier instead of one flat reduction.
Source line
Bow damage against armor now scales with armor tier instead of one flat reduction.

Parachutes

Nerf
Parachutes take longer to fully open and won't open below about 10m; opening below roughly 50m while falling fast means taking fall damage.
Source line
Parachutes now take longer to fully open, and won't open at all below about 10m.
  • Pulling at the last second is now a real risk. If you're falling fast and open below roughly 50m, you won't slow down in time and will take fall damage.

Medical Bag

Buff
Durability
Medical Bag durability increased from 100 to 150, so one bag lasts longer before it needs replacing.
Durability100150Direction not stated
Source line
Durability increased 100 → 150, so a single bag goes further before it needs replacing.

MP5

Nerf
Recoil
The MP5 recoil pattern is more horizontal because the gun was too easy to use.
Source line
Recoil pattern updated to have more of a horizontal pattern, as it was too easy to use.

Super-45

Nerf
Damage fall-off
Super-45 damage fall-off increases beyond 50m, its effective range, pushing it firmly into close quarters.
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Damage fall-off increased beyond 50m, its effective range, pushing it firmly into a close-quarters role.

DMRs

Adjust
Recoil
New recoil pass across all DMRs to bring them more in line with their power curve.
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New recoil pass across all DMRs to bring them more in line with their power curve.

MGL-40

Nerf
Muzzle velocity
MGL-40 muzzle velocity is reduced by 25%.
-25%
Source line
Muzzle velocity reduced -25%.
Nerf
The MGL-40's 40mm outer radius now has a stronger damage fall-off.
Source line
40mm outer radius now has a stronger damage fall-off.
Nerf
The MGL-40 gets much more inaccuracy and sway, slower ADS speed, and a reload penalty on the Little Bird bench, to make it less reliable.
Source line
Experiences much more inaccuracy and sway, slower ADS speed, and a reload penalty when sitting on the Little Bird bench, to reduce reliability.

Mosin

New
New PU 91/30 (3.5x) scope for the Mosin.
Source line
New PU 91/30 (3.5x) Scope for the Mosin.
  • PU 91/30 Scope for the Mosin (LVL 10, $12.5k)
  • PU 91/30 Scope for the Mosin $780
Removed
The Mosin can no longer use other optic sights, which were not meant to be compatible until future customisation features arrive.
Source line
Mosin no longer has access to other optic sights, as these sights were not intended to be compatible until future planned customisation features become available.

Wood Base

Adjust
Build supply cost
The Wood Base costs 15 build supplies.
15
Source line
Wood Base 15

Bremmer wall

Adjust
Build supply cost
The Bremmer wall build supply cost rises from 15 to 32.
Build supply cost1532Direction not stated
Source line
Bremmer wall 15 → 32

Door

Adjust
Build supply cost
The Door build supply cost rises from 22 to 80.
Build supply cost2280Direction not stated
Source line
Door 22 → 80

Gate

Adjust
Build supply cost
The Gate build supply cost rises from 85 to 200.
Build supply cost85200Direction not stated
Source line
Gate 85 → 200

Air raid shelter, bunker, crow's nest

Adjust
Build supply cost
The build supply cost of the air raid shelter, bunker and crow's nest rises from 100 to 200.
Build supply cost100200Direction not stated
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Air raid shelter, bunker, crow's nest 100 → 200

L81 Mortar

Adjust
Build supply cost
The L81 Mortar build supply cost rises from 150 to 600.
Build supply cost150600Direction not stated
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L81 Mortar 150 → 600

Stingray

Adjust
Build supply cost
The Stingray build supply cost rises from 150 to 650.
Build supply cost150650Direction not stated
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Stingray 150 → 650

Talon 9K-SAM

Adjust
Build supply cost
The Talon 9K-SAM build supply cost drops from 1,000 to 650.
1,000→650
Source line
Talon 9K-SAM 1,000 → 650

Vanguard CIWS

Adjust
Build supply cost
The Vanguard CIWS build supply cost drops from 1,500 to 1,200.
1,500→1,200
Source line
Vanguard CIWS 1,500 → 1,200

Hot Zone Magnet

Adjust
Build supply cost
The Hot Zone Magnet build supply cost rises from 2,250 to 2,750.
2,250→2,750
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Hot Zone Magnet 2,250 → 2,750
Nerf
The medium hammer now contributes less build progress per swing.
Source line
Medium hammer now contributes less per swing.

Critical spots

Nerf
Hitting critical spots while building gives a smaller bonus than before.
Source line
Critical spots give a smaller bonus than before.

Drill Rig

Nerf
Minimum fuel to activate
The minimum fuel to activate a Drill Rig rises from 1,500 to 2,000.
1,500→2,000
Source line
Minimum fuel to activate 1,500 → 2,000
Nerf
Duration per fuel
Drill Rig duration per fuel drops from 0.05 to 0.03, cutting max uptime from 375s to 300s, the same as capturable towers.
Duration per fuel0.050.03Direction not stated
Source line
Duration per fuel 0.05 → 0.03 (max uptime 375s → 300s) (matches capturable towers)
Adjust
Max fuel
Drill Rig max fuel increases from 7,500 to 10,000 to encourage logistics role play.
7,500→10,000
Source line
Max fuel 7,500 → 10,000 to encourage logistics role play.
Nerf
Post-spawn cooldown
The Drill Rig's post-spawn cooldown is substantially longer, so a destroyed rig cannot be replaced right away.
Source line
Post-spawn cooldown substantially increased, so a destroyed rig cannot immediately be replaced.

Talon

Nerf
Reload
Talon reload time increases from 2s to 5s.
Reload2s5sDirection not stated
Source line
Reload 2s → 5s
Nerf
Restock from munition supplies
Restocking the Talon from munition supplies now costs 200 instead of 50.
Restock from munition supplies50200Direction not stated
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Restock from munition supplies 50 → 200
  • The Talon, Mortar and Drill Rig have had their resources and ammo rebalanced to make them slower to build and more expensive to keep active, without removing creative strategies or putting hard limits on player freedom.

Mortar

Nerf
Restock from munition supplies
Restocking the Mortar from munition supplies now costs 150 instead of 75, reducing how many shots one pallet drop-off provides.
Restock from munition supplies75150Direction not stated
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Restock from munition supplies 75 → 150 to reduce the amount of shots that can be fired per pallet drop-off.
Nerf
New Mortar firing animation: the player drops the shell into the tube as it fires, which lowers the mortar's fire rate.
Source line
New firing animation - The player now drops the shell into the end of the mortar as it fires, to reduce the fire rate of the mortar.

Bremmer walls

Adjust
Barbed wire and sandbags can now be placed on top of Bremmer walls.
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Barbed wire and sandbags can now be placed on top of Bremmer walls.

Barbed Wire

Adjust
Barbed wire no longer gives cash or XP for kills.
Source line
Barbed Wire no longer contributes Cash or XP on kills.

Foundations

Adjust
Foundations now fit properly against slopes, stairs and walls.
Source line
Foundations fit properly against slopes, stairs and walls.

Unfinished buildables

Adjust
Unfinished buildables now collapse as soon as they lose a support instead of floating.
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Unfinished buildables now collapse as soon as they lose a support, instead of floating.

Tank traps

Adjust
Tank traps can only be placed on a defined set of surfaces.
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Tank traps can only be placed on a defined set of surfaces.

Doors and gates

Adjust
Doors and gates can no longer be breached with a hammer.
Source line
Doors and gates can no longer be breached with a hammer.

Halligan bar

Adjust
The Halligan bar can now breach both doors and gates.
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The Halligan bar can now breach both doors and gates.
Adjust
CIWS cannon damage against structures is retuned: it shreds light cover and struggles against heavy fortifications instead of treating everything the same.
Source line
CIWS cannon damage against structures has been properly tuned - it now shreds light cover and struggles against heavy fortifications, rather than treating everything the same.

Vehicle inventories

Adjust
Inventories of purchased vehicles are now private to the driver and their squad by default; a new setting lets you open yours to everyone once the vehicle is fully unlocked.
Source line
Vehicle inventories of purchased vehicles are now private to the driver and their squad by default. A new setting lets you open yours up to everyone once the vehicle is fully unlocked.
Adjust
Inventories of the free vehicles each team spawns stay open to everyone, whatever that setting says.
Source line
Inventories of vehicles that spawn for free for each team stay open to everyone, regardless of the above setting. Use at your own risk.

Tracked vehicles

Adjust
Tracked vehicles feel weightier: less floaty in the air and less bouncy on landing.
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Tracked vehicles now feel weightier - less floaty when in the air, less bouncy on landing.

Humvee

Adjust
Humvee handling is reworked: less stiff over terrain, slower to reach top speed and better at climbing terrain.
Source line
Humvee handling reworked: less stiff over terrain, slower build to top speed, more effective than previously at climbing terrain.
Adjust
Dune Buggy brakes are less effective, which slightly increases skidding and drifting.
Source line
Dune Buggy brakes less effective, slightly increasing skid and drift capability.

Explosives and placeables

Adjust
Explosives and placeables can no longer be used from enclosed vehicle seats.
Source line
Explosives and placeables can no longer be used from enclosed vehicle seats.

Humvee

Fix
Fixed the Humvee gunner facing the wrong direction after entering.
Source line
Fixed the Humvee gunner facing the wrong direction after entering.

Gunner

Fix
Fixed gunner fire desync and inconsistent firing audio.
Source line
Fixed gunner fire desync and inconsistent firing audio.
Fix
Fixed vehicles spinning on gamepad after closing the tac map.
Source line
Fixed the vehicle spinning on gamepad after closing the tac map.

