League of Legends Patch 26.20: what changed
Who this matters to
Pro-play and high-elo watchers
Riot calls this the patch Worlds will be played on; Ambessa, Ashe, Cassiopeia, K'Sante and Yunara are nerfed specifically for their strength in coordinated play.
Rocketbelt users (AP bruisers, immobile mages)
Hextech Rocketbelt loses 10 ability haste, but its active damage rises from 100 (+10% AP) to 135 (+15% AP); Kennen and Neeko get compensation buffs.
Ranged top laners on Experimental Hexplate
Ranged users now get 50% of the item's value instead of 70%.
Replay viewers and third-party tools
You can only access replays of matches you played in, and third-party apps and sites lose replay downloads entirely.
League Classic players
Aatrox, Caitlyn, Irelia, Karma, and Quinn and Valor join; Fiora, Graves and Fizz are nerfed; Kennen and Nautilus are buffed; Spirit Visage, Force of Nature and Warmog's Armor gain health regeneration.
ARAM: Mayhem players
Bard, Garen, K'Sante, Lee Sin, Swain and Thresh get champion-specific buffs, and several Augments change; for example, Triggered Inferno's cooldown drops from 15s to 5s.
All 146 changes
Replays
All modesSource line
Starting with this patch, you will only be able to access replays from matches you played in. Other players will no longer be able to download your replays, and third-party apps & sites will lose access to replay downloads entirely.
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In case you missed it, we've extended the queue windows for Ranked 5s from the previous 4pm-2am to 4pm-4am server time.
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Damage: 5 - 30 (+25% bonus AD) → 5 - 25 (+20% bonus AD)
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Attack Damage per Level: 3.5 → 3
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Base Health: 630 → 610
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Base Mana: 480 → 450
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Shield Bonus Health Ratio: 11% → 14%
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Bonus Attack Speed: 40 / 50 / 60 / 70 / 80% → 50 / 60 / 70 / 80 / 90%
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Monster Mod: 150% → 165%
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Slow Duration: 1s → 1.5s
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Small Monster Targeting: Enabled → Removed
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Mana Cost: 40 / 45 / 50 / 55 / 60 → 45 / 50 / 55 / 60 / 65
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W Base/All-Out Damage Reduction: 30 / 75% → 25 / 70%
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Duration: 2.5s → 2.5 / 2.75 / 3s
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Attack Damage: 60 + 2.5/Level → 60 + 2.9/Level
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Scaling Level 10-20: (+5/lvl) → (+7/lvl)
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Cooldown: 140 / 120 / 100s → 120 / 110 / 100s
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Base Damage: 70 / 105 / 140 / 175 / 210 (+65% AP) → 80 / 115 / 150 / 185 / 220 (+65% AP)
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Empowered Root Duration: 1.8 / 2.1 / 2.4 / 2.7 / 3s → 2 / 2.25 / 2.5 / 2.75 / 3s
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Super Scorcher Bonus Magic Damage: 25 - 55% (+0-9% with IE) of Dragon Practice Stacks, scaling with Crit Chance → 25 - 60% (+0-10.5% with IE) of Dragon Practice Stacks, scaling with Crit Chance
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Flap Flap Flap Bonus Magic Damage: 8 - 12.8% (+0-1.44% with IE) of Dragon Practice Stacks, scaling with Crit Chance → 8 - 14% (+0-1.8% with IE) of Dragon Practice Stacks, scaling with Crit Chance
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Self Heal: 100 / 135 / 170 (+50% bonus AD) (+75% AP) → 100 / 175 / 250 (+75% bonus AD) (+75% AP)
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Base Magic Resistance: 31 → 34
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Base Armor: 25 → 23
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Damage: 70 / 105 / 140 / 175 / 210 (+60%) → 70 / 115 / 160 / 205 / 250 (+60%)
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Cooldown: 22 / 21 / 20 / 19 / 18s → 20 / 19 / 18 / 17 / 16s
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Base Healing: 10 / 13.75 / 17.5 / 21.25 / 25 → 10 / 20 / 30 / 40 / 50
