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Apex Legends

Fuse: change history

31 changes across 3 patches (Feb 9, 2026 to Sep 14, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for Apex Legends, back to Aug 5, 2024.
Adjust 23Removed 1Fix 7
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  1. Adjust
    Passive
    Added 25% Explosive Damage Resistance at base and can see ordinances highlighted in the world within 30m of him.
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    Added 25% Explosive Damage Resistance at base and can see ordinances highlighted in the world within 30m of him.
    Adjust
    Tactical
    Fuse can now Knuckle Jump at base.
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    Fuse can now Knuckle Jump at base.
    • Jumping no longer provides Tactical cooldown reduction.
    • Jump power moderately decreased, so Fuse will gain less momentum when jumping.
    • Now displays a visual indicator that signifies the radius where the jump can be activated.
    Adjust
    Tactical
    Significantly decreased the time it takes to return to guns after firing.
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    Significantly decreased the time it takes to return to guns after firing.
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    Tactical
    Players can now ADS while aiming to zoom.
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    Players can now ADS while aiming to zoom.
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    Ultimate
    Slightly decreased the raise time.
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    Slightly decreased the raise time.
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    Ultimate
    Adjusted the firing arc with the focus on the main explosive projectile landing more quickly and responsively.
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    Adjusted the firing arc with the focus on the main explosive projectile landing more quickly and responsively.
    • Added an indicator to visualize the radius of the initial and subsequent explosions.
    Adjust
    Ultimate
    Decreased the time it takes for the mini-bombs to explode, speeding up the rollout of explosions.
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    Decreased the time it takes for the mini-bombs to explode, speeding up the rollout of explosions.
    Adjust
    Ultimate
    Decreased the damage falloff on the initial explosion, meaning enemies closer to the edge of the radius will take a higher percentage of the maximum damage.
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    Decreased the damage falloff on the initial explosion, meaning enemies closer to the edge of the radius will take a higher percentage of the maximum damage.
    Removed
    Upgrades
    Knuckle Jumper (Level 2) and Wreckless (Level 3) have been removed.
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    Knuckle Jumper (Level 2) and Wreckless (Level 3) have been removed.
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    Upgrades
    Reignition has been moved from Level 3 to Level 2.
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    Reignition has been moved from Level 3 to Level 2.
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    Upgrades
    Doubled the radius of the persistent flames.
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    Doubled the radius of the persistent flames.
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    Upgrades
    Decreased Ultimate Recharge Rate from 1s per 2 explosive damage to 1s per 3 explosive damage.
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    Decreased Ultimate Recharge Rate from 1s per 2 explosive damage to 1s per 3 explosive damage.
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    Upgrades
    Knuckle Cluster's explosions cover a 50% larger area.
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    Knuckle Cluster's explosions cover a 50% larger area.
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    Upgrades
    Knuckle Cluster's initial projectile is 25% larger and sticks to enemies. Every 7 hits on an enemy reduces Knuckle Cluster's cooldown by 1s.
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    Knuckle Cluster's initial projectile is 25% larger and sticks to enemies. Every 7 hits on an enemy reduces Knuckle Cluster's cooldown by 1s.
    Fix
    Fixed Fuse being able to Knuckle Jump while in phase.
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    Fuse: Fixed Fuse being able to Knuckle Jump while in phase.
    Fix
    Fixed Knuckle Jumping toward the end of the jump window causing a loss of momentum.
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    Fuse: Fixed Knuckle Jumping toward the end of the jump window causing a loss of momentum.
    Fix
    Fixed The Motherlode not dispersing smoke and gas.
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    Fuse: Fixed The Motherlode not dispersing smoke and gas.
    Fix
    Fixed Pyro Techniques not dealing damage to enemies that stood still in the center flames.
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    Fuse: Fixed Pyro Techniques not dealing damage to enemies that stood still in the center flames.
    Fix
    Fixed Pyro Techniques not dealing damage to Mirage decoys.
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    Fuse: Fixed Pyro Techniques not dealing damage to Mirage decoys.
    Fix
    Fixed The Motherlode's initial projectile passing through enemies when fired at a breachable surface while in breach mode.
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    Fuse: Fixed The Motherlode's initial projectile passing through enemies when fired at a breachable surface while in breach mode.
  2. Fix
    Fixed Motherload not properly penetrating some Legend abilities.
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    Fixed Motherload not properly penetrating some Legend abilities.
  3. Adjust
    Passive
    Fuse is no longer slowed when taking explosive damage.
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    Fuse is no longer slowed when taking explosive damage
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    Tactical
    Faster weapon stow time when switching to the tactical.
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    Faster weapon stow time when switching to the tactical
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    Tactical
    Flattened the trajectory to make tap-firing more accurate.
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    Flattened the trajectory to make tap-firing more accurate
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    Tactical
    Reduced delay before explosions start up (was 1.7s, now 1.0s).
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    Reduced delay before explosions start up (was 1.7s, now 1.0s)
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    Tactical
    Increased base damage (was 10, now 15).
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    Increased base damage (was 10, now 15)
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    Tactical
    Reduced the duration by 50%.
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    Reduced the duration by 50%
    Adjust
    Ultimate
    Refreshed ultimate behavior. Fires a mortar that explodes against the ground, then sprays out smaller bombs around its landing point. When aiming down sights, the mortar can pierce cover up to 13m deep and deliver explosives to the other side.
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    Refreshed ultimate behavior. Fires a mortar that explodes against the ground, then sprays out smaller bombs around its landing point. When aiming down sights, the mortar can pierce cover up to 13m deep and deliver explosives to the other side.
    Adjust
    Pyro Techniques
    Your ultimate will drop behind patches of fire for 8 seconds after the bombs explode.
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    Pyro Techniques: Your ultimate will drop behind patches of fire for 8 seconds after the bombs explode
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    Knuckle Jumper
    Jumping when next to your own Knuckle Clusters will give you an explosive boost (destroys the cluster afterwards).
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    Knuckle Jumper: Jumping when next to your own Knuckle Clusters will give you an explosive boost (destroys the cluster afterwards).
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    Reignition
    Dealing explosive damage to enemies recharges your ultimate (for every 2 damage dealt, reduces cooldown by 1 second).
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    Reignition: Dealing explosive damage to enemies recharges your ultimate (for every 2 damage dealt, reduces cooldown by 1 second)

Each step links to the full patch breakdown and to Respawn Entertainment's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.