Nerf Radar › Apex Legends › History › Audio
Audio: change history
20 changes across 5 patches (Feb 10, 2025 to Sep 14, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for Apex Legends, back to Aug 5, 2024.
Adjust 16New 1Fix 3
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NewAdded a new audio menu option to toggle weapon dialogue on/off. It will appear if you own a talking weapon skin.
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Added a new audio menu option to toggle weapon dialogue on/off. It will appear if you own a talking weapon skin
AdjustResolved an issue resulting in abnormally loud audio in interior spaces on Olympus and E-District.Source line
Resolved an issue resulting in abnormally loud audio in interior spaces on Olympus and E-District
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AdjustDeathbox Respawn In-Progress sound increased in volume and audible radius for enemies.
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Deathbox Respawn In-Progress sound increased in volume and audible radius for enemies.
AdjustAdjusted the volume of Fuse's Mythic skydive trail in response to community feedback.Source line
Adjusted the volume of Fuse's Mythic skydive trail in response to community feedback.
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AdjustAdded the ability to tweak individual voice chat volumes for each player in the squad menu.
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Added the ability to tweak individual voice chat volumes for each player in the squad menu.
AdjustImproved voice chat clarity.Source line
Improved voice chat clarity.
FixFixed an issue where HAVOC Rifle audio could sometimes cut out for the player firing it.Source line
Fixed an issue where HAVOC Rifle audio could sometimes cut out for the player firing it.
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FixFixed rare cases where "Gameplay Volume when Spectating" would be applied during regular gameplay.
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Fixed rare cases where "Gameplay Volume when Spectating" would be applied during regular gameplay
FixFixed a rare issue where players situated uphill would briefly have occlusion filtering applied.Source line
Fixed a rare issue where players situated uphill would briefly have occlusion filtering applied
AdjustReduced volume of Pathfinder grapple for player (enemy audio not affected).Source line
Reduced volume of Pathfinder grapple for player (enemy audio not affected)
AdjustRevenant wall climb footsteps clearer in the mix.Source line
Revenant wall climb footsteps clearer in the mix
AdjustSlight reduction of Thermite volume over time at distance.Source line
Slight reduction of Thermite volume over time at distance
AdjustSlight reduction in volume for Horizon's Black Hole relative to FOV.Source line
Slight reduction in volume for Horizon's Black Hole relative to FOV
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AdjustAdded Mono output option for players with limited hearing.
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Added Mono output option for players with limited hearing
- Mono audio combines left and right sound channels into one, making it easier for players with hearing impairments to hear all audio cues. It ensures no important sounds are missed, regardless of ear or stereo positioning.
AdjustFriendly footsteps volume and audible distance reduced.Source line
Friendly footsteps volume and audible distance reduced
AdjustFriendly skydive volume reduced to allow for strategizing during drop (enemy volumes unchanged).Source line
Friendly skydive volume reduced to allow for strategizing during drop (enemy volumes unchanged)
AdjustIncreased importance for zipline attach/detach and doors to ensure they are heard more consistently.Source line
Increased importance for zipline attach/detach and doors to ensure they are heard more consistently
AdjustReduced volume of squadmate and ambient audio while enemies are being revived.Source line
Reduced volume of squadmate and ambient audio while enemies are being revived
AdjustReduced volume for Fuse's Tac and Ult.Source line
Reduced volume for Fuse's Tac and Ult
AdjustReduced volume for Survey Beacons and Ring Consoles for self and squadmates (enemy volumes unchanged).Source line
Reduced volume for Survey Beacons and Ring Consoles for self and squadmates (enemy volumes unchanged)
Each step links to the full patch breakdown and to Respawn Entertainment's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.