Vehicle weapons

Fix
Fixed inconsistent ADS on vehicle weapons when using a controller.
Source line
Fixed inconsistent ADS on vehicle weapons when using a controller.

Mounted turrets

Fix
Fixed crouching and seat swapping on gamepad in mounted turrets.
Source line
Fixed crouching and seat swapping on gamepad in mounted turrets.

Smoke screen and flares

Fix
Fixed vehicle smoke screens and flares not appearing for players who joined late.
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Fixed a vehicle's smoke screen and flares not appearing for players who joined late.

Helicopter cockpit glass

Fix
Helicopter cockpit glass now works both ways: shooting out through it damages the vehicle the same as incoming fire.
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Helicopter cockpit glass now works both ways - shooting out through it damages the vehicle the same as incoming fire.

Tanks

Fix
Tanks no longer launch themselves into the air from their own turret collision.
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Tanks no longer launch themselves into the air from their own turret collision.

Vehicles

Fix
Vehicles no longer sink into the ground when ramming each other at speed.
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Vehicles no longer sink into the ground when ramming each other at speed.

Wheeled vehicles

Fix
Wheeled vehicles no longer get stuck when driving forward out of a backward roll.
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Wheeled vehicles no longer get stuck when driving forward out of a backward roll.

Vehicles

Fix
Exiting a vehicle now places you on the ground instead of pushing you through it.
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Exiting a vehicle now places you on the ground rather than pushing you through it.

Vanguard CIWS

Nerf
Damage to the Spawn Vehicle
Vanguard CIWS damage to the Spawn Vehicle is reduced; it now takes 2.25x longer to kill the SV.
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Reduced Vanguard CIWS damage to the Spawn Vehicle, now takes 2.25x longer to kill the SV.

Aim Assist

New
New Aim Assist strength slider in Settings > Controller > Advanced: the default is 1 and 0 turns Aim Assist off.
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Added Aim Assist strength slider in Settings > Controller > Advanced. Default is 1; 0 turns Aim Assist off.
Adjust
Aim Assist now works on the Target Dummies in the Firing Range.
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Aim Assist now works on the Target Dummies in the Firing Range.
Adjust
General Aim Assist improvements.
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General Aim Assist improvements

Controller

Adjust
Adjusted horizontal and vertical controller sensitivity values.
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Adjusted values for Horizontal & Vertical sensitivity.
Adjust
Adjusted controller aim acceleration values.
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Adjusted values for Aim Acceleration.
Adjust
Aim acceleration now kicks in sooner.
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Aim Acceleration now kicks in sooner.
Adjust
Look direction returns faster after closing radial wheels.
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Look direction returns faster after closing radial wheels.
Adjust
Scrolling lists is now faster on controller.
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Scrolling lists is now faster.
Adjust
Shorter hold time when selecting Purchase Loadout at the vendor.
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Vendor: reduced the hold time when selecting 'Purchase Loadout'.
Adjust
Shorter hold time when selecting Apply Changes in Settings.
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Settings: reduced the hold time when selecting 'Apply Changes'.

Controller Bind Changes

New
Controller binds: Added 'Cycle Minimap Zoom' to View (Press).
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Added 'Cycle Minimap Zoom' to View (Press).
New
Controller binds: Added 'Reject Tip' to View (Press).
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Added 'Reject Tip' to View (Press).
New
Controller binds: Added 'Deploy Crate' to D-Pad Up (Hold).
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Added 'Deploy Crate' to D-Pad Up (Hold).
Adjust
Controller binds: Moved 'Open Inventory' from View to Menu (Press).
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Moved 'Open Inventory' from View to Menu (Press).
Adjust
Controller binds: Moved 'Toggle Weight' from Y to View (Press).
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Moved 'Toggle Weight' from Y to View (Press).
Adjust
Controller binds: Moved 'Remove From Loadout' from R3 to Y (Hold).
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Moved 'Remove From Loadout' from R3 to Y (Hold).
Adjust
Controller binds: Moved 'Bribe' from Menu to X.
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Moved 'Bribe' from Menu to X.
Adjust
Controller binds: Moved 'Accept/Reject Squad Invite' from LB/RB to View/Menu.
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Moved 'Accept/Reject Squad Invite' from LB/RB to View/Menu.
Adjust
Controller binds: Moved Scoreboard 'Sort' from LB/RB to LT/RT.
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Moved Scoreboard 'Sort' from LB/RB to LT/RT.
Adjust
Controller binds: Changed 'Drop' from Y to Y (Hold).
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Changed 'Drop' from Y to Y (Hold).
Adjust
Controller binds: LB/RB now switch primary tabs and LT/RT switch secondary tabs.
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LB/RB now switch primary tabs and LT/RT switch secondary tabs.

Controller

Fix
Fixed not being able to cook grenades by pressing X on controller.
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Fixed not being able to cook grenades by pressing X.
Fix
Fixed releasing LT on controller not cancelling a bandage self-heal.
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Fixed releasing LT on controller not cancelling a bandage self-heal.

Role Track XP

Adjust
Role track levelling is faster: reaching level 20 now takes less than half the playtime it did in Season 1.
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Reaching level 20 now takes less than half the playtime it did in Season 1.
Adjust
Total XP to level 10
Total XP to reach role level 10 drops from 35,000 to 25,000 (29% quicker).
35,000→25,000
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Level 10 35,000 → 25,000 (29% quicker)
Adjust
Total XP to level 15
Total XP to reach role level 15 drops from 110,000 to 54,750 (50% quicker).
110,000→54,750
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Level 15 110,000 → 54,750 (50% quicker)
Adjust
Total XP to level 20
Total XP to reach role level 20 drops from 250,000 to 111,500 (55% quicker).
250,000→111,500
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Level 20 250,000 → 111,500 (55% quicker)
Adjust
Total XP to level 25
Total XP to reach role level 25 drops from 365,000 to 206,600 (43% quicker).
365,000→206,600
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Level 25 365,000 → 206,600 (43% quicker)
Adjust
Total XP to level 30
Total XP to reach role level 30 drops from 500,000 to 318,200 (36% quicker).
500,000→318,200
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Level 30 500,000 → 318,200 (36% quicker)
Adjust
Total XP to level 35
Total XP to reach role level 35 drops from 750,000 to 525,000 (30% quicker).
750,000→525,000
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Level 35 750,000 → 525,000 (30% quicker)
Adjust
Total XP to level 40
Total XP to reach role level 40 drops from 975,000 to 712,500 (27% quicker).
975,000→712,500
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Level 40 975,000 → 712,500 (27% quicker)
Adjust
Total XP to level 45
Total XP to reach role level 45 drops from 1,225,000 to 920,850 (25% quicker).
1,225,000→920,850
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Level 45 1,225,000 → 920,850 (25% quicker)
Adjust
Total XP to level 50
Total XP to reach role level 50 drops from 1,500,000 to 1,150,000 (23% quicker).
1,500,000→1,150,000
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Level 50 1,500,000 → 1,150,000 (23% quicker)

Compact P-1 Red Dot

New
New WARDOG track unlock: Compact P-1 Red Dot at level 21 for $12.5k.
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Compact P-1 Red Dot (LVL 21, $12.5k)
  • Compact P-1 Red Dot $480

Gold Market

New
New WARDOG track unlock: Gold Market at level 35 for $150k.
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Gold Market (LVL 35, $150k)

Tricon 1.5x Compact Prism Scope

Adjust
Tricon 1.5x Compact Prism Scope moves into the WARDOG track at level 26, from Assault level 12.
Assault level 12→WARDOG level 26
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Tricon 1.5x Compact Prism Scope (LVL 26, moved from Assault LVL 12)

Spitfire 3X

Adjust
Spitfire 3X moves into the WARDOG track at level 31, from Assault level 26.
Assault level 26→WARDOG level 31
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Spitfire 3X (LVL 31, moved from Assault LVL 26)

Mechanical Supply Pallet

Adjust
On the WARDOG track, Mechanical Supply Pallet is no longer unlocked by default: it now unlocks at level 5 for $10k.
Unlocked by default→Level 5, $10k
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Mechanical Supply Pallet (LVL 5, $10k, previously unlocked by default)

Ammo Supply Pallet

Adjust
On the WARDOG track, Ammo Supply Pallet is no longer unlocked by default: it now unlocks at level 9 for $25k.
Unlocked by default→Level 9, $25k
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Ammo Supply Pallet (LVL 9, $25k, previously unlocked by default)

Fuel Supply Pallet

Adjust
On the WARDOG track, Fuel Supply Pallet is no longer unlocked by default: it now unlocks at level 16 for $50k.
Unlocked by default→Level 16, $50k
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Fuel Supply Pallet (LVL 16, $50k, previously unlocked by default)

Judge

Adjust
On the WARDOG track, Judge moves from level 18 to level 1, and its unlock cost changes from $15k to $5k.
Level 18, $15k→Level 1, $5k
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Judge LVL 18 → LVL 1, $15k → $5k

GGX 17

Adjust
On the WARDOG track, GGX 17 moves from level 1 to level 18, and its unlock cost changes from $5k to $15k.
Level 1, $5k→Level 18, $15k
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GGX 17 LVL 1 → LVL 18, $5k → $15k
Adjust
On the WARDOG track, Deagle moves from level 85 to level 65.
Level 85→Level 65
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Deagle LVL 85 → LVL 65

GGX 18

Adjust
On the WARDOG track, GGX 18 moves from level 70 to level 85.
Level 70→Level 85
Source line
GGX 18 LVL 70 → LVL 85
Adjust
Unlock cost
On the WARDOG track, GGX 18 now costs $125k to unlock instead of $50k.
$50k→$125k
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GGX 18 $50k → $125k to unlock

