TL;DRThe Mid-Chapter update adds the Survivor Intent System, which lets Survivors send and receive text messages during a match, and reworks the Abandon, Surrender and End Trial options. It updates a large group of Killer and Survivor perks and adds a new Rift, Academia. For example, Agitation now gives 14/16/18% Haste while carrying a Survivor, up from 6/12/18%, and Help Wanted can now compromise up to 3 Generators at a time instead of 1.
Who this matters to
Killer players
Most Killer perks change, so builds built around them need a second look.
Survivor players
Survivor perks are also updated, and the Intent System adds a new way to communicate.
All 160 changes
Survivor Intent System
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Survivor Intent System: Survivors can send and receive text messages during a match.
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Survivors can send and receive text messages during a match
Agitation
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Agitation: while carrying a Survivor, you gain 14/16/18% Haste. Previously 6/12/18%.
6/12/18%→14/16/18%
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You gain 14/16/18% Haste. (was 6/12/18%)
Bitter Murmur
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Bitter Murmur: whenever a Generator is completed, you see the Auras of Survivors within 20m of it for 10s. Previously 16m and 5s.
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Whenever a Generator is completed, you see the Auras of Survivors within 20m of it for 10s. (was 16m and 5s)
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Bitter Murmur: when all Generators are completed, you see the Auras of all Survivors for 16/18/20s. Previously 5/7/10s.
5/7/10s→16/18/20s
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When all Generators are completed, you see the Auras of all Survivors for 16/18/20s. (was 5/7/10s)
Dark Arrogance: new effect: your missed basic-attack cooldown is 15/20/25% shorter.
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Your missed basic-attack cooldown is 15/20/25% shorter. (NEW)
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Dark Arrogance: whenever you are blinded or Pallet-stunned, the duration is 25% longer. Previously 15%.
15%→25%
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Whenever you are blinded or Pallet-stunned, the duration is 25% longer. (was 15%)
Deerstalker
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Deerstalker: every 40/35/30s, the Survivor with the least time in chase sees your Aura for 4s. Previously 3s.
3s→4s
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Every 40/35/30s, the Survivor with the least time in chase sees your Aura for 4s. (was 3s)
Dissolution
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Dissolution: 3s after a Survivor takes damage from a basic-attack, for 13/14/15s, the next time a Survivor fast-vaults a Pallet while within your Terror Radius, it is destroyed. Previously any damage and 12/16/20s.
12/16/20s→13/14/15s
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3s after a Survivor takes damage from a basic-attack, for 13/14/15s, the next time a Survivor fast-vaults a Pallet while within your Terror Radius, it is destroyed. (was any damage and 12/16/20s)
Distressing
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Distressing: new effect: Survivors within your Terror Radius repair 6/7/8% slower.
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Survivors within your Terror Radius repair 6/7/8% slower. (NEW)
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Distressing: your Terror Radius is 30% larger. Previously 20/23/30%.
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Your Terror Radius is 30% larger. (was 20/23/30%)
Dominance
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Dominance: the first time each Totem is being blessed or cleansed by a Survivor, it is blocked for 25s. Previously 8/12/16s.
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It is blocked for 25s. (was 8/12/16s)
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Dominance: new effect: that Survivor screams.
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That Survivor screams. (NEW)
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Dominance: new effect: you see their Aura for 3/4/5s.
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You see their Aura for 3/4/5s. (NEW)
Fire Up
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Fire Up: for each Token, you basic-break Pallets and Breakable Walls 6/7/8% faster. Previously 4/5/6%.
4/5/6%→6/7/8%
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You basic-break Pallets and Breakable Walls 6/7/8% faster. (was 4/5/6%)
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Fire Up: for each Token, you damage Generators 6/7/8% faster. Previously 4/5/6%.
4/5/6%→6/7/8%
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You damage Generators 6/7/8% faster. (was 4/5/6%)
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Fire Up: for each Token, you pick-up and drop Survivors 6/7/8% faster. Previously 4/5/6%.
4/5/6%→6/7/8%
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You pick-up and drop Survivors 6/7/8% faster. (was 4/5/6%)
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Fire Up: for each Token, you basic-vault Windows 6/7/8% faster. Previously 4/5/6%.
