Nerf Radar › Apex Legends › Takeover
Apex Legends · Published by Respawn Entertainment

Apex Legends: Takeover Patch Notes (Feb 10, 2025): what changed

Buff 29Nerf 4Adjust 175Removed 12Fix 5
Read the official notes ↗
TL;DRThe Takeover update buffs Havoc, 30-30 Repeater and Bocek and nerfs R-99, Charge Rifle and Longbow. It also includes other balance adjustments and bug fixes.

Who this matters to

Havoc players

Havoc gets buffs in this update.

All 225 changes

Combat Reserve

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Carry extra ammo per ammo stack.
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Carry extra ammo per ammo stack
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Have two new grenade-only slots in inventory.
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Have two new grenade-only slots in inventory
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Retain access to Red Extended Supply Bins.
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Retain access to Red Extended Supply Bins

Muzzle Flash

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All 1P weapons muzzle flashes have been updated.
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All 1P weapons muzzle flashes have been updated
  • 95% less visual noise over the line of sight (sparks, smoke, glows etc)
  • Noise/visuals kept below line of sight
  • Reduced size of muzzle flashes
  • Optimized particle count
  • Cleaned noise from shells ejects
  • Cleaned lingering elements (smoke, sparks, etc)
  • Light toned down to avoid flickering on weapons and environment models
Adjust
R-99 returns to the floor (balance details below).
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R-99 returns to the floor (balance details below)
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Peacekeeper enters the Care Package (balance details below).
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Peacekeeper enters the Care Package (balance details below)

Evo

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Max level achievable by earning EVO is now Level 3 (Purple Armor).
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Max level achievable by earning EVO is now Level 3 (Purple Armor)
  • Red Armor no longer earnable through leveling
Adjust
EVO required to reach Level 3
EVO required to reach Level 3 increases from 1350 to 1700.
1350→1700
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EVO required to reach Level 3 increased to 1700 (was 1350)

Accelerated Weapons

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Assists with an Accelerated Weapon equipped will no longer grant the extra 30% ult charge in Mixtape Modes.
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Assists with an Accelerated Weapon equipped will no longer grant the extra 30% ult charge in Mixtape Modes

NEW Arsenals

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Stations across all POI's on every map with fixed locations.
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Stations across all POI's on every map with fixed locations
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Ammo type provided randomizes each match.
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Ammo type provided randomizes each match
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Equipped with an enhancing terminal that upgrades one weapon matching the ammo type per Arsenal.
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Equipped with an enhancing terminal that upgrades one weapon matching the ammo type per Arsenal
  • Enhancing grants an upgraded attachment and provides an optic if one is missing

Healing

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Cells now take 2.5s to complete (was 3s).
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Cells now take 2.5s to complete (was 3s)
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Syringes now take 4s (was 5s).
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Syringes now take 4s (was 5s)

Cells & Syringes now stack up to 6

Adjust
Players now start with 4 Cells and 4 Syringes (was 2 each).
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Players now start with 4 Cells and 4 Syringes (was 2 each)

Healing

Adjust
Battery and Medkit spawn rates have been slightly increased.
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Battery and Medkit spawn rates have been slightly increased
Removed
White, blue, and purple have been removed from the loot pool.
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White, blue, and purple have been removed from the loot pool
Adjust
Players no longer start with a white helmet.
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Players no longer start with a white helmet

Gold Helmet

Adjust
Reworked into Gold Armor Upgrade Helmet.
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Reworked into Gold Armor Upgrade Helmet
Adjust
Offers Improved Minor Healing perk that doubles the output of Cells & Syringes.
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Offers Improved Minor Healing perk that doubles the output of Cells & Syringes
Adjust
Sets the player's Armor to 100 regardless of Level.
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Sets the player's Armor to 100 regardless of Level
Adjust
Leveling still required to unlock Legend Upgrades, but no longer affects armor while equipped.
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Leveling still required to unlock Legend Upgrades, but no longer affects armor while equipped
Adjust
No headshot damage reduction.
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No headshot damage reduction
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Chance to appear in Gold Bins after Bin Reset.
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Chance to appear in Gold Bins after Bin Reset

