Nerf Radar › Apex Legends › History › Graphics
Graphics: change history
14 changes across 6 patches (Aug 5, 2024 to Jun 22, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for Apex Legends, back to Aug 5, 2024.
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AdjustImplemented a fix to address framerate hitching when banners cycle in the world.
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Implemented a fix to address framerate hitching when banners cycle in the world.
AdjustMade adjustments to shadows and highlights on Broken Moon.Source line
Made adjustments to shadows and highlights on Broken Moon.
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AdjustImproved occlusion data structures that were used by Olympus in the last midseason update are now used for all maps, slightly improving CPU performance.
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Improved occlusion data structures that were used by Olympus in the last midseason update are now used for all maps, slightly improving CPU performance.
FixFixed an issue that could lead to an occasional framerate dip when running at very high FPS on PC (e.g. 240+).Source line
Fixed an issue that could lead to an occasional framerate dip when running at very high FPS on PC (e.g. 240+).
AdjustCleaner Ambient Occlusion, which includes new specular occlusion. This will also be faster than the previous Ambient Occlusion in most cases, except at High or Ultra settings at high resolutions (4K on PC).Source line
Cleaner Ambient Occlusion, which includes new specular occlusion. This will also be faster than the previous Ambient Occlusion in most cases, except at High or Ultra settings at high resolutions (4K on PC).
AdjustImproved accuracy of cubemap reflection intensity, especially in shadowed outdoor areas.Source line
Improved accuracy of cubemap reflection intensity, especially in shadowed outdoor areas.
AdjustImproved accuracy of sky ambient lighting.Source line
Improved accuracy of sky ambient lighting.
AdjustImproved baked lighting accuracy for many props in maps.Source line
Improved baked lighting accuracy for many props in maps.
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AdjustNew tonemapping for a more natural appearance of highlights with very bright colors.
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New tonemapping for a more natural appearance of highlights with very bright colors
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AdjustStorm Point updated to use a modern GPU-driven terrain rendering system.
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Storm Point updated to use a modern GPU-driven terrain rendering system.
- Players may not notice the difference since the overall map content has not been changed, but this system improves CPU rendering time, fixes lighting artifacts throughout the map, and allows for much greater texture fidelity through virtual texturing
AdjustXbox One and Playstation 4 have been migrated to the Rendering Hardware Interface (RHI), which is now being used on all platforms. As a result, Xbox One and Playstation 4 leverage the same multithreaded rendering architecture as PC and current-gen consoles.Source line
Xbox One and Playstation 4 have been migrated to the Rendering Hardware Interface (RHI), which is now being used on all platforms. As a result, Xbox One and Playstation 4 leverage the same multithreaded rendering architecture as PC and current-gen consoles.
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AdjustImproved CPU rendering performance on all consoles.
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Improved CPU rendering performance on all consoles
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AdjustLargely optimized Performance Mode on Xbox Series X/S and PlayStation 5, for more consistent frame rates and fewer resolution drops.
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Largely optimized Performance Mode on Xbox Series X/S and PlayStation 5, for more consistent frame rates and fewer resolution drops
- Xbox Series X and PS5 can expect 10 FPS or higher improvements in GPU-intensive scenarios
AdjustMitigated performance impact of looking at Death Boxes and intermittent performance spikes from champions banners.Source line
Mitigated performance impact of looking at Death Boxes and intermittent performance spikes from champions banners
Each step links to the full patch breakdown and to Respawn Entertainment's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.