4/5/6%→6/7/8%
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You basic-vault Windows 6/7/8% faster. (was 4/5/6%)
Game Afoot
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Game Afoot: while chasing the Obsession, whenever you basic-break a Pallet or Breakable Wall, or damage a Generator, you gain 10% Haste for 8/9/10s. Previously 7%.
7%→10%
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While chasing the Obsession, whenever you basic-break a Pallet or Breakable Wall, or damage a Generator, you gain 10% Haste for 8/9/10s. (was 7%)
Help Wanted
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Help Wanted: when that Generator is completed by Survivors, your successful basic-attack cooldowns are 25% shorter for 70/80/90s. Previously 40/50/60s.
40/50/60s→70/80/90s
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Your successful basic-attack cooldowns are 25% shorter for 70/80/90s (was 40/50/60s)
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Help Wanted: new effect: Generators not being repaired regress at 150% speed for 70/80/90s.
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Generators not being repaired regress at 150% speed for 70/80/90s (NEW)
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Help Wanted: new effect: Other Generators lose compromised.
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Other Generators lose compromised. (NEW)
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Help Wanted: up to 3 Generators can be compromised at a time. Previously 1 Generator.
1→3
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Up to 3 Generators can be compromised at a time. (was 1 Generator)
Hex: Nothing but Misery
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Hex: Nothing but Misery: after you damage Survivors with a basic-attack 4 times, a Dull Totem ignites. Previously 8 times.
8→4
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After you damage Survivors with a basic-attack 4 times, a Dull Totem ignites. (was 8 times)
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Hex: Nothing but Misery: new effect: they vault 10% slower for 10/12.5/15s.
Insidious: after being idle for 2s, you gain Undetectable. Previously 3/2/1s.
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After being idle for 2s, you gain Undetectable. (was 3/2/1s)
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Insidious: new effect: whenever you act, this ends after 6/7/8s.
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Whenever you act, this ends after 6/7/8s. (NEW)
Iron Grasp
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Iron Grasp: while carrying a Survivor, they wiggle 10/11/12% slower. Previously 4/8/12%.
4/8/12%→10/11/12%
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They wiggle 10/11/12% slower. (was 4/8/12%)
Knock Out
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Knock Out: whenever a Survivor drops a Pallet, for the next 6s, if they move 10m away from it, they gain 20% Hindered for 2/3/4s. Previously 6m and 5%.
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Whenever a Survivor drops a Pallet, for the next 6s, if they move 10m away from it, they gain 20% Hindered for 2/3/4s. (was 6m and 5%)
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Knock Out: new effect: This ends early if the Pallet is broken.
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This ends early if the Pallet is broken. (NEW)
Machine Learning
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Machine Learning: new effect: Other Generators lose compromised.
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Other Generators lose compromised. (NEW)
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Machine Learning: up to 3 Generators can be compromised at a time. Previously 1 Generator.
1→3
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Up to 3 Generators can be compromised at a time. (was 1 Generator)
Ravenous
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Ravenous: new effect: gain 4% Haste while carrying Survivors.
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Gain 4% Haste while carrying Survivors. (NEW)
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Ravenous: new effect: Hook Survivors 4% faster.
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Hook Survivors 4% faster. (NEW)
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Ravenous: gain Exposed for 80/85/90s. Previously 40/50/60s.
40/50/60s→80/85/90s
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Gain Exposed for 80/85/90s. (was 40/50/60s)
Scourge Hook: Monstrous Shrine
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Scourge Hook: Monstrous Shrine: new effect: while you are at least 24m away from a Survivor on a Scourge Hook, Generators not being repaired regress at 150/175/200% speed.
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While you are at least 24m away from a Survivor on a Scourge Hook, Generators not being repaired regress at 150/175/200% speed. (NEW)
Shattered Hope
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Shattered Hope is reworked.
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Shattered Hope (Rework)
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Shattered Hope: new effect: whenever a Totem is blessed, cleansed or destroyed.
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Whenever a Totem is blessed, cleansed or destroyed: (NEW)
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Shattered Hope: new effect: Dull Totems are blocked for 16/18/20s.
