Nerf Radar › League of Legends › History › Hextech Rocketbelt
Hextech Rocketbelt: change history
6 changes across 2 patches (Jul 14, 2026 to Oct 6, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for League of Legends, back to May 27, 2026.
Buff 2Nerf 3Adjust 1
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NerfSummoner's Rift Ability HasteAbility haste on Hextech Rocketbelt decreases from 20 to 10.20→10
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Ability Haste: 20 → 10
BuffSummoner's Rift Active DamageActive damage on Hextech Rocketbelt increases from 100 (+10% AP) to 135 (+15% AP).100 (+10% AP)→135 (+15% AP)Source line
Active Damage: 100 (+10% AP) → 135 (+15% AP)
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AdjustSummoner's Rift Build PathHextech Rocketbelt now builds from Hextech Alternator + Kindlegem + Ruby Crystal + 350 instead of Hextech Alternator + Fiendish Codex + Amplifying Tome + 300.Hextech Alternator + Fiendish Codex + Amplifying Tome + 300→Hextech Alternator + Kindlegem + Ruby Crystal + 350
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Build Path: Hextech Alternator + Fiendish Codex + Amplifying Tome + 300 → Hextech Alternator + Kindlegem + Ruby Crystal + 350
NerfSummoner's Rift Active CooldownActive cooldown on Hextech Rocketbelt increases from 40s to 50s.40s→50sSource line
Active Cooldown: 40 seconds → 50 seconds
NerfSummoner's Rift Ability PowerAbility power on Hextech Rocketbelt decreases from 70 to 60.70→60Source line
Ability Power: 70 → 60
BuffSummoner's Rift HealthHealth on Hextech Rocketbelt increases from 300 to 350.300→350Source line
Health: 300 → 350
Each step links to the full patch breakdown and to Riot Games's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.