Nerf Radar › Dota 2 › History › Treant Protector
Treant Protector: change history
49 changes across 8 patches (Dec 15, 2025 to Sep 15, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for Dota 2, back to Dec 15, 2025.
Buff 13Nerf 14Adjust 20New 1Removed 1
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NerfBase IntelligenceTreant Protector's Base Intelligence decreases from 20 to 17.20→17
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Base Intelligence decreased from 20 to 17
AdjustLeech SeedNow costs 35 mana.Source line
Now costs 35 mana
AdjustLeech Seed · Damage to HealingDamage to Healing on Treant Protector's Leech Seed changes from 20% to 10/15/20/25%.20%→10/15/20/25%Source line
Damage to Healing rescaled from 20% to 10/15/20/25%
NerfLiving Armor · Minimum damage blockMinimum damage block on Treant Protector's Living Armor decreases from 20 to 10.20→10Source line
Minimum damage block decreased from 20 to 10
AdjustTalentsLevel 10 Talent +3 Living Armor Heal per Second replaced with +3s Living Armor Duration.Source line
Level 10 Talent +3 Living Armor Heal per Second replaced with +3s Living Armor Duration
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NerfBase Attack SpeedTreant Protector's Base Attack Speed decreases from 100 to 90.100→90
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Base Attack Speed decreased from 100 to 90
NerfLeech Seed · Root durationRoot duration on Treant Protector's Leech Seed decreases from 0.9/1.1/1.3/1.5s to 0.75/1.0/1.25/1.5s.0.9/1.1/1.3/1.5s→0.75/1.0/1.25/1.5sSource line
Root duration decreased from 0.9/1.1/1.3/1.5s to 0.75/1.0/1.25/1.5s
NerfLiving Armor · Mana CostMana Cost on Treant Protector's Living Armor increases from 65/70/75/80 to 80.65/70/75/80→80Source line
Mana Cost increased from 65/70/75/80 to 80
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NewEyes In The ForestAdded AoE indicator to cast.
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Added AoE indicator to cast
NerfTalents · Level 10 Talent Living Armor Heal Per SecondTreant Protector's level 10 talent Living Armor Heal Per Second decreases from +4 to +3.+4→+3Source line
Level 10 Talent Living Armor Heal Per Second decreased from +4 to +3
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NerfNature's Grasp · CooldownCooldown on Treant Protector's Nature's Grasp increases from 20/19/18/17s to 23/21/19/17s.20/19/18/17s→23/21/19/17s
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Cooldown increased from 20/19/18/17s to 23/21/19/17s
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AdjustNature's Guise · CooldownTreant Protector's Nature's Guise: Cooldown changed from 35s — 1s per level up to 36s -1s per level.35s - 1s per level up→36s -1s per level
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Cooldown changed from 35s - 1s per level up to 36s -1s per level
- Info: Effective values are not changed
NerfLiving Armor · Mana CostMana Cost on Treant Protector's Living Armor increases from 40/45/50/55 to 65/70/75/80.40/45/50/55→65/70/75/80Source line
Mana Cost increased from 40/45/50/55 to 65/70/75/80
NerfLiving Armor · Max Damage BlockedMax Damage Blocked on Treant Protector's Living Armor decreases from 120 to 60/80/100/120.120→60/80/100/120Source line
Max Damage Blocked decreased from 120 to 60/80/100/120
BuffLiving Armor · Damage Block DecreaseDamage Block Decrease on Treant Protector's Living Armor decreases from 35/30/25/20 to 20.35/30/25/20→20Source line
Damage Block Decrease improved from 35/30/25/20 to 20
NerfEyes In The Forest · Charge Restore TimeCharge Restore Time on Treant Protector's Eyes In The Forest increases from 55s to 135s.55s→135sSource line
Charge Restore Time increased from 55s to 135s
BuffEyes In The Forest · DurationDuration on Treant Protector's Eyes In The Forest increases from 300s to 360s.300s→360sSource line
Duration increased from 300s to 360s
NerfEyes In The Forest · Max ChargesMax Charges on Treant Protector's Eyes In The Forest decrease from 3 to 2.3→2Source line
Max Charges decreased from 3 to 2
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AdjustEyes In The ForestEyes now have a 50g bounty when killed.