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Dull Totems are blocked for 16/18/20s. (NEW)
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Shattered Hope: new effect: Hex Totems are blocked for 16/18/20s.
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Hex Totems are blocked for 16/18/20s. (NEW)
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Shattered Hope: new effect: you see the Auras of Boon Totems for 16/18/20s.
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You see the Auras of Boon Totems for 16/18/20s. (NEW)
Spies from the Shadows
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Spies from the Shadows: whenever a Survivor scares a Crow within 36/38/40m of you, you are alerted. Cooldown 3s. Previously 20/28/36m and 5s.
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Whenever a Survivor scares a Crow within 36/38/40m of you, you are alerted. Cooldown 3s. (was 20/28/36m and 5s)
Unbound
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Unbound: whenever a Survivor takes damage, for the next 26/28/30s, whenever you basic-vault a window, you gain 5% Haste for 25s. Previously 24/27/30s and 7% Haste for 10s.
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Whenever a Survivor takes damage, for the next 26/28/30s, whenever you basic-vault a window, you gain 5% Haste for 25s. (was 24/27/30s and 7% Haste for 10s)
Undone
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Undone is reworked.
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Undone (Rework)
Unrelenting
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Unrelenting: your missed basic-attack cooldown is 30/35/40% shorter. Previously 20/25/30%.
20/25/30%→30/35/40%
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Your missed basic-attack cooldown is 30/35/40% shorter. (was 20/25/30%)
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Unrelenting: new effect: your successful basic-attack cooldown is 10% shorter.
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Your successful basic-attack cooldown is 10% shorter. (NEW)
Whispers
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Whispers: while within 28/26/24m of a Survivor, you randomly hear whispers. Previously 48/40/32m.
48/40/32m→28/26/24m
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While within 28/26/24m of a Survivor, you randomly hear whispers. (was 48/40/32m)
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Whispers: new effect: while outside of 28/26/24m of a Survivor, you gain 5% Haste.
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While outside of 28/26/24m of a Survivor, you gain 5% Haste. (NEW)
Better Than New
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Better Than New: whenever you finish healing another Survivor, until they take damage, they bless and cleanse 40/45/50% faster. Previously 12/14/16%.
12/14/16%→40/45/50%
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They bless and cleanse 40/45/50% faster. (was 12/14/16%)
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Better Than New: whenever you finish healing another Survivor, until they take damage, they heal 40/45/50% faster. Previously 12/14/16%.
12/14/16%→40/45/50%
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They heal 40/45/50% faster. (was 12/14/16%)
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Better Than New: whenever you finish healing another Survivor, until they take damage, they unlock Chests 40/45/50% faster. Previously 12/14/16%.
12/14/16%→40/45/50%
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They unlock Chests 40/45/50% faster. (was 12/14/16%)
Blood Pact
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Blood Pact: new effect: while you are the Obsession if you are hooked another Survivor becomes the Obsession.
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While you are the Obsession if you are hooked another Survivor becomes the Obsession. (NEW)
Bound by Obsession
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Bound by Obsession: while you are the Obsession, every 30s, the Killer sees your Aura for 4s. Previously 3s.
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While you are the Obsession, every 30s, the Killer sees your Aura for 4s. (was 3s)
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Bound by Obsession: while the Killer sees your Aura, you heal 8/9/10% faster. Previously 2/4/6%.
2/4/6%→8/9/10%
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You heal 8/9/10% faster. (was 2/4/6%)
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Bound by Obsession: while the Killer sees your Aura, you repair 8/9/10% faster. Previously 2/4/6%.
2/4/6%→8/9/10%
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You repair 8/9/10% faster. (was 2/4/6%)
Dark Sense
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Dark Sense: whenever a Generator is completed, when the Killer gets within 20m of you, for 13/14/15s. Previously 24m and 5/7/10s.
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Whenever a Generator is completed, when the Killer gets within 20m of you, for 13/14/15s: (was 24m and 5/7/10s)
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Dark Sense: new effect: you see the Aura of Pallets and Windows within 32m.
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You see the Aura of Pallets and Windows within 32m (NEW)
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Dark Sense: new effect: you see the Auras of other Survivors.
