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Helldivers 2 · Published by Arrowhead Game Studios

Helldivers 2: Devoid of Liberty 7.0.0: what changed

Helldivers 2: Devoid of Liberty 7.0.0 was published on Aug 12, 2026 and includes 29 buffs, 9 adjustments and 73 fixes.

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TL;DRDevoid of Liberty opens the way toward the Void, with all 300 ranks of access available and SEAF platoons joining the fight. Many weapons gain magazines, for example the AR-23 Liberator's spare magazines with the short magazine attachment rise from 12 to 16. The Eagle Napalm Airstrike explosion radius grows from 8 to 10 and MD-17 Anti-Tank Mines demolition strength rises from 30 to 40.

Who this matters to

Primary weapon users

The Liberator family, Defender, Pummeler, Breaker variants and the Stoker carry more magazines.

Stratagem users

Eagle Napalm Airstrike covers a larger area and the MD-17 mines hit harder against structures.

All 111 changes

Updated icons for backpack weapons and expendable weapons

Adjust
Updated icons for backpack weapons and expendable weapons: stratagem Weapons that require a backpack now have a backpack icon included on their loadout icons.
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Stratagem Weapons that require a backpack now have a backpack icon included on their loadout icons
Adjust
Updated icons for backpack weapons and expendable weapons: stratagem Weapons that can not be reloaded now have a drop weapon icon included on their loadout icons.
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Stratagem Weapons that can not be reloaded now have a drop weapon icon included on their loadout icons.

Decreased heavy landing duration

Adjust
Decreased heavy landing duration: decreased the duration for the heavy landing animation with around 40%.
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Decreased the duration for the heavy landing animation with around 40%

Stim action input smoothing

Adjust
Stim action input smoothing: this works similar to how the reload input action changes from the last patch.
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This works similar to how the reload input action changes from the last patch.

R-2124 Constitution

Adjust
R-2124 Constitution: added a full stripper clip reload when reloading if the magazine is empty.
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Added a full stripper clip reload when reloading if the magazine is empty.

AR-23 Liberator

Buff
short magazine attachment · Spare magazines
AR-23 Liberator's spare magazines (short magazine attachment) increase from 12 to 16.
Spare magazines1216Direction not stated
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Increased spare magazines 12 to 16

AR-23P Liberator Penetrator

Buff
short magazine attachment · Spare magazines
AR-23P Liberator Penetrator's spare magazines (short magazine attachment) increase from 12 to 16.
Spare magazines1216Direction not stated
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Increased spare magazines 12 to 16

AR-23C Liberator Concussive

Buff
short magazine attachment · Spare magazines
AR-23C Liberator Concussive's spare magazines (short magazine attachment) increase from 12 to 16.
Spare magazines1216Direction not stated
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Increased spare magazines 12 to 16

AR-23A Liberator Carbine

Buff
short magazine attachment · Spare magazines
AR-23A Liberator Carbine's spare magazines (short magazine attachment) increase from 12 to 16.
Spare magazines1216Direction not stated
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Increased spare magazines 12 to 16

AR-59 Suppressor

Buff
short magazine attachment · Spare magazines
AR-59 Suppressor's spare magazines (short magazine attachment) increase from 12 to 16.
Spare magazines1216Direction not stated
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Increased spare magazines 12 to 16

AR-23 Liberator

Buff
short magazine attachment · Starting magazines
AR-23 Liberator's starting magazines (short magazine attachment) increase from 7 to 9.
Starting magazines79Direction not stated
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Increased starting magazines 7 to 9

AR-23P Liberator Penetrator

Buff
short magazine attachment · Starting magazines
AR-23P Liberator Penetrator's starting magazines (short magazine attachment) increase from 7 to 9.
Starting magazines79Direction not stated
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Increased starting magazines 7 to 9

AR-23C Liberator Concussive

Buff
short magazine attachment · Starting magazines
AR-23C Liberator Concussive's starting magazines (short magazine attachment) increase from 7 to 9.
Starting magazines79Direction not stated
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Increased starting magazines 7 to 9

