Nerf Radar › Apex Legends › Marked Mid
Apex Legends: Marked Midseason Patch Notes (Sep 14, 2026): what changed
Buff 5Nerf 5Adjust 55New 2Removed 4Fix 25
TL;DRThe Marked Midseason update buffs Bocek, Catalyst and Triple Take and nerfs Axle. It also includes other balance adjustments and bug fixes.
Who this matters to
Bocek players
Bocek gets buffs in this update.
All 96 changes
Conduit
History · 4 patches →Adjust
Tactical
Added preview visuals on the shield bar to indicate how much Temp Shield will be generated by the end of the regen period.
Source line
Added preview visuals on the shield bar to indicate how much Temp Shield will be generated by the end of the regen period.
Adjust
Ultimate
Various aspects of the Ultimate's deployment have been smoothed out, meaning it fires faster and gets you back to guns sooner.
Source line
Various aspects of the Ultimate's deployment have been smoothed out, meaning it fires faster and gets you back to guns sooner.
Adjust
Ultimate
Can now toggle orientation while targeting to deploy jammers in a forward line.
Source line
Can now toggle orientation while targeting to deploy jammers in a forward line.
New
Ultimate
Added a new HUD element to better inform players if their deployment location will cause jammers to break.
Source line
Added a new HUD element to better inform players if their deployment location will cause jammers to break.
- Also, individual jammer indicators now turn red if they would break at the current targeting location.
Adjust
Ultimate
Jammers now spawn higher and slightly closer together, creating a tighter formation that covers more vertical space.
Source line
Jammers now spawn higher and slightly closer together, creating a tighter formation that covers more vertical space.
Adjust
Ultimate
Jammers activate significantly faster, establishing the barricade's threat area quicker.
Source line
Jammers activate significantly faster, establishing the barricade's threat area quicker.
Removed
Upgrades
Both Level 2 Upgrades, Battpack and Bigger Jam, have been removed.
Source line
Both Level 2 Upgrades, Battpack and Bigger Jam, have been removed.
Adjust
NEW
Concurrency (Level 2).
Source line
NEW: Concurrency (Level 2)
Adjust
Upgrades
Refire Energy Barricade once with no cooldown within 10s of initial firing.
Source line
Refire Energy Barricade once with no cooldown within 10s of initial firing.
Adjust
Upgrades
Jammers spawn in a tighter formation with 2 less jammers.
Source line
Jammers spawn in a tighter formation with 2 less jammers.
Adjust
NEW
Jammed Up (Level 2).
Source line
NEW: Jammed Up (Level 2)
Adjust
Passive
Added 25% Explosive Damage Resistance at base and can see ordinances highlighted in the world within 30m of him.
Source line
Added 25% Explosive Damage Resistance at base and can see ordinances highlighted in the world within 30m of him.
Adjust
Tactical
Fuse can now Knuckle Jump at base.
Source line
Fuse can now Knuckle Jump at base.
- Jumping no longer provides Tactical cooldown reduction.
- Jump power moderately decreased, so Fuse will gain less momentum when jumping.
- Now displays a visual indicator that signifies the radius where the jump can be activated.
Adjust
Tactical
Significantly decreased the time it takes to return to guns after firing.
Source line
Significantly decreased the time it takes to return to guns after firing.
Adjust
Tactical
Players can now ADS while aiming to zoom.
Source line
Players can now ADS while aiming to zoom.
Adjust
Ultimate
Slightly decreased the raise time.
Source line
Slightly decreased the raise time.
Adjust
Ultimate
Adjusted the firing arc with the focus on the main explosive projectile landing more quickly and responsively.
Source line
Adjusted the firing arc with the focus on the main explosive projectile landing more quickly and responsively.
- Added an indicator to visualize the radius of the initial and subsequent explosions.
Adjust
Ultimate
Decreased the time it takes for the mini-bombs to explode, speeding up the rollout of explosions.