NEW Mythic Armor Upgrade Helmet

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Red tier introduced.
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Red tier introduced
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Sets player's armor to 125 regardless of level.
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Sets player's armor to 125 regardless of level
Adjust
Leveling is still required to unlock Legend Upgrades, but no longer affects armor while this item is equipped.
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Leveling is still required to unlock Legend Upgrades, but no longer affects armor while this item is equipped
Adjust
Red helmets offer no headshot damage reduction.
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Red helmets offer no headshot damage reduction
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Appears in the Mythic Bin & late game Care Packages.
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Appears in the Mythic Bin & late game Care Packages

Knocked Down State

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Significantly increased crawl speed while knocked with and without knockdown shield raised.
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Significantly increased crawl speed while knocked with and without knockdown shield raised

POI Names on Drop

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Now able to see the name and loot tier of each POI projected over the POI during first drop.
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Now able to see the name and loot tier of each POI projected over the POI during first drop
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Also includes Arsenal info to help drive drop choice.
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Also includes Arsenal info to help drive drop choice
Removed
Hammerpoints have been removed from the loot pool.
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Hop Ups: Hammerpoints have been removed from the loot pool

Gold Magazines

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Time to reload while stowed
Time to reload while stowed decreases from 5s to 2s.
5s→2s
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Gold Magazines: time to reload while stowed decreased to 2s (was 5s)

Optics

Removed
1x Holo optic has been removed from the loot pool.
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Optics: 1x Holo optic has been removed from the loot pool
Adjust
Reduced the amount of ammo to 1 stack per weapon (was 2 stacks).
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Replicator: reduced the amount of ammo to 1 stack per weapon (was 2 stacks)
Buff
Damage
Havoc's damage increases from 18 to 21.
18→21
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Damage increased to 21 (was 18)
Adjust
Headshot damage: 27.
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Headshot damage: 27
Buff
Beam Shot damage
Havoc's Beam Shot damage increases from 53 to 70.
53→70
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Beam Shot damage increased to 70 (was 53)
Buff
Damage
Hemlok's damage increases from 19 to 20.
19→20
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Damage increased to 20 (was 19)
Adjust
Headshot damage: 26.
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Headshot damage: 26

Nemesis

Buff
Damage
Nemesis' damage increases from 16 to 17.
16→17
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Damage increased to 17 (was 16)
Adjust
Headshot damage: 22.
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Headshot damage: 22
Buff
Damage
R-301's damage increases from 13 to 14.
13→14
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Damage increased to 14 (was 13)
Adjust
Headshot damage: 18.
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Headshot damage: 18
Buff
Damage
Flatline's damage increases from 18 to 19.
18→19
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Damage increased to 19 (was 18)
Adjust
Headshot damage: 25.
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Headshot damage: 25
Buff
Damage
Devotion's damage increases from 15 to 16.
15→16
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Damage increased to 16 (was 15)
Adjust
Headshot damage: 20.
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Headshot damage: 20
Buff
Damage
L-Star's damage increases from 18 to 20.
18→20
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Damage increased to 20 (was 18)
Adjust
Headshot damage: 25.
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Headshot damage: 25