Kobra Reflex

Adjust
On the WARDOG track, Kobra Reflex moves from level 21 to level 4.
Level 21→Level 4
Source line
Kobra Reflex LVL 21 → LVL 4

Compact T-2 Red Dot

Adjust
On the WARDOG track, Compact T-2 Red Dot moves from level 4 to level 17.
Level 4→Level 17
Source line
Compact T-2 Red Dot LVL 4 → LVL 17

Sport Parachute

Adjust
On the WARDOG track, Sport Parachute moves from level 35 to level 34.
Level 35→Level 34
Source line
Sport Parachute LVL 35 → LVL 34

12g Rifled Slug

Adjust
On the WARDOG track, 12g Rifled Slug moves from level 41 to level 36.
Level 41→Level 36
Source line
12g Rifled Slug LVL 41 → LVL 36

7.62x39mm Armor Piercing (AP)

Adjust
On the WARDOG track, 7.62x39mm Armor Piercing (AP) moves from level 63 to level 60.
Level 63→Level 60
Source line
7.62x39mm Armor Piercing (AP) LVL 63 → LVL 60

.308 Win Flesh Damage (HP)

Adjust
On the WARDOG track, .308 Win Flesh Damage (HP) moves from level 65 to level 63.
Level 65→Level 63
Source line
.308 Win Flesh Damage (HP) LVL 65 → LVL 63

Level 3 Helmet & Armor

Adjust
On the WARDOG track, Level 3 Helmet & Armor moves from level 60 to level 70.
Level 60→Level 70
Source line
Level 3 Helmet & Armor LVL 60 → LVL 70

5.45x39mm Flesh Damage (HP)

Adjust
On the WARDOG track, 5.45x39mm Flesh Damage (HP) moves from level 16 to level 6.
Level 16→Level 6
Source line
5.45x39mm Flesh Damage (HP) LVL 16 → LVL 6

9x19mm Flesh Damage (HP)

Adjust
On the WARDOG track, 9x19mm Flesh Damage (HP) moves from level 6 to level 10.
Level 6→Level 10
Source line
9x19mm Flesh Damage (HP) LVL 6 → LVL 10

5.56mm Flesh Damage (HP)

Adjust
On the WARDOG track, 5.56mm Flesh Damage (HP) moves from level 10 to level 13.
Level 10→Level 13
Source line
5.56mm Flesh Damage (HP) LVL 10 → LVL 13

5.56mm Armor Piercing (AP)

Adjust
On the WARDOG track, 5.56mm Armor Piercing (AP) moves from level 83 to level 84.
Level 83→Level 84
Source line
5.56mm Armor Piercing (AP) LVL 83 → LVL 84

5.45x39mm Armor Piercing (AP)

Adjust
On the WARDOG track, 5.45x39mm Armor Piercing (AP) moves from level 93 to level 90.
Level 93→Level 90
Source line
5.45x39mm Armor Piercing (AP) LVL 93 → LVL 90

Cross Rifle Muzzle Brake for the TCX-SPR

New
New Assault track unlock: Cross Rifle Muzzle Brake for the TCX-SPR at level 32 for $35k.
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Cross Rifle Muzzle Brake for the TCX-SPR (LVL 32, $35k)
  • Cross Rifle Muzzle Brake for the TCX-SPR $780

Clutch Lok Muzzle Brake for the TCX-SPR

New
New Assault track unlock: Clutch Lok Muzzle Brake for the TCX-SPR at level 37 for $37.5k.
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Clutch Lok Muzzle Brake for the TCX-SPR (LVL 37, $37.5k)
  • Clutch Lok Muzzle Brake for the TCX-SPR $1,100

SRD762TI-QD Suppressor for the TCX-SPR

New
New Assault track unlock: SRD762TI-QD Suppressor for the TCX-SPR at level 40 for $40k.
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SRD762TI-QD Suppressor for the TCX-SPR (LVL 40, $40k)
  • SRD762TI-QD Suppressor for the TCX-SPR $1,350

Remote Detonator + C4 Charge

Adjust
Remote Detonator + C4 Charge moves into the Assault track at level 4, from Support level 2.
Support level 2→Assault level 4
Source line
Remote Detonator + C4 Charge (LVL 4, moved from Support LVL 2)

2.5x Combat Optic

Adjust
2.5x Combat Optic moves into the Assault track at level 17, from WARDOG level 26.
WARDOG level 26→Assault level 17
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2.5x Combat Optic (LVL 17, moved from WARDOG LVL 26)

Four Reticle Reflex

Adjust
Four Reticle Reflex moves into the Assault track at level 22, from Medic level 6.
Medic level 6→Assault level 22
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Four Reticle Reflex (LVL 22, moved from Medic LVL 6)

3x Tactical Prism Scope

Adjust
3x Tactical Prism Scope moves into the Assault track at level 33, from WARDOG level 31.
WARDOG level 31→Assault level 33
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3x Tactical Prism Scope (LVL 33, moved from WARDOG LVL 31)

RVG Vertical Foregrip

Adjust
RVG Vertical Foregrip moves into the Assault track at level 38, from Medic level 16, and its unlock cost changes from $10k to $25k.
Medic level 16, $10k→Assault level 38, $25k
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RVG Vertical Foregrip (LVL 38, moved from Medic LVL 16, $10k → $25k)

Spectr 4x

Adjust
Spectr 4x moves into the Assault track at level 43, from Support level 21.
Support level 21→Assault level 43
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Spectr 4x (LVL 43, moved from Support LVL 21)

AK74

Adjust
On the Assault track, the AK74 and its 30 RND Magazine are now unlocked by default (previously level 3 for $10k).
Level 3, $10k→Unlocked by default
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AK74 + AK74 30 RND Magazine now unlocked by default (previously LVL 3, $10k)

T-21

Adjust
On the Assault track, T-21 is no longer unlocked by default: it now unlocks at level 3 for $10k.
Unlocked by default→Level 3, $10k
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T-21 (LVL 3, $10k, previously unlocked by default)

STANAG 30 RND Magazine

Adjust
On the Assault track, the STANAG 30 RND Magazine moves from level 6 to level 3 and is now free, since it comes with the T-21.
Level 6, $10k→Level 3, free
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STANAG 30 RND Magazine LVL 6 → LVL 3, $10k → Free (now comes with the T-21)

M4

Adjust
On the Assault track, the M4 moves from level 20 to level 28, with the TCX-SPR taking its place.
Level 20→Level 28
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M4 LVL 20 → LVL 28 (TCX-SPR takes its place)
Adjust
Unlock cost
On the Assault track, M4 now costs $150k to unlock instead of $100k.
$100k→$150k
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M4 $100k → $150k to unlock

FAL

Adjust
Unlock cost
On the Assault track, FAL now costs $250k to unlock instead of $200k.
$200k→$250k
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FAL $200k → $250k to unlock

AK74 75 RND Drum Magazine

Adjust
On the Assault track, AK74 75 RND Drum Magazine moves from level 40 to level 36.
Level 40→Level 36
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AK74 75 RND Drum Magazine LVL 40 → LVL 36

Birdcage Flash Hider

Adjust
On the Assault track, Birdcage Flash Hider moves from level 16 to level 2, and its unlock cost changes from $15k to $5k.
Level 16, $15k→Level 2, $5k
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Birdcage Flash Hider LVL 16 → LVL 2, $15k → $5k

Hexagon Brake

Adjust
On the Assault track, Hexagon Brake moves from level 2 to level 5, and its unlock cost changes from $5k to $12.5k.
Level 2, $5k→Level 5, $12.5k
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Hexagon Brake LVL 2 → LVL 5, $5k → $12.5k

3 Prong Flash Hider

Adjust
On the Assault track, 3 Prong Flash Hider moves from level 24 to level 8, and its unlock cost changes from $20k to $7.5k.
Level 24, $20k→Level 8, $7.5k
Source line
3 Prong Flash Hider LVL 24 → LVL 8, $20k → $7.5k

CQ-2x Prism Combat Scope

Adjust
On the Assault track, CQ-2x Prism Combat Scope moves from level 17 to level 12.
Level 17→Level 12
Source line
CQ-2x Prism Combat Scope LVL 17 → LVL 12

CQR Tactical Front Rail Grip

Adjust
On the Assault track, CQR Tactical Front Rail Grip moves from level 38 to level 14, and its unlock cost changes from $25k to $10k.
Level 38, $25k→Level 14, $10k
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CQR Tactical Front Rail Grip LVL 38 → LVL 14, $25k → $10k

CQB 74 Brake

Adjust
On the Assault track, CQB 74 Brake moves from level 8 to level 16, and its unlock cost changes from $12.5k to $15k.
Level 8, $12.5k→Level 16, $15k
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CQB 74 Brake LVL 8 → LVL 16, $12.5k → $15k

PBS-4 Suppressor

Adjust
On the Assault track, PBS-4 Suppressor moves from level 27 to level 19.
Level 27→Level 19
Source line
PBS-4 Suppressor LVL 27 → LVL 19

TopComp Brake

Adjust
On the Assault track, TopComp Brake moves from level 5 to level 21, and its unlock cost changes from $7.5k to $20k.
Level 5, $7.5k→Level 21, $20k
Source line
TopComp Brake LVL 5 → LVL 21, $7.5k → $20k

RC-556 Suppressor

Adjust
On the Assault track, RC-556 Suppressor moves from level 29 to level 24.
Level 29→Level 24
Source line
RC-556 Suppressor LVL 29 → LVL 24

