Counter-Strike 2 Update (Sep 23, 2026): what changed
Who this matters to
Rush players
End rooms and Convoy allow a longer countdown after an elimination, other waiting times are shorter, and the countdown no longer starts when a team dies only to suicides, team kills or disconnects.
Crosshair tweakers
New half-outline and static square options arrive, a gap of 0 now works, and the minimum dynamic spread distance drops to 64 pixels.
Left-handed players
Left-handed viewmodels no longer animate incorrectly while silent reloading.
All 12 changes
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Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy.
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The countdown-after-elimination time does not activate in cases where an entire team dies to suicides, team kills, and/or disconnects.
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Warmup time once all players have connected, freeze time, and technical timeout time are all reduced.
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Various gap fixes and clipping adjustments.
Crosshair
History · 4 patches →Source line
Added option to draw half-outlines. This will only draw the top-left portions of the outline for a crosshair.
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Fixed a bug preventing 0 gap width from being respected.
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Added a static square crosshair style
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Reduced the minimum dynamic spread distance to 64 pixels.
- The new dynamic crosshair styles will show you the real weapon spread and inaccuracy and the 'Dynamic Spread Limit' setting is a limit on how far the crosshair will spread at maximum inaccuracy and spread.
Viewmodels
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Fixed a case where left-handed viewmodels would animate incorrectly while silent reloading.
Player models
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Fixed a case where thirdperson player models would animate too fast while silent reloading.
Dual Berettas
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Fixed a case where firstperson Dual Berettas would animate incorrectly while reloading.
Clan tag
History · 3 patches →Source line
Clan tags now appear in death notices.
Structured by Nerf Radar from the official notes (curated by hand). Valve's update notes were structured by hand, one change per line. Valve's explanation of the new pixel-based crosshair units and automatic rescaling describes the system added on September 22 and is not listed as a separate change. Source: https://store.steampowered.com/news/app/730/view/1844751498219795 · fetched Oct 7, 2026.