Helldivers 2 bug fixes: is it fixed yet?
305 bug fixes listed in 15 official updates of Helldivers 2, from Mar 17, 2026 to Oct 29, 2026. Type your bug below (for example "voice chat", "crash" or a Helldivers 2 name) to see whether a patch says it was fixed.
Helldivers 2: Devoid of Liberty 7.2.2
· 4 fixes- AMW-20 APEXAMW-20 APEX now correctly displays its armor penetration as Anti-Tank in the armory.
- LAS-44 NOVALAS-44 NOVA now correctly displays its armor penetration as Anti-Tank in the armory.
- Bug fixesFixed rare crash in renderer on PC and Xbox.
- Bug fixesFixed a rare crash on boot.
- Bug fixesFixed a crash that would occur when another player joined or left the squad.
Helldivers 2: Devoid of Liberty 7.2.0
· 65 fixes- Bug fixesFixed a crash that could occur when scrolling through and equipping vehicle customization patterns in Ship Management.
- Bug fixesFixed customized vehicle previews failing or crashing after rapidly changing customization patterns.
- Bug fixesFixed two crashes related to SEAF shuttles when a lot of enemies are around.
- Bug fixesFixed a rare crash that could happen when another Helldiver reloads the Flak Cannon on their Exo suit under very poor network conditions.
- Bug fixesFixed a crash that could occur when attempting to emote with SEAF soldiers.
- Bug fixesFixed crash related to ragdolls.
- Bug fixesFixed issue where popups would cause a crash.
- Bug fixesFixed issue with upscalers that could result in a crash or a grey screen at certain resolutions.
- Bug fixesCycling between resolutions or render scale should no longer crash the game.
- Bug fixesImproved DirectX 12 stability.
- Bug fixesFixed an issue that allowed the M-103 Supply FRV's turret to spam movement audio when enemies were around, but it didn't visibly move.
- Bug fixesFixed an issue where the TD-220 Bastion main gun triggered the team reload request voice line.
- Bug fixesFixed bug where reloading the flak cannon on the EXO-55 Breakthrough Exosuit would sometimes work incorrectly.
- Bug fixesThe 40-K Meltagun now destroys Command Bunkers' sides correctly.
- Bug fixesFixed an issue causing the Hellbomb to be unavailable on one side of the Gazer Spire objective.
- Bug fixesFixed an issue where the Melta Mine inconsistently triggered when used on Vox Engine.
- Bug fixesFixed an animation issue with the Hyena when the reload is interrupted.
- Bug fixesFixed an issue where the Bile Titan would clip through the cave roof in some of the passages in one of the Spore Lung locations.
- Bug fixesThe Crescent Overseer's backpack can now be destroyed, killing the enemy in the process.
- Bug fixesThe Hive Lord will now leave combat earlier if not damaged by players for a certain duration.
- Bug fixesFixed an issue where the Vox Engine doors damaged players too much while on the ground.
- Bug fixesFixed an issue where Watchers spawned in very large numbers when mixing Illuminate's fleets.
- Bug fixesCrusher head gore no longer leaves a transparent hole where the neck is supposed to be.
- Bug fixesFixed an issue where Hulk Scorchers would take damage and stagger from their own saw attack.
- GeneralPC Fixed an issue that could cause graphical issues when using Dynamic Resolution Scaling on AMD Radeon graphics cards.
- Bug fixesFixed horizontal streak artifacts in reflections.
- Bug fixesFixed visual artifacts around objects when smoke is present in the background and Variable Rate Shading is used.
- GeneralThe image in Message Of The Day in 'Example Patch Notes' now has the correct aspect ratio.
- GeneralAdded missing color grading when NVIDIA DLSS or AMD FSR upscaling are enabled.
- Bug fixesFixed an issue where the player could get stuck in one of the Extract Organic soup locations.
- Bug fixesFixed an issue where a SEAF could use an incorrect voice line when being revived by another SEAF.