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Health per 5: 4 + .5/Level → 5.5 +.4/Level
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Mana Cost: 46 / 42 / 38 / 34 / 30 → 30
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Passive On Hit Damage: 5 / 10 / 15 / 20 / 25 (+20% AP) → 3 / 8 / 13 / 18 / 23 (+20% AP)
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Active On Hit Damage: 5 / 10 / 15 / 20 / 25 (+20% AP) → 3 / 8 / 13 / 18 / 23 (+20% AP)
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Slow Stacking: Stacks with other slows → No longer stacks with other slows
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Ranged Mod: 70% of Value (35% Attack Speed, 14% Move Speed) → 50% of Value (25% Attack Speed, 10% Move Speed)
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Ability Haste: 20 → 10
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Active Damage: 100 (+10% AP) → 135 (+15% AP)
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Attack Damage per Bolt: 65% → 60%
Scoreboard
Summoner's RiftSource line
The following items' icon counters are now hidden on the scoreboard:
- Death's Dance
- Haunting Guise
- Liandry's Torment
- Riftmaker
- Kraken Slayer
- Terminus
- Guinsoo's Rageblade
- Fiendhunter Bolts
- Echoes of Helia
- Dead Man's Plate
- Spear of Shojin
- Overlord's Bloodmail
- Hullbreaker
- Jak'sho the Protean
- Force of Nature
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NEW Aatrox
- Aatrox was just a baby, 3 patches old, when we chose to snapshot him for League Classic. He only ever had four balance changes before his rework in 2017 and subsequent rework in 2018, and we're excited to see how he'll perform again. He's an attack-focused fighter, damaging himself to gain attack speed and revive when he would be killed
- Passive - Blood Well: Aatrox's basic abilities damage himself to fill his Blood Well, which gives him bonus attack speed. If he's killed, he empties his Blood Well to revive on the spot.
- Q - Dark Flight: Aatrox flies up and crashes down, damaging and knocking up enemies in the area.
- W - Blood Thirst / Blood Price: Toggle between Blood Thirst and Blood Price, each of which have bonus effects every three attacks. Blood Thirst heals Aatrox, increased when he's low on health. Blood Price deals bonus damage and self-damages.
- E - Blades of Torment: Aatrox fires out two projectiles that damage and slow all enemies they touch.
- R - Massacre: Aatrox damages all nearby enemy champions and gains bonus attack speed and attack range for several seconds.
Caitlyn
League ClassicSource line
NEW Caitlyn
- Classic's version of Caitlyn was live from 2011-2015. Did you know when she first came out, some players were upset that she was too similar to Miss Fortune?
- Passive - Headshot: Every few attacks, Caitlyn fires a headshot, dealing bonus damage. Headshot charges up faster while attacking from brush.
- Q - Piltover Peacemaker: Caitlyn fires a piercing shot that deals less damage to each subsequent target.
- W - Yordle Snap Trap: Caitlyn puts a trap on the ground that roots and damages the first enemy champion to walk over it. She can have up to 2 traps down at a time.
- E - 90 Caliber Net: Caitlyn fires out a massive net, knocking herself back in the process. The net damages and slows the first enemy it hits.
- R - Ace in the Hole: Caitlyn channels then fires a single bullet at an enemy champion, which deals tons of damage, but can be intercepted by other enemy champions.
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NEW Irelia
- Welcome back the 2010-2018 version of Irelia! The original Trinity Force poster child is here to even the odds no matter how bad they look. She's been Q-max, W-max, and E-max at various points in time, so see what build order works for you! She's a fast but deceptively durable fighter who loves to be the underdog.
- Passive - Ionian Fervor: Irelia gains bonus Tenacity based on how many visible enemy champions are nearby.
- Q - Bladesurge: Irelia dashes to an enemy, dealing damage and applying on-hit effects. If it kills the target, Bladesurge's full cooldown and some of its mana cost are refunded.
- W - Hiten Style: Passively, Irelia restores some health with every attack. While active, her attacks deal bonus true damage and restore even more health.