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Eyes now have a 50g bounty when killed
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BuffBase ArmorTreant Protector's Base Armor increases by 1.
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Base Armor increased by 1
AdjustNature's Guise · CooldownTreant Protector's Nature's Guise: Cooldown decreased from (50s — 3s per 2 levels ups) to (35s — 1s per level up).(50s - 3s per 2 levels ups)→(35s - 1s per level up)Source line
Cooldown decreased from (50s - 3s per 2 levels ups) to (35s - 1s per level up)
BuffLiving Armor · Damage BlockedDamage Blocked on Treant Protector's Living Armor increases from 100 to 120.100→120Source line
Damage Blocked increased from 100 to 120
BuffLiving Armor · CooldownCooldown on Treant Protector's Living Armor decreases from 30/25/20/15s to 24/21/18/15s.30/25/20/15s→24/21/18/15sSource line
Cooldown decreased from 30/25/20/15s to 24/21/18/15s
NerfOvergrowth · Aghanim's Scepter CooldownAghanim's Scepter Cooldown on Treant Protector's Overgrowth increases from 80/70/60s to 85/75/65s.80/70/60s→85/75/65sSource line
Aghanim's Scepter Cooldown increased from 80/70/60s to 85/75/65s
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RemovedRemoved Primeval Power and Sapling facets.
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Removed Primeval Power and Sapling facets
AdjustNature's GuiseNo longer upgraded with Aghanim's Shard.Source line
No longer upgraded with Aghanim's Shard
AdjustNature's GuiseNow can be activated while tree walking to make Treant Protector invisible until he attacks or loses the Nature's Guise buff.Source line
Now can be activated while tree walking to make Treant Protector invisible until he attacks or loses the Nature's Guise buff
- Linger time: 2s. No Mana Cost. Cooldown: 50s. Cooldown is reduced by 3s per 2 Treant Protector's level ups
- Info: Down to 8 seconds on level 29
- Cooldown starts when the invisibility ends
AdjustNature's GraspNo longer does 50% more damage and slow when touching a tree.Source line
No longer does 50% more damage and slow when touching a tree
BuffNature's Grasp · Damage per secondDamage per second on Treant Protector's Nature's Grasp increases from 30/40/50/60 to 35/50/65/80.30/40/50/60→35/50/65/80Source line
Damage per second increased from 30/40/50/60 to 35/50/65/80
BuffNature's Grasp · Movement SlowMovement Slow on Treant Protector's Nature's Grasp increases from 20/25/30/35% to 25/30/35/40%.20/25/30/35%→25/30/35/40%Source line
Movement Slow increased from 20/25/30/35% to 25/30/35/40%
BuffNature's Grasp · Creep penaltyCreep penalty on Treant Protector's Nature's Grasp decreases from 50% to 35%.50%→35%Source line
Creep penalty decreased from 50% to 35%
AdjustLeech SeedAbility Reworked.Source line
Ability Reworked
- Passive, auto-cast attack modifier
- Treant Protector's attack plants a life-sapping seed in an enemy unit, dealing an extra 20/40/60/80 magic damage. The enemy is bound for 0.9/1.1/1.3/1.5s and emits two healing pulses, one upon application and one upon expiration, healing up to 5 allies within 650 units for 15/25/35/45 + 20% of the damage dealt by the attack. No Mana Cost. Cooldown: 15/12/9/6s. Breakable
- Now only sends out a maximum of 5 heals per pulse, prioritizing heroes
- No longer has a creep penalty for healing
AdjustLiving ArmorNo longer grants bonus armor.Source line
No longer grants bonus armor
AdjustLiving ArmorNow grants 100 damage block from player-controlled sources. Each time this spell blocks damage the effect is decreased by 35/30/25/20.Source line