- Bug fixesFixed an issue where the players unlocked the "Democracy ain't done with you yet" achievement when stimming SEAF.
- Bug fixesFixed an issue where the player name of a disconnected player would still remain in the minimap.
- Bug fixesFixed an enemy pathing issue on the Illuminate missions.
- Bug fixesFixed an issue with softlocking 'Condemn Illicit Experiments' objective where the camera could get stuck under the portable comms relay.
- Bug fixesFixed an issue where the IX-Voidwalker helmet would disappear in some camera angles.
- Bug fixesFixed an issue where only Harvesters could spawn in cities when facing the Appropriator fleet.
- GeneralExplosions that originate inside a shield bubble should now properly damage entities inside the shield.
- Bug fixesFixed an issue where players could get stuck in Sabotage Pipes location.
- Bug fixesFixed an issue where the Charger was having trouble navigating one of the Collect Data locations.
- Bug fixesFixed an issue with players getting stuck underneath a pipe in one of the Extract Organic Soup locations.
- Bug fixesFixed enemy traversal issues in one of the Collect Data locations.
- Bug fixesFixed an issue with players floating above ground when interacting with the Data Jack in the Disrupt Shield Generator(s) objective.
- Bug fixesFixed enemy navigation issues in one of the Spore Lung objective locations.
- Bug fixesFixed an issue with the "Recover Scientific Specimens" optional objectives.
- Bug fixesFixed an issue where no animations would be triggered while interacting with a minigame if Dispatches showed at the same time.
- Bug fixesFixed an issue with weapons on the ship bridge disappearing from view at a certain camera angle.
- Bug fixesFixed rendering bug that could cause incorrect lighting for certain particle effects (smoke plumes, etc.).
- Bug fixesFixed a bug that caused a Democracy Officer voiceover line about the Gloom to play significantly more often than it should.
- Bug fixesFixed an issue where some character parts could behave incorrectly during ragdoll transitions.
- Bug fixesFixed an issue where text within certain popups couldn't be scrolled using the controller.
- Bug fixesFixed a bug where spawned Exo suits would have the default skin applied (instead of the actually selected skin) for late joining players.
- Bug fixesFixed a bug that would cause Helldivers to get knocked in the air when exiting a driving vehicle.
- Bug fixesFixed an issue preventing enemies from spawning at locations in CR1 Appropriator planets.
- Bug fixesFixed an overlapping VO issue on immediate extraction missions.
- Bug fixesFixed issue where 'Infiltrate Illuminate Lair' objectives were not taggable in some situations.
- Bug fixesFixed some city destruction sync issues.
- Bug fixesFixed Message of the Day QR code to work with more phones.
- Bug fixesFixed minor navigation issues on desert planets.
- Bug fixesFixed issue where cave points of interest could be partially outside the cave.
- Bug fixesFixed issue where Hellpods could sometime land on cave roofs on Hive Worlds.
- Bug fixesFixed various bugs in the armory weapon customization.
- Bug fixesFixed a bug that caused the minimap Fog of War effect to not sync between players.
- GeneralDisplay names with Bengali, Devanagari and Thai characters should be displayed correctly. Ship-operator names should show up again on consoles.
- Bug fixesFixed an issue where some leaping enemies could jump in the wrong direction when targeting the Breakthrough Exosuit.
Helldivers 2: Devoid of Liberty 7.1.1
· 2 fixes- Bug fixesFixed crash that could occur in Fullscreen when opening terminals.
- Bug fixesFixed crash that could occur with superwide windows.
Helldivers 2: Devoid of Liberty 7.1.0
· 59 fixes- Bug fixesFixed issue that caused Ice Plant hazard, found on arctic planets, to ragdoll and stagger more than intended.
- Bug fixesFixed crash or network disconnect that could occur on levels with bunker caches in them.
- Bug fixesFixed a rare crash that could happen when hotjoining on Oil Rig missions.