- E - Equilibrium Strike: Irelia damages and slows a nearby enemy. If they have higher %HP than her, she stuns them instead.
- R - Transcendent Blades: Irelia sequentially fires out four blades in a line, each damaging all enemies they hit and restoring some health to Irelia. This is definitely not just a wave clear tool.
Karma
League ClassicSource line
NEW Karma
- Karma came out just two patches after Caitlyn and was only live for just over two years before being reworked in early 2013. Karma is arguably League's first battlemage, rewarding her for getting in the thick of it and making her stronger the more health she's missing.
- Passive - Inner Flame: Karma gains bonus AP based on her missing health.
- Q - Heavenly Wave: Karma fires out blades in a fan, err, cone in front of her, damaging all enemies it hits. If empowered with Mantra, it also heals all allies (herself included), scaling with their missing health.
- W - Spirit Bond: Karma bonds with another target, giving allies (herself included) move speed, slowing enemies, and creating a tether between the two. Any champion caught in the clothesline is hasted or slowed as if they were the initial target. Enemies who get caught in the clothesline are damaged. If empowered with Mantra, all move speed effects are doubled.
- E - Soul Shield: Karma shields a target. If empowered with Mantra, it also damages all enemies around her target.
- R - Mantra: Mantra is available at level 1 and can hold up to two charges. She can cast it to empower her next basic ability.
Quinn and Valor
League ClassicSource line
NEW Quinn and Valor
- Quinn and Valor have returned, having only existed in this form for just over two years, from 2013-2015. Quinn is a ranged and evasive auto-attacker, while her ultimate calls in Valor to fight as a blistering-fast melee skirmisher instead.
- Passive - Harrier: Valor periodically marks nearby enemies, whom Quinn can attack to deal bonus damage.
- Q - Blinding Assault: Valor flies out to damage and blind enemies in an area.
- W - Heightened Senses: Passively gives Quinn bonus attack and move speed whenever she triggers Harrier. Activate to briefly reveal a large area around her.
- E - Vault: Quinn dashes to and then vaults off an enemy, damaging, knocking back, and slowing them. Valor then marks the target with Harrier.
- R - Tag Team: Quinn retreats from the battlefield, sending Valor in her place. Valor has substantial bonus move speed, permanently has an empowered version of Heightened Senses' attack speed buff, and casts modified versions of Blinding Assault and Vault. Re-casting (R) casts Skystrike, damaging all nearby enemies and returning Quinn to the battlefield.
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Bonus Attack Damage: 15 / 20 / 25 / 30 / 35 → 10 / 15 / 20 / 25 / 30
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Basic Attack and Critical Attack Animations: Sped up
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Base Attack Damage: 54.1 → 50
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Attack Damage per Level: 3.1 → 2.5
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Attack Speed per Level: 2.9% → 2.5%
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Cone Damage: 140 / 250 / 360 + 120% bonus AD → 140 / 230 / 320 + 100% bonus AD
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Ability Power Ratio: 60% → 40%
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Active Ability Power Ratio: 35% → 20%
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Passive Damage: 40 / 50 / 60 / 70 / 80% total AD → 25 / 40 / 55 / 70 / 85 + 100% bonus AD
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Bug Fix: Fixed a bug where the empowered attack was critting for too much damage.
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Bug Fix: Fixed a bug where the shield wasn't factoring in armor or magic resistance.
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Damage over Time: 40 / 55 / 70 / 85 / 100 + 40% AP → 40 / 65 / 90 / 115 / 140 + 40% AP
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Shield Bonus Health Ratio: 10% → 15%
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Shield Duration: 9.75 → 10
Spirit Visage
League ClassicSource line
Health per 5: 4 → 20
Force of Nature
League ClassicSource line
Health per 5: 20 → 40
Warmog's Armor
League ClassicSource line
Health per 5: 10 → 30
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Stat Filter Filters: Ability Power → Health
Bug fixes
League ClassicSource line
Fixed a bug where an incorrect translation was displayed in Fizz's (E) ability description in a Classic match.
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Fixed a bug where Shyvana's Burnout (W) could be cast while it was still active.