Spitfire

Buff
Damage
Spitfire's damage increases from 19 to 21.
19→21
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Damage increased to 21 (was 19)
Adjust
Headshot damage: 26.
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Headshot damage: 26
Buff
Damage
Rampage's damage increases from 26 to 30.
26→30
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Damage increased to 30 (was 26)
Adjust
Headshot damage: 38.
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Headshot damage: 38
Adjust
Reduced the decay rate of the revved state over time.
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Reduced the decay rate of the revved state over time
Buff
No charge damage
30-30 Repeater's no charge damage increases from 39 to 43.
39→43
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No charge damage increased to 43 (was 39)
Buff
Full charge damage
30-30 Repeater's full charge damage increases from 53 to 58.
53→58
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Full charge damage increased to 58 (was 53)
Adjust
Slightly increased projectile size at long range.
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Slightly increased projectile size at long range
Buff
Damage
Bocek's damage increases from 70 to 75.
70→75
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Damage increased to 75 (was 70)
Adjust
Headshot damage: 120.
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Headshot damage: 120
Adjust
Fire rate slightly reduced.
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Fire rate slightly reduced
Removed
Removed Deadeye's Tempo passive.
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Removed Deadeye's Tempo passive
Buff
Shattercaps damage per pellet
Bocek's shattercaps damage per pellet increases from 12 to 13.
12→13
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Shattercaps damage per pellet increased to 13 (was 12)
Buff
Damage
G7 Scout's damage increases from 33 to 35.
33→35
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Damage increased to 35 (was 33)
Adjust
Headshot damage: 56.
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Headshot damage: 56
Adjust
Fire rate slightly reduced.
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Fire rate slightly reduced
Adjust
Slightly increased projectile size at long range.
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Slightly increased projectile size at long range
Buff
Damage per bullet
Triple Take's damage per bullet increases from 21 to 22.
21→22
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Damage per bullet increased to 22 (was 21)
Adjust
Headshot damage: 105 (all bullets).
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Headshot damage: 105 (all bullets)
Adjust
Slightly increased projectile size at long range.
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Slightly increased projectile size at long range
Buff
Damage
P2020's damage increases from 21 to 24.
21→24
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Damage increased to 24 (was 21)
Adjust
Headshot damage: 30.
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Headshot damage: 30
Buff
Damage
RE-45's damage increases from 13 to 14.
13→14
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Damage increased to 14 (was 13)
Adjust
Headshot damage: 18.
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Headshot damage: 18
Buff
Damage
Wingman's damage increases from 45 to 48.
45→48
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Damage increased to 48 (was 45)
Adjust
Headshot damage: 72.
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Headshot damage: 72
Adjust
With added magazine — White: 6, Blue: 7, Purple/Gold: 8.
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With added magazine - White: 6, Blue: 7, Purple/Gold: 8
Buff
Damage
Alternator's damage increases from 16 to 18.
16→18
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Damage increased to 18 (was 16)
Adjust
Headshot damage: 22.
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Headshot damage: 22
Buff
Damage
C.A.R.'s damage increases from 13 to 14.
13→14
