Counter-Strike 2 bug fixes: is it fixed yet?

34 bug fixes listed in 12 official updates of Counter-Strike 2, from Sep 9, 2026 to Oct 28, 2026. Type your bug below (for example "voice chat", "crash" or a CS2 name) to see whether a patch says it was fixed.

Not in the patch notes

All unlisted changes →
dataminedRelated patch →

Hidden microphone noise suppression added (voice_webrtc_apm), off by default

The October 22 update's notes only cover map scripting, but the game files added WebRTC microphone processing (noise suppression, echo cancellation, gain control, high-pass filter). It is off by default, not in the settings menu, and is turned on in the console with voice_in_process 1 and voice_webrtc_apm 1.

  • Silent Reload ModeFixed various cases where the first sound of a reload could be heard even when a silent reload was requested.
  • AMD video cardsFixed a bug where liquid could render as black on AMD video cards.
  • Demo playbackFixed some sound and UI bugs when rewinding during demo playback.
  • ScriptingFixed a crash in GameRules.AddTeamMoney with CSTeamMoneyReason.NONE.
  • ScriptingFixed CSTeamMoneyReason and CSWeaponAttackType enum values not matching point_script.d.ts.
  • ScriptingFixed CSRadarPoint.IsVisibleToTeam and CSObservablePoint.IsObservableForTeam returning a number instead of a boolean.
  • Demo/Replay viewerFixed some minor issues when seeking to a different position in a demo file.
  • Desert EagleFixed the sound event during a silent reload for the Desert Eagle.
  • soundscapeFixed a case of buzzing soundscape sounds during demo playback.
  • RushClipping fixes for Rush maps.
  • CrosshairFixed grenade crosshair rendering when crosshair thickness is set to 3 pixels.
  • Commend and report dialogsFixed the formatting of titles in the commend and report dialogs.
  • RushVarious clipping fixes on Rush maps.
  • CrosshairFixed how the crosshair visualizes weapon inaccuracy and spread.
  • RushFixed pixel gaps in various Rush rooms.
  • RushVarious gap fixes and clipping adjustments on Rush maps.
  • ReloadFixed some cases where loud reloads kept playing while you were trying to stealth reload.
  • ReloadFixed a case where tapping reload before holding it gave a slightly faster silent reload.
  • ReloadFixed a case where silent reload could be used to fire shotguns faster than normal.
  • AK-47Fixed a case where the AK-47 inspect animation sometimes popped.
  • RushVarious gap fixes and clipping adjustments on Rush maps.
  • CrosshairFixed a bug that stopped a gap width of 0 from being respected.
  • ViewmodelsFixed a case where left-handed viewmodels animated incorrectly while silent reloading.
  • Player modelsFixed a case where third-person player models animated too fast while silent reloading.
  • Dual BerettasFixed a case where first-person Dual Berettas animated incorrectly while reloading.
  • AncientFixed holes in the world in Long A Main Hall on Ancient.
  • CacheGap fixes and clipping adjustments around the blue doors in Mid on Cache.
  • TrainBlocked a pixel gap in the crates on bombsite A on Train.
  • ScoreboardHalftime scoreboard stats should now fully reflect the results of the previous round.
  • Kick banFixed a case where players could avoid a kick ban.
  • CacheFixed various gaps on Cache.
  • CacheFixed a wallbang spot on B site on Cache.
  • CacheAdded a missing competitive CT spawn point on Cache.
  • custom_hud_layoutFixed several bugs with stale custom_hud_layout state when changing spectator targets.

Each line is a fix the official Counter-Strike 2 notes list, as Nerf Radar recorded it. A fix being listed does not guarantee it works for everyone; if a bug is back, check the latest patch and the official known-issues page. Patches older than the CS2 updates we track are not included. How Nerf Radar works.