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You see the Auras of other Survivors. (NEW)
Do No Harm
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Do No Harm: while healing another Survivor for each Hook State they have, you heal 30/35/40% faster. Previously 30/40/50%.
30/40/50%→30/35/40%
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You heal 30/35/40% faster. (was 30/40/50%)
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Do No Harm: new effect: increase the odds of triggering a Skill Check by 5%.
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Increase the odds of triggering a Skill Check by 5%. (NEW)
Down to the Last
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Down to the Last is reworked.
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Down to the Last [Sole Survivor] (Rework)
Empathic Connection
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Empathic Connection: you heal other Survivors 30/35/40% faster. Previously 25/30/35%.
25/30/35%→30/35/40%
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You heal other Survivors 30/35/40% faster. (was 25/30/35%)
Flow State
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Flow State: for each token, you bless and cleanse Totems 13/14/15% faster. Previously 8/9/10%.
8/9/10%→13/14/15%
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You bless and cleanse Totems 13/14/15% faster. (was 8/9/10%)
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Flow State: for each token, you heal 13/14/15% faster. Previously 8/9/10%.
8/9/10%→13/14/15%
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You heal 13/14/15% faster. (was 8/9/10%)
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Flow State: for each token, you unhook Survivors 13/14/15% faster. Previously 8/9/10%.
8/9/10%→13/14/15%
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You unhook Survivors 13/14/15% faster. (was 8/9/10%)
Friendly Competition
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Friendly Competition: whenever you finish repairing a Generator with at least 1 other Survivor, Survivors who finished repairing it repair 10% faster for 80/85/90s. Previously 5% for 100/110/120s.
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Whenever you finish repairing a Generator with at least 1 other Survivor, Survivors who finished repairing it repair 10% faster for 80/85/90s. (was 5% for 100/110/120s)
Kindred
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Kindred: while you are hooked, all Survivors see each others' Auras. While the Killer is within 14/15/16m, all Survivors sees the Killer's Aura. Previously 8/12/16m.
8/12/16m→14/15/16m
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While you are hooked, all Survivors see each others' Auras. While the Killer is within 14/15/16m, all Survivors sees the Killer's Aura. (was 8/12/16m)
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Kindred: while another Survivor is hooked, you see the Auras of other Survivors. While the Killer is within 14/15/16m of the hooked Survivor, you see the Killer's Aura. Previously 8/12/16m.
8/12/16m→14/15/16m
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While another Survivor is hooked, you see the Auras of other Survivors. While the Killer is within 14/15/16m of the hooked Survivor, you see the Killer's Aura. (was 8/12/16m)
No One Left Behind
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No One Left Behind: when all Generators are completed, you heal 80/90/100% faster. Previously 50/75/100%.
50/75/100%→80/90/100%
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You heal 80/90/100% faster. (was 50/75/100%)
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No One Left Behind: when all Generators are completed, you unhook other Survivors 80/90/100% faster. Previously 50/75/100%.
50/75/100%→80/90/100%
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You unhook other Survivors 80/90/100% faster. (was 50/75/100%)
Pharmacy
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Pharmacy: new effect: you can rummage each Chest 1 time.
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You can rummage each Chest 1 time. (NEW)
Plunderer's Instinct
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Plunderer's Instinct: new effect: you unlock chests 150%/175%/200% faster.
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You unlock chests 150%/175%/200% faster. (NEW)
Premonition
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Premonition is reworked.
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Premonition (Rework)
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Premonition: new effect: you see the Killer's Aura for 3s.
Resilience: while injured, you bless and cleanse Totems 7/8/9% faster. Previously 3/6/9%.
3/6/9%→7/8/9%
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You bless and cleanse Totems 7/8/9% faster. (was 3/6/9%)
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Resilience: while injured, you heal 7/8/9% faster. Previously 3/6/9%.
3/6/9%→7/8/9%
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You heal 7/8/9% faster. (was 3/6/9%)
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Resilience: while injured, you open Exit Gates 7/8/9% faster. Previously 3/6/9%.
