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Counter-Strike 2

Rush: change history

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12 changes across 6 patches (Sep 22, 2026 to Sep 30, 2026), newest first.

Adjust 7New 1Fix 4
  1. Fix
    Various clipping fixes on Rush maps.
    Source line
    Various clipping fixes in Rush maps
  2. Fix
    Fixed pixel gaps in various Rush rooms.
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    Fixed pixel-gaps in various Rush rooms.
    Adjust
    Adjusted clipping in the T and CT Castle rooms.
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    Clipping adjustments in T/CT Castle rooms.
  3. Fix
    Various gap fixes and clipping adjustments on Rush maps.
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    Various gap fixes and clipping adjustments.
  4. Adjust
    The Rush loading screen now describes the rules better.
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    Added a better description of the rules to the loading screen.
    Adjust
    Adjusted the rules that decide when Rush kicks players for team damage.
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    Adjusted rules for determining when to kick players due to team damage.
    Adjust
    Various clipping adjustments on Rush maps.
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    Various clipping adjustments.
  5. Adjust
    The maximum countdown after an elimination rises from 7 seconds to 14 seconds on end rooms and Convoy.
    7s→14s
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    Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy.
    Adjust
    The countdown after an elimination no longer starts when an entire team dies to suicides, team kills or disconnects.
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    The countdown-after-elimination time does not activate in cases where an entire team dies to suicides, team kills, and/or disconnects.
    Adjust
    Warmup time after all players connect, freeze time and technical timeout time are all shorter.
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    Warmup time once all players have connected, freeze time, and technical timeout time are all reduced.
    Fix
    Various gap fixes and clipping adjustments on Rush maps.
    Source line
    Various gap fixes and clipping adjustments.
  6. New
    Rush is a new fast-paced 3v3 queued mode: players battle through randomly selected arenas to reach the opponent's castle, and controlling the tower after eliminating the enemy team (or when time expires) wins the round.
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    Rush is a fast-paced queued 3v3 game mode.
    • Players battle through a series of battle arenas to reach the opponent's castle and win the match.
    • Battle arenas are randomly selected for each match, so no two matches are the same.
    • Control the tower when you eliminate the enemy team (or time expires) to win the round.