Nerf Radar › League of Legends › History › Camille
Camille: change history
5 changes across 1 patch (Aug 11, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for League of Legends, back to May 27, 2026.
Buff 3Adjust 2
RSS feed
On iPhone and iPad, notifications work once you add Nerf Radar to your Home Screen (Share, then Add to Home Screen) and open it from there.
-
BuffSummoner's Rift Base Stats · ManaCamille's mana increases from 339 to 375.339→375
Source line
Mana: 339 → 375
AdjustSummoner's Rift Passive - Adaptive Defenses · ShieldThe shield on Camille's Adaptive Defenses (Passive) changes from 20% maximum health to 10 / 15 / 20 / 25% maximum health (levels 1 / 7 / 13 / 19).20% maximum health→10 / 15 / 20 / 25% maximum health (levels 1 / 7 / 13 / 19)Source line
Shield: 20% Maximum Health → 10 / 15 / 20 / 25% Maximum Health (levels 1 / 7 / 13 / 19)
AdjustSummoner's Rift Passive - Adaptive Defenses · CooldownCooldown on Camille's Adaptive Defenses (Passive) changes from 18 / 14 / 10 / 6s (levels 1 / 7 / 13 / 19) to 14 / 11 / 8s (levels 1 / 7 / 13).18 / 14 / 10 / 6s (levels 1 / 7 / 13 / 19)→14 / 11 / 8s (levels 1 / 7 / 13)Source line
Cooldown: 18 / 14 / 10 / 6s (levels 1 / 7 / 13 / 19) → 14 / 11 / 8s (levels 1 / 7 / 13)
BuffSummoner's Rift W - Tactical Sweep · CooldownCooldown on Camille's Tactical Sweep (W) decreases from 15 / 14 / 13 / 12 / 11s to 12 / 11.5 / 11 / 10.5 / 10s.15 / 14 / 13 / 12 / 11s→12 / 11.5 / 11 / 10.5 / 10sSource line
Cooldown: 15 / 14 / 13 / 12 / 11s → 12 / 11.5 / 11 / 10.5 / 10s
BuffSummoner's Rift W - Tactical Sweep · Outer Cone Bonus DamageOuter cone bonus damage on Camille's Tactical Sweep (W) increases from 6 / 6.5 / 7 / 7.5 / 8% (+2.5% per 100 bonus attack damage) target maximum health to 7 / 7.5 / 8 / 8.5 / 9% (+2.5% per 100 bonus attack damage) target maximum health.6 / 6.5 / 7 / 7.5 / 8% (+2.5% per 100 bonus attack damage) target maximum health→7 / 7.5 / 8 / 8.5 / 9% (+2.5% per 100 bonus attack damage) target maximum healthSource line
Outer Cone Bonus Damage: 6 / 6.5 / 7 / 7.5 / 8% (+2.5% per 100 bonus Attack Damage) Target Maximum Health → 7 / 7.5 / 8 / 8.5 / 9% (+2.5% per 100 bonus Attack Damage) Target Maximum Health
Each step links to the full patch breakdown and to Riot Games's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.