OKP 7 Reflex

Adjust
On the Assault track, OKP 7 Reflex moves from level 33 to level 26.
Level 33→Level 26
Source line
OKP 7 Reflex LVL 33 → LVL 26

TGP-A Suppressor 5.45

Adjust
On the Assault track, TGP-A Suppressor 5.45 moves from level 19 to level 27.
Level 19→Level 27
Source line
TGP-A Suppressor 5.45 LVL 19 → LVL 27

AR Multi-Caliber Suppressor

Adjust
On the Assault track, AR Multi-Caliber Suppressor moves from level 21 to level 29, and its unlock cost changes from $20k to $22.5k.
Level 21, $20k→Level 29, $22.5k
Source line
AR Multi-Caliber Suppressor LVL 21 → LVL 29, $20k → $22.5k

AMP-9

Adjust
On the Medic track, the AMP-9 is no longer unlocked by default: it and its 15 RND Magazine (previously level 3) now unlock at level 20 for $75k.
Unlocked by default→Level 20, $75k
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AMP-9 + AMP-9 15 RND Magazine (LVL 20, $75k, AMP-9 previously unlocked by default, 15 RND Magazine moved from LVL 3)

AMP-9 20 RND Magazine

Adjust
On the Medic track, the AMP-9 20 RND Magazine is no longer unlocked by default: it now unlocks at level 25 for $12.5k.
Unlocked by default→Level 25, $12.5k
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AMP-9 20 RND Magazine (LVL 25, $12.5k, no longer unlocked by default)

Holographic Sight

Adjust
Holographic Sight moves into the Medic track at level 6, from Assault level 22.
Assault level 22→Medic level 6
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Holographic Sight (LVL 6, moved from Assault LVL 22)

AFG Angled Foregrip

Adjust
AFG Angled Foregrip moves into the Medic track at level 11, from Assault level 14.
Assault level 14→Medic level 11
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AFG Angled Foregrip (LVL 11, moved from Assault LVL 14)

MP5

Adjust
On the Medic track, MP5 moves from level 15 to level 4.
Level 15→Level 4
Source line
MP5 LVL 15 → LVL 4
Adjust
Unlock cost
On the Medic track, MP5 now costs $25k to unlock instead of $75k.
$75k→$25k
Source line
MP5 $75k → $25k to unlock

Medical Bag

Adjust
On the Medic track, Medical Bag moves from level 24 to level 14.
Level 24→Level 14
Source line
Medical Bag LVL 24 → LVL 14
Adjust
Unlock cost
On the Medic track, Medical Bag now costs $50k to unlock instead of $75k.
$75k→$50k
Source line
Medical Bag $75k → $50k to unlock

PP-19 Vityaz

Adjust
On the Medic track, PP-19 Vityaz moves from level 4 to level 15.
Level 4→Level 15
Source line
PP-19 Vityaz LVL 4 → LVL 15
Adjust
Unlock cost
On the Medic track, PP-19 Vityaz now costs $50k to unlock instead of $25k.
$25k→$50k
Source line
PP-19 Vityaz $25k → $50k to unlock

Defibrillator

Adjust
On the Medic track, Defibrillator moves from level 11 to level 22.
Level 11→Level 22
Source line
Defibrillator LVL 11 → LVL 22
Adjust
Unlock cost
On the Medic track, Defibrillator now costs $110k to unlock instead of $50k.
$50k→$110k
Source line
Defibrillator $50k → $110k to unlock

Super-45

Adjust
Unlock cost
On the Medic track, Super-45 now costs $200k to unlock instead of $150k.
$150k→$200k
Source line
Super-45 $150k → $200k to unlock

Individual First Aid Kit

Adjust
On the Medic track, Individual First Aid Kit moves from level 9 to level 10.
Level 9→Level 10
Source line
Individual First Aid Kit LVL 9 → LVL 10

Adrenaline Pen

Adjust
On the Medic track, Adrenaline Pen moves from level 14 to level 16.
Level 14→Level 16
Source line
Adrenaline Pen LVL 14 → LVL 16

M18 Smoke Grenade: Black

Adjust
On the Medic track, M18 Smoke Grenade: Black moves from level 21 to level 23.
Level 21→Level 23
Source line
M18 Smoke Grenade: Black LVL 21 → LVL 23

Eclipse Flash Hider

Adjust
On the Medic track, Eclipse Flash Hider moves from level 26 to level 1, and its unlock cost changes from $22.5k to $7.5k.
Level 26, $22.5k→Level 1, $7.5k
Source line
Eclipse Flash Hider LVL 26 → LVL 1, $22.5k → $7.5k

MP5 30 RND Magazine

Adjust
On the Medic track, MP5 30 RND Magazine moves from level 25 to level 8, and its unlock cost changes from $25k to $10k.
Level 25, $25k→Level 8, $10k
Source line
MP5 30 RND Magazine LVL 25 → LVL 8, $25k → $10k

Ballista Brake

Adjust
On the Medic track, Ballista Brake moves from level 13 to level 12.
Level 13→Level 12
Source line
Ballista Brake LVL 13 → LVL 12

QD-5 Suppressor

Adjust
On the Medic track, QD-5 Suppressor moves from level 18 to level 13, and its unlock cost changes from $17.5k to $12.5k.
Level 18, $17.5k→Level 13, $12.5k
Source line
QD-5 Suppressor LVL 18 → LVL 13, $17.5k → $12.5k

PP-19 Vityaz 10 RND Magazine

Adjust
On the Medic track, PP-19 Vityaz 10 RND Magazine moves from level 7 to level 17, and its unlock cost changes from $7.5k to $10k.
Level 7, $7.5k→Level 17, $10k
Source line
PP-19 Vityaz 10 RND Magazine LVL 7 → LVL 17, $7.5k → $10k

PP-19 Vityaz Flash Hider

Adjust
On the Medic track, PP-19 Vityaz Flash Hider moves from level 22 to level 18, and its unlock cost changes from $20k to $17.5k.
Level 22, $20k→Level 18, $17.5k
Source line
PP-19 Vityaz Flash Hider LVL 22 → LVL 18, $20k → $17.5k

Vektor Frenix-X Micro Reflex Sight

Adjust
On the Medic track, Vektor Frenix-X Micro Reflex Sight moves from level 28 to level 19.
Level 28→Level 19
Source line
Vektor Frenix-X Micro Reflex Sight LVL 28 → LVL 19

PP-19 50 RND Vityaz Drum Magazine

Adjust
On the Medic track, PP-19 50 RND Vityaz Drum Magazine moves from level 29 to level 21, and its unlock cost changes from $50k to $15k.
Level 29, $50k→Level 21, $15k
Source line
PP-19 50 RND Vityaz Drum Magazine LVL 29 → LVL 21, $50k → $15k

PP-19-01 Vityaz 9x19 Suppressor

Adjust
On the Medic track, PP-19-01 Vityaz 9x19 Suppressor moves from level 43 to level 24, and its unlock cost changes from $45k to $20k.
Level 43, $45k→Level 24, $20k
Source line
PP-19-01 Vityaz 9x19 Suppressor LVL 43 → LVL 24, $45k → $20k

AMP-9 Tactical Flash Hider

Adjust
On the Medic track, AMP-9 Tactical Flash Hider moves from level 12 to level 26, and its unlock cost changes from $10k to $45k.
Level 12, $10k→Level 26, $45k
Source line
AMP-9 Tactical Flash Hider LVL 12 → LVL 26, $10k → $45k

AMP-9 9x19 Suppressor

Adjust
On the Medic track, AMP-9 9x19 Suppressor moves from level 30 to level 27.
Level 30→Level 27
Source line
AMP-9 9x19 Suppressor LVL 30 → LVL 27

Dual Port Brake

Adjust
On the Medic track, Dual Port Brake moves from level 1 to level 28, and its unlock cost changes from $7.5k to $22.5k.
Level 1, $7.5k→Level 28, $22.5k
Source line
Dual Port Brake LVL 1 → LVL 28, $7.5k → $22.5k

MP5 50 RND Drum Magazine

Adjust
On the Medic track, MP5 50 RND Drum Magazine moves from level 45 to level 29, and its unlock cost changes from $75k to $50k.
Level 45, $75k→Level 29, $50k
Source line
MP5 50 RND Drum Magazine LVL 45 → LVL 29, $75k → $50k

AMP-9 30 RND Magazine

Adjust
On the Medic track, AMP-9 30 RND Magazine moves from level 10 to level 30, and its unlock cost changes from $10k to $50k.
Level 10, $10k→Level 30, $50k
Source line
AMP-9 30 RND Magazine LVL 10 → LVL 30, $10k → $50k

Super-45 Flash Hider

Adjust
On the Medic track, Super-45 Flash Hider moves from level 40 to level 36.
Level 40→Level 36
Source line
Super-45 Flash Hider LVL 40 → LVL 36

Ghost LITE Muzzle Brake

Adjust
On the Medic track, Ghost LITE Muzzle Brake moves from level 36 to level 40.
Level 36→Level 40
Source line
Ghost LITE Muzzle Brake LVL 36 → LVL 40

Super-45 30 RND Magazine

Adjust
On the Medic track, Super-45 30 RND Magazine moves from level 38 to level 43.
Level 38→Level 43
Source line
Super-45 30 RND Magazine LVL 38 → LVL 43

AMP-9 50 RND Drum Magazine

Adjust
On the Medic track, AMP-9 50 RND Drum Magazine moves from level 20 to level 45, and its unlock cost changes from $15k to $75k.
Level 20, $15k→Level 45, $75k
Source line
AMP-9 50 RND Drum Magazine LVL 20 → LVL 45, $15k → $75k