Source line
Decreased the time it takes for the mini-bombs to explode, speeding up the rollout of explosions.
Adjust
Ultimate
Decreased the damage falloff on the initial explosion, meaning enemies closer to the edge of the radius will take a higher percentage of the maximum damage.
Source line
Decreased the damage falloff on the initial explosion, meaning enemies closer to the edge of the radius will take a higher percentage of the maximum damage.
Removed
Upgrades
Knuckle Jumper (Level 2) and Wreckless (Level 3) have been removed.
Source line
Knuckle Jumper (Level 2) and Wreckless (Level 3) have been removed.
Adjust
Upgrades
Reignition has been moved from Level 3 to Level 2.
Source line
Reignition has been moved from Level 3 to Level 2.
Adjust
Upgrades
Doubled the radius of the persistent flames.
Source line
Doubled the radius of the persistent flames.
Adjust
Upgrades
Decreased Ultimate Recharge Rate from 1s per 2 explosive damage to 1s per 3 explosive damage.
Source line
Decreased Ultimate Recharge Rate from 1s per 2 explosive damage to 1s per 3 explosive damage.
Adjust
Upgrades
Knuckle Cluster's explosions cover a 50% larger area.
Source line
Knuckle Cluster's explosions cover a 50% larger area.
Adjust
Upgrades
Knuckle Cluster's initial projectile is 25% larger and sticks to enemies. Every 7 hits on an enemy reduces Knuckle Cluster's cooldown by 1s.
Source line
Knuckle Cluster's initial projectile is 25% larger and sticks to enemies. Every 7 hits on an enemy reduces Knuckle Cluster's cooldown by 1s.
Catalyst
History · 3 patches →Adjust
Passive
Catalyst is no longer immune to other Catalysts' abilities.
Source line
Catalyst is no longer immune to other Catalysts' abilities.
Adjust
Tactical
Now automatically reinforces or rebuilds doors if colliding with a valid door or doorway on placement.
Source line
Now automatically reinforces or rebuilds doors if colliding with a valid door or doorway on placement.
Buff
Tactical · Cooldown
Cooldown on Catalyst's Tactical decreases from 20s to 15s.
20s→15s
Source line
Decreased Cooldown from 20s to 15s.
Adjust
Tactical
Increased Spike Height, meaning that players can less easily jump over them.
Source line
Increased Spike Height, meaning that players can less easily jump over them.
Adjust
Tactical
Hitting enemies with the projectile will now deal damage to them.
Source line
Hitting enemies with the projectile will now deal damage to them.
Adjust
Ultimate
Significantly decreased firing time, making it smoother to deploy and raise the wall.
Source line
Significantly decreased firing time, making it smoother to deploy and raise the wall.
Adjust
Ultimate
Allies are no longer slowed or blinded when passing through the wall.
Source line
Allies are no longer slowed or blinded when passing through the wall.
Removed
Upgrades
Sole Piercer (Level 2) has been removed.
Source line
Sole Piercer (Level 2) has been removed.
Adjust
Upgrades
Hidden Spikes has been moved from Level 2 to Level 3.
Source line
Hidden Spikes has been moved from Level 2 to Level 3.
Adjust
Upgrades
Resilient Veil and Ferro-Door have been moved from Level 3 to Level 2.
Source line
Resilient Veil and Ferro-Door have been moved from Level 3 to Level 2.
Adjust
Upgrades
Now also increases max reinforced doors from 4 to 6.
Source line
Now also increases max reinforced doors from 4 to 6.
Adjust
Upgrades
Now also decreases Ultimate Cooldown from 150s to 120s.
Source line
Now also decreases Ultimate Cooldown from 150s to 120s.
Adjust
Upgrades
Your max Spike count is increased by 1. Spikes are 50% smaller, but deal faster tick damage.
Source line
Your max Spike count is increased by 1. Spikes are 50% smaller, but deal faster tick damage.