3/6/9%→7/8/9%
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You open Exit Gates 7/8/9% faster. (was 3/6/9%)
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Resilience: while injured, you repair 7/8/9% faster. Previously 3/6/9%.
3/6/9%→7/8/9%
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You repair 7/8/9% faster. (was 3/6/9%)
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Resilience: while injured, you sabotage Hooks 7/8/9% faster. Previously 3/6/9%.
3/6/9%→7/8/9%
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You sabotage Hooks 7/8/9% faster. (was 3/6/9%)
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Resilience: while injured, you unhook Survivors 7/8/9% faster. Previously 3/6/9%.
3/6/9%→7/8/9%
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You unhook Survivors 7/8/9% fester. (was 3/6/9%)
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Resilience: while injured, you unlock chests 7/8/9% faster. Previously 3/6/9%.
3/6/9%→7/8/9%
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You unlock chests 7/8/9% faster. (was 3/6/9%)
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Resilience: while injured, you vault 7/8/9% faster. Previously 3/6/9%.
3/6/9%→7/8/9%
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You vault 7/8/9% faster. (was 3/6/9%)
Road Life
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Road Life is reworked.
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Road Life (Rework)
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Road Life: new effect: when you stop healing, this ends after 4s.
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When you stop healing, this ends after 4s. (NEW)
Self-Preservation
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Self-Preservation: whenever another Survivor is hooked, you gain Elusive for 13/14/15s. Previously 20/25/30s.
20/25/30s→13/14/15s
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Whenever another Survivor is hooked, you gain Elusive for 13/14/15s. (was 20/25/30s)
Shoulder the Burden
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Shoulder the Burden: new effect: you become Broken for 160/140/120s.
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You become Broken for 160/140/120s. (NEW)
Slippery Meat
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Slippery Meat is reworked.
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Slippery Meat (Rework)
Small Game
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Small Game is reworked.
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Small Game (Rework)
Spine Chill
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Spine Chill is reworked.
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Spine Chill (Rework)
Stake Out
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Stake Out is reworked.
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Stake Out (Rework)
This is Not Happening
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This is Not Happening is reworked.
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This is Not Happening (Rework)
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This is Not Happening: new effect: Good basic Skill Check zones are 150/175/200% bigger.
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Good basic Skill Check zones are 150/175/200% bigger. (NEW)
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This is Not Happening: when all Generators are completed, you open Exit Gates 8/9/10% faster, and an additional 20% faster for each other Survivor alive. Previously 8/10/12.5% per any Survivor alive.
8/10/12.5%→8/9/10%
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You open Exit Gates 8/9/10% faster, and an additional 20% faster for each other Survivor alive. (was 8/10/12.5% per any Survivor alive)
We'll Make It
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We'll Make It: whenever you unhook a Survivor, for 70/80/90s, you heal other Survivors 100% faster. Previously 30/60/90s.
30/60/90s→70/80/90s
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Whenever you unhook a Survivor, for 70/80/90s, you heal other Survivors 100% faster. (was 30/60/90s)
Windows of Opportunity
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Windows of Opportunity is reworked.
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Windows of Opportunity (Rework)
The Mastermind
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The Mastermind: made adjustments to Virulent Bound to reduce collision with ground-level geometry.
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Made adjustments to Virulent Bound to reduce collision with ground-level geometry.
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The Mastermind: made adjustments to Virulent Bound logic to allow some momentum off of ledges (except when grabbing a Survivor).
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Made adjustments to Virulent Bound logic to allow some momentum off of ledges (except when grabbing a Survivor).
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The Mastermind: made adjustments to Virulent Bound controls, allowing sidesteps between each Bound.
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Made adjustments to Virulent Bound controls, allowing sidesteps between each Bound.
General
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New, college-themed outfits for Vee, The Huntress, Claudette, Renato, Thalita & The Clown.
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New, college-themed outfits for Vee, The Huntress, Claudette, Renato, Thalita & The Clown
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Design a Cosmetic 2025 winning outfits for Kate & The Deathslinger.
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Design a Cosmetic 2025 winning outfits for Kate & The Deathslinger
Bug fixes
Fix
Fixed an issue where the basic-attack grunts of The Judgment remain the same after losing Zealous.