Leatherwood ART II for the M14

New
New Recon track unlock: Leatherwood ART II for the M14 at level 27 for $35k.
Source line
Leatherwood ART II for the M14 (LVL 27, $35k)
  • Leatherwood ART II for the M14 $950

M14 Bipod

New
New Recon track unlock: M14 Bipod at level 29 for $25k.
Source line
M14 Bipod (LVL 29, $25k)
  • M14 Bipod $1,480

M14 20 RND Magazine

New
New Recon track unlock: M14 20 RND Magazine at level 31 for $27.5k.
Source line
M14 20 RND Magazine (LVL 31, $27.5k)
  • M14 20 RND Magazine $110

M14 30 RND Magazine

New
New Recon track unlock: M14 30 RND Magazine at level 36 for $50k.
Source line
M14 30 RND Magazine (LVL 36, $50k)
  • M14 30 RND Magazine $180

.30 Cal SS Phosphate Muzzle Brake for the M14

New
New Recon track unlock: .30 Cal SS Phosphate Muzzle Brake for the M14 at level 37 for $22.5k.
Source line
.30 Cal SS Phosphate Muzzle Brake for the M14 (LVL 37, $22.5k)
  • .30 Cal SS Phosphate Muzzle Brake for the M14 $950

.30 Cal Steel Black Flash Hider for the M14

New
New Recon track unlock: .30 Cal Steel Black Flash Hider for the M14 at level 42 for $27.5k.
Source line
.30 Cal Steel Black Flash Hider for the M14 (LVL 42, $27.5k)
  • .30 Cal Steel Black Flash Hider for the M14 $730

BMR-308

Adjust
On the Recon track, BMR-308 moves from level 30 to level 20.
Level 30→Level 20
Source line
BMR-308 LVL 30 → LVL 20

SV98

Adjust
On the Recon track, SV98 moves from level 19 to level 18.
Level 19→Level 18
Source line
SV98 LVL 19 → LVL 18

MK22

Adjust
On the Recon track, MK22 moves from level 25 to level 30.
Level 25→Level 30
Source line
MK22 LVL 25 → LVL 30

Ghillie Headwear & Body Suit

Adjust
On the Recon track, Ghillie Headwear & Body Suit moves from level 24 to level 26.
Level 24→Level 26
Source line
Ghillie Headwear & Body Suit LVL 24 → LVL 26

Ghillie Headwear & Body Suit (Dead)

Adjust
On the Recon track, Ghillie Headwear & Body Suit (Dead) moves from level 27 to level 41.
Level 27→Level 41
Source line
Ghillie Headwear & Body Suit (Dead) LVL 27 → LVL 41

Compound Bow

Adjust
On the Recon track, Compound Bow moves from level 17 to level 16.
Level 17→Level 16
Source line
Compound Bow LVL 17 → LVL 16
Adjust
Unlock cost
On the Recon track, Compound Bow now costs $150k to unlock instead of $75k.
$75k→$150k
Source line
Compound Bow $75k → $150k to unlock

Claymore

Adjust
On the Recon track, Claymore moves from level 22 to level 23.
Level 22→Level 23
Source line
Claymore LVL 22 → LVL 23
Adjust
Unlock cost
On the Recon track, Claymore now costs $90k to unlock instead of $50k.
$50k→$90k
Source line
Claymore $50k → $90k to unlock

Range Finder

Adjust
Unlock cost
On the Recon track, Range Finder now costs $25k to unlock instead of $15k.
$15k→$25k
Source line
Range Finder $15k → $25k to unlock

SVD 10 RND Magazine

Adjust
On the Recon track, SVD 10 RND Magazine moves from level 16 to level 17.
Level 16→Level 17
Source line
SVD 10 RND Magazine LVL 16 → LVL 17

Deadeye Flash Hider

Adjust
On the Recon track, Deadeye Flash Hider moves from level 9 to level 6.
Level 9→Level 6
Source line
Deadeye Flash Hider LVL 9 → LVL 6

DTK-1 Brake

Adjust
On the Recon track, DTK-1 Brake moves from level 6 to level 9.
Level 6→Level 9
Source line
DTK-1 Brake LVL 6 → LVL 9

6-10x Scope MOA

Adjust
On the Recon track, 6-10x Scope MOA moves from level 26 to level 19.
Level 26→Level 19
Source line
6-10x Scope MOA LVL 26 → LVL 19

SV98 Bipod

Adjust
Unlock cost
On the Recon track, SV98 Bipod now costs $17.5k to unlock instead of $30k.
$30k→$17.5k
Source line
SV98 Bipod $30k → $17.5k

SRVV Brake

Adjust
On the Recon track, SRVV Brake moves from level 20 to level 22.
Level 20→Level 22
Source line
SRVV Brake LVL 20 → LVL 22

BMR-308 Flash Hider

Adjust
On the Recon track, BMR-308 Flash Hider moves from level 31 to level 24, and its unlock cost changes from $25k to $50k.
Level 31, $25k→Level 24, $50k
Source line
BMR-308 Flash Hider LVL 31 → LVL 24, $25k → $50k

6-10x Scope MRAD

Adjust
On the Recon track, 6-10x Scope MRAD moves from level 18 to level 28.
Level 18→Level 28
Source line
6-10x Scope MRAD LVL 18 → LVL 28

BMR-308 Suppressor

Adjust
Unlock cost
On the Recon track, BMR-308 Suppressor now costs $25k to unlock instead of $27.5k.
$27.5k→$25k
Source line
BMR-308 Suppressor $27.5k → $25k

Constrictor Brake

Adjust
On the Recon track, Constrictor Brake moves from level 23 to level 34.
Level 23→Level 34
Source line
Constrictor Brake LVL 23 → LVL 34

AMR 50 Cal Muzzle Brake

Adjust
On the Recon track, AMR 50 Cal Muzzle Brake moves from level 48 to level 38.
Level 48→Level 38
Source line
AMR 50 Cal Muzzle Brake LVL 48 → LVL 38

6x Marksman Scope + Reflex

Adjust
On the Recon track, 6x Marksman Scope + Reflex moves from level 34 to level 43, and its unlock cost changes from $35k to $75k.
Level 34, $35k→Level 43, $75k
Source line
6x Marksman Scope + Reflex LVL 34 → LVL 43, $35k → $75k

Slicktap Brake

Adjust
On the Recon track, Slicktap Brake moves from level 28 to level 44.
Level 28→Level 44
Source line
Slicktap Brake LVL 28 → LVL 44

Frontier 2.5x-10x Precision Scope

Adjust
On the Recon track, Frontier 2.5x-10x Precision Scope moves from level 43 to level 47.
Level 43→Level 47
Source line
Frontier 2.5x-10x Precision Scope LVL 43 → LVL 47

.50 Cal Heavy Suppressor

Adjust
On the Recon track, .50 Cal Heavy Suppressor moves from level 37 to level 48.
Level 37→Level 48
Source line
.50 Cal Heavy Suppressor LVL 37 → LVL 48

Three Port Brake

Adjust
On the Recon track, Three Port Brake moves from level 36 to level 49.
Level 36→Level 49
Source line
Three Port Brake LVL 36 → LVL 49

Evolys Bipod for the Evo-3 Ultra

New
New Support track unlock: Evolys Bipod for the Evo-3 Ultra at level 33 for $75k.
Source line
Evolys Bipod for the Evo-3 Ultra (LVL 33, $75k)
  • Evolys Bipod for the Evo-3 Ultra $1,450

SL7i-BL Suppressor for the Evo-3 Ultra

New
New Support track unlock: SL7i-BL Suppressor for the Evo-3 Ultra at level 40 for $35k.
Source line
SL7i-BL Suppressor for the Evo-3 Ultra (LVL 40, $35k)
  • SL7i-BL Suppressor for the Evo-3 Ultra $1,400

4x Combat Prism Scope with Reflex

Adjust
4x Combat Prism Scope with Reflex moves into the Support track at level 21, from Assault level 43.
Assault level 43→Support level 21
Source line
4x Combat Prism Scope with Reflex (LVL 21, moved from Assault LVL 43)

PKM

Adjust
On the Support track, PKM moves from level 30 to level 15.
Level 30→Level 15
Source line
PKM LVL 30 → LVL 15
Adjust
Unlock cost
On the Support track, PKM now costs $100k to unlock instead of $150k.
$150k→$100k
Source line
PKM $150k → $100k to unlock

M249

Adjust
On the Support track, M249 moves from level 15 to level 20.
Level 15→Level 20
Source line
M249 LVL 15 → LVL 20
Adjust
Unlock cost
On the Support track, M249 now costs $150k to unlock instead of $100k.
$100k→$150k
Source line
M249 $100k → $150k to unlock

MAAWS

Adjust
On the Support track, MAAWS moves from level 20 to level 18.
Level 20→Level 18
Source line
MAAWS LVL 20 → LVL 18
Adjust
Unlock cost
On the Support track, MAAWS now costs $100k to unlock instead of $125k.
$125k→$100k
Source line
MAAWS $125k → $100k to unlock

MGL-40

Adjust
Unlock cost
On the Support track, MGL-40 now costs $250k to unlock instead of $200k.
$200k→$250k
Source line
MGL-40 $200k → $250k to unlock

Heavy Drill

Adjust
Unlock cost
On the Support track, Heavy Drill now costs $50k to unlock instead of $25k.
$25k→$50k
Source line
Heavy Drill $25k → $50k to unlock