- Bug fixesFixed a crash which could occur when cycling weapon functions whilst having the TED-63 Dynamite equipped and wielding a mounted weapon.
- Bug fixesFixed a soft lock within the tutorial, where the Helldiver could get stuck behind the door between section 10 and 11 after it had closed.
- Bug fixesGL-52 De-Escalator arc explosion can now hit the wielder of the weapon as intended.
- Bug fixesFixed an issue causing eagle rearm being blocked by anti-air emplacements.
- Bug fixesFix wrongly displayed vehicles when cycling fast in the vehicle customization tab.
- Bug fixesMade several improvements to automatic weapons fire audio.
- Bug fixesFixed an issue where Wretches and Crushers could clip through the floors of certain structures.
- Bug fixesThe Spire Gazer will no longer stop firing when a target dies and will instead complete its whole firing cycle.
- Bug fixesStim inputs will no longer buffer while you are in a vehicle/walker with the map open.
- Bug fixesFixed an issue where Message of the Day cannot be scrolled on PC using controllers.
- Bug fixesFixed the water levels on the Eradicate Illuminate Forces mission.
- Bug fixesFixed issue where landing an A/G-16 Gatling Sentry on the GATER would cause it to sometimes spin out of control.
- Bug fixesCitizens in the Evacuate Citizens missions no longer lose their way to the Shuttle Bay.
- Bug fixesText for several languages is no longer overlapping with the Mission Timer on the Galactic War menu.
- Bug fixesXbox only Fixed trees rendering incorrectly.
- Bug fixesFixed stuttering audio which could occur when melee attacks/emotes hit the environment.
- Bug fixesFixed a bug where the cursor movement audio continuously plays, even when the cursor is not moving.
- Bug fixesFixed an issue where players using Microsoft IME for complex characters (such as Chinese/Japanese) lost all keyboard controls in-game.
- Bug fixesAdded the correct mission icon for Infiltrate Illuminate Lair.
- Bug fixesLure mines and C4 no longer stick to other lure mines or C4 charges.
- Bug fixesThe reward popup now correctly shows the player title icon.
- Bug fixesFixed an issue where Helldivers failed to drown upon entering certain Illuminate water shrine wells. Death by drowning will now occur as intended.
- Bug fixesFixed an issue where the sub-objective "Retrieve Access Codes" sometimes incorrectly displayed as a primary objective in the "Shoot Down Overship" mission.
- Bug fixesAll illegal broadcasts in the galaxy have been upgraded with sound to make them even more illegal and un-democratic.
- Bug fixesFixed an issue in which some points of interest would not show as cleared in the minimap once all the samples got collected.
- Bug fixesFixed issue where changing your armor, helmet or cape would sometimes not be seen by other players.
- Bug fixesFixed an issue where a Helldiver using a terminal could appear to other players to be facing the wrong direction.
- Bug fixesRemoved misplaced bug hole inside a mission location in the "Destroy Spore Lung" mission.
- Bug fixesInitial brightness screen is properly displayed during first launch.
- Bug fixesThe Retrieve Recon Craft mission has been enabled for Terminids and Automatons.
- Bug fixesFixed an issue where the Helldiver could be flung extremely far if they stood on the Breakthrough's shield while it was being swung.
- Bug fixesYour Helldiver will correctly prioritize responding to another Helldivers emote over stimming them or giving them ammo.
- Bug fixesFixed an issue where in certain situations color grading was being applied inconsistently.
- Bug fixesFixed an issue where SEAF used default camo on Hive Worlds. Now use desert camo.
- Bug fixesFixed enemy traversal issues in one of the hive world oil pump objectives.
- Bug fixesFixed menus sometimes staying open when the game closed all menus.
- Bug fixesFixed customized vehicle previews failing or crashing after rapidly changing customization patterns.
- Bug fixesFixed HDR UI brightness setting not saving on PC.
- Bug fixesXbox-only Fixed an issue where the DSS would not be visible on Xbox Series S if the FoV setting was higher than 65.