Now grants 100 damage block from player-controlled sources. Each time this spell blocks damage the effect is decreased by 35/30/25/20
- Damage block affects any types of damage
- The heal ends earlier if the damage block is reduced to 0
- Instances of less than 20 damage are ignored by Living Armor. They are neither blocked nor counted towards block decrease
NerfLiving Armor · DurationDuration on Treant Protector's Living Armor decreases from 18/22/26/30s to 12s.18/22/26/30s→12sSource line
Duration decreased from 18/22/26/30s to 12s
BuffLiving Armor · Heal per secondHeal per second on Treant Protector's Living Armor increases from 3/4/5/6 to 4/7/10/13.3/4/5/6→4/7/10/13Source line
Heal per second increased from 3/4/5/6 to 4/7/10/13
AdjustOvergrowthNow upgraded with Aghanim's Scepter.Source line
Now upgraded with Aghanim's Scepter
- Decreases cooldown from 110/100/90 to 80/70/60s. When casting Overgrowth, Treant Protector draws power from the earth, becoming massive for 16 seconds, gaining +100% Strength, Phased Movement, and a Splashing Attack that deals 60% of attack damage in a 300 unit radius. While large, he has a fixed movement speed of 345. Buff is undispellable
AdjustEyes In The ForestNow granted by Aghanim's Shard.Source line
Now granted by Aghanim's Shard
BuffEyes In The Forest · Mana CostMana Cost on Treant Protector's Eyes In The Forest decreases from 100 to 30.100→30Source line
Mana Cost decreased from 100 to 30
BuffEyes In The Forest · Cast RangeCast Range on Treant Protector's Eyes In The Forest increases from 160 to 350.160→350Source line
Cast Range increased from 160 to 350
AdjustEyes In The ForestOvergrowth is no longer applied around enchanted trees.Source line
Overgrowth is no longer applied around enchanted trees
AdjustEyes In The ForestEnchanted trees now have the same health as Observer Wards, and they expire after 5 minutes.Source line
Enchanted trees now have the same health as Observer Wards, and they expire after 5 minutes
- Trees can be attacked when revealed by True Sight. Attacks will remove the ability effect from the tree without destroying the tree itself
NerfEyes In The Forest · Charge Restore TimeCharge Restore Time on Treant Protector's Eyes In The Forest increases from 40s to 55s.40s→55sSource line
Charge Restore Time increased from 40s to 55s
AdjustTalentsLevel 10 Talent +2.5% Nature's Guise Movement Speed replaced with +50 Base Damage.Source line
Level 10 Talent +2.5% Nature's Guise Movement Speed replaced with +50 Base Damage
BuffTalents · Level 10 Talent Living Armor Heal Per SecondTreant Protector's level 10 talent Living Armor Heal Per Second increases from +2 to +4.+2→+4Source line
Level 10 Talent Living Armor Heal Per Second increased from +2 to +4
AdjustTalentsLevel 15 Talent +18% Leech Seed Movement Slow replaced with +10% Leech Seed Damage to Healing.Source line
Level 15 Talent +18% Leech Seed Movement Slow replaced with +10% Leech Seed Damage to Healing
BuffTalents · Level 20 Talent Leech Seed Bonus DamageTreant Protector's level 20 talent Leech Seed Bonus Damage increases from +45 to +80.+45→+80Source line
Level 20 Talent Leech Seed Bonus Damage increased from +45 to +80
AdjustTalentsLevel 20 Talent +8 Living Armor Bonus Armor replaced with +20 Living Armor Damage Block.Source line
Level 20 Talent +8 Living Armor Bonus Armor replaced with +20 Living Armor Damage Block
AdjustTalentsLevel 25 Talent -35s Overgrowth Cooldown replaced with -3s Leech Seed Cooldown.Source line
Level 25 Talent -35s Overgrowth Cooldown replaced with -3s Leech Seed Cooldown
Each step links to the full patch breakdown and to Valve's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.