9K333 Verba

Adjust
On the Support track, 9K333 Verba moves from level 16 to level 14.
Level 16→Level 14
Source line
9K333 Verba LVL 16 → LVL 14

Improved Cylinder Choke

Adjust
On the Support track, Improved Cylinder Choke moves from level 14 to level 13.
Level 14→Level 13
Source line
Improved Cylinder Choke LVL 14 → LVL 13

Full Choke

Adjust
On the Support track, Full Choke moves from level 19 to level 16.
Level 19→Level 16
Source line
Full Choke LVL 19 → LVL 16

PKM Bipod

Adjust
On the Support track, PKM Bipod moves from level 33 to level 17, and its unlock cost changes from $35k to $25k.
Level 33, $35k→Level 17, $25k
Source line
PKM Bipod LVL 33 → LVL 17, $35k → $25k

Slotted Flash Hider

Adjust
On the Support track, Slotted Flash Hider moves from level 26 to level 19.
Level 26→Level 19
Source line
Slotted Flash Hider LVL 26 → LVL 19

M249 Bipod

Adjust
On the Support track, M249 Bipod moves from level 18 to level 24, and its unlock cost changes from $15k to $50k.
Level 18, $15k→Level 24, $50k
Source line
M249 Bipod LVL 18 → LVL 24, $15k → $50k

M249 200 RND Box

Adjust
On the Support track, M249 200 RND Box moves from level 23 to level 26.
Level 23→Level 26
Source line
M249 200 RND Box LVL 23 → LVL 26

Tread Brake

Adjust
On the Support track, Tread Brake moves from level 17 to level 27.
Level 17→Level 27
Source line
Tread Brake LVL 17 → LVL 27

12 Gauge Suppressor

Adjust
On the Support track, 12 Gauge Suppressor moves from level 40 to level 32.
Level 40→Level 32
Source line
12 Gauge Suppressor LVL 40 → LVL 32

Little Bird AH-6M [Miniguns]

Adjust
On the Pilot track, Little Bird AH-6M Miniguns moves from level 4 to level 8.
Level 4→Level 8
Source line
Little Bird AH-6M [Miniguns] LVL 4 → LVL 8
Adjust
Unlock cost
On the Pilot track, Little Bird AH-6M Miniguns now costs $125k to unlock instead of $50k.
$50k→$125k
Source line
Little Bird AH-6M [Miniguns] $50k → $125k to unlock

Z20 Lakota [Miniguns]

Adjust
Unlock cost
On the Pilot track, Z20 Lakota Miniguns now costs $85k to unlock instead of $75k.
$75k→$85k
Source line
Z20 Lakota [Miniguns] $75k → $85k to unlock
Adjust
Unlock cost
On the Pilot track, Havoc now costs $650k to unlock instead of $500k.
$500k→$650k
Source line
Havoc $500k → $650k to unlock

SPH-2

Adjust
The SPH-2 moves into the Driver track at level 31, down from WARDOG level 90.
WARDOG level 90→Driver level 31
Source line
SPH-2 (LVL 31, moved from WARDOG LVL 90)
Adjust
Unlock cost
On the Driver track, SPH-2 now costs $350k to unlock instead of $500k.
$500k→$350k
Source line
SPH-2 $500k → $350k to unlock
Adjust
On the Driver track, Dune Buggy moves from level 8 to level 9.
Level 8→Level 9
Source line
Dune Buggy LVL 8 → LVL 9

Humvee

Adjust
On the Driver track, Humvee moves from level 15 to level 14.
Level 15→Level 14
Source line
Humvee LVL 15 → LVL 14
Adjust
Unlock cost
On the Driver track, Humvee now costs $75k to unlock instead of $25k.
$25k→$75k
Source line
Humvee $25k → $75k to unlock

Ural Defender

Adjust
On the Driver track, Ural Defender moves from level 18 to level 15.
Level 18→Level 15
Source line
Ural Defender LVL 18 → LVL 15

Large Crate

Adjust
On the Driver track, Large Crate moves from level 16 to level 17.
Level 16→Level 17
Source line
Large Crate LVL 16 → LVL 17

Ural Defender [M249]

Adjust
On the Driver track, Ural Defender M249 moves from level 25 to level 22.
Level 25→Level 22
Source line
Ural Defender [M249] LVL 25 → LVL 22
Adjust
Unlock cost
On the Driver track, Ural Defender M249 now costs $100k to unlock instead of $125k.
$125k→$100k
Source line
Ural Defender [M249] $125k → $100k to unlock

Humvee [M249]

Adjust
On the Driver track, Humvee M249 moves from level 20 to level 24.
Level 20→Level 24
Source line
Humvee [M249] LVL 20 → LVL 24

Assault kill bonus

Adjust
Kills with an assault archetype weapon now pay $2,000 instead of $1,500.
$1,500→$2,000
Source line
New assault kill bonus: kills with an assault archetype weapon $1,500 → $2,000.

FOB hacking

New
FOB hacking now also rewards teammates in the FOB radius with $1,000 and 250 XP; the hacker still gets $2,500 and 250 XP.
Source line
FOB hacking now also rewards teammates in the FOB radius: $1,000 / 250 XP (the hacker still gets $2,500 / 250 XP).

Halligan Bar

New
New reward of $100 for breaching a door with the Halligan Bar, once per door; Halligan Bar uses rise from 5 to 7.
Source line
New door breached reward (Halligan Bar): $100, once per door. Halligan Bar uses raised 5 → 7.

FOB door

New
New $75 reward for closing a friendly FOB door.
Source line
New friendly FOB door closed reward: $75.

FOB

New
Destroying a FOB now pays a bonus of up to $7,500 and 250 XP based on the supplies it held, maxing out at 25,000 supplies.
Source line
Destroying a FOB now pays a bonus of up to +$7,500 / +250 XP based on the supplies it held (maxed at 25,000 supplies).
Adjust
Destroying a buildable now gives assault XP instead of support XP.
Source line
Destroying a buildable now gives assault XP instead of support.

Artillery

Adjust
Artillery now gives driver XP instead of support XP.
Source line
Artillery now gives driver XP instead of support.

IED/C4

Adjust
IED and C4 now give assault XP instead of support XP.
Source line
IED/C4 now give assault XP instead of support.

Repair XP

Adjust
Repair XP now goes to the driver or pilot track depending on the vehicle repaired, instead of a flat support amount.
Source line
Repair XP now goes into the driver or pilot tracks depending on the vehicle being repaired, instead of a flat support amount.

Logistics

Adjust
Base logistics rewards are lower, but new delivery streaks pay a bonus for every consecutive run to reward return trips.
Source line
Base logistics rewards are lower, but new delivery streaks add a bonus for every consecutive run, so logistics players are rewarded for making return trips instead of abandoning their vehicles.

Delivery streaks

New
New delivery streak for crates: +$100 and +50 XP per crate in a row, up to 10.
Source line
Crates: +$100 / +50 XP per crate in a row, up to 10.
  • "Update: Original values posted at 17:00 UTC were base design values without a zone multiplier. We have since updated the values to the actual values players will receive when dropped in the Control Zone to better reflect the actual returns that would be seen by players playing logistics."
New
New delivery streak for pallets: +$250 and +100 XP per pallet in a row, up to 10.
Source line
Pallets: +$250 / +100 XP per pallet in a row, up to 10.
New
New delivery streak for players: +$25 and +5 XP per player in a row, up to 25.
Source line
Players: +$25 / +5 XP per player in a row, up to 25.
New
New delivery streak for return trips: +$50 and +25 XP per trip in a row, up to 10.
Source line
Return trips: +$50 / +25 XP per trip in a row, up to 10.

Logistics

Adjust
Player Delivered
Player Delivered reward drops from $150 to $100 and from 50 XP to 25 XP.
Source line
Player Delivered $150 → $100, XP 50 → 25.
Adjust
Player Delivered (ground vehicle)
Player Delivered (ground vehicle) reward drops from $500 to $350.
$500→$350
Source line
Player Delivered (ground vehicle) $500 → $350.
Adjust
Return Trip (ground vehicle)
Return Trip (ground vehicle) reward drops from $250 to $150 and from 100 XP to 50 XP.
Source line
Return Trip (ground vehicle) $250 → $150, XP 100 → 50.
Adjust
Deploy Supply Crate
Deploy Supply Crate rewards drop: small $500 to $250 and 250 XP to 200 XP, large $1,000 to $500 and 500 XP to 400 XP.
Source line
Deploy Supply Crate: small $500 → $250, large $1,000 → $500; XP small 250 → 200, large 500 → 400.
Adjust
Deploy Supply Crate (air vehicle)
Deploy Supply Crate XP from an air vehicle drops: small 200 to 150, large 400 to 300.
Source line
Deploy Supply Crate (air vehicle) XP: small 200 → 150, large 400 → 300.
Adjust
Deploy Supply Pallet
Deploy Supply Pallet reward drops from $2,500 to $1,250, and its XP from 500 to 400 (from 750 to 500 when delivered from a ground vehicle).
Source line
Deploy Supply Pallet $2,500 → $1,250, XP 500 → 400 (750 → 500 from a ground vehicle).

Capture Drill Tower

Adjust
Capturing a hostile drill tower now pays $1500 instead of $750, and 300 XP instead of 250.
$750, 250 XP→$1500, 300 XP
Source line
Capturing a hostile drill tower $750 → $1500, XP 250 → 300.

Vehicle Destroyed

Adjust
Every vehicle variant now has its own destroy reward, armed variants give 1.5x the XP of the default, and Attack Vehicle rewards grow the more kills they get.
Source line
Every vehicle variant now has its own reward, so armed variants are worth far more than unarmed ones. Armed variants give 1.5x the XP of the default variant. Attack Vehicle rewards also increase the more kills they get, so hunting down an artillery dominating your team will still feel rewarding.