Bloodhound
History · 3 patches →Adjust
Ultimate
Reduced cloak visibility while in dome.
Source line
Reduced cloak visibility while in dome.
Adjust
Ultimate
Ring damage no longer drops cloak.
Source line
Ring damage no longer drops cloak.
Adjust
Tactical
Added 1 extra second on scan length.
Source line
Added 1 extra second on scan length.
Adjust
Tactical
Tweaked to provide more frequent snapshots, but the snapshots fade over time.
Source line
Tweaked to provide more frequent snapshots, but the snapshots fade over time.
Adjust
Tactical
Sonar snapshots begin fading more quickly.
Source line
Sonar snapshots begin fading more quickly.
Adjust
Tactical
Sonar snapshots should disappear more readily when seeing the head of either the snapshot or the player being tracked.
Source line
Sonar snapshots should disappear more readily when seeing the head of either the snapshot or the player being tracked.
Nerf
Tactical · Nitro Gate launch speed
Nitro Gate launch speed on Axle's Tactical decreases from 750 to 700.
750→700
Source line
Nitro Gate launch speed reduced from 750 to 700.
Nerf
Ultimate · Ultimate HP
Ultimate HP on Axle's Ultimate decreases from 200 to 150.
200→150
Source line
Ultimate HP reduced from 200 to 150.
Nerf
Ultimate · Base Ultimate cooldown
Base Ultimate cooldown on Axle's Ultimate increases from 90s to 120s.
90s→120s
Source line
Base Ultimate cooldown increased from 90s to 120s.
Adjust
Ultimate
Ultimate knockback arc widened and max height reduced.
Source line
Ultimate knockback arc widened and max height reduced.
Nerf
Ultimate · Ultimate stun duration
Ultimate stun duration on Axle's Ultimate decreases from 1.5s to 0.25s.
1.5s→0.25s
Source line
Ultimate stun duration reduced from 1.5s to 0.25s.
Adjust
Upgrades
Jump Gate replaced with a new Drone Deployer Upgrade that brings the Ult cooldown back down to 90s.
Source line
Jump Gate replaced with a new Drone Deployer Upgrade that brings the Ult cooldown back down to 90s.
Removed
Removed turn slow when hit by the Tactical.
Source line
Removed turn slow when hit by the Tactical
Loot Pool Spawn Rates (Pre-Bin Reset)
Adjust
Increased availability of healing items.
Source line
Increased availability of healing items.
Adjust
Slightly decreased availability of ammo.
Source line
Slightly decreased availability of ammo.
Loot Bin Reset
History · 2 patches →Adjust
Increased average count of items spawned per bin.
Source line
Increased average count of items spawned per bin
Loot Bin Logic
Adjust
Updated loot bin logic to significantly reduce the possibility of empty loot bins spawning in game.
Source line
Updated loot bin logic to significantly reduce the possibility of empty loot bins spawning in game.
Adjust
The weapon pool for Weapon Assist (opening your first loot bin of the match while having no weapons in your inventory) now has the chance to spawn all base weapons.
Source line
The weapon pool for Weapon Assist (opening your first loot bin of the match while having no weapons in your inventory) now has the chance to spawn all base weapons.
- Previously could only spawn a selection of pistols, shotguns, and the Alternator.
Triple Take
History · 5 patches →Adjust
Increased rate of fire while in ADS.
Source line
Increased rate of fire while in ADS.
Buff
Blue magazine
Triple Take's blue magazine increases from 8 to 9.
8→9
Source line
Blue magazine increased from 8 to 9.
Buff
Arrow stockpile
Bocek's arrow stockpile increases from 40 to 60.
40→60
Source line
Increased arrow stockpile from 40 to 60.
Buff
Explosive arrows per energize
Bocek's explosive arrows per energize increase from 7 to 10.
7→10
Source line
Increased explosive arrows per energize from 7 to 10.