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Damage increased to 14 (was 13)
Adjust
Headshot damage: 17.
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Headshot damage: 17
Adjust
Added Laser Sight barrel attachment.
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Added Laser Sight barrel attachment
Buff
Damage
Prowler's damage increases from 15 to 16.
15→16
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Damage increased to 16 (was 15)
Adjust
Headshot damage: 19.
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Headshot damage: 19
Nerf
Damage
R-99's damage decreases from 14 to 13.
14→13
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Damage decreased to 13 (was 14)
Adjust
Headshot damage: 16.
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Headshot damage: 16
Adjust
No longer has damage fall-off.
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No longer has damage fall-off
Adjust
ADS strafe speed normalized to other SMGs.
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ADS strafe speed normalized to other SMGs
Adjust
No longer eliminates movement penalty when equipped.
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No longer eliminates movement penalty when equipped
Adjust
Recoil increased.
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Recoil increased
Buff
Damage
Volt's damage increases from 15 to 16.
15→16
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Damage increased to 16 (was 15)
Adjust
Headshot damage: 19.
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Headshot damage: 19
Buff
Damage per pellet
EVA-8's damage per pellet increases from 7 to 8.
7→8
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Damage per pellet increased to 8 (was 7)
Adjust
No longer deals increased headshot damage.
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No longer deals increased headshot damage
Buff
Damage per pellet
Mastiff's damage per pellet increases from 14 to 16.
14→16
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Damage per pellet increased to 16 (was 14)
Adjust
No longer deals increased headshot damage.
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No longer deals increased headshot damage
Buff
Damage per pellet
Mozambique's damage per pellet increases from 15 to 16.
15→16
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Damage per pellet increased to 16 (was 15)
Adjust
Headshot damage: 60 (all pellets).
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Headshot damage: 60 (all pellets)
Buff
Damage per pellet
Peacekeeper's damage per pellet increases from 9 to 12.
9→12
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Damage per pellet increased to 12 (was 9)
Adjust
Headshot damage: 135 (all pellets).
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Headshot damage: 135 (all pellets)
Adjust
Choke speed significantly increased.
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Choke speed significantly increased
Adjust
Fully choked blast pattern is significantly tighter.
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Fully choked blast pattern is significantly tighter
Adjust
Pellets pierce dealing 50% damage after the first enemy hit.
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Pellets pierce dealing 50% damage after the first enemy hit
Adjust
Base damage unchanged.
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Base damage unchanged
Adjust
Headshot damage (min. distance): 135.
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Headshot damage (min. distance): 135
Adjust
Headshot damage (max. distance): 198.
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Headshot damage (max. distance): 198
Adjust
Autofire headshot damage (min. distance): 101.
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Autofire headshot damage (min. distance): 101
Adjust
Autofire headshot damage (max. distance): 149.
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Autofire headshot damage (max. distance): 149
Nerf
Limb damage
Charge Rifle's limb damage decreases from 90% to 70%.
90%→70%
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Limb damage reduced to 70% (was 90%)

