Nerf Radar › Apex Legends › History › Fuse
Fuse: change history
31 changes across 3 patches (Feb 9, 2026 to Sep 14, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for Apex Legends, back to Aug 5, 2024.
Adjust 23Removed 1Fix 7
RSS feed
On iPhone and iPad, notifications work once you add Nerf Radar to your Home Screen (Share, then Add to Home Screen) and open it from there.
-
AdjustPassiveAdded 25% Explosive Damage Resistance at base and can see ordinances highlighted in the world within 30m of him.
Source line
Added 25% Explosive Damage Resistance at base and can see ordinances highlighted in the world within 30m of him.
AdjustTacticalFuse can now Knuckle Jump at base.Source line
Fuse can now Knuckle Jump at base.
- Jumping no longer provides Tactical cooldown reduction.
- Jump power moderately decreased, so Fuse will gain less momentum when jumping.
- Now displays a visual indicator that signifies the radius where the jump can be activated.
AdjustTacticalSignificantly decreased the time it takes to return to guns after firing.Source line
Significantly decreased the time it takes to return to guns after firing.
AdjustTacticalPlayers can now ADS while aiming to zoom.Source line
Players can now ADS while aiming to zoom.
AdjustUltimateSlightly decreased the raise time.Source line
Slightly decreased the raise time.
AdjustUltimateAdjusted the firing arc with the focus on the main explosive projectile landing more quickly and responsively.Source line
Adjusted the firing arc with the focus on the main explosive projectile landing more quickly and responsively.
- Added an indicator to visualize the radius of the initial and subsequent explosions.
AdjustUltimateDecreased the time it takes for the mini-bombs to explode, speeding up the rollout of explosions.Source line
Decreased the time it takes for the mini-bombs to explode, speeding up the rollout of explosions.
AdjustUltimateDecreased the damage falloff on the initial explosion, meaning enemies closer to the edge of the radius will take a higher percentage of the maximum damage.Source line
Decreased the damage falloff on the initial explosion, meaning enemies closer to the edge of the radius will take a higher percentage of the maximum damage.
RemovedUpgradesKnuckle Jumper (Level 2) and Wreckless (Level 3) have been removed.Source line
Knuckle Jumper (Level 2) and Wreckless (Level 3) have been removed.
AdjustUpgradesReignition has been moved from Level 3 to Level 2.Source line
Reignition has been moved from Level 3 to Level 2.
AdjustUpgradesDoubled the radius of the persistent flames.Source line
Doubled the radius of the persistent flames.
AdjustUpgradesDecreased Ultimate Recharge Rate from 1s per 2 explosive damage to 1s per 3 explosive damage.Source line
Decreased Ultimate Recharge Rate from 1s per 2 explosive damage to 1s per 3 explosive damage.
AdjustUpgradesKnuckle Cluster's explosions cover a 50% larger area.Source line
Knuckle Cluster's explosions cover a 50% larger area.
AdjustUpgradesKnuckle Cluster's initial projectile is 25% larger and sticks to enemies. Every 7 hits on an enemy reduces Knuckle Cluster's cooldown by 1s.Source line
Knuckle Cluster's initial projectile is 25% larger and sticks to enemies. Every 7 hits on an enemy reduces Knuckle Cluster's cooldown by 1s.
FixFixed Fuse being able to Knuckle Jump while in phase.Source line
Fuse: Fixed Fuse being able to Knuckle Jump while in phase.
FixFixed Knuckle Jumping toward the end of the jump window causing a loss of momentum.Source line
Fuse: Fixed Knuckle Jumping toward the end of the jump window causing a loss of momentum.
FixFixed The Motherlode not dispersing smoke and gas.Source line
Fuse: Fixed The Motherlode not dispersing smoke and gas.
FixFixed Pyro Techniques not dealing damage to enemies that stood still in the center flames.Source line
Fuse: Fixed Pyro Techniques not dealing damage to enemies that stood still in the center flames.
FixFixed Pyro Techniques not dealing damage to Mirage decoys.Source line
Fuse: Fixed Pyro Techniques not dealing damage to Mirage decoys.
FixFixed The Motherlode's initial projectile passing through enemies when fired at a breachable surface while in breach mode.Source line
Fuse: Fixed The Motherlode's initial projectile passing through enemies when fired at a breachable surface while in breach mode.
-
FixFixed Motherload not properly penetrating some Legend abilities.
Source line
Fixed Motherload not properly penetrating some Legend abilities.
-
AdjustPassiveFuse is no longer slowed when taking explosive damage.
Source line
Fuse is no longer slowed when taking explosive damage
AdjustTacticalFaster weapon stow time when switching to the tactical.Source line
Faster weapon stow time when switching to the tactical
AdjustTacticalFlattened the trajectory to make tap-firing more accurate.Source line
Flattened the trajectory to make tap-firing more accurate
AdjustTacticalReduced delay before explosions start up (was 1.7s, now 1.0s).Source line
Reduced delay before explosions start up (was 1.7s, now 1.0s)
AdjustTacticalIncreased base damage (was 10, now 15).Source line
Increased base damage (was 10, now 15)
AdjustTacticalReduced the duration by 50%.Source line
Reduced the duration by 50%
AdjustUltimateRefreshed ultimate behavior. Fires a mortar that explodes against the ground, then sprays out smaller bombs around its landing point. When aiming down sights, the mortar can pierce cover up to 13m deep and deliver explosives to the other side.Source line
Refreshed ultimate behavior. Fires a mortar that explodes against the ground, then sprays out smaller bombs around its landing point. When aiming down sights, the mortar can pierce cover up to 13m deep and deliver explosives to the other side.
AdjustPyro TechniquesYour ultimate will drop behind patches of fire for 8 seconds after the bombs explode.Source line
Pyro Techniques: Your ultimate will drop behind patches of fire for 8 seconds after the bombs explode
AdjustKnuckle JumperJumping when next to your own Knuckle Clusters will give you an explosive boost (destroys the cluster afterwards).Source line
Knuckle Jumper: Jumping when next to your own Knuckle Clusters will give you an explosive boost (destroys the cluster afterwards).
AdjustReignitionDealing explosive damage to enemies recharges your ultimate (for every 2 damage dealt, reduces cooldown by 1 second).Source line
Reignition: Dealing explosive damage to enemies recharges your ultimate (for every 2 damage dealt, reduces cooldown by 1 second)
Each step links to the full patch breakdown and to Respawn Entertainment's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.