- Bug fixesEmotes and Dialogue lines are properly cancelled if the player is knocked down during the emote.
- Bug fixesFixed automatic weapon fire timings at low/fluctuating frame rates.
- Bug fixesFix an issue where loot could spawn inside the wall in a certain place.
- Bug fixesFixed an issue with the UI not showing all the available stratagems in some cases.
- Bug fixesUpdated Control Center new info sounds.
- Bug fixesPlayers will now have information in the objective UI about how many Generators there are to defend and can see their HP percentage.
- Bug fixesFixed floating asset in Gather Footage location.
- Bug fixesP33-Missile Pistol now plays the correct animation when reloaded in first person during one-handed operation.
- Bug fixesFixed an issue with the warning UI becoming visible in the subsequent mission if the player left a mission while the warning sign was displayed.
- Bug fixesFixed an issue where small and medium melee enemies were unable to attack the GATER.
- Bug fixesFixed an issue with Super Earth flag not showing the Super Earth logo.
- Bug fixesFixed a bug that caused the Extract E-711 terminal to display text related to a different objective.
- Bug fixesImproved reward caches and spawn amounts in Mega Cities.
- Bug fixesFixed decal issue in tutorial mission.
- Bug fixesPower generators in the 'Evacuate High-Value Assets' mission now show the generator's state on the minimap.
- Bug fixesPotential fix for crash when an object was destroyed in the same frame it was being attached to another object.
- Bug fixesFixed an issue where voice lines could keep playing after they should have stopped.
Helldivers 2: Devoid of Liberty 7.0.2
· 3 fixes- Bug fixesFixed a crash that could occur while browsing the Vehicle Customization menu.
- Bug fixesFixed a Dynamic Resolution Scaling crash.
- Bug fixesFixed several issues that caused crashes during Message of the Day.
Helldivers 2: Devoid of Liberty 7.0.1
· 3 fixes- Bug fixesFixed a crash that could occur in Fullscreen when opening terminals.
- Bug fixesFixed a crash that could occur with superwide windows.
- Bug fixesFixed an issue with the UI not showing all the available stratagems in specific instances.
Helldivers 2: Devoid of Liberty 7.0.0
· 73 fixes- Bug fixesFixed rare crash that could happen when dropping down the core drill.
- Bug fixesFixed a crash which could occur when spreading fire.
- Bug fixesFixed a very rare crash which could occur when mortar sentries update their targeting aim.
- Bug fixesFixed a crash that could happen sometimes when dropping in on CR7+ missions on Cyberstan.
- Bug fixesFixed a rare UI crash on shutdown.
- Bug fixesFixed a crash when using multiple monitors with different DPI scales in Windows.
- Bug fixesSway and reload weapon stats now display decimals for better accuracy.
- Bug fixesStratagem Weapons that require a backpack now have a backpack icon included on their loadout icons.
- Bug fixesStratagem Weapons that cannot be reloaded now have a drop weapon icon included on their loadout icons.
- Bug fixesYou can now assist reload a Helldiver, using ammo from their backpack.
- Bug fixesFixed glitch where Veto pistol would receive one extra round (translating to one extra 6 bullet reload!) from the Siege-Ready armor passive.
- Bug fixesFixed a bug where the camera clipped through the R-36 Eruptor with 2x Tube Red Dot equipped when inserting the next bullet in ADS at max FoV.
- Bug fixesEnemies will no longer spontaneously attack the GATER unless the Helldiver is inside it or unless they are drilling. Enemies famously hate the democratic extraction of natural resources.
- Bug fixesWeapons will no longer lock onto the tank of the GATER.
- Bug fixesIncreased GATER ammo capacity, health, knockback and impact damage. Also made it harder to roll sideways.
- Bug fixesIncreased the speed and responsiveness of the GATER.
- Bug fixesFixed an issue where the first person animation of the LAS-58 Talon overloading would make the weapon clip with the SH-20 Ballistic Shield Backpack.