Kraber

Buff
Damage
Kraber's damage increases from 140 to 150.
140→150
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Damage increased to 150 (was 140)
Adjust
Headshot damage: 210.
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Headshot damage: 210
Adjust
Base damage unchanged.
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Base damage unchanged
Adjust
Headshot damage: 108.
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Headshot damage: 108
Nerf
Limb damage
Longbow's limb damage decreases from 80% to 70%.
80%→70%
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Limb damage reduced to 70% (was 80%)
Adjust
Base damage unchanged.
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Base damage unchanged
Adjust
Headshot damage: 126.
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Headshot damage: 126
Nerf
Limb damage
Sentinel's limb damage decreases from 90% to 70%.
90%→70%
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Limb damage reduced to 70% (was 90%)
Removed
Removed Deadeye's Tempo passive.
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Removed Deadeye's Tempo passive

Assault Class Perks

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New perks: Combat Reserve, Stowed Reload, & Battle Surge (detailed above).
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New perks: Combat Reserve, Stowed Reload, & Battle Surge (detailed above)
Removed
Removed Carry Extra Ammo & Access Weapon Supply Bin perks (now integrated into Combat Reserve).
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Removed Carry Extra Ammo & Access Weapon Supply Bin perks (now integrated into Combat Reserve)

Support Class Perks

Adjust
Heal Expert Removed: Support Legends no longer heal double with small meds or have increased movement speed while healing.
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Heal Expert Removed: Support Legends no longer heal double with small meds or have increased movement speed while healing
Removed
Predator's Pursuit
Removed ability to scan Death Boxes to reveal killers, but they'll still show on the minimap and map with info on how recently they died.
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Removed ability to scan Death Boxes to reveal killers, but they'll still show on the minimap and map with info on how recently they died
Adjust
NEW
Press the Jump key while in the air to perform a dash.
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NEW: press the Jump key while in the air to perform a dash
Adjust
Arc Snare
Tether plants at location of projectile on impact rather than the hit player's location.
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Tether plants at location of projectile on impact rather than the hit player's location
Adjust
Arc Snare
Tether is slightly harder to break and no longer gets instantly broken by some abilities.
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Tether is slightly harder to break and no longer gets instantly broken by some abilities
Adjust
Phase Breach
Range increased to 100m (was ~76m).
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Range increased to 100m (was ~76m)
Adjust
Phase Breach
Travel time reduced.
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Travel time reduced
Adjust
Phase Breach
Improved reliability of placement.
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Improved reliability of placement
Removed
Phase Breach
Removed one frame delay on placement preview.
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Removed one frame delay on placement preview
Adjust
Phase Breach
Now has VFX to show max range when in placement mode.
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Now has VFX to show max range when in placement mode
Removed
Murder Machine
Ash's Murder Machine is removed.
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Murder Machine: removed
Removed
One Minute to Live
Ash's One Minute to Live is removed.
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One Minute to Live: removed
Adjust
Greedy Snare
Moved to Level 2.
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Greedy Snare: moved to Level 2
Adjust
NEW Dual Breach
Adds additional ult charge.
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NEW Dual Breach: adds additional ult charge
Adjust
Upgrades: Level 3
NEW Ghost in the Machine: adds additional Dash charge.
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NEW Ghost in the Machine: adds additional Dash charge
Adjust
Sling
Now upgrades with Level by default.
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Now upgrades with Level by default
Adjust
Sling
Can now carry Crate Weapons and they will gain infinite ammo with Ult.
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Can now carry Crate Weapons and they will gain infinite ammo with Ult
Adjust
Whistler
Tac now has 2 charges.
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Tac now has 2 charges
Buff
Whistler · Smart Bullet on ground damage
Smart Bullet on ground damage on Ballistic's Whistler increases from 10 to 20.
10→20
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Smart Bullet on ground damage increased to 20 (was 10)
  • This damage is now equal to the direct hit damage
Adjust
Tempest
Squad gains a speed boost when empowered by Ult.
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Tempest: squad gains a speed boost when empowered by Ult
Removed
Sling Shot
Removed (integrated into base kit).
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Sling Shot: removed (integrated into base kit)
Adjust
NEW Killing Time
Increases duration of Ult by 15s.
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NEW Killing Time: increases duration of Ult by 15s
Adjust
Extra Bullets
Doubles the number of Tac charges (was +1 charge).
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Extra Bullets: doubles the number of Tac charges (was +1 charge)
Adjust
Quiet Time
Overheat now also silences enemy for 6s.
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Quiet Time: Overheat now also silences enemy for 6s
Adjust
EMP
Once again destroys Gibraltar's Dome of Protection.
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EMP: once again destroys Gibraltar's Dome of Protection
Adjust
Ult back to starting at 50% charge.
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Ult back to starting at 50% charge

Wrecking Ball

Adjust
Once again destroys Gibraltar's Dome of Protection.
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Once again destroys Gibraltar's Dome of Protection
Adjust
Will now destroy Newcastle's Mobile Shield.
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Will now destroy Newcastle's Mobile Shield