AR-23A Liberator Carbine

Buff
short magazine attachment · Starting magazines
AR-23A Liberator Carbine's starting magazines (short magazine attachment) increase from 7 to 9.
Starting magazines79Direction not stated
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Increased starting magazines 7 to 9

AR-59 Suppressor

Buff
short magazine attachment · Starting magazines
AR-59 Suppressor's starting magazines (short magazine attachment) increase from 7 to 9.
Starting magazines79Direction not stated
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Increased starting magazines 7 to 9

SMG-37 Defender

Buff
short magazine attachment · Spare magazines
SMG-37 Defender's spare magazines (short magazine attachment) increase from 9 to 12.
Spare magazines912Direction not stated
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Increased spare magazines 9 to 12

SMG-72 Pummeler

Buff
short magazine attachment · Spare magazines
SMG-72 Pummeler's spare magazines (short magazine attachment) increase from 9 to 12.
Spare magazines912Direction not stated
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Increased spare magazines 9 to 12

SMG-37 Defender

Buff
short magazine attachment · Starting magazines
SMG-37 Defender's starting magazines (short magazine attachment) increase from 6 to 8.
Starting magazines68Direction not stated
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Increased starting magazines 6 to 8

SMG-72 Pummeler

Buff
short magazine attachment · Starting magazines
SMG-72 Pummeler's starting magazines (short magazine attachment) increase from 6 to 8.
Starting magazines68Direction not stated
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Increased starting magazines 6 to 8

SMG/FLAM-34 Stoker

Buff
short magazine attachment · Spare magazines
SMG/FLAM-34 Stoker's spare magazines (short magazine attachment) increase from 10 to 13.
Spare magazines1013Direction not stated
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Increased spare magazines 10 to 13
Buff
short magazine attachment · Starting magazines
SMG/FLAM-34 Stoker's starting magazines (short magazine attachment) increase from 6 to 7.
Starting magazines67Direction not stated
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Increased starting magazines 6 to 7
Buff
short magazine attachment · Reload duration
SMG/FLAM-34 Stoker's reload duration (short magazine attachment) decreases from 2.8 sec to 2.3 sec.
Reload duration2.8 sec2.3 secDirection not stated
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Decreased reload duration 2.8 sec to 2.3 sec
Buff
short magazine attachment · Spare magazines
SG-225 Breaker's spare magazines (short magazine attachment) increase from 9 to 11.
Spare magazines911Direction not stated
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Increased magazines spare magazines 9 to 11

SG-225IE Breaker Incendiary

Buff
short magazine attachment · Spare magazines
SG-225IE Breaker Incendiary's spare magazines (short magazine attachment) increase from 9 to 11.
Spare magazines911Direction not stated
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Increased magazines spare magazines 9 to 11
Buff
short magazine attachment · Starting magazines
SG-225 Breaker's starting magazines (short magazine attachment) increase from 6 to 7.
Starting magazines67Direction not stated
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Increased magazines starting magazines 6 to 7

SG-225IE Breaker Incendiary

Buff
short magazine attachment · Starting magazines
SG-225IE Breaker Incendiary's starting magazines (short magazine attachment) increase from 6 to 7.
Starting magazines67Direction not stated
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Increased magazines starting magazines 6 to 7

SG-225SP Breaker Spray&Pray

History · 2 patches →
Buff
short magazine attachment · Spare magazines
SG-225SP Breaker Spray&Pray's spare magazines (short magazine attachment) increase from 16 to 20.
Spare magazines1620Direction not stated
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Increased spare magazines 16 to 20
Buff
short magazine attachment · Starting magazines
SG-225SP Breaker Spray&Pray's starting magazines (short magazine attachment) increase from 11 to 12.
Starting magazines1112Direction not stated
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Increased starting magazines 11 to 12