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Fixed a bug where Miss Fortune's Splash Art used the Classic one for the Base.
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Fixed a bug where Shyvana's Dragon's Descent (R) did not cancel channels.
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Fixed a bug where Kayle's Reckoning (Q) applied on-hit effects.
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Fixed a bug where Graves' Classic splash art was not displayed in the Collection tab, Loading Screen, Honor Screen, Progression Screen, or End of Game Scoreboard.
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Fixed a bug where Champions Overview Role Icons did not match the listed Champions' Roles in the Classic Collection Menu.
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Fixed a bug where Teemo did not regain the movement speed bonus from Move Quick (W) after death.
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Fixed a bug where Graves' overview page did not display text under "Classic Changes."
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Fixed a bug where Nautilus' title "The Titan of the Depths" was not displayed under the champion's name.
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Fixed a bug where Sion could lifesteal when attacking enemy Inhibitors.
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Fixed a bug where Pantheon's Aegis Protection (P) text description contained an unlocalized string of text in the Classic Collection.
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Fixed a bug where Quicksilver Sash, Mercurial Scimitar, or Gangplank's Remove Scurvy (W) could grant temporary vision while affected by Graves' Smoke Screen (W) Near Sighted Debuff.
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Fixed a bug where owned Rune Pages could overflow the available content area and clip the Rune Editor or Statistics panel.
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Fixed a bug where Classic Summoner's Spells played incorrect sound effects when cast.
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Fixed grammatical and text formatting errors in Fiora's Classic Changes Overview and Abilities Preview tabs.
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Meep Ability Power Ratio: 50% → 67%
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Meep Recharge: 8s → 5s
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Meep Auto Damage per Chime Breakpoint: 6 per 3 chimes → 10 per 3 chimes
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W Cooldown: 22–12 → 18–12
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W Shield Strength: 18% Bonus Health → 20% Bonus Health
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W Passive Stacks: 0.4 per minion kill → 0.75 per minion kill
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W Cooldown: 14–10 → 10
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W Damage Reduction: 30% → 45%
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E Shield Strength: 13.5% bonus health → 15% bonus health
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Passive Attack Speed: 40% bonus Attack Speed → 50% bonus Attack Speed
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Passive Energy Restore: 20 / 30 / 40 → 30 / 40 / 50
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W Shield: 60–240 → 80–320
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Q2 Damage: 60–180 → 80–240
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Damage Taken: 105% → 100%
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Healing: 95% → 100%
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Soul Fragments Restore: 6% flat → 3%–6% scaling with level
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Passive Soul Drop: 2 → 3
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W Cooldown: 21 / 20 / 19 / 18 / 17s → 19 / 18 / 17 / 16 / 15s
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REMOVED Mana Drain: Removed
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Damage-to-Mana Ratio: 4.5% → 7%
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NEW Ranged Mod: 80% of the 7%
Leg Day
ARAM: MayhemSource line
Slow Resist: 40% → 50%
Missile Split
ARAM: MayhemSource line
Split Trigger: On first unit hit → On end or recast
Shark Tempest
ARAM: MayhemSource line
Slow: 30% for 3s → 40% for 3s
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Base Area of Effect Damage: 50–100 → 100–200
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Attached Damage over 3s: 75–225 + 0.6 bonus AD + 0.36 AP → 90–270 + 0.75 bonus AD + 0.45 AP
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Cooldown: 35s → 30s
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Damage: 30–100 + 10% bonus Health → 50–150 + 15% bonus Health
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Shield per Target: 35–150 + 50% bonus Armor + 50% bonus Magic Resistance → 50–200 + 50% bonus Armor + 50% bonus Magic Resistance
Triggered Inferno
ARAM: MayhemSource line
Cooldown: 15s → 5s
Bug fixes
ARAM: MayhemSource line
Fixed a bug where Infernal Soul and Jeweled Gauntlet tracked damage dealt to minions.
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Fixed a bug where King Me persisted in the slot after completing the quest.
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Fixed a bug where King Me transmute to Overloaded causes Overloaded to be non-functional.