Charge Rifle
History · 4 patches →Buff
Max distance damage
Charge Rifle's max distance damage increases from 99 to 110.
99→110
Source line
Increased max distance damage from 99 to 110.
Adjust
Max damage occurs at >200m.
Source line
Max damage occurs at >200m.
Nerf
Selectfire damage penalty
Charge Rifle's selectfire damage penalty decreases from 40% to 25%.
40%→25%
Source line
Decreased selectfire damage penalty from 40% to 25%.
Executioner
History · 2 patches →Adjust
Cost to unlock
Cost to unlock decreases from 375 to 275.
375→275
Source line
Reduced cost to unlock from 375 to 275.
Wildcard Updates
Adjust
EVO gained when no weapons are equipped will now grant that EVO towards progression on the first weapon you equip.
Source line
EVO gained when no weapons are equipped will now grant that EVO towards progression on the first weapon you equip.
New
Added a new audio menu option to toggle weapon dialogue on/off. It will appear if you own a talking weapon skin.
Source line
Added a new audio menu option to toggle weapon dialogue on/off. It will appear if you own a talking weapon skin
Adjust
Resolved an issue resulting in abnormally loud audio in interior spaces on Olympus and E-District.
Source line
Resolved an issue resulting in abnormally loud audio in interior spaces on Olympus and E-District
Mixtape
History · 3 patches →Adjust
Smoke trails (from effects like Valk's Ult) now match the color of your squad (for example, orange for Tiger Squad). Previously, every squad's smoke trail was a slightly different shade of blue.
Source line
Smoke trails (from effects like Valk's Ult) now match the color of your squad (for example, orange for Tiger Squad). Previously, every squad's smoke trail was a slightly different shade of blue.
Respawn from Deathbox
Fix
Fixed an issue where players could get persistent Infinite Ammo after being respawned.
Source line
Fixed an issue where players could get persistent Infinite Ammo after being respawned.
Fix
Fixed an issue where players could activate Respawn from Deathbox from behind a wall.
Source line
Fixed an issue where players could activate Respawn from Deathbox from behind a wall.
Fix
Fixed an issue where Locked Hop-Ups would not always grant the correct point value after respawning.
Source line
Fixed an issue where Locked Hop-Ups would not always grant the correct point value after respawning.
Bloodhound
History · 3 patches →Fix
Fixed a bug with True Predator where the timer UI would not show up in certain situations where you were uncloaked but eligible to re-cloak.
Source line
Bloodhound: Fixed a bug with True Predator where the timer UI would not show up in certain situations where you were uncloaked but eligible to re-cloak.
Fix
Fixed some issues where the Allies Cloaked stat tracker was counting improperly.
Source line
Bloodhound: Fixed some issues where the Allies Cloaked stat tracker was counting improperly.
Catalyst
History · 3 patches →Fix
Fixed Hidden Spikes not revealing themselves after applying a slow to an enemy that did not have line of sight to the core.
Source line
Catalyst: Fixed Hidden Spikes not revealing themselves after applying a slow to an enemy that did not have line of sight to the core.
Fix
Fixed being unable to pick up Piercing Spikes from range after they had been activated, then deactivated.
Source line
Catalyst: Fixed being unable to pick up Piercing Spikes from range after they had been activated, then deactivated.
Fix
Fixed several Friendly Fire interactions in the Firing Range.
Source line
Catalyst: Fixed several Friendly Fire interactions in the Firing Range.
Fix
Fixed Piercing Spikes not affecting Firing Range Dummies.
Source line
Catalyst: Fixed Piercing Spikes not affecting Firing Range Dummies.
Conduit
History · 4 patches →Fix
Fixed Energy Barricade repeatedly applying overlapping third-person VFX to enemies who took successive damage hits.
Source line
Conduit: Fixed Energy Barricade repeatedly applying overlapping third-person VFX to enemies who took successive damage hits.