Kodiak

Adjust
Destroy reward
Destroying a Kodiak now pays $500 for the default variant, $600 for the Pickup and $3,400 for the M249 variant, instead of a flat $1,250.
Source line
Kodiak $1,250 → $500 (Default), $600 (Pickup), $3,400 (M249)

Wolf-110

Adjust
Destroy reward
Destroying a Wolf-110 pays $450, and a Wolf-110 with M2 Browning pays $3,900.
Source line
Wolf-110 $450, Wolf-110 [M2 Browning] $3,900

Humvee

Adjust
Destroy reward
Destroying a Humvee now pays $600 for the default variant, $4,250 for the M249 and $5,000 for the Minigun, instead of a flat $1,500.
Source line
Humvee $1,500 → $600 (Default), $4,250 (M249), $5,000 (Minigun)
Adjust
Destroy reward
Destroying a Ural now pays $1,000 for the default variant, $3,600 for the Defender and $4,750 for the Defender with M249, instead of a flat $2,500.
Source line
Ural $2,500 → $1,000 (Default), $3,600 (Defender), $4,750 (Defender [M249])

Bobcat

Adjust
Destroy reward
Destroying a Bobcat now pays $100 instead of $250.
$250→$100
Source line
Bobcat $250 → $100
Adjust
Destroy reward
Destroying a Dune Buggy now pays $300 instead of $750.
$750→$300
Source line
Dune Buggy $750 → $300

MH-6

Adjust
Destroy reward
Destroying an MH-6 now pays $1,250 instead of $3,125; the Little Bird AH-6M with miniguns pays $6,000 and the AH-6R with rockets $9,400.
Source line
MH-6 $3,125 → $1,250, Little Bird AH-6M [Miniguns] $6,000, Little Bird AH-6R [Rockets] $9,400
Adjust
Destroy reward
Destroying a Z20 Lakota now pays $1,500 instead of $3,700, and $7,500 for the minigun variant.
Source line
Z20 Lakota $3,700 → $1,500, Z20 Lakota [Miniguns] $7,500
Adjust
Destroy reward
Destroying a Havoc now pays $14,000 instead of $18,000.
$18,000→$14,000
Source line
Havoc $18,000 → $14,000

L2A6

Adjust
Destroy reward
Destroying an L2A6 now pays $11,000 instead of $14,000.
$14,000→$11,000
Source line
L2A6 $14,000 → $11,000

SPH-2

Adjust
Destroy reward
Destroying an SPH-2 now pays $8,000 instead of $14,000.
$14,000→$8,000
Source line
SPH-2 $14,000 → $8,000

Flakpanzer Gepard

Adjust
Destroy reward
Destroying a Flakpanzer Gepard pays $7,000.
Source line
Flakpanzer Gepard $7,000,

T-72B3

Adjust
Destroy reward
Destroying a T-72B3 pays $8,000.
Source line
T-72B3 $8,000

Buildable Destroyed

Adjust
Cash for destroying a buildable now matches its build supply cost, and XP is roughly 25% of the cash reward.
Source line
Cash now matches each buildable's build supply cost, and XP is roughly 25% of the cash reward

L81 Mortar

Adjust
Destroy reward
Destroying an L81 Mortar or a Stingray now pays $650 instead of $300.
Source line
L81 Mortar $300 → $650, Stingray $300 → $650

Hot Zone Magnet

Adjust
Destroy reward
Destroying a Hot Zone Magnet now pays $2,750 instead of $4,500.
Source line
Hot Zone Magnet $4,500 → $2,750

Vanguard CIWS

Adjust
Destroy reward
Destroying a Vanguard CIWS now pays $1,200 instead of $3,000, and a Talon 9K-SAM $650 instead of $2,000.
Source line
Vanguard CIWS $3,000 → $1,200, Talon 9K-SAM $2,000 → $650

Repair / Refuel Station

Adjust
Destroy reward
Destroying a Repair / Refuel Station now pays $200 instead of $400.
Source line
Repair / Refuel Station $400 → $200

Door

Adjust
Destroy reward
Destroying a door now pays $100 instead of $500, and a gate $200 instead of $170.
Source line
Door $500 → $100, Gate $170 → $200

MG Nest

New
Destroy reward
New destroy rewards: MG Nest $650, Large Shelter $250 and Wood Base $15.
Source line
New rewards for the MG Nest $650, Large Shelter $250, and Wood Base $15

Supply Crate Destroyed

Adjust
Destroying a supply crate now pays $300 for a small one instead of $500, and $600 for a large one instead of $1,000.
Source line
Small $500 → $300, Large $1,000 → $600
Adjust
Destroying an armored supply crate now pays $1,000 for a small one instead of $500, and $1,600 for a large one instead of $1,000.
Source line
Small Armored $500 → $1,000, Large Armored $1,000 → $1,600

Supply Pallets

Adjust
Destroy reward
Destroying a supply pallet now pays $800 instead of $1,000.
$1,000→$800
Source line
Supply Pallets $1,000 → $800

Spotting

Adjust
Spotting rewards are around 30% lower than in Season 1, since spotting was the lowest-risk, highest-paying way to earn.
Source line
Spotting rewards are now around 30% lower than Season 1 as it was the lowest-risk, highest-paying way to earn.
Adjust
Spotting rewards now scale with the value of each vehicle variant, buildable and crate.
Source line
Spotting rewards now scale with the value of each vehicle variant, buildable and crate.
Adjust
When a spotted target is destroyed by an enemy faction, the spotter now gets 25% of the reward instead of 50%.
50%→25%
Source line
Spotted target destroyed by an enemy faction 50% → 25% of the reward.
Fix
Spotting added and removed rewards now scale with build progress, to stop farming spots on unfinished buildables.
Source line
Spotting added and removed rewards now scale with build progress, to stop farming spots on unfinished buildables.
Fix
Destroying a buildable now pays based on how built it is.
Source line
Destroying a buildable now pays based on how built it is.
Fix
Selling from a supply crate now has diminishing returns per buyer: after enough sales you break even, with no profit or XP.
Source line
Selling from a supply crate has diminishing returns per buyer: after enough sales, you break even, with no profit or XP.
Fix
Selling an item from a supply crate to an enemy player, for example after they switch teams, no longer gives cash or XP.
Source line
Selling an item from a supply crate to an enemy player (e.g. after they switch teams) no longer gives cash or XP.
Fix
Destroying an empty enemy crate now gives half cash and half XP.
Source line
Destroying an empty enemy crate now rewards half cash and half XP.
Fix
Supply crate rewards for deploying and destroying now scale with the value of the supplies inside.
Source line
Supply crate rewards for deploying and destroying now scale with the value of the supplies inside.

FOB Supplied Assist

Fix
FOB Supplied Assist is now split between the assisting players, so a whole team can no longer each get the full kickback.
Source line
FOB Supplied Assist is now split between the number of assisting players, so a whole team can no longer each receive the full kickback.

PP-19 Bizon 53 RND Magazine

Adjust
Vendor price
The new PP-19 Bizon 53 RND Magazine costs $200 at the vendor.
$200
Source line
PP-19 Bizon 53 RND Magazine $200

TCX-SPR 28 RND Magazine

Adjust
Vendor price
The new TCX-SPR 28 RND Magazine costs $50 at the vendor.
$50
Source line
TCX-SPR 28 RND Magazine $50

Evolys 50 RND Box

Adjust
Vendor price
The new Evolys 50 RND Box costs $110 at the vendor.
$110
Source line
Evolys 50 RND Box $110

M14 10 RND Magazine

Adjust
Vendor price
The new M14 10 RND Magazine costs $60 at the vendor.
$60
Source line
M14 10 RND Magazine $60

T-21

Adjust
Vendor price
The T-21 vendor price rises from $600 to $1,200.
$600→$1,200
Source line
T-21 $600 → $1,200

AMP-9

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Vendor price
The AMP-9 vendor price rises from $900 to $1,375.
$900→$1,375
Source line
AMP-9 $900 → $1,375

MP5

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Vendor price
The MP5 vendor price rises from $1,500 to $1,800.
$1,500→$1,800
Source line
MP5 $1,500 → $1,800

Super-45

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Vendor price
The Super-45 vendor price rises from $2,600 to $5,600.
$2,600→$5,600
Source line
Super-45 $2,600 → $5,600

Scout Rifle TD

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Vendor price
The Scout Rifle TD vendor price rises from $1,100 to $1,200.
$1,100→$1,200
Source line
Scout Rifle TD $1,100 → $1,200

Compound Bow

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Vendor price
The Compound Bow vendor price rises from $800 to $1,350.
$800→$1,350
Source line
Compound Bow $800 → $1,350

GGX 18

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Vendor price
The GGX 18 vendor price rises from $800 to $1,000.
$800→$1,000
Source line
GGX 18 $800 → $1,000

BMR-308

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Vendor price
The BMR-308 vendor price rises from $6,000 to $6,250.
$6,000→$6,250
Source line
BMR-308 $6,000 → $6,250

MGL-40

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Vendor price
The MGL-40 vendor price rises from $6,000 to $7,500.
$6,000→$7,500
Source line
MGL-40 $6,000 → $7,500

AMR 50

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Vendor price
The AMR 50 vendor price rises from $8,800 to $14,800.
$8,800→$14,800
Source line
AMR 50 $8,800 → $14,800