P-113 Verdict

Buff
Max spare magazines
P-113 Verdict's max spare magazines increase from 8 to 10.
Max spare magazines810Direction not stated
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Increased max spare magazines from 8 to 10
Buff
Starting magazines
P-113 Verdict's starting magazines increase from 4 to 6.
Starting magazines46Direction not stated
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Increased starting magazines from 4 to 6

M6C/SOCOM Pistol

Buff
Max spare magazines
M6C/SOCOM Pistol's max spare magazines increase from 8 to 10.
Max spare magazines810Direction not stated
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Increased max spare magazines from 8 to 10
Buff
Starting magazines
M6C/SOCOM Pistol's starting magazines increase from 5 to 6.
Starting magazines56Direction not stated
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Increased starting magazines from 5 to 6

P-19 Redeemer

Buff
Spare magazines
P-19 Redeemer's spare magazines increase from 4 to 6.
Spare magazines46Direction not stated
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Increased spare magazines from 4 to 6

Eagle Napalm Airstrike

Buff
Explosion radius
Eagle Napalm Airstrike's explosion radius increases from 8 to 10m.
8→10m
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Increased explosion radius 8 to 10m
Adjust
Eagle Napalm Airstrike: more spread out bomb pattern to cover a larger area.
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More spread out bomb pattern to cover a larger area

MD-17 Anti-Tank Mines

Adjust
Demolition strength
MD-17 Anti-Tank Mines' demolition strength increases from 30 to 40.
Demolition strength3040Direction not stated
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Increased Demolition strength from 30 to 40

Veracitor

Adjust
Exomech melee's force strength
Veracitor's exomech melee's force strength increases from 25 to 40.
Exomech melee's force strength2540Direction not stated
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Increased Exomech melee's force strength from 25 to 40
Adjust
Veracitor: conformed Exomech melee's attack armor penetration to all correctly be Anti tank.
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Conformed Exomech melee's attack armor penetration to all correctly be Anti tank