Fix
Fixed Fuse being able to Knuckle Jump while in phase.
Source line
Fuse: Fixed Fuse being able to Knuckle Jump while in phase.
Fix
Fixed Knuckle Jumping toward the end of the jump window causing a loss of momentum.
Source line
Fuse: Fixed Knuckle Jumping toward the end of the jump window causing a loss of momentum.
Fix
Fixed The Motherlode not dispersing smoke and gas.
Source line
Fuse: Fixed The Motherlode not dispersing smoke and gas.
Fix
Fixed Pyro Techniques not dealing damage to enemies that stood still in the center flames.
Source line
Fuse: Fixed Pyro Techniques not dealing damage to enemies that stood still in the center flames.
Fix
Fixed Pyro Techniques not dealing damage to Mirage decoys.
Source line
Fuse: Fixed Pyro Techniques not dealing damage to Mirage decoys.
Fix
Fixed The Motherlode's initial projectile passing through enemies when fired at a breachable surface while in breach mode.
Source line
Fuse: Fixed The Motherlode's initial projectile passing through enemies when fired at a breachable surface while in breach mode.
Wattson
History · 5 patches →Fix
Fixed Fuse's The Motherlode not being intercepted by Interception Pylon.
Source line
Wattson: Fixed Fuse's The Motherlode not being intercepted by Interception Pylon.
Fix
Fixed a bug where the Tactical Laser sight would not properly reduce the recoil control.
Source line
P2020: Fixed a bug where the Tactical Laser sight would not properly reduce the recoil control.
East Village
History · 2 patches →Fix
Fixed a hole in terrain where players could hide.
Source line
East Village: Fixed a hole in terrain where players could hide.
Adjust
Added and adjusted some cover.
Source line
East Village: Added and adjusted some cover.
Maps Bug Fixes
Adjust
Monument/Fragment: Restored missing railings on the bottom level of construction stacks.
Source line
Monument/Fragment: Restored missing railings on the bottom level of construction stacks.
Sorting Factory
History · 2 patches →Fix
Fixed a bug where players could clip into the moving crates using an Alter portal.
Source line
Sorting Factory: Fixed a bug where players could clip into the moving crates using an Alter portal.
Maps Bug Fixes
Fix
Fixed inconsistent behavior with vertical ziplines at East Village, Tree Settlement and Sorting Factory.
Source line
Fixed inconsistent behavior with vertical ziplines at East Village, Tree Settlement and Sorting Factory.
Engine
History · 4 patches →Fix
Fixed bug with cloak rendering on consoles and PC with TSAA enabled, making it consistent for all visual options.
Source line
Fixed bug with cloak rendering on consoles and PC with TSAA enabled, making it consistent for all visual options.
Fix
Fixed bug where joining another player's party could sometimes fail and leave you stuck in a zero-player party.
Source line
Fixed bug where joining another player's party could sometimes fail and leave you stuck in a zero-player party.
Audio Bug Fixes
Fix
Fixed missing footstep audio during 3rd person movement when using Sparrow's Hunt Target upgrade.
Source line
Fixed missing footstep audio during 3rd person movement when using Sparrow's Hunt Target upgrade.
Fix
Fixed overly loud interior spaces in Olympus and District.
Source line
Fixed overly loud interior spaces in Olympus and District.
Valkyrie
History · 6 patches →Adjust
Improved the responsiveness of the enemy targeting while skydiving.
Source line
Valkyrie: Improved the responsiveness of the enemy targeting while skydiving.
See every Apex Legends buff and nerf from September 2026: Apex Legends buffs and nerfs: September 2026 →
Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). EA's official Apex Legends patch notes as fetched; legend and weapon labels come from the numbers in each line, and lines without before and after values are labeled adjust. Source: https://www.ea.com/games/apex-legends/apex-legends/news/marked-midseason-patch-notes · fetched Oct 12, 2026.