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What changed for Rush?
Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.
12 changes across 6 patches (Sep 22, 2026 to Sep 30, 2026), newest first.
Adjust 7New 1Fix 4
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FixVarious clipping fixes on Rush maps.
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Various clipping fixes in Rush maps
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FixFixed pixel gaps in various Rush rooms.
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Fixed pixel-gaps in various Rush rooms.
AdjustAdjusted clipping in the T and CT Castle rooms.Source line
Clipping adjustments in T/CT Castle rooms.
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FixVarious gap fixes and clipping adjustments on Rush maps.
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Various gap fixes and clipping adjustments.
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AdjustThe Rush loading screen now describes the rules better.
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Added a better description of the rules to the loading screen.
AdjustAdjusted the rules that decide when Rush kicks players for team damage.Source line
Adjusted rules for determining when to kick players due to team damage.
AdjustVarious clipping adjustments on Rush maps.Source line
Various clipping adjustments.
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AdjustThe maximum countdown after an elimination rises from 7 seconds to 14 seconds on end rooms and Convoy.7s→14s
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Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy.
AdjustThe countdown after an elimination no longer starts when an entire team dies to suicides, team kills or disconnects.Source line
The countdown-after-elimination time does not activate in cases where an entire team dies to suicides, team kills, and/or disconnects.
AdjustWarmup time after all players connect, freeze time and technical timeout time are all shorter.Source line
Warmup time once all players have connected, freeze time, and technical timeout time are all reduced.
FixVarious gap fixes and clipping adjustments on Rush maps.Source line
Various gap fixes and clipping adjustments.
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NewRush is a new fast-paced 3v3 queued mode: players battle through randomly selected arenas to reach the opponent's castle, and controlling the tower after eliminating the enemy team (or when time expires) wins the round.
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Rush is a fast-paced queued 3v3 game mode.
- Players battle through a series of battle arenas to reach the opponent's castle and win the match.
- Battle arenas are randomly selected for each match, so no two matches are the same.
- Control the tower when you eliminate the enemy team (or time expires) to win the round.