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Fixed a bug where Shark Bait displayed an empty buff bar.
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Fixed a bug where Aurora (Q) does not gain ability cooldown from the Skilled Sniper Augment.
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Fixed a bug where Shen's Echo Cast Shadow Dash (E) fails to Dash when Shen flashed or queued another spell.
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Fixed a bug where a move command can change Echo Cast's Clone direction.
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Fixed a bug where Lucian's (W) missile fails to split with Spell Split augment when casting (E) during the spell cast.
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Fixed a bug where Spell Split missiles do not split when casting a Summoner Spell during the ability's cast time.
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Fixed a bug where champions are unable to queue other spells when casting an Ability enhanced by the Spell Split Augment.
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Fixed a bug where Prom Queen's cooldown icon disappears upon death.
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Fixed a bug where Urgot (W) missile would destroy Rite of Ascension's Soul.
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Fixed a bug where Minion Mancer's damage amplification did not work on Shaco (R) Explosion and Ivern R's knockup.
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Fixed a bug where Ultra Hydra's quest and card icon did not match up.
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Damage Dealt: 105% → 100%
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Damage Taken: 95% → 100%
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Tenacity: 20% → 0%
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Damage Dealt: 105% → 115%
Bug fixes
All modesSource line
Fixed a bug where Orianna's (R) VFX and actual hitbox become misplaced if she casts (R) before the ball reaches a fast-moving ally like Nocturne.
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Fixed a bug where a Sylas-stolen Depth Charge (R) from Nautilus could fizzle after Sylas lost vision of the target.
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Fixed a bug where Xin Zhao's Three Talon Strike (Q) went completely on cooldown if the first attack was dodged by spells like Shen's Shadow Dash (E) or Jax's Counterstrike (E).
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Fixed a bug where Shyvana's Dragon's Descent (R) ability fails to cancel enemy teleports.
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Fixed a bug where Kayle's Reckoning (Q) applies the on-hit Spellblade effect from Sheen, Lich Bane, Trinity Force, and Iceborne Gauntlet.
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Fixed a bug where large melee champions could auto large enemy champions and not be in immolate radius.
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Fixed a bug where Rune page tabs overflow and clip the editor when owning more than 20 pages.
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Fixed a bug where Sivir's Spell Shield (E) does not block Leona's Zenith Blade (E).
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Fixed a bug where the tab buttons in the champion overview window are misaligned and unusable.
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Fixed a bug where multiple Classic Spells icons fail to fill their entire square area.
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Fixed a bug where Malphite's Flash summoner spell is disabled after using Unstoppable Force (R).
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Fixed a bug where purchasing Royal Guard Fiora skin does not grant the Royal Guard Classic Chroma.
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Fixed a bug where images from the Classic Mode Homepage loaded when logging into a non-Classic Mode tab.
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Fixed a bug where the sorting effect is the same for the "Release Date ↑" and "Release Date ↓" selection buttons in the Collection - Portrait tab in Classic Mode.
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Fixed a bug where the Recommended Sort Option is missing in Classic Store - Runes.
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Fixed a bug where the Release Date Sort Option fails to sort Runes in a certain order in Classic Store - Runes.
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Fixed a bug where rapidly pressing Recall gains Guinsoo's Rageblade stacks.
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Fixed a bug where the Imperial Classic Chroma is missing its name in Champion Select's chroma selection for Xin Zhao.
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Fixed a bug where Runaan's Hurricane Volley (P) triggers Minions' Call for Help.
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Fixed a bug where Sivir's Spell Shield does not block damage from Miss Fortune's Q.
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Fixed a bug where Sona's (E) ability description incorrectly states that its effect applies only to champions.
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Fixed a bug where multiple Classic Items icons fail to fill their entire square area.
Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Stat lines were parsed deterministically from Riot's notes; buff and nerf labels follow the numbers (for cooldowns and costs, lower is better) or Riot's own designer notes. Cosmetics (skins and chromas) are omitted. Source: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-20-notes/ · fetched Oct 7, 2026.