- Bug fixesFixed an issue where the Helldiver would cancel draw animations if they tried to enter the aim state while switching weapons. This would cause the Helldiver to look ready to fire, while still preparing the weapon.
- Bug fixesThe Ministry of Defence user experience department have made improvements to the TD-220 Bastion Mk.XVI munitions system Heads Up Display. This should make it clearer the main canon can be reloaded manually.
- Bug fixesOrbital Laser will no longer occasionally get stuck after targeting a flying enemy.
- Bug fixesExosuits will no longer get stuck in trees when being dropped off.
- Bug fixesThrowable items are now being visible to other players when the Helldiver is carrying them.
- Bug fixesFixed a bug where the EXO-55 Breakthrough Exosuit would sometimes have the shield arm damage zones protrude through the shield, resulting in the arm taking damage that the shield should have protected.
- Bug fixesFixed case where the Breaker Drill could get stuck on the roof in certain hive world missions.
- Bug fixesM-104 Incinerator FRV's mounted flamethrower now shows the correct icon and name.
- Bug fixesFixed an issue where the Gatekeeper's weapons clipped into each other when their target was too close.
- Bug fixesFixed an issue where visually removing the armor of the Impaler didn't match the gameplay experience.
- Bug fixesImpaler close melee attack now has a damage shockwave.
- Bug fixesHunters are now able to attack FRVs more consistently.
- Bug fixesFixed a bug where enemies would disappear when the Helldiver died, thus not being able to know what just killed the Helldiver.
- Bug fixesFixed enemy navigation issues in one of the Take Down Overship locations.
- Bug fixesFixed a bug where the Veracitor's melee attack could clip through Helldivers holding a SH-20 Ballistic Shield Backpack.
- Bug fixesFixed issue where Watchers and Obtruders were not attacking players while mounted behind a Grenadier Battlement.
- Bug fixesFixed an issue where sometimes the Hive Lord scales would not visually break properly (did not affect gameplay behavior).
- Bug fixesObtruder will now collide correctly with Helldivers.
- Bug fixesReduced clipping between Obtruder and Helldivers' vehicles.
- Bug fixesVeracitors now guard outposts.
- Bug fixesFixed an issue where the Veracitor clipped through buildings and obstacles while charging. It should now destroy anything in its path and stop when hitting a wall.
- Bug fixesFixed an issue where the Veracitor clipped through buildings and obstacles while charging. It should now destroy anything in its path and stop when hitting a wall.
- Bug fixesGatekeeper spawnrate has been increased to closely match Veracitor in Encounters.
- Bug fixesFixed a bug for Gatekeeper sometimes appearing to turn in place without moving their legs.
- Bug fixesFixed bug which would on rare occasions cause enemies to not be able to move into the correct attack range.
- Bug fixesSEAFs can destroy enemy spawners.
- Bug fixesEnemies have learned how to climb stairs during the Establish Communication Uplink missions.
- Bug fixesFixed several mission HUD inconsistencies on certain Hiveworld missions.
- Bug fixesFixed visible holes in the terrain in one of the Disrupt Shield Generator locations.
- Bug fixesFixed a bug where the factory building facade was inverted.
- Bug fixesUpdated the sounds for picking up medals, requisition slips and super credits one of the missions.
- Bug fixesFixed a bug where the Recoil Simulator was showing all ammo being fired at once.
- Bug fixesVehicle delivery shuttles will no longer get stuck endlessly looking for a place to drop off their deliveries when deployed in dense cities between tall buildings.
- Bug fixesHelldivers will no longer ride the victory elevator with their hands in the air like some kind of rollercoaster.
- Bug fixesHelldivers how have a chance to find super credits in Factory Worlds.
- Bug fixesFixed an issue in the tutorial where the incoming timer for the Orbital Precision Strike could display an incorrect duration.
- Bug fixesOptimized various gameplay VFX across the game.