Bug fixes

Fix
Fixed rare crash that could happen when dropping down the core drill.
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Fixed rare crash that could happen when dropping down the core drill
Fix
Fixed a crash which could occur when spreading fire.
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Fixed a crash which could occur when spreading fire
Fix
Fixed a very rare crash which could occur when mortar sentries update their targeting aim.
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Fixed a very rare crash which could occur when mortar sentries update their targeting aim
Fix
Fixed a crash that could happen sometimes when dropping in on CR7+ missions on Cyberstan.
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Fixed a crash that could happen sometimes when dropping in on CR7+ missions on Cyberstan
Fix
Fixed a rare UI crash on shutdown.
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Fixed a rare UI crash on shutdown
Fix
Fixed a crash when using multiple monitors with different DPI scales in Windows.
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Fixed a crash when using multiple monitors with different DPI scales in Windows
Fix
Sway and reload weapon stats now display decimals for better accuracy.
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Sway and reload weapon stats now display decimals for better accuracy
Fix
Stratagem Weapons that require a backpack now have a backpack icon included on their loadout icons.
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Stratagem Weapons that require a backpack now have a backpack icon included on their loadout icons
Fix
Stratagem Weapons that cannot be reloaded now have a drop weapon icon included on their loadout icons.
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Stratagem Weapons that cannot be reloaded now have a drop weapon icon included on their loadout icons
Fix
You can now assist reload a Helldiver, using ammo from their backpack.
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You can now assist reload a Helldiver, using ammo from their backpack
Fix
Fixed glitch where Veto pistol would receive one extra round (translating to one extra 6 bullet reload!) from the Siege-Ready armor passive.
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Fixed glitch where Veto pistol would receive one extra round (translating to one extra 6 bullet reload!) from the Siege-Ready armor passive.
Fix
Fixed a bug where the camera clipped through the R-36 Eruptor with 2x Tube Red Dot equipped when inserting the next bullet in ADS at max FoV.
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Fixed a bug where the camera clipped through the R-36 Eruptor with 2x Tube Red Dot equipped when inserting the next bullet in ADS at max FoV
Fix
Enemies will no longer spontaneously attack the GATER unless the Helldiver is inside it or unless they are drilling. Enemies famously hate the democratic extraction of natural resources.
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Enemies will no longer spontaneously attack the GATER unless the Helldiver is inside it or unless they are drilling. Enemies famously hate the democratic extraction of natural resources.
Fix
Weapons will no longer lock onto the tank of the GATER.
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Weapons will no longer lock onto the tank of the GATER
Fix
Increased GATER ammo capacity, health, knockback and impact damage. Also made it harder to roll sideways.
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Increased GATER ammo capacity, health, knockback and impact damage. Also made it harder to roll sideways
Fix
Increased the speed and responsiveness of the GATER.
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Increased the speed and responsiveness of the GATER
Fix
Fixed an issue where the first person animation of the LAS-58 Talon overloading would make the weapon clip with the SH-20 Ballistic Shield Backpack.
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Fixed an issue where the first person animation of the LAS-58 Talon overloading would make the weapon clip with the SH-20 Ballistic Shield Backpack
Fix
Fixed an issue where the Helldiver would cancel draw animations if they tried to enter the aim state while switching weapons. This would cause the Helldiver to look ready to fire, while still preparing the weapon.
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Fixed an issue where the Helldiver would cancel draw animations if they tried to enter the aim state while switching weapons. This would cause the Helldiver to look ready to fire, while still preparing the weapon
Fix
The Ministry of Defence user experience department have made improvements to the TD-220 Bastion Mk.XVI munitions system Heads Up Display. This should make it clearer the main canon can be reloaded manually.
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The Ministry of Defence user experience department have made improvements to the TD-220 Bastion Mk.XVI munitions system Heads Up Display. This should make it clearer the main canon can be reloaded manually.
Fix
Orbital Laser will no longer occasionally get stuck after targeting a flying enemy.
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Orbital Laser will no longer occasionally get stuck after targeting a flying enemy
Fix
Exosuits will no longer get stuck in trees when being dropped off.
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Exosuits will no longer get stuck in trees when being dropped off
Fix
Throwable items are now being visible to other players when the Helldiver is carrying them.
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Throwable items are now being visible to other players when the Helldiver is carrying them
Fix
Fixed a bug where the EXO-55 Breakthrough Exosuit would sometimes have the shield arm damage zones protrude through the shield, resulting in the arm taking damage that the shield should have protected.
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Fixed a bug where the EXO-55 Breakthrough Exosuit would sometimes have the shield arm damage zones protrude through the shield, resulting in the arm taking damage that the shield should have protected
Fix
Fixed case where the Breaker Drill could get stuck on the roof in certain hive world missions.