Modes

Adjust
Rampart's new experimental care packages deliver three Mythic R-301 weapon variants.
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Rampart's new experimental care packages deliver three Mythic R-301 weapon variants
Adjust
Hornet (Yellow): faster movement and reload speed, Tac charge on shield break, Ult charge on knock.
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Hornet (Yellow): faster movement and reload speed, Tac charge on shield break, Ult charge on knock
Adjust
Limelight (Green): helps replenish your squad's health and shields when damaging enemies.
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Limelight (Green): helps replenish your squad's health and shields when damaging enemies
Adjust
Vermilion (Red): increases critical hit damage and triggers Thermite on knocked enemies.
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Vermilion (Red): increases critical hit damage and triggers Thermite on knocked enemies
Adjust
In collaboration with Creator Commissioner: Ninjayla.
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In collaboration with Creator Commissioner: Ninjayla
Adjust
Respawn Tokens are a new Mythic rarity Survival Slot item only available in this Takeover. If you are eliminated with this item in your inventory, you'll immediately respawn back into the action.
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Respawn Tokens are a new Mythic rarity Survival Slot item only available in this Takeover. If you are eliminated with this item in your inventory, you'll immediately respawn back into the action
Adjust
At the start of the match, all players are given one Respawn Token.
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At the start of the match, all players are given one Respawn Token
Adjust
Collect additional Respawn Tokens from: eliminating other players, Care Packages, and Mythic Supply Bins.
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Collect additional Respawn Tokens from: eliminating other players, Care Packages, and Mythic Supply Bins
Adjust
No respawn limit and no penalty for respawning multiple times.
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No respawn limit and no penalty for respawning multiple times
Adjust
Usable until the start of the final ring, then any equipped Respawn Tokens will be exchanged for EVO Armor XP.
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Usable until the start of the final ring, then any equipped Respawn Tokens will be exchanged for EVO Armor XP
Adjust
They only last a short while when on the ground, so pick one up if you need one!
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They only last a short while when on the ground, so pick one up if you need one!
Adjust
Respawn Beacons can still be used to bring back players without Respawn Tokens.
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Respawn Beacons can still be used to bring back players without Respawn Tokens
Adjust
In collaboration with Creator Commissioner: Ninjayla.
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In collaboration with Creator Commissioner: Ninjayla
Adjust
Weapons spawn fully kitted.
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Weapons spawn fully kitted
Adjust
Only weapons on the ground are Gold and Mythic tier.
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Only weapons on the ground are Gold and Mythic tier
Adjust
Sights can be looted and swapped out, but all other attachments come with the weapon.
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Sights can be looted and swapped out, but all other attachments come with the weapon
Adjust
Increased supply drops each round which carry two Mythic tier weapons.
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Increased supply drops each round which carry two Mythic tier weapons
  • The second Mythic weapon replaces the Evo Caches
  • Reduced Evo for scanning Care Packages

Standard Trios & Duos

Adjust
In collaboration with Creator Commissioner: Oraxe.
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In collaboration with Creator Commissioner: Oraxe
Adjust
Three Strikes returns with a twist modifier.
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Three Strikes returns with a twist modifier

Mystery Legends

Adjust
All Legends will be selected for you before entering the Drop Ship.
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All Legends will be selected for you before entering the Drop Ship
Adjust
Respawning will select a new random Legend.
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Respawning will select a new random Legend
Adjust
Squads can have duplicate Legends.
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Squads can have duplicate Legends
Adjust
With each EVO level up, you'll gain all upgrades for that Level automatically and your Level will be maintained through respawns.
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With each EVO level up, you'll gain all upgrades for that Level automatically and your Level will be maintained through respawns

NEW Road to Ranked Challenges

Adjust
Level 20 minimum still required to access Ranked and this is reflected as one of the challenges.
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Level 20 minimum still required to access Ranked and this is reflected as one of the challenges
Adjust
Existing players above Level 20 retain access.
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Existing players above Level 20 retain access
Adjust
Party restrictions apply: all members must complete challenges to access Ranked.
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Party restrictions apply: all members must complete challenges to access Ranked

NEW Bot Royale Tutorial

Adjust
Notes will appear to assist with Legends, weapons, loot, and gameplay scenarios.
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Notes will appear to assist with Legends, weapons, loot, and gameplay scenarios
Adjust
Low ammo or health items also receive prompts to ping nearby desired loot items.
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Low ammo or health items also receive prompts to ping nearby desired loot items
Adjust
On by default for accounts below Level 20 and will turn off once that threshold is reached.
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On by default for accounts below Level 20 and will turn off once that threshold is reached
  • Can be manually turned on/off through the System menu under "Tutorial Systems"

Trial simplification

Adjust
Re-designed all trials.
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Re-designed all trials
Removed
Removed weapon level restriction for trials.
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Removed weapon level restriction for trials