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Fixed an issue where the basic-attack grunts of The Judgment remain the same after losing Zealous.
Fix
Fixed an issue where there was missing SFX when losing Zealous as The Judgment.
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Fixed an issue where there was missing SFX when losing Zealous as The Judgment.
Fix
Fixed an issue where the SFX of The Judgment losing Zealous was playing when the Killer sent a Survivor to Exile while in the Zealous state.
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Fixed an issue where the SFX of The Judgment losing Zealous was playing when the Killer sent a Survivor to Exile while in the Zealous state.
Fix
Fixed an issue where certain Curios did not have their assigned interaction SFX when inspecting them in the Archives.
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Fixed an issue where certain Curios did not have their assigned interaction SFX when inspecting them in the Archives.
Fix
Fixed an issue where two overlapping grunts were occurring when using the Power Struggle perk ability.
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Fixed an issue where two overlapping grunts were occurring when using the Power Struggle perk ability.
Fix
Fixed an issue where the incorrect voice line for The First was playing when activating World Breaker mode.
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Fixed an issue where the incorrect voice line for The First was playing when activating World Breaker mode.
Fix
Fixed an issue where The Unknown no longer had any audio effects on its voice in the lobby.
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Fixed an issue where The Unknown no longer had any audio effects on its voice in the lobby.
Fix
Tentative fix for Survivor Bots sometimes automatically revealing Ghostface from anywhere on the map.
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Tentative fix for Survivor Bots sometimes automatically revealing Ghostface from anywhere on the map.
Fix
Fixed an issue where Survivor Bots tried to force a Flashlight save for too long against the Lightborn perk.
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Fixed an issue where Survivor Bots tried to force a Flashlight save for too long against the Lightborn perk.
Fix
Fixed an issue where The Houndmaster performed a basic attack immediately after using the Chase or Search command.
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Fixed an issue where The Houndmaster performed a basic attack immediately after using the Chase or Search command.
Fix
Fixed an issue where The Judgment's Visceral add-on 'Mirror of the Creators' failed to make Divine Light bounce on tall obstructions.
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Fixed an issue where The Judgment's Visceral add-on 'Mirror of the Creators' failed to make Divine Light bounce on tall obstructions.
Fix
Fixed an issue where The Judgment's Divine Light was jittery and stuttered when used.
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Fixed an issue where The Judgment's Divine Light was jittery and stuttered when used.
Fix
Fixed an issue where The Judgment's Divine Light power got stuck on the ground when using the add-on 'Prayer Kneeler'.
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Fixed an issue where The Judgment's Divine Light power got stuck on the ground when using the add-on 'Prayer Kneeler'.
Fix
Fixed an issue where The Judgment was missing dust VFX when hitting an object with a basic attack.
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Fixed an issue where The Judgment was missing dust VFX when hitting an object with a basic attack.
Fix
Fixed an issue where The Judgment triggered Killer Instinct on hiding Survivors when the near miss beta setting was active.
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Fixed an issue where The Judgment triggered Killer Instinct on hiding Survivors when the near miss beta setting was active.
Fix
Fixed an issue where using The Pig's Ambush power while pointing the camera downward caused the camera to clip into the ground and the Killer's arm to appear distorted.
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Fixed an issue where using The Pig's Ambush power while pointing the camera downward caused the camera to clip into the ground and the Killer's arm to appear distorted.
Fix
Fixed an issue where The Mastermind lacked downward acceleration when falling from a vault from a higher location with Virulent Bound.
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Fixed an issue where The Mastermind lacked downward acceleration when falling from a vault from a higher location with Virulent Bound.
Fix
Fixed an issue where The Twins' Charlotte was unable to see the Aura of Exit Gates if the last Generator was completed while controlling Victor.
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Fixed an issue where The Twins' Charlotte was unable to see the Aura of Exit Gates if the last Generator was completed while controlling Victor.
Fix
Fixed an issue where the Aura of the Exit Gates was missing while in The Knight's Summoning Phase.
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Fixed an issue where the Aura of the Exit Gates was missing while in The Knight's Summoning Phase.
Fix
Fixed an issue in Treatment Theater where the door frames are not aligned.