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Fixed case where the Breaker Drill could get stuck on the roof in certain hive world missions
Fix
M-104 Incinerator FRV's mounted flamethrower now shows the correct icon and name.
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M-104 Incinerator FRV's mounted flamethrower now shows the correct icon and name
Fix
Fixed an issue where the Gatekeeper's weapons clipped into each other when their target was too close.
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Fixed an issue where the Gatekeeper's weapons clipped into each other when their target was too close
Fix
Fixed an issue where visually removing the armor of the Impaler didn't match the gameplay experience.
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Fixed an issue where visually removing the armor of the Impaler didn't match the gameplay experience
Fix
Impaler close melee attack now has a damage shockwave.
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Impaler close melee attack now has a damage shockwave
Fix
Hunters are now able to attack FRVs more consistently.
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Hunters are now able to attack FRVs more consistently
Fix
Fixed a bug where enemies would disappear when the Helldiver died, thus not being able to know what just killed the Helldiver.
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Fixed a bug where enemies would disappear when the Helldiver died, thus not being able to know what just killed the Helldiver
Fix
Fixed enemy navigation issues in one of the Take Down Overship locations.
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Fixed enemy navigation issues in one of the Take Down Overship locations
Fix
Fixed a bug where the Veracitor's melee attack could clip through Helldivers holding a SH-20 Ballistic Shield Backpack.
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Fixed a bug where the Veracitor's melee attack could clip through Helldivers holding a SH-20 Ballistic Shield Backpack
Fix
Fixed issue where Watchers and Obtruders were not attacking players while mounted behind a Grenadier Battlement.
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Fixed issue where Watchers and Obtruders were not attacking players while mounted behind a Grenadier Battlement
Fix
Fixed an issue where sometimes the Hive Lord scales would not visually break properly (did not affect gameplay behavior).
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Fixed an issue where sometimes the Hive Lord scales would not visually break properly (did not affect gameplay behavior)
Fix
Obtruder will now collide correctly with Helldivers.
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Obtruder will now collide correctly with Helldivers
Fix
Reduced clipping between Obtruder and Helldivers' vehicles.
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Reduced clipping between Obtruder and Helldivers' vehicles
Fix
Veracitors now guard outposts.
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Veracitors now guard outposts
Fix
Fixed an issue where the Veracitor clipped through buildings and obstacles while charging. It should now destroy anything in its path and stop when hitting a wall.
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Fixed an issue where the Veracitor clipped through buildings and obstacles while charging. It should now destroy anything in its path and stop when hitting a wall
Fix
Fixed an issue where the Veracitor clipped through buildings and obstacles while charging. It should now destroy anything in its path and stop when hitting a wall.
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Fixed an issue where the Veracitor clipped through buildings and obstacles while charging. It should now destroy anything in its path and stop when hitting a wall
Fix
Gatekeeper spawnrate has been increased to closely match Veracitor in Encounters.
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Gatekeeper spawnrate has been increased to closely match Veracitor in Encounters
Fix
Fixed a bug for Gatekeeper sometimes appearing to turn in place without moving their legs.
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Fixed a bug for Gatekeeper sometimes appearing to turn in place without moving their legs
Fix
Fixed bug which would on rare occasions cause enemies to not be able to move into the correct attack range.
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Fixed bug which would on rare occasions cause enemies to not be able to move into the correct attack range
Fix
SEAFs can destroy enemy spawners.
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SEAFs can destroy enemy spawners
Fix
Enemies have learned how to climb stairs during the Establish Communication Uplink missions.
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Enemies have learned how to climb stairs during the Establish Communication Uplink missions
Fix
Fixed several mission HUD inconsistencies on certain Hiveworld missions.
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Fixed several mission HUD inconsistencies on certain Hiveworld missions
Fix
Fixed visible holes in the terrain in one of the Disrupt Shield Generator locations.
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Fixed visible holes in the terrain in one of the Disrupt Shield Generator locations
Fix
Fixed a bug where the factory building facade was inverted.
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Fixed a bug where the factory building facade was inverted
Fix
Updated the sounds for picking up medals, requisition slips and super credits one of the missions.
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Updated the sounds for picking up medals, requisition slips and super credits one of the missions
Fix
Fixed a bug where the Recoil Simulator was showing all ammo being fired at once.
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Fixed a bug where the Recoil Simulator was showing all ammo being fired at once
Fix
Vehicle delivery shuttles will no longer get stuck endlessly looking for a place to drop off their deliveries when deployed in dense cities between tall buildings.
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Vehicle delivery shuttles will no longer get stuck endlessly looking for a place to drop off their deliveries when deployed in dense cities between tall buildings