- Bug fixesPrevented hit-markers being displayed for hits from indirect explosive damage, damage from your sentries and damage from your orbitals/airstrikes. Melee weapons, laser weapons and flame weapons will now display their hit markers correctly.
- Bug fixesFixed an issue with ragdolling causing invisible collision issues.
- Bug fixesExo Storms of class 2 and 3 will now spawn tornadoes of varying sizes, depending on the intensity of the storm.
- Bug fixesIf your Helldiver cannot stim at the exact moment when the stim button is pressed, they will automatically stim as soon as they are able to (up to 2 seconds later).
- Bug fixesFixed a bug where planting the CQC-1 One True Flag would break animations for other melee weapons.
- Bug fixesFixed a bug where the CQC-1 One True Flag would be planted at the Helldivers feet instead of being planted in front of the Helldiver.
- Bug fixesFixed an issue where the player could see through the Destroyer ship while in a cutscene.
- Bug fixesDecreased the Helldivers heavy land animation from 1.32 sec to 0.8 sec.
- Bug fixesScrolling to the bottom of the Bindings menu with a controller now correctly stops at the last available option instead of disappearing.
- Bug fixesFixed possible graphical artifacts in the Control Center.
- Bug fixesFixed a bug where Network Desync can cause SEAF Artillery shells to not be inserted properly, causing a soft lock.
- Bug fixesFixed a visual bug where the Oil Rig was displaying both destroyed and non-destroyed visual states.
- Bug fixesClothes on the upper body of civilian industrial corpses in cities now have the correct textures.
- Bug fixesOptimized tree VFX materials.
- Bug fixesFixed an issue where network problems caused collision errors with enemy corpses.
- Bug fixesFixed an issue that prevented Super Credits from spawning in Factory Cities.
- Bug fixesAdditional improvements to image quality when using upscaling.
- Bug fixesReduced ghosting around the edges of the screen when using NVIDIA DLSS upscaling.
- Bug fixesFixed blocky artifacts on nebula effects, especially visible on lower render scales.
- Bug fixesFixed a crash that occurred when switching between fullscreen and windowed modes.
- Bug fixesFixed a crash when cycling through vehicle customizations.
- Bug fixesFixed a crash that occurred during button input on the vehicle customization menu.
- Bug fixesFixed a crash which reliably occurred when the number of unique vehicle patterns in a lobby exceeded 32.
- Bug fixesFixed a crash which occurred when hosting "Conduct Geological survey mission".
- Bug fixesFixed a bug where players would not hear the voice chat after rejoining a lobby.
- Bug fixesFixed an issue where new players got stuck finding their first mission.
Helldivers 2: Machinery of Oppression 6.3.0
· 34 fixes- Bug fixesStimming is no longer interrupted by stagger.
- Bug fixesFixed a rare crash that would happen when a player joined a game.
- Bug fixesFixed a rare crash which would occur when causing an excessive amount of explosions in a single frame.
- Bug fixesFixed a bug where several weapon customizations weren't properly saved when the option was ticked in the player settings.
- Bug fixesB/FLAM-80 Cremator no longer shows the 'Heavy Armour Penetrating' stratagem trait, following similar incendiary weaponry.
- Bug fixesA/FLAM-40 Flame Sentry and EXO-51 Lumberer Exosuits flamethrower can now damage targets within 3 meters of the sentry.
- Bug fixesP-33 Missile Pistol weapon now shows the right trait tags in the menu.
- Bug fixesThe R-2 Amendment reload now continues correctly if interrupted — if reload is interrupted early, it will not lose magazines.
- Bug fixesThe secondary weapon's chosen customization correctly persists after death if the menu option is selected.
- Bug fixesOrbital Gatling Barrage will play the correct audio.
- Bug fixesThe StA-X3 W.A.S.P. Launcher can target illegal broadcast transmitter towers.
- Bug fixesPart of the Bastion Tank's barrel can be damaged with a light penetration weapon.
- Bug fixesPhalanx divers rejoice! Laser beams, explosion damage, electrical arcs and melee attacks no longer collide with the directional shields of your team-mates when hit from behind.