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Fixed an issue in Treatment Theater where the door frames are not aligned.
Fix
Fixed an issue in The Thompson House where The Nurse could get stuck in the combine harvester.
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Fixed an issue in The Thompson House where The Nurse could get stuck in the combine harvester.
Fix
Fixed an issue in Trickster's Delusion where Lockers where overlapping in a clothing store.
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Fixed an issue in Trickster's Delusion where Lockers where overlapping in a clothing store.
Fix
Fixed an issue in Midwich Elementary School where Punishment of the Damned could not travel up a set of stairs.
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Fixed an issue in Midwich Elementary School where Punishment of the Damned could not travel up a set of stairs.
Fix
Fixed an issue in Dead Dawg Saloon where the Punishment of the Damned could not travel up a set of stairs.
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Fixed an issue in Dead Dawg Saloon where the Punishment of the Damned could not travel up a set of stairs.
Fix
Fixed an issue in Fractured Cowshed where assets blocked the navigation of players.
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Fixed an issue in Fractured Cowshed where assets blocked the navigation of players.
Fix
Fixed an issue in Nostromo Wreckage where The Trapper could hide a trap under the ground.
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Fixed an issue in Nostromo Wreckage where The Trapper could hide a trap under the ground.
Fix
Fixed an issue in Treatment Theater where a hook could get stuck in a vending machine.
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Fixed an issue in Treatment Theater where a hook could get stuck in a vending machine.
Fix
Fixed an issue in The Thompson House where The Nurse could get stuck after Blinking inside the farm truck.
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Fixed an issue in The Thompson House where The Nurse could get stuck after Blinking inside the farm truck.
Fix
Fixed an issue in Groaning Storehouse where the floor tiling appeared blurry.
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Fixed an issue in Groaning Storehouse where the floor tiling appeared blurry.
Fix
Fixed an issue in Grim Pantry where The Nurse could get stuck under the floor of the small cabin.
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Fixed an issue in Grim Pantry where The Nurse could get stuck under the floor of the small cabin.
Fix
Fixed an issue where you could still search Vigil by some removed Status Effects.
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Fixed an issue where you could still search Vigil by some removed Status Effects.
Fix
Fixed an issue where Totems appeared blocked for one Survivor for the rest of the Trial when blocked by Thrill of the Hunt.
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Fixed an issue where Totems appeared blocked for one Survivor for the rest of the Trial when blocked by Thrill of the Hunt.
Fix
Fixed an issue where Celestial Witness did not always make the furthest away Survivor the Obsession when within 40m of the Killer.
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Fixed an issue where Celestial Witness did not always make the furthest away Survivor the Obsession when within 40m of the Killer.
Fix
Fixed an issue where Superior Anatomy's timer activated when performing a special-vault.
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Fixed an issue where Superior Anatomy's timer activated when performing a special-vault.
Fix
Fixed an issue where Stake Out's token stayed the same when stopping the interaction during a basic Skill Check.
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Fixed an issue where Stake Out's token stayed the same when stopping the interaction during a basic Skill Check.
Fix
Fixed an issue where Stake Out tokens were spent during a Special Skill Check.
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Fixed an issue where Stake Out tokens were spent during a Special Skill Check.
Fix
Fixed an issue where Dark Arrogance was missing the 25% Blindness increased duration.
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Fixed an issue where Dark Arrogance was missing the 25% Blindness increased duration.
Fix
Fixed an issue where The Judgment's Loud Noise Notification could be spammed by Survivors equipped with Made For This.
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Fixed an issue where The Judgment's Loud Noise Notification could be spammed by Survivors equipped with Made For This.
Fix
Fixed an issue where rarely on Epic Game Store, the keyboard inputs woud fail to register until restarting the application.
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Fixed an issue where rarely on Epic Game Store, the keyboard inputs woud fail to register until restarting the application.
Fix
Fixed an issue where the mending progress bar would have a flickering border when afflicted by Deep Wound.
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Fixed an issue where the mending progress bar would have a flickering border when afflicted by Deep Wound.
Fix
Fixed scaling and overlapping issues in the Survivor Intent menu when playing with UI scale values smaller than 100%.