Bug Fixes

Fix
Fixed an issue where the Mythic Bin could become merged with a Gold Bin.
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Fixed an issue where the Mythic Bin could become merged with a Gold Bin
Fix
Fixed more firing range realm spawning issues.
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Fixed more firing range realm spawning issues:
  • Thermite VFX
  • Maggie ball bouncing off of invisible doors
  • Mirage decoys getting stuck on invisible doors
Fix
Fixed rare issue that could prevent the ring VFX and other particles from spawning.
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Fixed rare issue that could prevent the ring VFX and other particles from spawning
Adjust
Swapping to secondary akimbo weapons from loadouts will no longer play the first draw animation.
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Mixtape: swapping to secondary akimbo weapons from loadouts will no longer play the first draw animation

Bug Fixes

Adjust
PK will no longer occasionally lock up after using the Choke.
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PK will no longer occasionally lock up after using the Choke
Adjust
Rechamber times can no longer be bypassed on the Sentinel and PK by swapping attachments.
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Rechamber times can no longer be bypassed on the Sentinel and PK by swapping attachments
Adjust
Reactive weapons will no longer lose their reactive state after swapping.
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Reactive weapons will no longer lose their reactive state after swapping
Adjust
Squadmate animations once again play during Legend selection.
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Squadmate animations once again play during Legend selection
Adjust
"View upgrades" button in Legend locker will no longer take you to friends list.
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"View upgrades" button in Legend locker will no longer take you to friends list
Adjust
Alter / Ash / Wraith: Void Vision (enemy highlighting) no longer applies on enemy portals.
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Alter / Ash / Wraith: Void Vision (enemy highlighting) no longer applies on enemy portals
Adjust
Upgrades Tactical Cooldown+ and Void Vision returned to correct tier placements.
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Alter: Upgrades Tactical Cooldown+ and Void Vision returned to correct tier placements
Adjust
Crashing will no longer occur when gliding or using the D.O.C. Heal Drone.
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Crashing will no longer occur when gliding or using the D.O.C. Heal Drone
Adjust
Gliding will no longer occasionally lower performance.
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Gliding will no longer occasionally lower performance
Adjust
Pathfinder grapple can once again attach to D.O.C. Halo.
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Pathfinder grapple can once again attach to D.O.C. Halo
Fix
Fixed a crash that could occur when using Mirage's Ult near Gravity Cannons.
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Fixed a crash that could occur when using Mirage's Ult near Gravity Cannons
Adjust
Lifeline's D.O.C. now cloaks properly to prevent revealing Mirage (previous hotfix).
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Lifeline's D.O.C. now cloaks properly to prevent revealing Mirage (previous hotfix)
Adjust
Ult no longer canceled by Ash's snare.
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Newcastle: Ult no longer canceled by Ash's snare
Adjust
Resolved rare crash that could occur when pouncing.
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Resolved rare crash that could occur when pouncing
Adjust
Shadow Pounce now plays leap audio when spectating a Revenant.
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Shadow Pounce now plays leap audio when spectating a Revenant
Fix
Fixed upgrade that was allowing the placement of two interception pylons.
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Wattson: fixed upgrade that was allowing the placement of two interception pylons
Adjust
Tac now working inside of D.O.C. Halo and near Dome of Protection's edges.
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Valkyrie: Tac now working inside of D.O.C. Halo and near Dome of Protection's edges
Adjust
Sprinting no longer available while using Ult Accelerant.
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Vantage: sprinting no longer available while using Ult Accelerant
Adjust
Added further hardening to prevent hipfire cheats.
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Added further hardening to prevent hipfire cheats

Adjustments to Match Summary

Adjust
XP Gain, Challenge, and Pass progression added to end of match flow.
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XP Gain, Challenge, and Pass progression added to end of match flow
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Squad Summary section now picks from a small set of stats instead of always showing "Revives," "Respawns," and "Time Survived" for unranked Duos and Trios.
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Squad Summary section now picks from a small set of stats instead of always showing "Revives," "Respawns," and "Time Survived" for unranked Duos and Trios
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Disabled assist Ult gain with accelerated weapons which allowed for some Ults to be used too quickly.
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Mixtape: disabled assist Ult gain with accelerated weapons which allowed for some Ults to be used too quickly
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Reactive skins now show their effects in the lobby menus.
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Reactive skins now show their effects in the lobby menus
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Some Rat Spots have been eliminated across all maps.
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Some Rat Spots have been eliminated across all maps