- Bug fixesSG-97 Sweeper should now reliably eject shells when slamfiring.
- Bug fixesThe WASP launcher can target the Illegal Broadcast transmitter tower.
- Bug fixesFixed physics to allow more representative shooting on the Dragonroach abdomen.
- Bug fixesVeracitor will not trigger its charge within a narrow path, reducing instances where they'll clip though destructible obstacles.
- Bug fixesA hidden broadcast terminal was relocated to its correct spot so that the Helldivers can once again access it.
- Bug fixesPlayers are no longer removed from terminals when switching between controller and Keyboard and Mouse.
- Bug fixesD-pad/arrow keys navigation can come up and down when viewing teammates' equipment loadout.
- Bug fixesTraversing through foliage such as bushes will no longer interrupt sprinting, which should result in less momentum loss.
- Bug fixesFixed several issues with some mission assets animation being out of sync for joining players.
- Bug fixesFixed issue where the map marker for "Retrieve Mutant Larva" objective always displayed in a radius.
- Bug fixesHints have better placements for the reinforcement Hellpods in commando missions.
- Bug fixesSEAF SAM site missiles now have better software to detect and detonate near enemy air units.
- Bug fixesFixed a bug where certain Automaton mines turned invisible when a nearby mine exploded.
- Bug fixesFixed a case where the Helldiver head twitched when leaving the Hellpod.
- Bug fixesM-102 Fast Recon Vehicle no longer plays audio for doors if they have been removed from the vehicle.
- Bug fixesParts of the TD-220 Bastion MK XVI barrel base can no longer be damaged with a light penetration weapon.
- Bug fixesFix issues with certain physics collisions having no audio.
- Bug fixesFixed Automaton mines getting under ground after a nearby mine explodes.
- Bug fixesFixed an issue where an Eradicate Automaton Forces level could generate underwater.
- Bug fixesFixed a traversal issue where enemies could not reach the player in one of the levels in the E-710 Extraction mission.
- Bug fixesFixed a traversal issue where enemies could not reach the player in one of the levels in the Annex Untapped Mineral Site mission.
- Bug fixesFixed crashes related to Intel XeSS upscaling.
- Bug fixesFixed an issue where Helldivers were unable to manually climb small obstacles and ledges without auto-climb.
- Bug fixesFixed multiple rendering issues and improved performance and image quality across all platforms.
- Bug fixesAdded additional resolution options in the display settings for monitors with a wide range of available resolutions.
- Bug fixesImproved the performance of the high reflection setting.
- Bug fixesImproved VRAM management on PC to improve performance on systems with limited VRAM.
Helldivers 2: Machinery of Oppression 6.2.2
· 27 fixes- Bug fixesFixed a rare AI crash.
- Bug fixesFixed a crash which could occur when using under barrel firing modes.
- Bug fixesFixed a rare crash that was happening whilst fighting enemies, predominantly against the Illuminates.
- Bug fixesAdded missing haptics feedback when firing the Automaton MG Emplacement.
- Bug fixesSEAF Artillery will no longer let you insert a shell and then immediately remove it, thus softlocking the gun.
- Bug fixesDestroying the Air Base Control Tower with a portable Hellbomb in a multiplayer session, no longer blocks objective progression.
- Bug fixesFleshmobs now can deal damage to vehicles.
- Bug fixesDestroying a Terminid egg while standing against it, can no longer send the Helldiver flying.
- Bug fixesShooting marks on the Exomech will now appear on the correct body part that was being shot at.
- Bug fixesFixed bug where certain enemy kills would not count towards order progression.
- Bug fixesFactory Striders will no longer count as Fabricators in the Destroy Automaton Fabricators mission.
- Bug fixesStratagem hellpods can no longer land on the Air Control Tower during the Evacuate Priority Citizens missions.
- Bug fixesFixed a bug where the Helldiver could get soft-locked in the loadout menu, if they had less than 4 total stratagems, where one or more was temporarily disabled.