Level 3 Armor

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Vendor price
The Level 3 Armor vendor price rises from $2,000 to $2,500.
$2,000→$2,500
Source line
Level 3 Armor $2,000 → $2,500

Level 3 Helmet

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Vendor price
The Level 3 Helmet vendor price rises from $1,500 to $2,000.
$1,500→$2,000
Source line
Level 3 Helmet $1,500 → $2,000

Level 4 Armor

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Vendor price
The Level 4 Armor vendor price rises from $4,000 to $5,000.
$4,000→$5,000
Source line
Level 4 Armor $4,000 → $5,000

Level 4 Helmet

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Vendor price
The Level 4 Helmet vendor price rises from $3,000 to $4,500.
$3,000→$4,500
Source line
Level 4 Helmet $3,000 → $4,500

Binoculars

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Vendor price
The Binoculars vendor price rises from $75 to $180.
$75→$180
Source line
Binoculars $75 → $180

Monocular

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Vendor price
The Monocular vendor price rises from $150 to $350.
$150→$350
Source line
Monocular $150 → $350

Range Finder

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Vendor price
The Range Finder vendor price rises from $400 to $1,450.
$400→$1,450
Source line
Range Finder $400 → $1,450

Infrared Range Finder

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Vendor price
The Infrared Range Finder vendor price rises from $1,200 to $3,200.
$1,200→$3,200
Source line
Infrared Range Finder $1,200 → $3,200

Basic Parachute

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Vendor price
The Basic Parachute vendor price rises from $100 to $500.
$100→$500
Source line
Basic Parachute $100 → $500

Remote Detonator

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Vendor price
The Remote Detonator vendor price rises from $550 to $650.
$550→$650
Source line
Remote Detonator $550 → $650

Wrench

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Vendor price
The Wrench vendor price rises from $150 to $180.
$150→$180
Source line
Wrench $150 → $180

SKS Bipod

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Vendor price
The SKS Bipod vendor price rises from $800 to $810.
$800→$810
Source line
SKS Bipod $800 → $810

Kodiak [M249]

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Vendor price
The Kodiak M249 vendor price rises from $3,750 to $6,750.
$3,750→$6,750
Source line
Kodiak [M249] $3,750 → $6,750

Humvee [M249]

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Vendor price
The Humvee M249 vendor price rises from $3,750 to $8,500.
$3,750→$8,500
Source line
Humvee [M249] $3,750 → $8,500

Humvee [Minigun]

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Vendor price
The Humvee Minigun vendor price rises from $4,500 to $10,000.
$4,500→$10,000
Source line
Humvee [Minigun] $4,500 → $10,000

Ural Defender

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Vendor price
The Ural Defender vendor price rises from $6,000 to $7,200.
$6,000→$7,200
Source line
Ural Defender $6,000 → $7,200

Ural Defender [M249]

Adjust
Vendor price
The Ural Defender M249 vendor price rises from $6,750 to $9,500.
$6,750→$9,500
Source line
Ural Defender [M249] $6,750 → $9,500

L2A6

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Vendor price
The L2A6 vendor price rises from $14,000 to $22,000.
$14,000→$22,000
Source line
L2A6 $14,000 → $22,000

Little Bird AH-6M [Miniguns]

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Vendor price
The Little Bird AH-6M Miniguns vendor price rises from $7,000 to $12,000.
$7,000→$12,000
Source line
Little Bird AH-6M [Miniguns] $7,000 → $12,000

Little Bird AH-6R [Rockets]

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Vendor price
The Little Bird AH-6R Rockets vendor price rises from $12,500 to $18,800.
$12,500→$18,800
Source line
Little Bird AH-6R [Rockets] $12,500 → $18,800

Z20 Lakota [Miniguns]

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Vendor price
The Z20 Lakota Miniguns vendor price rises from $8,000 to $15,000.
$8,000→$15,000
Source line
Z20 Lakota [Miniguns] $8,000 → $15,000
Adjust
Vendor price
The Havoc vendor price rises from $18,000 to $28,000.
$18,000→$28,000
Source line
Havoc $18,000 → $28,000

AK74

Adjust
Vendor price
The AK74 vendor price drops from $1,600 to $800.
$1,600→$800
Source line
AK74 $1,600 → $800
Adjust
Vendor price
The Deagle vendor price drops from $900 to $750.
$900→$750
Source line
Deagle $900 → $750

Galil

Adjust
Vendor price
The Galil vendor price drops from $2,200 to $2,000.
$2,200→$2,000
Source line
Galil $2,200 → $2,000

RPG-7

Adjust
Vendor price
The RPG-7 vendor price drops from $2,000 to $1,800.
$2,000→$1,800
Source line
RPG-7 $2,000 → $1,800

MAAWS

Adjust
Vendor price
The MAAWS vendor price drops from $2,600 to $2,400.
$2,600→$2,400
Source line
MAAWS $2,600 → $2,400

PKM

Adjust
Vendor price
The PKM vendor price drops from $4,500 to $4,100.
$4,500→$4,100
Source line
PKM $4,500 → $4,100

FAL

Adjust
Vendor price
The FAL vendor price drops from $6,500 to $6,000.
$6,500→$6,000
Source line
FAL $6,500 → $6,000

Ruck Backpack

Adjust
Vendor price
The Ruck Backpack vendor price drops from $2,400 to $1,600.
$2,400→$1,600
Source line
Ruck Backpack $2,400 → $1,600

Gunner Backpack + Sling

Adjust
Vendor price
The Gunner Backpack + Sling vendor price drops from $3,500 to $2,400.
$3,500→$2,400
Source line
Gunner Backpack + Sling $3,500 → $2,400

Arsenal Backpack + 2 Slings

Adjust
Vendor price
The Arsenal Backpack + 2 Slings vendor price drops from $5,000 to $4,000.
$5,000→$4,000
Source line
Arsenal Backpack + 2 Slings $5,000 → $4,000

Halligan Bar

Adjust
Vendor price
The Halligan Bar vendor price drops from $1,100 to $885.
$1,100→$885
Source line
Halligan Bar $1,100 → $885

Medical Bag

Adjust
Vendor price
The Medical Bag vendor price drops from $2,000 to $1,800.
$2,000→$1,800
Source line
Medical Bag $2,000 → $1,800

Field Resuscitator

Adjust
Vendor price
The Field Resuscitator vendor price drops from $500 to $425.
$500→$425
Source line
Field Resuscitator $500 → $425

Sport Parachute

Adjust
Vendor price
The Sport Parachute vendor price drops from $1,000 to $700.
$1,000→$700
Source line
Sport Parachute $1,000 → $700

Birdcage Flash Hider

Adjust
Vendor price
The Birdcage Flash Hider vendor price drops from $900 to $600.
$900→$600
Source line
Birdcage Flash Hider $900 → $600

BMR-308 Flash Hider

Adjust
Vendor price
The BMR-308 Flash Hider vendor price drops from $1,280 to $930.
$1,280→$930
Source line
BMR-308 Flash Hider $1,280 → $930

Shift Foregrip

Adjust
Vendor price
The Shift Foregrip vendor price drops from $1,150 to $840.
$1,150→$840
Source line
Shift Foregrip $1,150 → $840

GOL Multi-Caliber Suppressor

Adjust
Vendor price
The GOL Multi-Caliber Suppressor vendor price drops from $1,800 to $1,450.
$1,800→$1,450
Source line
GOL Multi-Caliber Suppressor $1,800 → $1,450

Full Choke

Adjust
Vendor price
The Full Choke vendor price drops from $1,400 to $1,150.
$1,400→$1,150
Source line
Full Choke $1,400 → $1,150

RC-556 Suppressor

Adjust
Vendor price
The RC-556 Suppressor vendor price drops from $1,550 to $1,310.
$1,550→$1,310
Source line
RC-556 Suppressor $1,550 → $1,310

AMR 50 Cal Muzzle Brake

Adjust
Vendor price
The AMR 50 Cal Muzzle Brake vendor price drops from $1,600 to $1,380.
$1,600→$1,380
Source line
AMR 50 Cal Muzzle Brake $1,600 → $1,380

12 Gauge Suppressor

Adjust
Vendor price
The 12 Gauge Suppressor vendor price drops from $1,225 to $1,170.
$1,225→$1,170
Source line
12 Gauge Suppressor $1,225 → $1,170

Attachments

Adjust
Vendor price
Most muzzles, grips and foregrips are up to a third cheaper at the vendor.
Source line
Most muzzles, grips and foregrips dropped by up to a third. Biggest changes:

30mm cannon ammo

Adjust
30mm cannon ammo now takes a 2x2 inventory slot instead of 1x1, and backpack stacks are capped at 50; vehicle storage stacks stay at 200.
Source line
30mm cannon ammo now takes a 2x2 inventory slot instead of 1x1, and backpack stacks are capped at 50. Vehicle storage stacks are unchanged at 200.

Assistance request

Adjust
The assistance request ping timer increases from 20s to 60s.
20s→60s
Source line
Assistance request ping timer increased 20s → 60s.

General

Fix
Many quality-of-life improvements, bug fixes, and performance and stability improvements.
Source line
Many QoL improvements, bug fixes, and performance and stability improvements.
Adjust
Server stability and security improvements.
Source line
Server stability & security improvements.

Structured by Nerf Radar from the official notes (curated by hand). Curated by hand from the official Steam announcement (WARDOGS is in Early Access); Season 2 went live on October 15 after maintenance. Cosmetics (Gold Market camos and music tapes), repeated summary lines and the Steam Trading Cards notice are left out; prices and unlocks of new items are listed with those items. Source: store.steampowered.com · fetched Oct 19, 2026.