AI Bots: Cover and Peeking

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Can now use geometry in the environment as cover.
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Can now use geometry in the environment as cover
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Can also utilize "peeking" behavior to provide more of a challenge.
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Can also utilize "peeking" behavior to provide more of a challenge
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Plethora of bug fixes across all parts of the Bot experience.
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Plethora of bug fixes across all parts of the Bot experience
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Improvements and tuning on Easy and Normal difficulty Bots (E1 — N3 Difficulty).
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Improvements and tuning on Easy and Normal difficulty Bots (E1 - N3 Difficulty)
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Added Mono output option for players with limited hearing.
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Added Mono output option for players with limited hearing
  • Mono audio combines left and right sound channels into one, making it easier for players with hearing impairments to hear all audio cues. It ensures no important sounds are missed, regardless of ear or stereo positioning.
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Friendly footsteps volume and audible distance reduced.
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Friendly footsteps volume and audible distance reduced
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Friendly skydive volume reduced to allow for strategizing during drop (enemy volumes unchanged).
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Friendly skydive volume reduced to allow for strategizing during drop (enemy volumes unchanged)
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Increased importance for zipline attach/detach and doors to ensure they are heard more consistently.
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Increased importance for zipline attach/detach and doors to ensure they are heard more consistently
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Reduced volume of squadmate and ambient audio while enemies are being revived.
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Reduced volume of squadmate and ambient audio while enemies are being revived
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Reduced volume for Fuse's Tac and Ult.
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Reduced volume for Fuse's Tac and Ult
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Reduced volume for Survey Beacons and Ring Consoles for self and squadmates (enemy volumes unchanged).
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Reduced volume for Survey Beacons and Ring Consoles for self and squadmates (enemy volumes unchanged)
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Improved CPU rendering performance on all consoles.
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Improved CPU rendering performance on all consoles
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Changed the way that ultrawide monitors handle 16:9 and 16:10 resolutions in full-screen mode. They will now have pillarboxing (black borders on left and right) and no stretching. This behavior can be disabled with +mat_wide_pillarbox 0 launch argument, if stretching is desired.
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Changed the way that ultrawide monitors handle 16:9 and 16:10 resolutions in full-screen mode. They will now have pillarboxing (black borders on left and right) and no stretching. This behavior can be disabled with +mat_wide_pillarbox 0 launch argument, if stretching is desired.
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CPU rendering performance improved 5%-10% (situation based) and some frame drops may be reduced.
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CPU rendering performance improved 5%-10% (situation based) and some frame drops may be reduced
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Added a launch argument +mat_minimize_on_alt_tab 1 that allows behavior similar to DX11 where tabbing away from/clicking out of the fullscreen game causes Apex to minimize.
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Added a launch argument +mat_minimize_on_alt_tab 1 that allows behavior similar to DX11 where tabbing away from/clicking out of the fullscreen game causes Apex to minimize
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Improved loading performance after compiling shaders for the first time (up to 30% faster on some systems). Note that shaders always need to be pre-loaded to minimize gameplay stuttering.
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Improved loading performance after compiling shaders for the first time (up to 30% faster on some systems). Note that shaders always need to be pre-loaded to minimize gameplay stuttering.
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Added a launch notification for players with incompatible GPUs that DX11 support will be discontinued.
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Added a launch notification for players with incompatible GPUs that DX11 support will be discontinued

Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). EA's official Apex Legends patch notes as fetched; legend and weapon labels come from the numbers in each line, and lines without before and after values are labeled adjust. Source: https://www.ea.com/games/apex-legends/apex-legends/news/takeover-patch-notes · fetched Oct 12, 2026.