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Fixed scaling and overlapping issues in the Survivor Intent menu when playing with UI scale values smaller than 100%.
Fix
Removed an incorrectly displayed lock icon on toggle settings with two options in the Settings menu.
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Removed an incorrectly displayed lock icon on toggle settings with two options in the Settings menu.
Fix
Fixed an issue where a soft-lock could occur when transitioning to an online lobby while the Curious menu was opened.
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Fixed an issue where a soft-lock could occur when transitioning to an online lobby while the Curious menu was opened.
Fix
Fixed an issue where the matchmaking widget was present during the offerings screen.
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Fixed an issue where the matchmaking widget was present during the offerings screen.
Fix
Fixed an issue where The Legion's BFF add-on would display an incorrect token count in the HUD.
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Fixed an issue where The Legion's BFF add-on would display an incorrect token count in the HUD.
Fix
Fixed an issue where an incorrect hook stage was appearing on Survivors' statuses in the HUD while spectating.
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Fixed an issue where an incorrect hook stage was appearing on Survivors' statuses in the HUD while spectating.
Fix
Fixed an issue where the matchmaking button was interactable while the event entry screen was opened.
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Fixed an issue where the matchmaking button was interactable while the event entry screen was opened.
Fix
Fixed an issue where held interactions with mouse inputs were prevented if cancelled while the Communication Wheel was opened.
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Fixed an issue where held interactions with mouse inputs were prevented if cancelled while the Communication Wheel was opened.
Fix
Fixed an issue where the Hex: Thrill of the Hunt perk icon was put back in its regular unactivated state when the related Hex Totem was cleansed.
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Fixed an issue where the Hex: Thrill of the Hunt perk icon was put back in its regular unactivated state when the related Hex Totem was cleansed.
Fix
Fixed an issue where the duration radial timer was missing on the perk icon when Hex: Thrill of the Hunt activated.
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Fixed an issue where the duration radial timer was missing on the perk icon when Hex: Thrill of the Hunt activated.
Fix
Fixed an issue where Distressing's icon was missing from the Survivor's HUD while repairing.
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Fixed an issue where Distressing's icon was missing from the Survivor's HUD while repairing.
Fix
Fixed an issue where incorrect information was present in The Animatronic's Gameplay Showcase.
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Fixed an issue where incorrect information was present in The Animatronic's Gameplay Showcase.
Fix
Fixed an issue where several Killers were missing more detailed information in their Gameplay Showcase.
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Fixed an issue where several Killers were missing more detailed information in their Gameplay Showcase.
Fix
Fixed readability issues with the matchmaking button, making adjustments to the color scheme of the background, size and the thickness on the outline of the lobby participants indicator.
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Fixed readability issues with the matchmaking button, making adjustments to the color scheme of the background, size and the thickness on the outline of the lobby participants indicator.
Fix
Fixed an issue where the Dungeon Crawler achievement was unable to be completed on the Forgotten Ruins map.
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Fixed an issue where the Dungeon Crawler achievement was unable to be completed on the Forgotten Ruins map.
Fix
Fixed an issue where the game could crash during a match.
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Fixed an issue where the game could crash during a match.
Fix
Fixed an issue where the Hack the Mainframe achievement was unable to be completed.
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Fixed an issue where the Hack the Mainframe achievement was unable to be completed.
Fix
Fixed an issue where the Outrun the Overlap achievement was unable to be completed.
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Fixed an issue where the Outrun the Overlap achievement was unable to be completed.
Fix
Fixed an issue where Survivors dying in the Exile as The Judgment were unable to give progress for the 'Kill survivors by any means' Tome Challenge.
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Fixed an issue where Survivors dying in the Exile as The Judgment were unable to give progress for the 'Kill survivors by any means' Tome Challenge.
Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Official Dead by Daylight patch notes from the Steam news feed (Behaviour Interactive). Perk and killer numbers are listed as adjustments without a buff or nerf label, because whether a change helps depends on the build. Where a was note could not be matched cleanly to its line, the line is held. Known issues, Dev notes and event notes are not tracked. Source: store.steampowered.com · fetched Oct 18, 2026.