- Bug fixesFixed squares sometimes appearing in the minimap if Terrain Quality was set to low.
- Bug fixesExtraction shuttle now flies straight upon extracting from cities.
- Bug fixesFixed an instance where the Helldiver head twitched when leaving the Hellpod.
- Bug fixesFire should now more consistently scorch the terrain under it. Note: This has no changes to gameplay.
- Bug fixesFixed several floating items on a magma planet.
- Bug fixesFixed a gap in the terrain in the tutorial area.
- Bug fixesOptimized performance of Strafing Run particles for DSS Eagle Storm and Air Support stratagems.
- Bug fixesTutorial: Flag celebration now has been fixed with proper fireworks timing and lighting.
- Bug fixesPlayers can no longer fall through the ship roof in Illuminate invasion missions.
- Bug fixesFixed a bug where the Helldivers head twitched in the end screen, before and after using Victory Poses.
- Bug fixesTremor ambient sound now fades out properly.
- Bug fixesThe Burier of Heads title has been thoroughly investigated, and since no signs of alleged dissident connections could be discovered, the title has been reintroduced. Helldivers who have unlocked this title through the Dust Devils Warbond should now find it among the other titles in the customization menu.
- Bug fixesFixed issue where the player could interact with the Hive Core Drill terminal from behind.
- Bug fixesEnemy visibility and hearing should now be affected more by different weathers. This means enemies should generally have a harder time spotting and hearing helldivers in more intense weather scenarios.
- Bug fixesFixed a crash happening when swapping between weapons while planting the One True Flag in multiplayer.
Helldivers 2: Machinery of Oppression 6.1.0
· 20 fixes- Bug fixesFixed a crash that would occur during the Hellpod drop.
- Bug fixesFixed a rare crash that occurred when a grenade entered a Vox Engines weakpoint.
- Bug fixesFixed a rare crash caused by Cyborgs taking cover.
- Bug fixesFixed an issue where the Cyborg Agitator and Radicals armor did not break properly when attacked by laser weaponry.
- Bug fixesFixed B-1 Supply Pack being usable by Helldivers that are already full on ammo on Xbox.
- Bug fixesFixed stratagems bouncing on fuel depots in factory cities.
- Bug fixesFixed an issue where the G-50 seeker grenade would not deal damage.
- Bug fixesFixed "low ammo" and other notifications showing on weapons with infinite ammo.
- Bug fixesFixed a glitch that would let a player take multiples of the same stratagem.
- Bug fixesFixed an issue where Brood Commanders would not summon reinforcements when detecting a client player.
- Bug fixesFixed an issue where surge modifiers spawned more enemies than intended.
- Bug fixesFixed an issue where enemies could walk through the Vox Engines tracks to attack the player.
- Bug fixesFixed a bug that would cause Bastion Tanks to be launched into the upper atmosphere when running over cars on colonies.
- Bug fixesFixed an issue where scout walkers with rockets would not die when those rockets were shot, stealth divers rejoice.
- Bug fixesFixed a bug where Levers on Cyborg Assembly unit would not work if you were killed/ragdolled while interacting with them.
- Bug fixesFixed an issue where login error messages would go out of bounds, making them difficult to read.
- Bug fixesFixed red lighting occurring on the super destroyer after leaving a Magma planet/Cyberstan.
- Bug fixesFixed a minor issue where UI would go out of bounds when dying with 3 types of Samples.
- Bug fixesFixed an issue where foliage that slowed a Helldiver would also slow projectiles passing through them.
- Bug fixesFixed weapons with stationary reload being reloadable while using LIFT-850 Jump Pack.
Each line is a fix the official Helldivers 2 notes list, as Nerf Radar recorded it. A fix being listed does not guarantee it works for everyone; if a bug is back, check the latest patch and the official known-issues page. Patches older than the Helldivers 2 updates we track are not included. How Nerf Radar works.