Fix
Helldivers will no longer ride the victory elevator with their hands in the air like some kind of rollercoaster.
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Helldivers will no longer ride the victory elevator with their hands in the air like some kind of rollercoaster
Fix
Helldivers how have a chance to find super credits in Factory Worlds.
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Helldivers how have a chance to find super credits in Factory Worlds
Fix
Fixed an issue in the tutorial where the incoming timer for the Orbital Precision Strike could display an incorrect duration.
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Fixed an issue in the tutorial where the incoming timer for the Orbital Precision Strike could display an incorrect duration
Fix
Optimized various gameplay VFX across the game.
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Optimized various gameplay VFX across the game
Fix
Prevented hit-markers being displayed for hits from indirect explosive damage, damage from your sentries and damage from your orbitals/airstrikes. Melee weapons, laser weapons and flame weapons will now display their hit markers correctly.
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Prevented hit-markers being displayed for hits from indirect explosive damage, damage from your sentries and damage from your orbitals/airstrikes. Melee weapons, laser weapons and flame weapons will now display their hit markers correctly
Fix
Fixed an issue with ragdolling causing invisible collision issues.
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Fixed an issue with ragdolling causing invisible collision issues
Fix
Exo Storms of class 2 and 3 will now spawn tornadoes of varying sizes, depending on the intensity of the storm.
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Exo Storms of class 2 and 3 will now spawn tornadoes of varying sizes, depending on the intensity of the storm.
Fix
If your Helldiver cannot stim at the exact moment when the stim button is pressed, they will automatically stim as soon as they are able to (up to 2 seconds later).
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If your Helldiver cannot stim at the exact moment when the stim button is pressed, they will automatically stim as soon as they are able to (up to 2 seconds later)
Fix
Fixed a bug where planting the CQC-1 One True Flag would break animations for other melee weapons.
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Fixed a bug where planting the CQC-1 One True Flag would break animations for other melee weapons.
Fix
Fixed a bug where the CQC-1 One True Flag would be planted at the Helldivers feet instead of being planted in front of the Helldiver.
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Fixed a bug where the CQC-1 One True Flag would be planted at the Helldivers feet instead of being planted in front of the Helldiver
Fix
Fixed an issue where the player could see through the Destroyer ship while in a cutscene.
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Fixed an issue where the player could see through the Destroyer ship while in a cutscene
Fix
Decreased the Helldivers heavy land animation from 1.32 sec to 0.8 sec.
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Decreased the Helldivers heavy land animation from 1.32 sec to 0.8 sec
Fix
Scrolling to the bottom of the Bindings menu with a controller now correctly stops at the last available option instead of disappearing.
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Scrolling to the bottom of the Bindings menu with a controller now correctly stops at the last available option instead of disappearing
Fix
Fixed possible graphical artifacts in the Control Center.
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Fixed possible graphical artifacts in the Control Center
Fix
Fixed a bug where Network Desync can cause SEAF Artillery shells to not be inserted properly, causing a soft lock.
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Fixed a bug where Network Desync can cause SEAF Artillery shells to not be inserted properly, causing a soft lock
Fix
Fixed a visual bug where the Oil Rig was displaying both destroyed and non-destroyed visual states.
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Fixed a visual bug where the Oil Rig was displaying both destroyed and non-destroyed visual states
Fix
Clothes on the upper body of civilian industrial corpses in cities now have the correct textures.
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Clothes on the upper body of civilian industrial corpses in cities now have the correct textures
Fix
Optimized tree VFX materials.
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Optimized tree VFX materials
Fix
Fixed an issue where network problems caused collision errors with enemy corpses.
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Fixed an issue where network problems caused collision errors with enemy corpses.
Fix
Fixed an issue that prevented Super Credits from spawning in Factory Cities.
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Fixed an issue that prevented Super Credits from spawning in Factory Cities
Fix
Additional improvements to image quality when using upscaling.
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Additional improvements to image quality when using upscaling
Fix
Reduced ghosting around the edges of the screen when using NVIDIA DLSS upscaling.
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Reduced ghosting around the edges of the screen when using NVIDIA DLSS upscaling
Fix
Fixed blocky artifacts on nebula effects, especially visible on lower render scales.
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Fixed blocky artifacts on nebula effects, especially visible on lower render scales

Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Official Helldivers 2 patch notes from the Steam news feed (Arrowhead). Numeric balance changes are labeled buff only for weapons and stratagems whose direction is unambiguous; other numeric changes are listed as adjustments. Lore text, known issues and community-feedback commentary are not tracked. Source: store.steampowered.com · fetched Oct 18, 2026.